diff --git a/.history/src/lucina3ds_qt/main_20250209230836.cpp b/.history/src/lucina3ds_qt/main_20250209230836.cpp deleted file mode 100644 index ba244322..00000000 --- a/.history/src/lucina3ds_qt/main_20250209230836.cpp +++ /dev/null @@ -1,3345 +0,0 @@ -// Copyright 2014 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#ifdef __APPLE__ -#include // for chdir -#endif -#ifdef _WIN32 -#include -#endif -#ifdef __unix__ -#include -#include -#include -#include "common/linux/gamemode.h" -#endif -#include "lucina3ds_qt/aboutdialog.h" -#include "lucina3ds_qt/applets/mii_selector.h" -#include "lucina3ds_qt/applets/swkbd.h" -#include "lucina3ds_qt/bootmanager.h" -#include "lucina3ds_qt/camera/qt_multimedia_camera.h" -#include "lucina3ds_qt/camera/still_image_camera.h" -#include "lucina3ds_qt/compatdb.h" -#include "lucina3ds_qt/compatibility_list.h" -#include "lucina3ds_qt/configuration/config.h" -#include "lucina3ds_qt/configuration/configure_dialog.h" -#include "lucina3ds_qt/configuration/configure_per_game.h" -#include "lucina3ds_qt/debugger/console.h" -#include "lucina3ds_qt/debugger/graphics/graphics.h" -#include "lucina3ds_qt/debugger/graphics/graphics_breakpoints.h" -#include "lucina3ds_qt/debugger/graphics/graphics_cmdlists.h" -#include "lucina3ds_qt/debugger/graphics/graphics_surface.h" -#include "lucina3ds_qt/debugger/graphics/graphics_tracing.h" -#include "lucina3ds_qt/debugger/graphics/graphics_vertex_shader.h" -#include "lucina3ds_qt/debugger/ipc/recorder.h" -#include "lucina3ds_qt/debugger/lle_service_modules.h" -#include "lucina3ds_qt/debugger/profiler.h" -#include "lucina3ds_qt/debugger/registers.h" -#include "lucina3ds_qt/debugger/wait_tree.h" -#include "lucina3ds_qt/discord.h" -#include "lucina3ds_qt/dumping/dumping_dialog.h" -#include "lucina3ds_qt/game_list.h" -#include "lucina3ds_qt/hotkeys.h" -#include "lucina3ds_qt/loading_screen.h" -#include "lucina3ds_qt/main.h" -#include "lucina3ds_qt/movie/movie_play_dialog.h" -#include "lucina3ds_qt/movie/movie_record_dialog.h" -#include "lucina3ds_qt/multiplayer/state.h" -#include "lucina3ds_qt/qt_image_interface.h" -#include "lucina3ds_qt/uisettings.h" -#include "lucina3ds_qt/updater/updater.h" -#include "lucina3ds_qt/util/clickable_label.h" -#include "lucina3ds_qt/util/graphics_device_info.h" -#include "common/arch.h" -#include "common/common_paths.h" -#include "common/detached_tasks.h" -#include "common/dynamic_library/dynamic_library.h" -#include "common/file_util.h" -#include "common/literals.h" -#include "common/logging/backend.h" -#include "common/logging/log.h" -#include "common/memory_detect.h" -#include "common/scm_rev.h" -#include "common/scope_exit.h" -#if LUCINA3DS_ARCH(x86_64) -#include "common/x64/cpu_detect.h" -#endif -#include "common/settings.h" -#include "core/core.h" -#include "core/dumping/backend.h" -#include "core/file_sys/archive_extsavedata.h" -#include "core/file_sys/archive_source_sd_savedata.h" -#include "core/frontend/applets/default_applets.h" -#include "core/hle/service/am/am.h" -#include "core/hle/service/fs/archive.h" -#include "core/hle/service/nfc/nfc.h" -#include "core/loader/loader.h" -#include "core/movie.h" -#include "core/savestate.h" -#include "core/system_titles.h" -#include "input_common/main.h" -#include "network/network_settings.h" -#include "ui_main.h" -#include "video_core/gpu.h" -#include "video_core/renderer_base.h" - -#ifdef __APPLE__ -#include "common/apple_authorization.h" -#endif - -#ifdef USE_DISCORD_PRESENCE -#include "lucina3ds_qt/discord_impl.h" -#endif - -#ifdef QT_STATICPLUGIN -Q_IMPORT_PLUGIN(QWindowsIntegrationPlugin); -#endif - -#ifdef _WIN32 -extern "C" { -// tells Nvidia drivers to use the dedicated GPU by default on laptops with switchable graphics -__declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001; -} -#endif - -#ifdef HAVE_SDL2 -#include -#endif - -constexpr int default_mouse_timeout = 2500; - -/** - * "Callouts" are one-time instructional messages shown to the user. In the config settings, there - * is a bitfield "callout_flags" options, used to track if a message has already been shown to the - * user. This is 32-bits - if we have more than 32 callouts, we should retire and recycle old ones. - */ - -const int GMainWindow::max_recent_files_item; - -static QString PrettyProductName() { -#ifdef _WIN32 - // After Windows 10 Version 2004, Microsoft decided to switch to a different notation: 20H2 - // With that notation change they changed the registry key used to denote the current version - QSettings windows_registry( - QStringLiteral("HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion"), - QSettings::NativeFormat); - const QString release_id = windows_registry.value(QStringLiteral("ReleaseId")).toString(); - if (release_id == QStringLiteral("2009")) { - const u32 current_build = windows_registry.value(QStringLiteral("CurrentBuild")).toUInt(); - const QString display_version = - windows_registry.value(QStringLiteral("DisplayVersion")).toString(); - const u32 ubr = windows_registry.value(QStringLiteral("UBR")).toUInt(); - const u32 version = current_build >= 22000 ? 11 : 10; - return QStringLiteral("Windows %1 Version %2 (Build %3.%4)") - .arg(QString::number(version), display_version, QString::number(current_build), - QString::number(ubr)); - } -#endif - return QSysInfo::prettyProductName(); -} - -GMainWindow::GMainWindow(Core::System& system_) - : ui{std::make_unique()}, system{system_}, movie{system.Movie()}, - config{std::make_unique()}, emu_thread{nullptr} { - Common::Log::Initialize(); - Common::Log::Start(); - - Debugger::ToggleConsole(); - -#ifdef __unix__ - SetGamemodeEnabled(Settings::values.enable_gamemode.GetValue()); -#endif - - // register types to use in slots and signals - qRegisterMetaType("std::size_t"); - qRegisterMetaType("Service::AM::InstallStatus"); - - // Register CameraFactory - qt_cameras = std::make_shared(); - Camera::RegisterFactory("image", std::make_unique()); - Camera::RegisterFactory("qt", std::make_unique(qt_cameras)); - - LoadTranslation(); - - Pica::g_debug_context = Pica::DebugContext::Construct(); - setAcceptDrops(true); - ui->setupUi(this); - statusBar()->hide(); - - default_theme_paths = QIcon::themeSearchPaths(); - UpdateUITheme(); - - SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue()); - discord_rpc->Update(); - - Network::Init(); - - movie.SetPlaybackCompletionCallback([this] { - QMetaObject::invokeMethod(this, "OnMoviePlaybackCompleted", Qt::BlockingQueuedConnection); - }); - - InitializeWidgets(); - InitializeDebugWidgets(); - InitializeRecentFileMenuActions(); - InitializeSaveStateMenuActions(); - InitializeHotkeys(); -#if ENABLE_QT_UPDATER - ShowUpdaterWidgets(); -#else - ui->action_Check_For_Updates->setVisible(false); - ui->action_Open_Maintenance_Tool->setVisible(false); -#endif - - SetDefaultUIGeometry(); - RestoreUIState(); - - ConnectAppEvents(); - ConnectMenuEvents(); - ConnectWidgetEvents(); - - LOG_INFO(Frontend, "Lucina3DS Version: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch, - Common::g_scm_desc); -#if LUCINA3DS_ARCH(x86_64) - const auto& caps = Common::GetCPUCaps(); - std::string cpu_string = caps.cpu_string; - if (caps.avx || caps.avx2 || caps.avx512) { - cpu_string += " | AVX"; - if (caps.avx512) { - cpu_string += "512"; - } else if (caps.avx2) { - cpu_string += '2'; - } - if (caps.fma || caps.fma4) { - cpu_string += " | FMA"; - } - } - LOG_INFO(Frontend, "Host CPU: {}", cpu_string); -#endif - LOG_INFO(Frontend, "Host OS: {}", PrettyProductName().toStdString()); - const auto& mem_info = Common::GetMemInfo(); - using namespace Common::Literals; - LOG_INFO(Frontend, "Host RAM: {:.2f} GiB", mem_info.total_physical_memory / f64{1_GiB}); - LOG_INFO(Frontend, "Host Swap: {:.2f} GiB", mem_info.total_swap_memory / f64{1_GiB}); - UpdateWindowTitle(); - - show(); - - game_list->LoadCompatibilityList(); - game_list->PopulateAsync(UISettings::values.game_dirs); - - mouse_hide_timer.setInterval(default_mouse_timeout); - connect(&mouse_hide_timer, &QTimer::timeout, this, &GMainWindow::HideMouseCursor); - connect(ui->menubar, &QMenuBar::hovered, this, &GMainWindow::OnMouseActivity); - -#ifdef ENABLE_OPENGL - gl_renderer = GetOpenGLRenderer(); -#if defined(_WIN32) - if (gl_renderer.startsWith(QStringLiteral("D3D12"))) { - // OpenGLOn12 supports but does not yet advertise OpenGL 4.0+ - // We can override the version here to allow Citra to work. - // TODO: Remove this when OpenGL 4.0+ is advertised. - qputenv("MESA_GL_VERSION_OVERRIDE", "4.6"); - } -#endif -#endif - -#ifdef ENABLE_VULKAN - physical_devices = GetVulkanPhysicalDevices(); - if (physical_devices.empty()) { - QMessageBox::warning(this, tr("No Suitable Vulkan Devices Detected"), - tr("Vulkan initialization failed during boot.
" - "Your GPU may not support Vulkan 1.1, or you do not " - "have the latest graphics driver.")); - } -#endif - -#if ENABLE_QT_UPDATER - if (UISettings::values.check_for_update_on_start) { - CheckForUpdates(); - } -#endif - - QStringList args = QApplication::arguments(); - if (args.size() < 2) { - return; - } - - QString game_path; - for (int i = 1; i < args.size(); ++i) { - // Preserves drag/drop functionality - if (args.size() == 2 && !args[1].startsWith(QChar::fromLatin1('-'))) { - game_path = args[1]; - break; - } - - // Launch game in fullscreen mode - if (args[i] == QStringLiteral("-f")) { - ui->action_Fullscreen->setChecked(true); - continue; - } - - // Launch game in windowed mode - if (args[i] == QStringLiteral("-w")) { - ui->action_Fullscreen->setChecked(false); - continue; - } - - // Launch game at path - if (args[i] == QStringLiteral("-g")) { - if (i >= args.size() - 1) { - continue; - } - - if (args[i + 1].startsWith(QChar::fromLatin1('-'))) { - continue; - } - - game_path = args[++i]; - } - } - - if (!game_path.isEmpty()) { - BootGame(game_path); - } -} - -GMainWindow::~GMainWindow() { - // Will get automatically deleted otherwise - if (!render_window->parent()) { - delete render_window; - } - - Pica::g_debug_context.reset(); - Network::Shutdown(); -} - -void GMainWindow::InitializeWidgets() { -#ifdef LUCINA3DS_ENABLE_COMPATIBILITY_REPORTING - ui->action_Report_Compatibility->setVisible(true); -#endif - render_window = new GRenderWindow(this, emu_thread.get(), system, false); - secondary_window = new GRenderWindow(this, emu_thread.get(), system, true); - render_window->hide(); - secondary_window->hide(); - secondary_window->setParent(nullptr); - - game_list = new GameList(this); - ui->horizontalLayout->addWidget(game_list); - - game_list_placeholder = new GameListPlaceholder(this); - ui->horizontalLayout->addWidget(game_list_placeholder); - game_list_placeholder->setVisible(false); - - loading_screen = new LoadingScreen(this); - loading_screen->hide(); - ui->horizontalLayout->addWidget(loading_screen); - connect(loading_screen, &LoadingScreen::Hidden, this, [&] { - loading_screen->Clear(); - if (emulation_running) { - render_window->show(); - render_window->setFocus(); - render_window->activateWindow(); - } - }); - - InputCommon::Init(); - multiplayer_state = new MultiplayerState(system, this, game_list->GetModel(), - ui->action_Leave_Room, ui->action_Show_Room); - multiplayer_state->setVisible(false); - -#if ENABLE_QT_UPDATER - // Setup updater - updater = new Updater(this); - UISettings::values.updater_found = updater->HasUpdater(); -#endif - - UpdateBootHomeMenuState(); - - // Create status bar - message_label = new QLabel(); - // Configured separately for left alignment - message_label->setFrameStyle(QFrame::NoFrame); - message_label->setContentsMargins(4, 0, 4, 0); - message_label->setAlignment(Qt::AlignLeft); - statusBar()->addPermanentWidget(message_label, 1); - - progress_bar = new QProgressBar(); - progress_bar->hide(); - statusBar()->addPermanentWidget(progress_bar); - - artic_traffic_label = new QLabel(); - artic_traffic_label->setToolTip( - tr("Current Artic Base traffic speed. Higher values indicate bigger transfer loads.")); - - emu_speed_label = new QLabel(); - emu_speed_label->setToolTip(tr("Current emulation speed. Values higher or lower than 100% " - "indicate emulation is running faster or slower than a 3DS.")); - game_fps_label = new QLabel(); - game_fps_label->setToolTip(tr("How many frames per second the game is currently displaying. " - "This will vary from game to game and scene to scene.")); - emu_frametime_label = new QLabel(); - emu_frametime_label->setToolTip( - tr("Time taken to emulate a 3DS frame, not counting framelimiting or v-sync. For " - "full-speed emulation this should be at most 16.67 ms.")); - - for (auto& label : - {artic_traffic_label, emu_speed_label, game_fps_label, emu_frametime_label}) { - label->setVisible(false); - label->setFrameStyle(QFrame::NoFrame); - label->setContentsMargins(4, 0, 4, 0); - statusBar()->addPermanentWidget(label); - } - - // Setup Graphics API button - graphics_api_button = new QPushButton(); - graphics_api_button->setObjectName(QStringLiteral("GraphicsAPIStatusBarButton")); - graphics_api_button->setFocusPolicy(Qt::NoFocus); - UpdateAPIIndicator(); - - connect(graphics_api_button, &QPushButton::clicked, this, [this] { UpdateAPIIndicator(true); }); - - statusBar()->insertPermanentWidget(0, graphics_api_button); - - volume_popup = new QWidget(this); - volume_popup->setWindowFlags(Qt::FramelessWindowHint | Qt::NoDropShadowWindowHint | Qt::Popup); - volume_popup->setLayout(new QVBoxLayout()); - volume_popup->setMinimumWidth(200); - - volume_slider = new QSlider(Qt::Horizontal); - volume_slider->setObjectName(QStringLiteral("volume_slider")); - volume_slider->setMaximum(100); - volume_slider->setPageStep(5); - connect(volume_slider, &QSlider::valueChanged, this, [this](int percentage) { - Settings::values.audio_muted = false; - const auto value = static_cast(percentage) / volume_slider->maximum(); - Settings::values.volume.SetValue(value); - UpdateVolumeUI(); - }); - volume_popup->layout()->addWidget(volume_slider); - - volume_button = new QPushButton(); - volume_button->setObjectName(QStringLiteral("TogglableStatusBarButton")); - volume_button->setFocusPolicy(Qt::NoFocus); - volume_button->setCheckable(true); - UpdateVolumeUI(); - connect(volume_button, &QPushButton::clicked, this, [&] { - UpdateVolumeUI(); - volume_popup->setVisible(!volume_popup->isVisible()); - QRect rect = volume_button->geometry(); - QPoint bottomLeft = statusBar()->mapToGlobal(rect.topLeft()); - bottomLeft.setY(bottomLeft.y() - volume_popup->geometry().height()); - volume_popup->setGeometry(QRect(bottomLeft, QSize(rect.width(), rect.height()))); - }); - statusBar()->insertPermanentWidget(1, volume_button); - - statusBar()->addPermanentWidget(multiplayer_state->GetStatusText()); - statusBar()->addPermanentWidget(multiplayer_state->GetStatusIcon()); - - statusBar()->setVisible(true); - - // Removes an ugly inner border from the status bar widgets under Linux - setStyleSheet(QStringLiteral("QStatusBar::item{border: none;}")); - - QActionGroup* actionGroup_ScreenLayouts = new QActionGroup(this); - actionGroup_ScreenLayouts->addAction(ui->action_Screen_Layout_Default); - actionGroup_ScreenLayouts->addAction(ui->action_Screen_Layout_Single_Screen); - actionGroup_ScreenLayouts->addAction(ui->action_Screen_Layout_Large_Screen); - actionGroup_ScreenLayouts->addAction(ui->action_Screen_Layout_Hybrid_Screen); - actionGroup_ScreenLayouts->addAction(ui->action_Screen_Layout_Side_by_Side); - actionGroup_ScreenLayouts->addAction(ui->action_Screen_Layout_Separate_Windows); -} - -void GMainWindow::InitializeDebugWidgets() { - connect(ui->action_Create_Pica_Surface_Viewer, &QAction::triggered, this, - &GMainWindow::OnCreateGraphicsSurfaceViewer); - - QMenu* debug_menu = ui->menu_View_Debugging; - -#if MICROPROFILE_ENABLED - microProfileDialog = new MicroProfileDialog(this); - microProfileDialog->hide(); - debug_menu->addAction(microProfileDialog->toggleViewAction()); -#endif - - registersWidget = new RegistersWidget(system, this); - addDockWidget(Qt::RightDockWidgetArea, registersWidget); - registersWidget->hide(); - debug_menu->addAction(registersWidget->toggleViewAction()); - connect(this, &GMainWindow::EmulationStarting, registersWidget, - &RegistersWidget::OnEmulationStarting); - connect(this, &GMainWindow::EmulationStopping, registersWidget, - &RegistersWidget::OnEmulationStopping); - - graphicsWidget = new GPUCommandStreamWidget(system, this); - addDockWidget(Qt::RightDockWidgetArea, graphicsWidget); - graphicsWidget->hide(); - debug_menu->addAction(graphicsWidget->toggleViewAction()); - - graphicsCommandsWidget = new GPUCommandListWidget(system, this); - addDockWidget(Qt::RightDockWidgetArea, graphicsCommandsWidget); - graphicsCommandsWidget->hide(); - debug_menu->addAction(graphicsCommandsWidget->toggleViewAction()); - - graphicsBreakpointsWidget = new GraphicsBreakPointsWidget(Pica::g_debug_context, this); - addDockWidget(Qt::RightDockWidgetArea, graphicsBreakpointsWidget); - graphicsBreakpointsWidget->hide(); - debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction()); - - graphicsVertexShaderWidget = - new GraphicsVertexShaderWidget(system, Pica::g_debug_context, this); - addDockWidget(Qt::RightDockWidgetArea, graphicsVertexShaderWidget); - graphicsVertexShaderWidget->hide(); - debug_menu->addAction(graphicsVertexShaderWidget->toggleViewAction()); - - graphicsTracingWidget = new GraphicsTracingWidget(system, Pica::g_debug_context, this); - addDockWidget(Qt::RightDockWidgetArea, graphicsTracingWidget); - graphicsTracingWidget->hide(); - debug_menu->addAction(graphicsTracingWidget->toggleViewAction()); - connect(this, &GMainWindow::EmulationStarting, graphicsTracingWidget, - &GraphicsTracingWidget::OnEmulationStarting); - connect(this, &GMainWindow::EmulationStopping, graphicsTracingWidget, - &GraphicsTracingWidget::OnEmulationStopping); - - waitTreeWidget = new WaitTreeWidget(system, this); - addDockWidget(Qt::LeftDockWidgetArea, waitTreeWidget); - waitTreeWidget->hide(); - debug_menu->addAction(waitTreeWidget->toggleViewAction()); - connect(this, &GMainWindow::EmulationStarting, waitTreeWidget, - &WaitTreeWidget::OnEmulationStarting); - connect(this, &GMainWindow::EmulationStopping, waitTreeWidget, - &WaitTreeWidget::OnEmulationStopping); - - lleServiceModulesWidget = new LLEServiceModulesWidget(this); - addDockWidget(Qt::RightDockWidgetArea, lleServiceModulesWidget); - lleServiceModulesWidget->hide(); - debug_menu->addAction(lleServiceModulesWidget->toggleViewAction()); - connect(this, &GMainWindow::EmulationStarting, - [this] { lleServiceModulesWidget->setDisabled(true); }); - connect(this, &GMainWindow::EmulationStopping, waitTreeWidget, - [this] { lleServiceModulesWidget->setDisabled(false); }); - - ipcRecorderWidget = new IPCRecorderWidget(system, this); - addDockWidget(Qt::RightDockWidgetArea, ipcRecorderWidget); - ipcRecorderWidget->hide(); - debug_menu->addAction(ipcRecorderWidget->toggleViewAction()); - connect(this, &GMainWindow::EmulationStarting, ipcRecorderWidget, - &IPCRecorderWidget::OnEmulationStarting); -} - -void GMainWindow::InitializeRecentFileMenuActions() { - for (int i = 0; i < max_recent_files_item; ++i) { - actions_recent_files[i] = new QAction(this); - actions_recent_files[i]->setVisible(false); - connect(actions_recent_files[i], &QAction::triggered, this, &GMainWindow::OnMenuRecentFile); - - ui->menu_recent_files->addAction(actions_recent_files[i]); - } - ui->menu_recent_files->addSeparator(); - QAction* action_clear_recent_files = new QAction(this); - action_clear_recent_files->setText(tr("Clear Recent Files")); - connect(action_clear_recent_files, &QAction::triggered, this, [this] { - UISettings::values.recent_files.clear(); - UpdateRecentFiles(); - }); - ui->menu_recent_files->addAction(action_clear_recent_files); - - UpdateRecentFiles(); -} - -void GMainWindow::InitializeSaveStateMenuActions() { - for (u32 i = 0; i < Core::SaveStateSlotCount; ++i) { - actions_load_state[i] = new QAction(this); - actions_load_state[i]->setData(i + 1); - connect(actions_load_state[i], &QAction::triggered, this, &GMainWindow::OnLoadState); - ui->menu_Load_State->addAction(actions_load_state[i]); - - actions_save_state[i] = new QAction(this); - actions_save_state[i]->setData(i + 1); - connect(actions_save_state[i], &QAction::triggered, this, &GMainWindow::OnSaveState); - ui->menu_Save_State->addAction(actions_save_state[i]); - } - - connect(ui->action_Load_from_Newest_Slot, &QAction::triggered, this, [this] { - UpdateSaveStates(); - if (newest_slot != 0) { - actions_load_state[newest_slot - 1]->trigger(); - } - }); - connect(ui->action_Save_to_Oldest_Slot, &QAction::triggered, this, [this] { - UpdateSaveStates(); - actions_save_state[oldest_slot - 1]->trigger(); - }); - - connect(ui->menu_Load_State->menuAction(), &QAction::hovered, this, - &GMainWindow::UpdateSaveStates); - connect(ui->menu_Save_State->menuAction(), &QAction::hovered, this, - &GMainWindow::UpdateSaveStates); - - UpdateSaveStates(); -} - -void GMainWindow::InitializeHotkeys() { - hotkey_registry.LoadHotkeys(); - - const QString main_window = QStringLiteral("Main Window"); - const QString fullscreen = QStringLiteral("Fullscreen"); - const QString toggle_screen_layout = QStringLiteral("Toggle Screen Layout"); - const QString swap_screens = QStringLiteral("Swap Screens"); - const QString rotate_screens = QStringLiteral("Rotate Screens Upright"); - - const auto link_action_shortcut = [&](QAction* action, const QString& action_name) { - static const QString main_window = QStringLiteral("Main Window"); - action->setShortcut(hotkey_registry.GetKeySequence(main_window, action_name)); - action->setShortcutContext(hotkey_registry.GetShortcutContext(main_window, action_name)); - action->setAutoRepeat(false); - this->addAction(action); - }; - - link_action_shortcut(ui->action_Load_File, QStringLiteral("Load File")); - link_action_shortcut(ui->action_Load_Amiibo, QStringLiteral("Load Amiibo")); - link_action_shortcut(ui->action_Remove_Amiibo, QStringLiteral("Remove Amiibo")); - link_action_shortcut(ui->action_Exit, QStringLiteral("Exit Lucina3DS")); - link_action_shortcut(ui->action_Restart, QStringLiteral("Restart Emulation")); - link_action_shortcut(ui->action_Pause, QStringLiteral("Continue/Pause Emulation")); - link_action_shortcut(ui->action_Stop, QStringLiteral("Stop Emulation")); - link_action_shortcut(ui->action_Show_Filter_Bar, QStringLiteral("Toggle Filter Bar")); - link_action_shortcut(ui->action_Show_Status_Bar, QStringLiteral("Toggle Status Bar")); - link_action_shortcut(ui->action_Fullscreen, fullscreen); - link_action_shortcut(ui->action_Capture_Screenshot, QStringLiteral("Capture Screenshot")); - link_action_shortcut(ui->action_Screen_Layout_Swap_Screens, swap_screens); - link_action_shortcut(ui->action_Screen_Layout_Upright_Screens, rotate_screens); - link_action_shortcut(ui->action_Enable_Frame_Advancing, - QStringLiteral("Toggle Frame Advancing")); - link_action_shortcut(ui->action_Advance_Frame, QStringLiteral("Advance Frame")); - link_action_shortcut(ui->action_Load_from_Newest_Slot, QStringLiteral("Load from Newest Slot")); - link_action_shortcut(ui->action_Save_to_Oldest_Slot, QStringLiteral("Save to Oldest Slot")); - link_action_shortcut(ui->action_View_Lobby, - QStringLiteral("Multiplayer Browse Public Game Lobby")); - link_action_shortcut(ui->action_Start_Room, QStringLiteral("Multiplayer Create Room")); - link_action_shortcut(ui->action_Connect_To_Room, - QStringLiteral("Multiplayer Direct Connect to Room")); - link_action_shortcut(ui->action_Show_Room, QStringLiteral("Multiplayer Show Current Room")); - link_action_shortcut(ui->action_Leave_Room, QStringLiteral("Multiplayer Leave Room")); - - const auto add_secondary_window_hotkey = [this](QKeySequence hotkey, const char* slot) { - // This action will fire specifically when secondary_window is in focus - QAction* secondary_window_action = new QAction(secondary_window); - secondary_window_action->setShortcut(hotkey); - - connect(secondary_window_action, SIGNAL(triggered()), this, slot); - secondary_window->addAction(secondary_window_action); - }; - - // Use the same fullscreen hotkey as the main window - const auto fullscreen_hotkey = hotkey_registry.GetKeySequence(main_window, fullscreen); - add_secondary_window_hotkey(fullscreen_hotkey, SLOT(ToggleSecondaryFullscreen())); - - const auto toggle_screen_hotkey = - hotkey_registry.GetKeySequence(main_window, toggle_screen_layout); - add_secondary_window_hotkey(toggle_screen_hotkey, SLOT(ToggleScreenLayout())); - - const auto swap_screen_hotkey = hotkey_registry.GetKeySequence(main_window, swap_screens); - add_secondary_window_hotkey(swap_screen_hotkey, SLOT(TriggerSwapScreens())); - - const auto rotate_screen_hotkey = hotkey_registry.GetKeySequence(main_window, rotate_screens); - add_secondary_window_hotkey(rotate_screen_hotkey, SLOT(TriggerRotateScreens())); - - const auto connect_shortcut = [&](const QString& action_name, const auto& function) { - const auto* hotkey = hotkey_registry.GetHotkey(main_window, action_name, this); - connect(hotkey, &QShortcut::activated, this, function); - }; - - connect(hotkey_registry.GetHotkey(main_window, toggle_screen_layout, render_window), - &QShortcut::activated, this, &GMainWindow::ToggleScreenLayout); - - connect_shortcut(QStringLiteral("Exit Fullscreen"), [&] { - if (emulation_running) { - ui->action_Fullscreen->setChecked(false); - ToggleFullscreen(); - } - }); - connect_shortcut(QStringLiteral("Toggle Per-Game Speed"), [&] { - Settings::values.frame_limit.SetGlobal(!Settings::values.frame_limit.UsingGlobal()); - UpdateStatusBar(); - }); - connect_shortcut(QStringLiteral("Toggle Texture Dumping"), - [&] { Settings::values.dump_textures = !Settings::values.dump_textures; }); - connect_shortcut(QStringLiteral("Toggle Custom Textures"), - [&] { Settings::values.custom_textures = !Settings::values.custom_textures; }); - // We use "static" here in order to avoid capturing by lambda due to a MSVC bug, which makes - // the variable hold a garbage value after this function exits - static constexpr u16 SPEED_LIMIT_STEP = 5; - connect_shortcut(QStringLiteral("Increase Speed Limit"), [&] { - if (Settings::values.frame_limit.GetValue() == 0) { - return; - } - if (Settings::values.frame_limit.GetValue() < 995 - SPEED_LIMIT_STEP) { - Settings::values.frame_limit.SetValue(Settings::values.frame_limit.GetValue() + - SPEED_LIMIT_STEP); - } else { - Settings::values.frame_limit = 0; - } - UpdateStatusBar(); - }); - connect_shortcut(QStringLiteral("Decrease Speed Limit"), [&] { - if (Settings::values.frame_limit.GetValue() == 0) { - Settings::values.frame_limit = 995; - } else if (Settings::values.frame_limit.GetValue() > SPEED_LIMIT_STEP) { - Settings::values.frame_limit.SetValue(Settings::values.frame_limit.GetValue() - - SPEED_LIMIT_STEP); - UpdateStatusBar(); - } - UpdateStatusBar(); - }); - - connect_shortcut(QStringLiteral("Audio Mute/Unmute"), &GMainWindow::OnMute); - connect_shortcut(QStringLiteral("Audio Volume Down"), &GMainWindow::OnDecreaseVolume); - connect_shortcut(QStringLiteral("Audio Volume Up"), &GMainWindow::OnIncreaseVolume); - - // We use "static" here in order to avoid capturing by lambda due to a MSVC bug, which makes the - // variable hold a garbage value after this function exits - static constexpr u16 FACTOR_3D_STEP = 5; - connect_shortcut(QStringLiteral("Decrease 3D Factor"), [this] { - const auto factor_3d = Settings::values.factor_3d.GetValue(); - if (factor_3d > 0) { - if (factor_3d % FACTOR_3D_STEP != 0) { - Settings::values.factor_3d = factor_3d - (factor_3d % FACTOR_3D_STEP); - } else { - Settings::values.factor_3d = factor_3d - FACTOR_3D_STEP; - } - UpdateStatusBar(); - } - }); - connect_shortcut(QStringLiteral("Increase 3D Factor"), [this] { - const auto factor_3d = Settings::values.factor_3d.GetValue(); - if (factor_3d < 100) { - if (factor_3d % FACTOR_3D_STEP != 0) { - Settings::values.factor_3d = - factor_3d + FACTOR_3D_STEP - (factor_3d % FACTOR_3D_STEP); - } else { - Settings::values.factor_3d = factor_3d + FACTOR_3D_STEP; - } - UpdateStatusBar(); - } - }); -} - -void GMainWindow::SetDefaultUIGeometry() { - // geometry: 55% of the window contents are in the upper screen half, 45% in the lower half - const QRect screenRect = screen()->geometry(); - - const int w = screenRect.width() * 2 / 3; - const int h = screenRect.height() / 2; - const int x = (screenRect.x() + screenRect.width()) / 2 - w / 2; - const int y = (screenRect.y() + screenRect.height()) / 2 - h * 55 / 100; - - setGeometry(x, y, w, h); -} - -void GMainWindow::RestoreUIState() { - restoreGeometry(UISettings::values.geometry); - restoreState(UISettings::values.state); - render_window->restoreGeometry(UISettings::values.renderwindow_geometry); -#if MICROPROFILE_ENABLED - microProfileDialog->restoreGeometry(UISettings::values.microprofile_geometry); - microProfileDialog->setVisible(UISettings::values.microprofile_visible.GetValue()); -#endif - - game_list->LoadInterfaceLayout(); - - ui->action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode.GetValue()); - ToggleWindowMode(); - - ui->action_Fullscreen->setChecked(UISettings::values.fullscreen.GetValue()); - SyncMenuUISettings(); - - ui->action_Display_Dock_Widget_Headers->setChecked( - UISettings::values.display_titlebar.GetValue()); - OnDisplayTitleBars(ui->action_Display_Dock_Widget_Headers->isChecked()); - - ui->action_Show_Filter_Bar->setChecked(UISettings::values.show_filter_bar.GetValue()); - game_list->SetFilterVisible(ui->action_Show_Filter_Bar->isChecked()); - - ui->action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar.GetValue()); - statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked()); -} - -void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) { - if (state != Qt::ApplicationHidden && state != Qt::ApplicationInactive && - state != Qt::ApplicationActive) { - LOG_DEBUG(Frontend, "ApplicationState unusual flag: {} ", state); - } - if (!emulation_running) { - return; - } - if (UISettings::values.pause_when_in_background) { - if (emu_thread->IsRunning() && - (state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) { - auto_paused = true; - OnPauseGame(); - } else if (!emu_thread->IsRunning() && auto_paused && state == Qt::ApplicationActive) { - auto_paused = false; - OnStartGame(); - } - } - if (UISettings::values.mute_when_in_background) { - if (!Settings::values.audio_muted && - (state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) { - Settings::values.audio_muted = true; - auto_muted = true; - } else if (auto_muted && state == Qt::ApplicationActive) { - Settings::values.audio_muted = false; - auto_muted = false; - } - UpdateVolumeUI(); - } -} - -bool GApplicationEventFilter::eventFilter(QObject* object, QEvent* event) { - if (event->type() == QEvent::FileOpen) { - emit FileOpen(static_cast(event)); - return true; - } - return false; -} - -void GMainWindow::ConnectAppEvents() { - const auto filter = new GApplicationEventFilter(); - QGuiApplication::instance()->installEventFilter(filter); - - connect(filter, &GApplicationEventFilter::FileOpen, this, &GMainWindow::OnFileOpen); -} - -void GMainWindow::ConnectWidgetEvents() { - connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile); - connect(game_list, &GameList::OpenDirectory, this, &GMainWindow::OnGameListOpenDirectory); - connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder); - connect(game_list, &GameList::NavigateToGamedbEntryRequested, this, - &GMainWindow::OnGameListNavigateToGamedbEntry); - connect(game_list, &GameList::DumpRomFSRequested, this, &GMainWindow::OnGameListDumpRomFS); - connect(game_list, &GameList::AddDirectory, this, &GMainWindow::OnGameListAddDirectory); - connect(game_list_placeholder, &GameListPlaceholder::AddDirectory, this, - &GMainWindow::OnGameListAddDirectory); - connect(game_list, &GameList::ShowList, this, &GMainWindow::OnGameListShowList); - connect(game_list, &GameList::PopulatingCompleted, this, - [this] { multiplayer_state->UpdateGameList(game_list->GetModel()); }); - - connect(game_list, &GameList::OpenPerGameGeneralRequested, this, - &GMainWindow::OnGameListOpenPerGameProperties); - - connect(this, &GMainWindow::EmulationStarting, render_window, - &GRenderWindow::OnEmulationStarting); - connect(this, &GMainWindow::EmulationStopping, render_window, - &GRenderWindow::OnEmulationStopping); - connect(this, &GMainWindow::EmulationStarting, secondary_window, - &GRenderWindow::OnEmulationStarting); - connect(this, &GMainWindow::EmulationStopping, secondary_window, - &GRenderWindow::OnEmulationStopping); - - connect(&status_bar_update_timer, &QTimer::timeout, this, &GMainWindow::UpdateStatusBar); - - connect(this, &GMainWindow::UpdateProgress, this, &GMainWindow::OnUpdateProgress); - connect(this, &GMainWindow::CIAInstallReport, this, &GMainWindow::OnCIAInstallReport); - connect(this, &GMainWindow::CIAInstallFinished, this, &GMainWindow::OnCIAInstallFinished); - connect(this, &GMainWindow::UpdateThemedIcons, multiplayer_state, - &MultiplayerState::UpdateThemedIcons); -} - -void GMainWindow::ConnectMenuEvents() { - const auto connect_menu = [&](QAction* action, const auto& event_fn) { - connect(action, &QAction::triggered, this, event_fn); - // Add actions to this window so that hiding menus in fullscreen won't disable them - addAction(action); - // Add actions to the render window so that they work outside of single window mode - render_window->addAction(action); - }; - - // File - connect_menu(ui->action_Load_File, &GMainWindow::OnMenuLoadFile); - connect_menu(ui->action_Install_CIA, &GMainWindow::OnMenuInstallCIA); - connect_menu(ui->action_Connect_Artic, &GMainWindow::OnMenuConnectArticBase); - for (u32 region = 0; region < Core::NUM_SYSTEM_TITLE_REGIONS; region++) { - connect_menu(ui->menu_Boot_Home_Menu->actions().at(region), - [this, region] { OnMenuBootHomeMenu(region); }); - } - connect_menu(ui->action_Exit, &QMainWindow::close); - connect_menu(ui->action_Load_Amiibo, &GMainWindow::OnLoadAmiibo); - connect_menu(ui->action_Remove_Amiibo, &GMainWindow::OnRemoveAmiibo); - - // Emulation - connect_menu(ui->action_Pause, &GMainWindow::OnPauseContinueGame); - connect_menu(ui->action_Stop, &GMainWindow::OnStopGame); - connect_menu(ui->action_Restart, [this] { BootGame(QString(game_path)); }); - connect_menu(ui->action_Report_Compatibility, &GMainWindow::OnMenuReportCompatibility); - connect_menu(ui->action_Configure, &GMainWindow::OnConfigure); - connect_menu(ui->action_Configure_Current_Game, &GMainWindow::OnConfigurePerGame); - - // View - connect_menu(ui->action_Single_Window_Mode, &GMainWindow::ToggleWindowMode); - connect_menu(ui->action_Display_Dock_Widget_Headers, &GMainWindow::OnDisplayTitleBars); - connect_menu(ui->action_Show_Filter_Bar, &GMainWindow::OnToggleFilterBar); - connect(ui->action_Show_Status_Bar, &QAction::triggered, statusBar(), &QStatusBar::setVisible); - - // Multiplayer - connect(ui->action_View_Lobby, &QAction::triggered, multiplayer_state, - &MultiplayerState::OnViewLobby); - connect(ui->action_Start_Room, &QAction::triggered, multiplayer_state, - &MultiplayerState::OnCreateRoom); - connect(ui->action_Leave_Room, &QAction::triggered, multiplayer_state, - &MultiplayerState::OnCloseRoom); - connect(ui->action_Connect_To_Room, &QAction::triggered, multiplayer_state, - &MultiplayerState::OnDirectConnectToRoom); - connect(ui->action_Show_Room, &QAction::triggered, multiplayer_state, - &MultiplayerState::OnOpenNetworkRoom); - - connect_menu(ui->action_Fullscreen, &GMainWindow::ToggleFullscreen); - connect_menu(ui->action_Screen_Layout_Default, &GMainWindow::ChangeScreenLayout); - connect_menu(ui->action_Screen_Layout_Single_Screen, &GMainWindow::ChangeScreenLayout); - connect_menu(ui->action_Screen_Layout_Large_Screen, &GMainWindow::ChangeScreenLayout); - connect_menu(ui->action_Screen_Layout_Hybrid_Screen, &GMainWindow::ChangeScreenLayout); - connect_menu(ui->action_Screen_Layout_Side_by_Side, &GMainWindow::ChangeScreenLayout); - connect_menu(ui->action_Screen_Layout_Separate_Windows, &GMainWindow::ChangeScreenLayout); - connect_menu(ui->action_Screen_Layout_Swap_Screens, &GMainWindow::OnSwapScreens); - connect_menu(ui->action_Screen_Layout_Upright_Screens, &GMainWindow::OnRotateScreens); - - // Movie - connect_menu(ui->action_Record_Movie, &GMainWindow::OnRecordMovie); - connect_menu(ui->action_Play_Movie, &GMainWindow::OnPlayMovie); - connect_menu(ui->action_Close_Movie, &GMainWindow::OnCloseMovie); - connect_menu(ui->action_Save_Movie, &GMainWindow::OnSaveMovie); - connect_menu(ui->action_Movie_Read_Only_Mode, - [this](bool checked) { movie.SetReadOnly(checked); }); - connect_menu(ui->action_Enable_Frame_Advancing, [this] { - if (emulation_running) { - system.frame_limiter.SetFrameAdvancing(ui->action_Enable_Frame_Advancing->isChecked()); - ui->action_Advance_Frame->setEnabled(ui->action_Enable_Frame_Advancing->isChecked()); - } - }); - connect_menu(ui->action_Advance_Frame, [this] { - if (emulation_running && system.frame_limiter.IsFrameAdvancing()) { - ui->action_Enable_Frame_Advancing->setChecked(true); - ui->action_Advance_Frame->setEnabled(true); - system.frame_limiter.AdvanceFrame(); - } - }); - connect_menu(ui->action_Capture_Screenshot, &GMainWindow::OnCaptureScreenshot); - connect_menu(ui->action_Dump_Video, &GMainWindow::OnDumpVideo); - - // Help - connect_menu(ui->action_Open_Lucina3DS_Folder, &GMainWindow::OnOpenLucina3DSFolder); - connect_menu(ui->action_Open_Log_Folder, []() { - QString path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::LogDir)); - QDesktopServices::openUrl(QUrl::fromLocalFile(path)); - }); - connect_menu(ui->action_FAQ, []() { - QDesktopServices::openUrl(QUrl(QStringLiteral("https://citra-emu.org/wiki/faq/"))); - }); - connect_menu(ui->action_About, &GMainWindow::OnMenuAboutLucina3DS); - -#if ENABLE_QT_UPDATER - connect_menu(ui->action_Check_For_Updates, &GMainWindow::OnCheckForUpdates); - connect_menu(ui->action_Open_Maintenance_Tool, &GMainWindow::OnOpenUpdater); -#endif -} - -void GMainWindow::UpdateMenuState() { - const bool is_paused = !emu_thread || !emu_thread->IsRunning(); - - const std::array running_actions{ - ui->action_Stop, - ui->action_Restart, - ui->action_Configure_Current_Game, - ui->action_Report_Compatibility, - ui->action_Load_Amiibo, - ui->action_Remove_Amiibo, - ui->action_Pause, - ui->action_Advance_Frame, - }; - - for (QAction* action : running_actions) { - action->setEnabled(emulation_running); - } - - ui->action_Capture_Screenshot->setEnabled(emulation_running); - - if (emulation_running && is_paused) { - ui->action_Pause->setText(tr("&Continue")); - } else { - ui->action_Pause->setText(tr("&Pause")); - } -} - -void GMainWindow::OnDisplayTitleBars(bool show) { - QList widgets = findChildren(); - - if (show) { - for (QDockWidget* widget : widgets) { - QWidget* old = widget->titleBarWidget(); - widget->setTitleBarWidget(nullptr); - if (old) { - delete old; - } - } - } else { - for (QDockWidget* widget : widgets) { - QWidget* old = widget->titleBarWidget(); - widget->setTitleBarWidget(new QWidget()); - if (old) { - delete old; - } - } - } -} - -#if ENABLE_QT_UPDATER -void GMainWindow::OnCheckForUpdates() { - explicit_update_check = true; - CheckForUpdates(); -} - -void GMainWindow::CheckForUpdates() { - if (updater->CheckForUpdates()) { - LOG_INFO(Frontend, "Update check started"); - } else { - LOG_WARNING(Frontend, "Unable to start check for updates"); - } -} - -void GMainWindow::OnUpdateFound(bool found, bool error) { - if (error) { - LOG_WARNING(Frontend, "Update check failed"); - return; - } - - if (!found) { - LOG_INFO(Frontend, "No updates found"); - - // If the user explicitly clicked the "Check for Updates" button, we are - // going to want to show them a prompt anyway. - if (explicit_update_check) { - explicit_update_check = false; - ShowNoUpdatePrompt(); - } - return; - } - - if (emulation_running && !explicit_update_check) { - LOG_INFO(Frontend, "Update found, deferring as game is running"); - defer_update_prompt = true; - return; - } - - LOG_INFO(Frontend, "Update found!"); - explicit_update_check = false; - - ShowUpdatePrompt(); -} - -void GMainWindow::ShowUpdatePrompt() { - defer_update_prompt = false; - - auto result = - QMessageBox::question(this, tr("Update Available"), - tr("An update is available. Would you like to install it now?"), - QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes); - - if (result == QMessageBox::Yes) { - updater->LaunchUIOnExit(); - close(); - } -} - -void GMainWindow::ShowNoUpdatePrompt() { - QMessageBox::information(this, tr("No Update Found"), tr("No update is found."), - QMessageBox::Ok, QMessageBox::Ok); -} - -void GMainWindow::OnOpenUpdater() { - updater->LaunchUI(); -} - -void GMainWindow::ShowUpdaterWidgets() { - ui->action_Check_For_Updates->setVisible(UISettings::values.updater_found); - ui->action_Open_Maintenance_Tool->setVisible(UISettings::values.updater_found); - - connect(updater, &Updater::CheckUpdatesDone, this, &GMainWindow::OnUpdateFound); -} -#endif - -#if defined(HAVE_SDL2) && defined(__unix__) && !defined(__APPLE__) -static std::optional HoldWakeLockLinux(u32 window_id = 0) { - if (!QDBusConnection::sessionBus().isConnected()) { - return {}; - } - // reference: https://flatpak.github.io/xdg-desktop-portal/#gdbus-org.freedesktop.portal.Inhibit - QDBusInterface xdp(QStringLiteral("org.freedesktop.portal.Desktop"), - QStringLiteral("/org/freedesktop/portal/desktop"), - QStringLiteral("org.freedesktop.portal.Inhibit")); - if (!xdp.isValid()) { - LOG_WARNING(Frontend, "Couldn't connect to XDP D-Bus endpoint"); - return {}; - } - QVariantMap options = {}; - //: TRANSLATORS: This string is shown to the user to explain why Citra needs to prevent the - //: computer from sleeping - options.insert(QString::fromLatin1("reason"), - QCoreApplication::translate("GMainWindow", "Luinca3DS is running a game")); - // 0x4: Suspend lock; 0x8: Idle lock - QDBusReply reply = - xdp.call(QString::fromLatin1("Inhibit"), - QString::fromLatin1("x11:") + QString::number(window_id, 16), 12U, options); - - if (reply.isValid()) { - return reply.value(); - } - LOG_WARNING(Frontend, "Couldn't read Inhibit reply from XDP: {}", - reply.error().message().toStdString()); - return {}; -} - -static void ReleaseWakeLockLinux(const QDBusObjectPath& lock) { - if (!QDBusConnection::sessionBus().isConnected()) { - return; - } - QDBusInterface unlocker(QString::fromLatin1("org.freedesktop.portal.Desktop"), lock.path(), - QString::fromLatin1("org.freedesktop.portal.Request")); - unlocker.call(QString::fromLatin1("Close")); -} -#endif // __unix__ - -void GMainWindow::PreventOSSleep() { -#ifdef _WIN32 - SetThreadExecutionState(ES_CONTINUOUS | ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED); -#elif defined(HAVE_SDL2) - SDL_DisableScreenSaver(); -#if defined(__unix__) && !defined(__APPLE__) - auto reply = HoldWakeLockLinux(winId()); - if (reply) { - wake_lock = std::move(reply.value()); - } -#endif // defined(__unix__) && !defined(__APPLE__) -#endif // _WIN32 -} - -void GMainWindow::AllowOSSleep() { -#ifdef _WIN32 - SetThreadExecutionState(ES_CONTINUOUS); -#elif defined(HAVE_SDL2) - SDL_EnableScreenSaver(); -#if defined(__unix__) && !defined(__APPLE__) - if (!wake_lock.path().isEmpty()) { - ReleaseWakeLockLinux(wake_lock); - } -#endif // defined(__unix__) && !defined(__APPLE__) -#endif // _WIN32 -} - -bool GMainWindow::LoadROM(const QString& filename) { - // Shutdown previous session if the emu thread is still active... - if (emu_thread) { - ShutdownGame(); - } - - if (!render_window->InitRenderTarget() || !secondary_window->InitRenderTarget()) { - LOG_CRITICAL(Frontend, "Failed to initialize render targets!"); - return false; - } - - const auto scope = render_window->Acquire(); - - const Core::System::ResultStatus result{ - system.Load(*render_window, filename.toStdString(), secondary_window)}; - - if (result != Core::System::ResultStatus::Success) { - switch (result) { - case Core::System::ResultStatus::ErrorGetLoader: - LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filename.toStdString()); - QMessageBox::critical( - this, tr("Invalid ROM Format"), - tr("Your ROM format is not supported.
Please follow the guides to redump your " - "game " - "cartridges or " - "installed " - "titles.")); - break; - - case Core::System::ResultStatus::ErrorSystemMode: - LOG_CRITICAL(Frontend, "Failed to load ROM!"); - QMessageBox::critical( - this, tr("ROM Corrupted"), - tr("Your ROM is corrupted.
Please follow the guides to redump your " - "game " - "cartridges or " - "installed " - "titles.")); - break; - - case Core::System::ResultStatus::ErrorLoader_ErrorEncrypted: { - QMessageBox::critical( - this, tr("ROM Encrypted"), - tr("Your ROM is encrypted.
Please follow the guides to redump your " - "game " - "cartridges or " - "installed " - "titles.")); - break; - } - case Core::System::ResultStatus::ErrorLoader_ErrorInvalidFormat: - QMessageBox::critical( - this, tr("Invalid ROM Format"), - tr("Your ROM format is not supported.
Please follow the guides to redump your " - "game " - "cartridges or " - "installed " - "titles.")); - break; - - case Core::System::ResultStatus::ErrorLoader_ErrorGbaTitle: - QMessageBox::critical(this, tr("Unsupported ROM"), - tr("GBA Virtual Console ROMs are not supported by Lucina3DS.")); - break; - - case Core::System::ResultStatus::ErrorArticDisconnected: - QMessageBox::critical( - this, tr("Artic Base Server"), - tr(fmt::format( - "An error has occurred whilst communicating with the Artic Base Server.\n{}", - system.GetStatusDetails()) - .c_str())); - break; - default: - QMessageBox::critical( - this, tr("Error while loading ROM!"), - tr("An unknown error occurred. Please see the log for more details.")); - break; - } - return false; - } - - std::string title; - system.GetAppLoader().ReadTitle(title); - game_title = QString::fromStdString(title); - UpdateWindowTitle(); - - game_path = filename; - - return true; -} - -void GMainWindow::BootGame(const QString& filename) { - if (emu_thread) { - ShutdownGame(); - } - - const bool is_artic = filename.startsWith(QString::fromStdString("articbase://")); - - if (!is_artic && filename.endsWith(QStringLiteral(".cia"))) { - const auto answer = QMessageBox::question( - this, tr("CIA must be installed before usage"), - tr("Before using this CIA, you must install it. Do you want to install it now?"), - QMessageBox::Yes | QMessageBox::No); - - if (answer == QMessageBox::Yes) - InstallCIA(QStringList(filename)); - - return; - } - - show_artic_label = is_artic; - - LOG_INFO(Frontend, "Lucinca3DS starting..."); - if (!is_artic) { - StoreRecentFile(filename); // Put the filename on top of the list - } - - if (movie_record_on_start) { - movie.PrepareForRecording(); - } - if (movie_playback_on_start) { - movie.PrepareForPlayback(movie_playback_path.toStdString()); - } - - const std::string path = filename.toStdString(); - auto loader = Loader::GetLoader(path); - - u64 title_id{0}; - Loader::ResultStatus res = loader->ReadProgramId(title_id); - - if (Loader::ResultStatus::Success == res) { - // Load per game settings - const std::string name{is_artic ? "" : FileUtil::GetFilename(filename.toStdString())}; - const std::string config_file_name = - title_id == 0 ? name : fmt::format("{:016X}", title_id); - LOG_INFO(Frontend, "Loading per game config file for title {}", config_file_name); - Config per_game_config(config_file_name, Config::ConfigType::PerGameConfig); - } - - // Artic Base Server cannot accept a client multiple times, so multiple loaders are not - // possible. Instead register the app loader early and do not create it again on system load. - if (!loader->SupportsMultipleInstancesForSameFile()) { - system.RegisterAppLoaderEarly(loader); - } - - system.ApplySettings(); - - Settings::LogSettings(); - - // Save configurations - UpdateUISettings(); - game_list->SaveInterfaceLayout(); - config->Save(); - - if (!LoadROM(filename)) { - render_window->ReleaseRenderTarget(); - secondary_window->ReleaseRenderTarget(); - return; - } - - // Set everything up - if (movie_record_on_start) { - movie.StartRecording(movie_record_path.toStdString(), movie_record_author.toStdString()); - movie_record_on_start = false; - movie_record_path.clear(); - movie_record_author.clear(); - } - if (movie_playback_on_start) { - movie.StartPlayback(movie_playback_path.toStdString()); - movie_playback_on_start = false; - movie_playback_path.clear(); - } - - if (ui->action_Enable_Frame_Advancing->isChecked()) { - ui->action_Advance_Frame->setEnabled(true); - system.frame_limiter.SetFrameAdvancing(true); - } else { - ui->action_Advance_Frame->setEnabled(false); - } - - if (video_dumping_on_start) { - StartVideoDumping(video_dumping_path); - video_dumping_on_start = false; - video_dumping_path.clear(); - } - - // Register debug widgets - if (graphicsWidget->isVisible()) { - graphicsWidget->Register(); - } - - // Create and start the emulation thread - emu_thread = std::make_unique(system, *render_window); - emit EmulationStarting(emu_thread.get()); - emu_thread->start(); - - connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame); - connect(render_window, &GRenderWindow::MouseActivity, this, &GMainWindow::OnMouseActivity); - connect(secondary_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame); - connect(secondary_window, &GRenderWindow::MouseActivity, this, &GMainWindow::OnMouseActivity); - - // BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views - // before the CPU continues - connect(emu_thread.get(), &EmuThread::DebugModeEntered, registersWidget, - &RegistersWidget::OnDebugModeEntered, Qt::BlockingQueuedConnection); - connect(emu_thread.get(), &EmuThread::DebugModeEntered, waitTreeWidget, - &WaitTreeWidget::OnDebugModeEntered, Qt::BlockingQueuedConnection); - connect(emu_thread.get(), &EmuThread::DebugModeLeft, registersWidget, - &RegistersWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection); - connect(emu_thread.get(), &EmuThread::DebugModeLeft, waitTreeWidget, - &WaitTreeWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection); - - connect(emu_thread.get(), &EmuThread::LoadProgress, loading_screen, - &LoadingScreen::OnLoadProgress, Qt::QueuedConnection); - connect(emu_thread.get(), &EmuThread::HideLoadingScreen, loading_screen, - &LoadingScreen::OnLoadComplete); - - // Update the GUI - registersWidget->OnDebugModeEntered(); - if (ui->action_Single_Window_Mode->isChecked()) { - game_list->hide(); - game_list_placeholder->hide(); - } - status_bar_update_timer.start(1000); - - if (UISettings::values.hide_mouse) { - mouse_hide_timer.start(); - setMouseTracking(true); - } - - loading_screen->Prepare(system.GetAppLoader()); - loading_screen->show(); - - emulation_running = true; - if (ui->action_Fullscreen->isChecked()) { - ShowFullscreen(); - } - - OnStartGame(); -} - -void GMainWindow::ShutdownGame() { - if (!emulation_running) { - return; - } - - if (ui->action_Fullscreen->isChecked()) { - HideFullscreen(); - } - - auto video_dumper = system.GetVideoDumper(); - if (video_dumper && video_dumper->IsDumping()) { - game_shutdown_delayed = true; - OnStopVideoDumping(); - return; - } - - AllowOSSleep(); - - discord_rpc->Pause(); - emu_thread->RequestStop(); - - // Release emu threads from any breakpoints - // This belongs after RequestStop() and before wait() because if emulation stops on a GPU - // breakpoint after (or before) RequestStop() is called, the emulation would never be able - // to continue out to the main loop and terminate. Thus wait() would hang forever. - // TODO(bunnei): This function is not thread safe, but it's being used as if it were - Pica::g_debug_context->ClearBreakpoints(); - - // Unregister debug widgets - if (graphicsWidget->isVisible()) { - graphicsWidget->Unregister(); - } - - // Frame advancing must be cancelled in order to release the emu thread from waiting - system.frame_limiter.SetFrameAdvancing(false); - - emit EmulationStopping(); - - // Wait for emulation thread to complete and delete it - emu_thread->wait(); - emu_thread = nullptr; - - OnCloseMovie(); - - discord_rpc->Update(); - -#ifdef __unix__ - Common::Linux::StopGamemode(); -#endif - - // The emulation is stopped, so closing the window or not does not matter anymore - disconnect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame); - disconnect(secondary_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame); - - render_window->hide(); - secondary_window->hide(); - loading_screen->hide(); - loading_screen->Clear(); - - if (game_list->IsEmpty()) { - game_list_placeholder->show(); - } else { - game_list->show(); - } - game_list->SetFilterFocus(); - - setMouseTracking(false); - - // Disable status bar updates - status_bar_update_timer.stop(); - message_label_used_for_movie = false; - show_artic_label = false; - artic_traffic_label->setVisible(false); - emu_speed_label->setVisible(false); - game_fps_label->setVisible(false); - emu_frametime_label->setVisible(false); - - UpdateSaveStates(); - - emulation_running = false; - -#if ENABLE_QT_UDPATER - if (defer_update_prompt) { - ShowUpdatePrompt(); - } -#endif - - game_title.clear(); - UpdateWindowTitle(); - - game_path.clear(); - - // Update the GUI - UpdateMenuState(); - - // When closing the game, destroy the GLWindow to clear the context after the game is closed - render_window->ReleaseRenderTarget(); - secondary_window->ReleaseRenderTarget(); -} - -void GMainWindow::StoreRecentFile(const QString& filename) { - UISettings::values.recent_files.prepend(filename); - UISettings::values.recent_files.removeDuplicates(); - while (UISettings::values.recent_files.size() > max_recent_files_item) { - UISettings::values.recent_files.removeLast(); - } - - UpdateRecentFiles(); -} - -void GMainWindow::UpdateRecentFiles() { - const int num_recent_files = - std::min(static_cast(UISettings::values.recent_files.size()), max_recent_files_item); - - for (int i = 0; i < num_recent_files; i++) { - const QString text = QStringLiteral("&%1. %2").arg(i + 1).arg( - QFileInfo(UISettings::values.recent_files[i]).fileName()); - actions_recent_files[i]->setText(text); - actions_recent_files[i]->setData(UISettings::values.recent_files[i]); - actions_recent_files[i]->setToolTip(UISettings::values.recent_files[i]); - actions_recent_files[i]->setVisible(true); - } - - for (int j = num_recent_files; j < max_recent_files_item; ++j) { - actions_recent_files[j]->setVisible(false); - } - - // Enable the recent files menu if the list isn't empty - ui->menu_recent_files->setEnabled(num_recent_files != 0); -} - -void GMainWindow::UpdateSaveStates() { - if (!system.IsPoweredOn()) { - ui->menu_Load_State->setEnabled(false); - ui->menu_Save_State->setEnabled(false); - return; - } - - ui->menu_Load_State->setEnabled(true); - ui->menu_Save_State->setEnabled(true); - ui->action_Load_from_Newest_Slot->setEnabled(false); - - oldest_slot = newest_slot = 0; - oldest_slot_time = std::numeric_limits::max(); - newest_slot_time = 0; - - u64 title_id; - if (system.GetAppLoader().ReadProgramId(title_id) != Loader::ResultStatus::Success) { - return; - } - auto savestates = Core::ListSaveStates(title_id, movie.GetCurrentMovieID()); - for (u32 i = 0; i < Core::SaveStateSlotCount; ++i) { - actions_load_state[i]->setEnabled(false); - actions_load_state[i]->setText(tr("Slot %1").arg(i + 1)); - actions_save_state[i]->setText(tr("Slot %1").arg(i + 1)); - } - for (const auto& savestate : savestates) { - const bool display_name = - savestate.status == Core::SaveStateInfo::ValidationStatus::RevisionDismatch && - !savestate.build_name.empty(); - const auto text = - tr("Slot %1 - %2 %3") - .arg(savestate.slot) - .arg(QDateTime::fromSecsSinceEpoch(savestate.time) - .toString(QStringLiteral("yyyy-MM-dd hh:mm:ss"))) - .arg(display_name ? QString::fromStdString(savestate.build_name) : QLatin1String()) - .trimmed(); - - actions_load_state[savestate.slot - 1]->setEnabled(true); - actions_load_state[savestate.slot - 1]->setText(text); - actions_save_state[savestate.slot - 1]->setText(text); - - ui->action_Load_from_Newest_Slot->setEnabled(true); - - if (savestate.time > newest_slot_time) { - newest_slot = savestate.slot; - newest_slot_time = savestate.time; - } - if (savestate.time < oldest_slot_time) { - oldest_slot = savestate.slot; - oldest_slot_time = savestate.time; - } - } - for (u32 i = 0; i < Core::SaveStateSlotCount; ++i) { - if (!actions_load_state[i]->isEnabled()) { - // Prefer empty slot - oldest_slot = i + 1; - oldest_slot_time = 0; - break; - } - } -} - -void GMainWindow::OnGameListLoadFile(QString game_path) { - if (ConfirmChangeGame()) { - BootGame(game_path); - } -} - -void GMainWindow::OnGameListOpenFolder(u64 data_id, GameListOpenTarget target) { - std::string path; - std::string open_target; - - switch (target) { - case GameListOpenTarget::SAVE_DATA: { - open_target = "Save Data"; - std::string sdmc_dir = FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir); - path = FileSys::ArchiveSource_SDSaveData::GetSaveDataPathFor(sdmc_dir, data_id); - break; - } - case GameListOpenTarget::EXT_DATA: { - open_target = "Extra Data"; - std::string sdmc_dir = FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir); - path = FileSys::GetExtDataPathFromId(sdmc_dir, data_id); - break; - } - case GameListOpenTarget::APPLICATION: { - open_target = "Application"; - auto media_type = Service::AM::GetTitleMediaType(data_id); - path = Service::AM::GetTitlePath(media_type, data_id) + "content/"; - break; - } - case GameListOpenTarget::UPDATE_DATA: { - open_target = "Update Data"; - path = Service::AM::GetTitlePath(Service::FS::MediaType::SDMC, data_id + 0xe00000000) + - "content/"; - break; - } - case GameListOpenTarget::TEXTURE_DUMP: { - open_target = "Dumped Textures"; - path = fmt::format("{}textures/{:016X}/", - FileUtil::GetUserPath(FileUtil::UserPath::DumpDir), data_id); - break; - } - case GameListOpenTarget::TEXTURE_LOAD: { - open_target = "Custom Textures"; - path = fmt::format("{}textures/{:016X}/", - FileUtil::GetUserPath(FileUtil::UserPath::LoadDir), data_id); - break; - } - case GameListOpenTarget::MODS: { - open_target = "Mods"; - path = fmt::format("{}mods/{:016X}/", FileUtil::GetUserPath(FileUtil::UserPath::LoadDir), - data_id); - break; - } - case GameListOpenTarget::DLC_DATA: { - open_target = "DLC Data"; - path = fmt::format("{}Nintendo 3DS/00000000000000000000000000000000/" - "00000000000000000000000000000000/title/0004008c/{:08x}/content/", - FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir), data_id); - break; - } - case GameListOpenTarget::SHADER_CACHE: { - open_target = "Shader Cache"; - path = FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir); - break; - } - default: - LOG_ERROR(Frontend, "Unexpected target {}", static_cast(target)); - return; - } - - QString qpath = QString::fromStdString(path); - - QDir dir(qpath); - if (!dir.exists()) { - QMessageBox::critical( - this, tr("Error Opening %1 Folder").arg(QString::fromStdString(open_target)), - tr("Folder does not exist!")); - return; - } - - LOG_INFO(Frontend, "Opening {} path for data_id={:016x}", open_target, data_id); - - QDesktopServices::openUrl(QUrl::fromLocalFile(qpath)); -} - -void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id, - const CompatibilityList& compatibility_list) { - auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id); - - QString directory; - if (it != compatibility_list.end()) - directory = it->second.second; - - QDesktopServices::openUrl(QUrl(QStringLiteral("https://citra-emu.org/game/") + directory)); -} - -void GMainWindow::OnGameListDumpRomFS(QString game_path, u64 program_id) { - auto* dialog = new QProgressDialog(tr("Dumping..."), tr("Cancel"), 0, 0, this); - dialog->setWindowModality(Qt::WindowModal); - dialog->setWindowFlags(dialog->windowFlags() & - ~(Qt::WindowCloseButtonHint | Qt::WindowContextHelpButtonHint)); - dialog->setCancelButton(nullptr); - dialog->setMinimumDuration(0); - dialog->setValue(0); - - const auto base_path = fmt::format( - "{}romfs/{:016X}", FileUtil::GetUserPath(FileUtil::UserPath::DumpDir), program_id); - const auto update_path = - fmt::format("{}romfs/{:016X}", FileUtil::GetUserPath(FileUtil::UserPath::DumpDir), - program_id | 0x0004000e00000000); - using FutureWatcher = QFutureWatcher>; - auto* future_watcher = new FutureWatcher(this); - connect(future_watcher, &FutureWatcher::finished, this, - [this, dialog, base_path, update_path, future_watcher] { - dialog->hide(); - const auto& [base, update] = future_watcher->result(); - if (base != Loader::ResultStatus::Success) { - QMessageBox::critical( - this, tr("Lucina3DS"), - tr("Could not dump base RomFS.\nRefer to the log for details.")); - return; - } - QDesktopServices::openUrl(QUrl::fromLocalFile(QString::fromStdString(base_path))); - if (update == Loader::ResultStatus::Success) { - QDesktopServices::openUrl( - QUrl::fromLocalFile(QString::fromStdString(update_path))); - } - }); - - auto future = QtConcurrent::run([game_path, base_path, update_path] { - std::unique_ptr loader = Loader::GetLoader(game_path.toStdString()); - return std::make_pair(loader->DumpRomFS(base_path), loader->DumpUpdateRomFS(update_path)); - }); - future_watcher->setFuture(future); -} - -void GMainWindow::OnGameListOpenDirectory(const QString& directory) { - QString path; - if (directory == QStringLiteral("INSTALLED")) { - path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir) + - "Nintendo " - "3DS/00000000000000000000000000000000/" - "00000000000000000000000000000000/title/00040000"); - } else if (directory == QStringLiteral("SYSTEM")) { - path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) + - "00000000000000000000000000000000/title/00040010"); - } else { - path = directory; - } - if (!QFileInfo::exists(path)) { - QMessageBox::critical(this, tr("Error Opening %1").arg(path), tr("Folder does not exist!")); - return; - } - QDesktopServices::openUrl(QUrl::fromLocalFile(path)); -} - -void GMainWindow::OnGameListAddDirectory() { - const QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory")); - if (dir_path.isEmpty()) - return; - UISettings::GameDir game_dir{dir_path, false, true}; - if (!UISettings::values.game_dirs.contains(game_dir)) { - UISettings::values.game_dirs.append(game_dir); - game_list->PopulateAsync(UISettings::values.game_dirs); - } else { - LOG_WARNING(Frontend, "Selected directory is already in the game list"); - } -} - -void GMainWindow::OnGameListShowList(bool show) { - if (emulation_running && ui->action_Single_Window_Mode->isChecked()) - return; - game_list->setVisible(show); - game_list_placeholder->setVisible(!show); -}; - -void GMainWindow::OnGameListOpenPerGameProperties(const QString& file) { - const auto loader = Loader::GetLoader(file.toStdString()); - - u64 title_id{}; - if (!loader || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) { - QMessageBox::information(this, tr("Properties"), - tr("The game properties could not be loaded.")); - return; - } - - OpenPerGameConfiguration(title_id, file); -} - -void GMainWindow::OnMenuLoadFile() { - const QString extensions = QStringLiteral("*.").append( - GameList::supported_file_extensions.join(QStringLiteral(" *."))); - const QString file_filter = tr("3DS Executable (%1);;All Files (*.*)", - "%1 is an identifier for the 3DS executable file extensions.") - .arg(extensions); - const QString filename = QFileDialog::getOpenFileName( - this, tr("Load File"), UISettings::values.roms_path, file_filter); - - if (filename.isEmpty()) { - return; - } - - UISettings::values.roms_path = QFileInfo(filename).path(); - BootGame(filename); -} - -void GMainWindow::OnMenuInstallCIA() { - QStringList filepaths = QFileDialog::getOpenFileNames( - this, tr("Load Files"), UISettings::values.roms_path, - tr("3DS Installation File (*.CIA*)") + QStringLiteral(";;") + tr("All Files (*.*)")); - - if (filepaths.isEmpty()) { - return; - } - - UISettings::values.roms_path = QFileInfo(filepaths[0]).path(); - InstallCIA(filepaths); -} - -void GMainWindow::OnMenuConnectArticBase() { - bool ok = false; - auto res = QInputDialog::getText(this, tr("Connect to Artic Base"), - tr("Enter Artic Base server address:"), QLineEdit::Normal, - UISettings::values.last_artic_base_addr, &ok); - if (ok) { - UISettings::values.last_artic_base_addr = res; - BootGame(QString::fromStdString("articbase://").append(res)); - } -} - -void GMainWindow::OnMenuBootHomeMenu(u32 region) { - BootGame(QString::fromStdString(Core::GetHomeMenuNcchPath(region))); -} - -void GMainWindow::InstallCIA(QStringList filepaths) { - ui->action_Install_CIA->setEnabled(false); - game_list->SetDirectoryWatcherEnabled(false); - progress_bar->show(); - progress_bar->setMaximum(INT_MAX); - - (void)QtConcurrent::run([&, filepaths] { - Service::AM::InstallStatus status; - const auto cia_progress = [&](std::size_t written, std::size_t total) { - emit UpdateProgress(written, total); - }; - for (const auto& current_path : filepaths) { - status = Service::AM::InstallCIA(current_path.toStdString(), cia_progress); - emit CIAInstallReport(status, current_path); - } - emit CIAInstallFinished(); - }); -} - -void GMainWindow::OnUpdateProgress(std::size_t written, std::size_t total) { - progress_bar->setValue( - static_cast(INT_MAX * (static_cast(written) / static_cast(total)))); -} - -void GMainWindow::OnCIAInstallReport(Service::AM::InstallStatus status, QString filepath) { - QString filename = QFileInfo(filepath).fileName(); - switch (status) { - case Service::AM::InstallStatus::Success: - this->statusBar()->showMessage(tr("%1 has been installed successfully.").arg(filename)); - break; - case Service::AM::InstallStatus::ErrorFailedToOpenFile: - QMessageBox::critical(this, tr("Unable to open File"), - tr("Could not open %1").arg(filename)); - break; - case Service::AM::InstallStatus::ErrorAborted: - QMessageBox::critical( - this, tr("Installation aborted"), - tr("The installation of %1 was aborted. Please see the log for more details") - .arg(filename)); - break; - case Service::AM::InstallStatus::ErrorInvalid: - QMessageBox::critical(this, tr("Invalid File"), tr("%1 is not a valid CIA").arg(filename)); - break; - case Service::AM::InstallStatus::ErrorEncrypted: - QMessageBox::critical(this, tr("Encrypted File"), - tr("%1 must be decrypted " - "before being used with Lucina3DS. A real 3DS is required.") - .arg(filename)); - break; - case Service::AM::InstallStatus::ErrorFileNotFound: - QMessageBox::critical(this, tr("Unable to find File"), - tr("Could not find %1").arg(filename)); - break; - } -} - -void GMainWindow::OnCIAInstallFinished() { - progress_bar->hide(); - progress_bar->setValue(0); - game_list->SetDirectoryWatcherEnabled(true); - ui->action_Install_CIA->setEnabled(true); - game_list->PopulateAsync(UISettings::values.game_dirs); -} - -void GMainWindow::UninstallTitles( - const std::vector>& titles) { - if (titles.empty()) { - return; - } - - // Select the first title in the list as representative. - const auto first_name = std::get(titles[0]); - - QProgressDialog progress(tr("Uninstalling '%1'...").arg(first_name), tr("Cancel"), 0, - static_cast(titles.size()), this); - progress.setWindowModality(Qt::WindowModal); - - QFutureWatcher future_watcher; - QObject::connect(&future_watcher, &QFutureWatcher::finished, &progress, - &QProgressDialog::reset); - QObject::connect(&progress, &QProgressDialog::canceled, &future_watcher, - &QFutureWatcher::cancel); - QObject::connect(&future_watcher, &QFutureWatcher::progressValueChanged, &progress, - &QProgressDialog::setValue); - - auto failed = false; - QString failed_name; - - const auto uninstall_title = [&future_watcher, &failed, &failed_name](const auto& title) { - const auto name = std::get(title); - const auto media_type = std::get(title); - const auto program_id = std::get(title); - - const auto result = Service::AM::UninstallProgram(media_type, program_id); - if (result.IsError()) { - LOG_ERROR(Frontend, "Failed to uninstall '{}': 0x{:08X}", name.toStdString(), - result.raw); - failed = true; - failed_name = name; - future_watcher.cancel(); - } - }; - - future_watcher.setFuture(QtConcurrent::map(titles, uninstall_title)); - progress.exec(); - future_watcher.waitForFinished(); - - if (failed) { - QMessageBox::critical(this, tr("Lucina3DS"), tr("Failed to uninstall '%1'.").arg(failed_name)); - } else if (!future_watcher.isCanceled()) { - QMessageBox::information(this, tr("Lucina3DS"), - tr("Successfully uninstalled '%1'.").arg(first_name)); - } -} - -void GMainWindow::OnMenuRecentFile() { - QAction* action = qobject_cast(sender()); - ASSERT(action); - - const QString filename = action->data().toString(); - if (QFileInfo::exists(filename)) { - BootGame(filename); - } else { - // Display an error message and remove the file from the list. - QMessageBox::information(this, tr("File not found"), - tr("File \"%1\" not found").arg(filename)); - - UISettings::values.recent_files.removeOne(filename); - UpdateRecentFiles(); - } -} - -void GMainWindow::OnStartGame() { - qt_cameras->ResumeCameras(); - - PreventOSSleep(); - - emu_thread->SetRunning(true); - graphics_api_button->setEnabled(false); - qRegisterMetaType("Core::System::ResultStatus"); - qRegisterMetaType("std::string"); - connect(emu_thread.get(), &EmuThread::ErrorThrown, this, &GMainWindow::OnCoreError); - - UpdateMenuState(); - - discord_rpc->Update(); - -#ifdef __unix__ - Common::Linux::StartGamemode(); -#endif - - UpdateSaveStates(); - UpdateStatusButtons(); -} - -void GMainWindow::OnRestartGame() { - if (!system.IsPoweredOn()) { - return; - } - // Make a copy since BootGame edits game_path - BootGame(QString(game_path)); -} - -void GMainWindow::OnPauseGame() { - emu_thread->SetRunning(false); - qt_cameras->PauseCameras(); - - UpdateMenuState(); - AllowOSSleep(); - -#ifdef __unix__ - Common::Linux::StopGamemode(); -#endif -} - -void GMainWindow::OnPauseContinueGame() { - if (emulation_running) { - if (emu_thread->IsRunning()) { - OnPauseGame(); - } else { - OnStartGame(); - } - } -} - -void GMainWindow::OnStopGame() { - ShutdownGame(); - graphics_api_button->setEnabled(true); - Settings::RestoreGlobalState(false); - UpdateStatusButtons(); -} - -void GMainWindow::OnLoadComplete() { - loading_screen->OnLoadComplete(); - UpdateSecondaryWindowVisibility(); -} - -void GMainWindow::OnMenuReportCompatibility() { - if (!NetSettings::values.lucina3ds_token.empty() && !NetSettings::values.lucina3ds_username.empty()) { - CompatDB compatdb{this}; - compatdb.exec(); - } else { - QMessageBox::critical(this, tr("Missing Citra Account"), - tr("You must link your Citra account to submit test cases." - "
Go to Emulation > Configure... > Web to do so.")); - } -} - -void GMainWindow::ToggleFullscreen() { - if (!emulation_running) { - return; - } - if (ui->action_Fullscreen->isChecked()) { - ShowFullscreen(); - } else { - HideFullscreen(); - } -} - -void GMainWindow::ToggleSecondaryFullscreen() { - if (!emulation_running) { - return; - } - if (secondary_window->isFullScreen()) { - secondary_window->showNormal(); - } else { - secondary_window->showFullScreen(); - } -} - -void GMainWindow::ShowFullscreen() { - if (ui->action_Single_Window_Mode->isChecked()) { - UISettings::values.geometry = saveGeometry(); - ui->menubar->hide(); - statusBar()->hide(); - showFullScreen(); - } else { - UISettings::values.renderwindow_geometry = render_window->saveGeometry(); - render_window->showFullScreen(); - } -} - -void GMainWindow::HideFullscreen() { - if (ui->action_Single_Window_Mode->isChecked()) { - statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked()); - ui->menubar->show(); - showNormal(); - restoreGeometry(UISettings::values.geometry); - } else { - render_window->showNormal(); - render_window->restoreGeometry(UISettings::values.renderwindow_geometry); - } -} - -void GMainWindow::ToggleWindowMode() { - if (ui->action_Single_Window_Mode->isChecked()) { - // Render in the main window... - render_window->BackupGeometry(); - ui->horizontalLayout->addWidget(render_window); - render_window->setFocusPolicy(Qt::StrongFocus); - if (emulation_running) { - render_window->setVisible(true); - render_window->setFocus(); - game_list->hide(); - } - - } else { - // Render in a separate window... - ui->horizontalLayout->removeWidget(render_window); - render_window->setParent(nullptr); - render_window->setFocusPolicy(Qt::NoFocus); - if (emulation_running) { - render_window->setVisible(true); - render_window->RestoreGeometry(); - game_list->show(); - } - } -} - -void GMainWindow::UpdateSecondaryWindowVisibility() { - if (!emulation_running) { - return; - } - if (Settings::values.layout_option.GetValue() == Settings::LayoutOption::SeparateWindows) { - secondary_window->RestoreGeometry(); - secondary_window->show(); - } else { - secondary_window->BackupGeometry(); - secondary_window->hide(); - } -} - -void GMainWindow::ChangeScreenLayout() { - Settings::LayoutOption new_layout = Settings::LayoutOption::Default; - - if (ui->action_Screen_Layout_Default->isChecked()) { - new_layout = Settings::LayoutOption::Default; - } else if (ui->action_Screen_Layout_Single_Screen->isChecked()) { - new_layout = Settings::LayoutOption::SingleScreen; - } else if (ui->action_Screen_Layout_Large_Screen->isChecked()) { - new_layout = Settings::LayoutOption::LargeScreen; - } else if (ui->action_Screen_Layout_Hybrid_Screen->isChecked()) { - new_layout = Settings::LayoutOption::HybridScreen; - } else if (ui->action_Screen_Layout_Side_by_Side->isChecked()) { - new_layout = Settings::LayoutOption::SideScreen; - } else if (ui->action_Screen_Layout_Separate_Windows->isChecked()) { - new_layout = Settings::LayoutOption::SeparateWindows; - } - - Settings::values.layout_option = new_layout; - system.ApplySettings(); - UpdateSecondaryWindowVisibility(); -} - -void GMainWindow::ToggleScreenLayout() { - const Settings::LayoutOption new_layout = []() { - switch (Settings::values.layout_option.GetValue()) { - case Settings::LayoutOption::Default: - return Settings::LayoutOption::SingleScreen; - case Settings::LayoutOption::SingleScreen: - return Settings::LayoutOption::LargeScreen; - case Settings::LayoutOption::LargeScreen: - return Settings::LayoutOption::HybridScreen; - case Settings::LayoutOption::HybridScreen: - return Settings::LayoutOption::SideScreen; - case Settings::LayoutOption::SideScreen: - return Settings::LayoutOption::SeparateWindows; - case Settings::LayoutOption::SeparateWindows: - return Settings::LayoutOption::Default; - default: - LOG_ERROR(Frontend, "Unknown layout option {}", - Settings::values.layout_option.GetValue()); - return Settings::LayoutOption::Default; - } - }(); - - Settings::values.layout_option = new_layout; - SyncMenuUISettings(); - system.ApplySettings(); - UpdateSecondaryWindowVisibility(); -} - -void GMainWindow::OnSwapScreens() { - Settings::values.swap_screen = ui->action_Screen_Layout_Swap_Screens->isChecked(); - system.ApplySettings(); -} - -void GMainWindow::OnRotateScreens() { - Settings::values.upright_screen = ui->action_Screen_Layout_Upright_Screens->isChecked(); - system.ApplySettings(); -} - -void GMainWindow::TriggerSwapScreens() { - ui->action_Screen_Layout_Swap_Screens->trigger(); -} - -void GMainWindow::TriggerRotateScreens() { - ui->action_Screen_Layout_Upright_Screens->trigger(); -} - -void GMainWindow::OnSaveState() { - QAction* action = qobject_cast(sender()); - ASSERT(action); - - system.SendSignal(Core::System::Signal::Save, action->data().toUInt()); - system.frame_limiter.AdvanceFrame(); - newest_slot = action->data().toUInt(); -} - -void GMainWindow::OnLoadState() { - QAction* action = qobject_cast(sender()); - ASSERT(action); - - if (UISettings::values.save_state_warning) { - QMessageBox::warning(this, tr("Savestates"), - tr("Warning: Savestates are NOT a replacement for in-game saves, " - "and are not meant to be reliable.\n\nUse at your own risk!")); - UISettings::values.save_state_warning = false; - config->Save(); - } - - system.SendSignal(Core::System::Signal::Load, action->data().toUInt()); - system.frame_limiter.AdvanceFrame(); -} - -void GMainWindow::OnConfigure() { - game_list->SetDirectoryWatcherEnabled(false); - Settings::SetConfiguringGlobal(true); - ConfigureDialog configureDialog(this, hotkey_registry, system, gl_renderer, physical_devices, - !multiplayer_state->IsHostingPublicRoom()); - connect(&configureDialog, &ConfigureDialog::LanguageChanged, this, - &GMainWindow::OnLanguageChanged); - auto old_theme = UISettings::values.theme; - const int old_input_profile_index = Settings::values.current_input_profile_index; - const auto old_input_profiles = Settings::values.input_profiles; - const auto old_touch_from_button_maps = Settings::values.touch_from_button_maps; - const bool old_discord_presence = UISettings::values.enable_discord_presence.GetValue(); -#ifdef __unix__ - const bool old_gamemode = Settings::values.enable_gamemode.GetValue(); -#endif - auto result = configureDialog.exec(); - game_list->SetDirectoryWatcherEnabled(true); - if (result == QDialog::Accepted) { - configureDialog.ApplyConfiguration(); - InitializeHotkeys(); - if (UISettings::values.theme != old_theme) { - UpdateUITheme(); - } - if (UISettings::values.enable_discord_presence.GetValue() != old_discord_presence) { - SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue()); - } -#ifdef __unix__ - if (Settings::values.enable_gamemode.GetValue() != old_gamemode) { - SetGamemodeEnabled(Settings::values.enable_gamemode.GetValue()); - } -#endif - if (!multiplayer_state->IsHostingPublicRoom()) - multiplayer_state->UpdateCredentials(); - emit UpdateThemedIcons(); - SyncMenuUISettings(); - game_list->RefreshGameDirectory(); - config->Save(); - if (UISettings::values.hide_mouse && emulation_running) { - setMouseTracking(true); - mouse_hide_timer.start(); - } else { - setMouseTracking(false); - } - UpdateSecondaryWindowVisibility(); - UpdateBootHomeMenuState(); - UpdateStatusButtons(); - } else { - Settings::values.input_profiles = old_input_profiles; - Settings::values.touch_from_button_maps = old_touch_from_button_maps; - Settings::LoadProfile(old_input_profile_index); - } -} - -void GMainWindow::OnLoadAmiibo() { - if (!emu_thread || !emu_thread->IsRunning()) [[unlikely]] { - return; - } - - Service::SM::ServiceManager& sm = system.ServiceManager(); - auto nfc = sm.GetService("nfc:u"); - if (nfc == nullptr) { - return; - } - - std::scoped_lock lock{system.Kernel().GetHLELock()}; - if (nfc->IsTagActive()) { - QMessageBox::warning(this, tr("Error opening amiibo data file"), - tr("A tag is already in use.")); - return; - } - - if (!nfc->IsSearchingForAmiibos()) { - QMessageBox::warning(this, tr("Error opening amiibo data file"), - tr("Game is not looking for amiibos.")); - return; - } - - const QString extensions{QStringLiteral("*.bin")}; - const QString file_filter = tr("Amiibo File (%1);; All Files (*.*)").arg(extensions); - const QString filename = QFileDialog::getOpenFileName(this, tr("Load Amiibo"), {}, file_filter); - - if (filename.isEmpty()) { - return; - } - - LoadAmiibo(filename); -} - -void GMainWindow::LoadAmiibo(const QString& filename) { - Service::SM::ServiceManager& sm = system.ServiceManager(); - auto nfc = sm.GetService("nfc:u"); - if (!nfc) [[unlikely]] { - return; - } - - std::scoped_lock lock{system.Kernel().GetHLELock()}; - if (!nfc->LoadAmiibo(filename.toStdString())) { - QMessageBox::warning(this, tr("Error opening amiibo data file"), - tr("Unable to open amiibo file \"%1\" for reading.").arg(filename)); - return; - } - - ui->action_Remove_Amiibo->setEnabled(true); -} - -void GMainWindow::OnRemoveAmiibo() { - Service::SM::ServiceManager& sm = system.ServiceManager(); - auto nfc = sm.GetService("nfc:u"); - if (!nfc) [[unlikely]] { - return; - } - - std::scoped_lock lock{system.Kernel().GetHLELock()}; - nfc->RemoveAmiibo(); - ui->action_Remove_Amiibo->setEnabled(false); -} - -void GMainWindow::OnOpenLucina3DSFolder() { - QDesktopServices::openUrl(QUrl::fromLocalFile( - QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::UserDir)))); -} - -void GMainWindow::OnToggleFilterBar() { - game_list->SetFilterVisible(ui->action_Show_Filter_Bar->isChecked()); - if (ui->action_Show_Filter_Bar->isChecked()) { - game_list->SetFilterFocus(); - } else { - game_list->ClearFilter(); - } -} - -void GMainWindow::OnCreateGraphicsSurfaceViewer() { - auto graphicsSurfaceViewerWidget = - new GraphicsSurfaceWidget(system, Pica::g_debug_context, this); - addDockWidget(Qt::RightDockWidgetArea, graphicsSurfaceViewerWidget); - // TODO: Maybe graphicsSurfaceViewerWidget->setFloating(true); - graphicsSurfaceViewerWidget->show(); -} - -void GMainWindow::OnRecordMovie() { - MovieRecordDialog dialog(this, system); - if (dialog.exec() != QDialog::Accepted) { - return; - } - - movie_record_on_start = true; - movie_record_path = dialog.GetPath(); - movie_record_author = dialog.GetAuthor(); - - if (emulation_running) { // Restart game - BootGame(QString(game_path)); - } - ui->action_Close_Movie->setEnabled(true); - ui->action_Save_Movie->setEnabled(true); -} - -void GMainWindow::OnPlayMovie() { - MoviePlayDialog dialog(this, game_list, system); - if (dialog.exec() != QDialog::Accepted) { - return; - } - - movie_playback_on_start = true; - movie_playback_path = dialog.GetMoviePath(); - BootGame(dialog.GetGamePath()); - - ui->action_Close_Movie->setEnabled(true); - ui->action_Save_Movie->setEnabled(false); -} - -void GMainWindow::OnCloseMovie() { - if (movie_record_on_start) { - QMessageBox::information(this, tr("Record Movie"), tr("Movie recording cancelled.")); - movie_record_on_start = false; - movie_record_path.clear(); - movie_record_author.clear(); - } else { - const bool was_running = emu_thread && emu_thread->IsRunning(); - if (was_running) { - OnPauseGame(); - } - - const bool was_recording = movie.GetPlayMode() == Core::Movie::PlayMode::Recording; - movie.Shutdown(); - if (was_recording) { - QMessageBox::information(this, tr("Movie Saved"), - tr("The movie is successfully saved.")); - } - - if (was_running) { - OnStartGame(); - } - } - - ui->action_Close_Movie->setEnabled(false); - ui->action_Save_Movie->setEnabled(false); -} - -void GMainWindow::OnSaveMovie() { - const bool was_running = emu_thread && emu_thread->IsRunning(); - if (was_running) { - OnPauseGame(); - } - - if (movie.GetPlayMode() == Core::Movie::PlayMode::Recording) { - movie.SaveMovie(); - QMessageBox::information(this, tr("Movie Saved"), tr("The movie is successfully saved.")); - } else { - LOG_ERROR(Frontend, "Tried to save movie while movie is not being recorded"); - } - - if (was_running) { - OnStartGame(); - } -} - -void GMainWindow::OnCaptureScreenshot() { - if (!emu_thread) [[unlikely]] { - return; - } - - const bool was_running = emu_thread->IsRunning(); - - if (was_running || - (QMessageBox::question( - this, tr("Game will unpause"), - tr("The game will be unpaused, and the next frame will be captured. Is this okay?"), - QMessageBox::Yes | QMessageBox::No, QMessageBox::No) == QMessageBox::Yes)) { - if (was_running) { - OnPauseGame(); - } - std::string path = UISettings::values.screenshot_path.GetValue(); - if (!FileUtil::IsDirectory(path)) { - if (!FileUtil::CreateFullPath(path)) { - QMessageBox::information( - this, tr("Invalid Screenshot Directory"), - tr("Cannot create specified screenshot directory. Screenshot " - "path is set back to its default value.")); - path = FileUtil::GetUserPath(FileUtil::UserPath::UserDir); - path.append("screenshots/"); - UISettings::values.screenshot_path = path; - }; - } - - static QRegularExpression expr(QStringLiteral("[\\/:?\"<>|]")); - const std::string filename = game_title.remove(expr).toStdString(); - const std::string timestamp = QDateTime::currentDateTime() - .toString(QStringLiteral("dd.MM.yy_hh.mm.ss.z")) - .toStdString(); - path.append(fmt::format("/{}_{}.png", filename, timestamp)); - - auto* const screenshot_window = - secondary_window->HasFocus() ? secondary_window : render_window; - screenshot_window->CaptureScreenshot( - UISettings::values.screenshot_resolution_factor.GetValue(), - QString::fromStdString(path)); - OnStartGame(); - } -} - -void GMainWindow::OnDumpVideo() { - if (DynamicLibrary::FFmpeg::LoadFFmpeg()) { - if (ui->action_Dump_Video->isChecked()) { - OnStartVideoDumping(); - } else { - OnStopVideoDumping(); - } - } else { - ui->action_Dump_Video->setChecked(false); - - QMessageBox message_box; - message_box.setWindowTitle(tr("Could not load video dumper")); - message_box.setText( - tr("FFmpeg could not be loaded. Make sure you have a compatible version installed." -#ifdef _WIN32 - "\n\nTo install FFmpeg to Lucina3DS, press Open and select your FFmpeg directory." -#endif - "\n\nTo view a guide on how to install FFmpeg, press Help.")); - message_box.setStandardButtons(QMessageBox::Ok | QMessageBox::Help -#ifdef _WIN32 - | QMessageBox::Open -#endif - ); - auto result = message_box.exec(); - if (result == QMessageBox::Help) { - QDesktopServices::openUrl(QUrl(QStringLiteral( - "https://citra-emu.org/wiki/installing-ffmpeg-for-the-video-dumper/"))); -#ifdef _WIN32 - } else if (result == QMessageBox::Open) { - OnOpenFFmpeg(); -#endif - } - } -} - -#ifdef _WIN32 -void GMainWindow::OnOpenFFmpeg() { - auto filename = - QFileDialog::getExistingDirectory(this, tr("Select FFmpeg Directory")).toStdString(); - if (filename.empty()) { - return; - } - // Check for a bin directory if they chose the FFmpeg root directory. - auto bin_dir = filename + DIR_SEP + "bin"; - if (!FileUtil::Exists(bin_dir)) { - // Otherwise, assume the user directly selected the directory containing the DLLs. - bin_dir = filename; - } - - static const std::array library_names = { - Common::DynamicLibrary::GetLibraryName("avcodec", LIBAVCODEC_VERSION_MAJOR), - Common::DynamicLibrary::GetLibraryName("avfilter", LIBAVFILTER_VERSION_MAJOR), - Common::DynamicLibrary::GetLibraryName("avformat", LIBAVFORMAT_VERSION_MAJOR), - Common::DynamicLibrary::GetLibraryName("avutil", LIBAVUTIL_VERSION_MAJOR), - Common::DynamicLibrary::GetLibraryName("swresample", LIBSWRESAMPLE_VERSION_MAJOR), - }; - - for (auto& library_name : library_names) { - if (!FileUtil::Exists(bin_dir + DIR_SEP + library_name)) { - QMessageBox::critical(this, tr("Lucina3DS"), - tr("The provided FFmpeg directory is missing %1. Please make " - "sure the correct directory was selected.") - .arg(QString::fromStdString(library_name))); - return; - } - } - - std::atomic success(true); - auto process_file = [&success](u64* num_entries_out, const std::string& directory, - const std::string& virtual_name) -> bool { - auto file_path = directory + DIR_SEP + virtual_name; - if (file_path.ends_with(".dll")) { - auto destination_path = FileUtil::GetExeDirectory() + DIR_SEP + virtual_name; - if (!FileUtil::Copy(file_path, destination_path)) { - success.store(false); - return false; - } - } - return true; - }; - FileUtil::ForeachDirectoryEntry(nullptr, bin_dir, process_file); - - if (success.load()) { - QMessageBox::information(this, tr("Lucina3DS"), tr("FFmpeg has been sucessfully installed.")); - } else { - QMessageBox::critical(this, tr("Lucina3DS"), - tr("Installation of FFmpeg failed. Check the log file for details.")); - } -} -#endif - -void GMainWindow::OnStartVideoDumping() { - DumpingDialog dialog(this, system); - if (dialog.exec() != QDialog::DialogCode::Accepted) { - ui->action_Dump_Video->setChecked(false); - return; - } - const auto path = dialog.GetFilePath(); - if (emulation_running) { - StartVideoDumping(path); - } else { - video_dumping_on_start = true; - video_dumping_path = path; - } -} - -void GMainWindow::StartVideoDumping(const QString& path) { - auto& renderer = system.GPU().Renderer(); - const auto layout{Layout::FrameLayoutFromResolutionScale(renderer.GetResolutionScaleFactor())}; - - auto dumper = std::make_shared(renderer); - if (dumper->StartDumping(path.toStdString(), layout)) { - system.RegisterVideoDumper(dumper); - } else { - QMessageBox::critical( - this, tr("Lucina3DS"), - tr("Could not start video dumping.
Refer to the log for details.")); - ui->action_Dump_Video->setChecked(false); - } -} - -void GMainWindow::OnStopVideoDumping() { - ui->action_Dump_Video->setChecked(false); - - if (video_dumping_on_start) { - video_dumping_on_start = false; - video_dumping_path.clear(); - } else { - auto dumper = system.GetVideoDumper(); - if (!dumper || !dumper->IsDumping()) { - return; - } - - game_paused_for_dumping = emu_thread->IsRunning(); - OnPauseGame(); - - auto future = QtConcurrent::run([dumper] { dumper->StopDumping(); }); - auto* future_watcher = new QFutureWatcher(this); - connect(future_watcher, &QFutureWatcher::finished, this, [this] { - if (game_shutdown_delayed) { - game_shutdown_delayed = false; - ShutdownGame(); - } else if (game_paused_for_dumping) { - game_paused_for_dumping = false; - OnStartGame(); - } - }); - future_watcher->setFuture(future); - } -} - -void GMainWindow::UpdateStatusBar() { - if (!emu_thread) [[unlikely]] { - status_bar_update_timer.stop(); - return; - } - - // Update movie status - const u64 current = movie.GetCurrentInputIndex(); - const u64 total = movie.GetTotalInputCount(); - const auto play_mode = movie.GetPlayMode(); - if (play_mode == Core::Movie::PlayMode::Recording) { - message_label->setText(tr("Recording %1").arg(current)); - message_label_used_for_movie = true; - ui->action_Save_Movie->setEnabled(true); - } else if (play_mode == Core::Movie::PlayMode::Playing) { - message_label->setText(tr("Playing %1 / %2").arg(current).arg(total)); - message_label_used_for_movie = true; - ui->action_Save_Movie->setEnabled(false); - } else if (play_mode == Core::Movie::PlayMode::MovieFinished) { - message_label->setText(tr("Movie Finished")); - message_label_used_for_movie = true; - ui->action_Save_Movie->setEnabled(false); - } else if (message_label_used_for_movie) { // Clear the label if movie was just closed - message_label->setText(QString{}); - message_label_used_for_movie = false; - ui->action_Save_Movie->setEnabled(false); - } - - auto results = system.GetAndResetPerfStats(); - - if (show_artic_label) { - const bool do_mb = results.artic_transmitted >= (1000.0 * 1000.0); - const double value = do_mb ? (results.artic_transmitted / (1000.0 * 1000.0)) - : (results.artic_transmitted / 1000.0); - static const std::array, 5> - perf_events = { - std::make_pair(Core::PerfStats::PerfArticEventBits::ARTIC_SHARED_EXT_DATA, - tr("(Accessing SharedExtData)")), - std::make_pair(Core::PerfStats::PerfArticEventBits::ARTIC_SYSTEM_SAVE_DATA, - tr("(Accessing SystemSaveData)")), - std::make_pair(Core::PerfStats::PerfArticEventBits::ARTIC_BOSS_EXT_DATA, - tr("(Accessing BossExtData)")), - std::make_pair(Core::PerfStats::PerfArticEventBits::ARTIC_EXT_DATA, - tr("(Accessing ExtData)")), - std::make_pair(Core::PerfStats::PerfArticEventBits::ARTIC_SAVE_DATA, - tr("(Accessing SaveData)")), - }; - - const QString unit = do_mb ? tr("MB/s") : tr("KB/s"); - QString event{}; - for (auto p : perf_events) { - if (results.artic_events.Get(p.first)) { - event = QString::fromStdString(" ") + p.second; - break; - } - } - - static const std::array label_color = {QStringLiteral("#ffffff"), QStringLiteral("#eed202"), - QStringLiteral("#ff3333")}; - - int style_index; - - if (value > 200.0) { - style_index = 2; - } else if (value > 125.0) { - style_index = 1; - } else { - style_index = 0; - } - const QString style_sheet = - QStringLiteral("QLabel { color: %0; }").arg(label_color[style_index]); - - artic_traffic_label->setText( - tr("Artic Base Traffic: %1 %2%3").arg(value, 0, 'f', 0).arg(unit).arg(event)); - artic_traffic_label->setStyleSheet(style_sheet); - } - - if (Settings::values.frame_limit.GetValue() == 0) { - emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0)); - } else { - emu_speed_label->setText(tr("Speed: %1% / %2%") - .arg(results.emulation_speed * 100.0, 0, 'f', 0) - .arg(Settings::values.frame_limit.GetValue())); - } - game_fps_label->setText(tr("Game: %1 FPS").arg(results.game_fps, 0, 'f', 0)); - emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2)); - - if (show_artic_label) { - artic_traffic_label->setVisible(true); - } - emu_speed_label->setVisible(true); - game_fps_label->setVisible(true); - emu_frametime_label->setVisible(true); -} - -void GMainWindow::UpdateBootHomeMenuState() { - const auto current_region = Settings::values.region_value.GetValue(); - for (u32 region = 0; region < Core::NUM_SYSTEM_TITLE_REGIONS; region++) { - const auto path = Core::GetHomeMenuNcchPath(region); - ui->menu_Boot_Home_Menu->actions().at(region)->setEnabled( - (current_region == Settings::REGION_VALUE_AUTO_SELECT || - current_region == static_cast(region)) && - !path.empty() && FileUtil::Exists(path)); - } -} - -void GMainWindow::HideMouseCursor() { - if (!emu_thread || !UISettings::values.hide_mouse.GetValue()) { - mouse_hide_timer.stop(); - ShowMouseCursor(); - return; - } - render_window->setCursor(QCursor(Qt::BlankCursor)); - secondary_window->setCursor(QCursor(Qt::BlankCursor)); - if (UISettings::values.single_window_mode.GetValue()) { - setCursor(QCursor(Qt::BlankCursor)); - } -} - -void GMainWindow::ShowMouseCursor() { - unsetCursor(); - render_window->unsetCursor(); - secondary_window->unsetCursor(); - if (emu_thread && UISettings::values.hide_mouse) { - mouse_hide_timer.start(); - } -} - -void GMainWindow::OnMute() { - Settings::values.audio_muted = !Settings::values.audio_muted; - UpdateVolumeUI(); -} - -void GMainWindow::OnDecreaseVolume() { - Settings::values.audio_muted = false; - const auto current_volume = - static_cast(Settings::values.volume.GetValue() * volume_slider->maximum()); - int step = 5; - if (current_volume <= 30) { - step = 2; - } - if (current_volume <= 6) { - step = 1; - } - const auto value = - static_cast(std::max(current_volume - step, 0)) / volume_slider->maximum(); - Settings::values.volume.SetValue(value); - UpdateVolumeUI(); -} - -void GMainWindow::OnIncreaseVolume() { - Settings::values.audio_muted = false; - const auto current_volume = - static_cast(Settings::values.volume.GetValue() * volume_slider->maximum()); - int step = 5; - if (current_volume < 30) { - step = 2; - } - if (current_volume < 6) { - step = 1; - } - const auto value = static_cast(current_volume + step) / volume_slider->maximum(); - Settings::values.volume.SetValue(value); - UpdateVolumeUI(); -} - -void GMainWindow::UpdateVolumeUI() { - const auto volume_value = - static_cast(Settings::values.volume.GetValue() * volume_slider->maximum()); - volume_slider->setValue(volume_value); - if (Settings::values.audio_muted) { - volume_button->setChecked(false); - volume_button->setText(tr("VOLUME: MUTE")); - } else { - volume_button->setChecked(true); - volume_button->setText(tr("VOLUME: %1%", "Volume percentage (e.g. 50%)").arg(volume_value)); - } -} - -void GMainWindow::UpdateAPIIndicator(bool update) { - static std::array graphics_apis = {QStringLiteral("SOFTWARE"), QStringLiteral("OPENGL"), - QStringLiteral("VULKAN")}; - - static std::array graphics_api_colors = {QStringLiteral("#3ae400"), QStringLiteral("#00ccdd"), - QStringLiteral("#91242a")}; - - u32 api_index = static_cast(Settings::values.graphics_api.GetValue()); - if (update) { - api_index = (api_index + 1) % graphics_apis.size(); - // Skip past any disabled renderers. -#ifndef ENABLE_SOFTWARE_RENDERER - if (api_index == static_cast(Settings::GraphicsAPI::Software)) { - api_index = (api_index + 1) % graphics_apis.size(); - } -#endif -#ifndef ENABLE_OPENGL - if (api_index == static_cast(Settings::GraphicsAPI::OpenGL)) { - api_index = (api_index + 1) % graphics_apis.size(); - } -#endif -#ifndef ENABLE_VULKAN - if (api_index == static_cast(Settings::GraphicsAPI::Vulkan)) { - api_index = (api_index + 1) % graphics_apis.size(); - } -#endif - Settings::values.graphics_api = static_cast(api_index); - } - - const QString style_sheet = QStringLiteral("QPushButton { font-weight: bold; color: %0; }") - .arg(graphics_api_colors[api_index]); - - graphics_api_button->setText(graphics_apis[api_index]); - graphics_api_button->setStyleSheet(style_sheet); -} - -void GMainWindow::UpdateStatusButtons() { - UpdateAPIIndicator(); - UpdateVolumeUI(); -} - -void GMainWindow::OnMouseActivity() { - ShowMouseCursor(); -} - -void GMainWindow::mouseMoveEvent([[maybe_unused]] QMouseEvent* event) { - OnMouseActivity(); -} - -void GMainWindow::mousePressEvent([[maybe_unused]] QMouseEvent* event) { - OnMouseActivity(); -} - -void GMainWindow::mouseReleaseEvent([[maybe_unused]] QMouseEvent* event) { - OnMouseActivity(); -} - -void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string details) { - QString status_message; - - QString title, message; - QMessageBox::Icon error_severity_icon; - bool can_continue = true; - if (result == Core::System::ResultStatus::ErrorSystemFiles) { - const QString common_message = - tr("%1 is missing. Please dump your " - "system archives.
Continuing emulation may result in crashes and bugs."); - - if (!details.empty()) { - message = common_message.arg(QString::fromStdString(details)); - } else { - message = common_message.arg(tr("A system archive")); - } - - title = tr("System Archive Not Found"); - status_message = tr("System Archive Missing"); - error_severity_icon = QMessageBox::Icon::Critical; - } else if (result == Core::System::ResultStatus::ErrorSavestate) { - title = tr("Save/load Error"); - message = QString::fromStdString(details); - error_severity_icon = QMessageBox::Icon::Warning; - } else if (result == Core::System::ResultStatus::ErrorArticDisconnected) { - title = tr("Artic Base Server"); - message = - tr(fmt::format("A communication error has occurred. The game will quit.\n{}", details) - .c_str()); - error_severity_icon = QMessageBox::Icon::Critical; - can_continue = false; - } else { - title = tr("Fatal Error"); - message = - tr("A fatal error occurred. " - "Check " - "the log for details." - "
Continuing emulation may result in crashes and bugs."); - status_message = tr("Fatal Error encountered"); - error_severity_icon = QMessageBox::Icon::Critical; - } - - QMessageBox message_box; - message_box.setWindowTitle(title); - message_box.setText(message); - message_box.setIcon(error_severity_icon); - if (error_severity_icon == QMessageBox::Icon::Critical) { - if (can_continue) { - message_box.addButton(tr("Continue"), QMessageBox::RejectRole); - } - QPushButton* abort_button = message_box.addButton(tr("Quit Game"), QMessageBox::AcceptRole); - if (result != Core::System::ResultStatus::ShutdownRequested) - message_box.exec(); - - if (!can_continue || result == Core::System::ResultStatus::ShutdownRequested || - message_box.clickedButton() == abort_button) { - if (emu_thread) { - ShutdownGame(); - return; - } - } - } else { - // This block should run when the error isn't too big of a deal - // e.g. when a save state can't be saved or loaded - message_box.addButton(tr("OK"), QMessageBox::RejectRole); - message_box.exec(); - } - - // Only show the message if the game is still running. - if (emu_thread) { - emu_thread->SetRunning(true); - message_label->setText(status_message); - message_label_used_for_movie = false; - } -} - -void GMainWindow::OnMenuAboutLucina3DS() { - AboutDialog about{this}; - about.exec(); -} - -bool GMainWindow::ConfirmClose() { - if (!emu_thread || !UISettings::values.confirm_before_closing) { - return true; - } - - QMessageBox::StandardButton answer = - QMessageBox::question(this, tr("Lucina3DS"), tr("Would you like to exit now?"), - QMessageBox::Yes | QMessageBox::No, QMessageBox::No); - return answer != QMessageBox::No; -} - -void GMainWindow::closeEvent(QCloseEvent* event) { - if (!ConfirmClose()) { - event->ignore(); - return; - } - - UpdateUISettings(); - game_list->SaveInterfaceLayout(); - hotkey_registry.SaveHotkeys(); - - // Shutdown session if the emu thread is active... - if (emu_thread) { - ShutdownGame(); - } - - render_window->close(); - secondary_window->close(); - multiplayer_state->Close(); - InputCommon::Shutdown(); - QWidget::closeEvent(event); -} - -static bool IsSingleFileDropEvent(const QMimeData* mime) { - return mime->hasUrls() && mime->urls().length() == 1; -} - -static const std::array AcceptedExtensions = {"cci", "3ds", "cxi", "bin", - "3dsx", "app", "elf", "axf"}; - -static bool IsCorrectFileExtension(const QMimeData* mime) { - const QString& filename = mime->urls().at(0).toLocalFile(); - return std::find(AcceptedExtensions.begin(), AcceptedExtensions.end(), - QFileInfo(filename).suffix().toStdString()) != AcceptedExtensions.end(); -} - -static bool IsAcceptableDropEvent(QDropEvent* event) { - return IsSingleFileDropEvent(event->mimeData()) && IsCorrectFileExtension(event->mimeData()); -} - -void GMainWindow::AcceptDropEvent(QDropEvent* event) { - if (IsAcceptableDropEvent(event)) { - event->setDropAction(Qt::DropAction::LinkAction); - event->accept(); - } -} - -bool GMainWindow::DropAction(QDropEvent* event) { - if (!IsAcceptableDropEvent(event)) { - return false; - } - - const QMimeData* mime_data = event->mimeData(); - const QString& filename = mime_data->urls().at(0).toLocalFile(); - - if (emulation_running && QFileInfo(filename).suffix() == QStringLiteral("bin")) { - // Amiibo - LoadAmiibo(filename); - } else { - // Game - if (ConfirmChangeGame()) { - BootGame(filename); - } - } - return true; -} - -void GMainWindow::OnFileOpen(const QFileOpenEvent* event) { - BootGame(event->file()); -} - -void GMainWindow::dropEvent(QDropEvent* event) { - DropAction(event); -} - -void GMainWindow::dragEnterEvent(QDragEnterEvent* event) { - AcceptDropEvent(event); -} - -void GMainWindow::dragMoveEvent(QDragMoveEvent* event) { - AcceptDropEvent(event); -} - -bool GMainWindow::ConfirmChangeGame() { - if (!emu_thread) [[unlikely]] { - return true; - } - - auto answer = QMessageBox::question( - this, tr("Lucina3DS"), tr("The game is still running. Would you like to stop emulation?"), - QMessageBox::Yes | QMessageBox::No, QMessageBox::No); - return answer != QMessageBox::No; -} - -void GMainWindow::filterBarSetChecked(bool state) { - ui->action_Show_Filter_Bar->setChecked(state); - emit(OnToggleFilterBar()); -} - -void GMainWindow::UpdateUITheme() { - const QString icons_base_path = QStringLiteral(":/icons/"); - const QString default_theme = QStringLiteral("default"); - const QString default_theme_path = icons_base_path + default_theme; - - const QString& current_theme = UISettings::values.theme; - const bool is_default_theme = current_theme == QString::fromUtf8(UISettings::themes[0].second); - QStringList theme_paths(default_theme_paths); - - if (is_default_theme || current_theme.isEmpty()) { - const QString theme_uri(QStringLiteral(":default/style.qss")); - QFile f(theme_uri); - if (f.open(QFile::ReadOnly | QFile::Text)) { - QTextStream ts(&f); - qApp->setStyleSheet(ts.readAll()); - setStyleSheet(ts.readAll()); - } else { - LOG_ERROR(Frontend, - "Unable to open default stylesheet, falling back to empty stylesheet"); - qApp->setStyleSheet({}); - setStyleSheet({}); - } - theme_paths.append(default_theme_path); - QIcon::setThemeName(default_theme); - } else { - const QString theme_uri(QLatin1Char{':'} + current_theme + QStringLiteral("/style.qss")); - QFile f(theme_uri); - if (f.open(QFile::ReadOnly | QFile::Text)) { - QTextStream ts(&f); - qApp->setStyleSheet(ts.readAll()); - setStyleSheet(ts.readAll()); - } else { - LOG_ERROR(Frontend, "Unable to set style, stylesheet file not found"); - } - - const QString current_theme_path = icons_base_path + current_theme; - theme_paths.append({default_theme_path, current_theme_path}); - QIcon::setThemeName(current_theme); - } - - QIcon::setThemeSearchPaths(theme_paths); -} - -void GMainWindow::LoadTranslation() { - // If the selected language is English, no need to install any translation - if (UISettings::values.language == QStringLiteral("en")) { - return; - } - - bool loaded; - - if (UISettings::values.language.isEmpty()) { - // Use the system's default locale - loaded = translator.load(QLocale::system(), {}, {}, QStringLiteral(":/languages/")); - } else { - // Otherwise load from the specified file - loaded = translator.load(UISettings::values.language, QStringLiteral(":/languages/")); - } - - if (loaded) { - qApp->installTranslator(&translator); - } else { - UISettings::values.language = QStringLiteral("en"); - } -} - -void GMainWindow::OnLanguageChanged(const QString& locale) { - if (UISettings::values.language != QStringLiteral("en")) { - qApp->removeTranslator(&translator); - } - - UISettings::values.language = locale; - LoadTranslation(); - ui->retranslateUi(this); - RetranslateStatusBar(); - UpdateWindowTitle(); -} - -void GMainWindow::OnConfigurePerGame() { - u64 title_id{}; - system.GetAppLoader().ReadProgramId(title_id); - OpenPerGameConfiguration(title_id, game_path); -} - -void GMainWindow::OpenPerGameConfiguration(u64 title_id, const QString& file_name) { - Settings::SetConfiguringGlobal(false); - ConfigurePerGame dialog(this, title_id, file_name, gl_renderer, physical_devices, system); - const auto result = dialog.exec(); - - if (result != QDialog::Accepted) { - Settings::RestoreGlobalState(system.IsPoweredOn()); - return; - } else if (result == QDialog::Accepted) { - dialog.ApplyConfiguration(); - } - - // Do not cause the global config to write local settings into the config file - const bool is_powered_on = system.IsPoweredOn(); - Settings::RestoreGlobalState(system.IsPoweredOn()); - - if (!is_powered_on) { - config->Save(); - } - - UpdateStatusButtons(); -} - -void GMainWindow::OnMoviePlaybackCompleted() { - OnPauseGame(); - QMessageBox::information(this, tr("Playback Completed"), tr("Movie playback completed.")); -} - -void GMainWindow::UpdateWindowTitle() { - const QString full_name = QString::fromUtf8(Common::g_build_fullname); - - if (game_title.isEmpty()) { - setWindowTitle(QStringLiteral("Luinca3DS %1").arg(full_name)); - } else { - setWindowTitle(QStringLiteral("Luinca3DS %1 | %2").arg(full_name, game_title)); - render_window->setWindowTitle( - QStringLiteral("Lucina3DS %1 | %2 | %3").arg(full_name, game_title, tr("Primary Window"))); - secondary_window->setWindowTitle(QStringLiteral("Lucina3DS %1 | %2 | %3") - .arg(full_name, game_title, tr("Secondary Window"))); - } -} - -void GMainWindow::UpdateUISettings() { - if (!ui->action_Fullscreen->isChecked()) { - UISettings::values.geometry = saveGeometry(); - UISettings::values.renderwindow_geometry = render_window->saveGeometry(); - } - UISettings::values.state = saveState(); -#if MICROPROFILE_ENABLED - UISettings::values.microprofile_geometry = microProfileDialog->saveGeometry(); - UISettings::values.microprofile_visible = microProfileDialog->isVisible(); -#endif - UISettings::values.single_window_mode = ui->action_Single_Window_Mode->isChecked(); - UISettings::values.fullscreen = ui->action_Fullscreen->isChecked(); - UISettings::values.display_titlebar = ui->action_Display_Dock_Widget_Headers->isChecked(); - UISettings::values.show_filter_bar = ui->action_Show_Filter_Bar->isChecked(); - UISettings::values.show_status_bar = ui->action_Show_Status_Bar->isChecked(); - UISettings::values.first_start = false; -} - -void GMainWindow::SyncMenuUISettings() { - ui->action_Screen_Layout_Default->setChecked(Settings::values.layout_option.GetValue() == - Settings::LayoutOption::Default); - ui->action_Screen_Layout_Single_Screen->setChecked(Settings::values.layout_option.GetValue() == - Settings::LayoutOption::SingleScreen); - ui->action_Screen_Layout_Large_Screen->setChecked(Settings::values.layout_option.GetValue() == - Settings::LayoutOption::LargeScreen); - ui->action_Screen_Layout_Hybrid_Screen->setChecked(Settings::values.layout_option.GetValue() == - Settings::LayoutOption::HybridScreen); - ui->action_Screen_Layout_Side_by_Side->setChecked(Settings::values.layout_option.GetValue() == - Settings::LayoutOption::SideScreen); - ui->action_Screen_Layout_Separate_Windows->setChecked( - Settings::values.layout_option.GetValue() == Settings::LayoutOption::SeparateWindows); - ui->action_Screen_Layout_Swap_Screens->setChecked(Settings::values.swap_screen.GetValue()); - ui->action_Screen_Layout_Upright_Screens->setChecked( - Settings::values.upright_screen.GetValue()); -} - -void GMainWindow::RetranslateStatusBar() { - if (emu_thread) - UpdateStatusBar(); - - emu_speed_label->setToolTip(tr("Current emulation speed. Values higher or lower than 100% " - "indicate emulation is running faster or slower than a 3DS.")); - game_fps_label->setToolTip(tr("How many frames per second the game is currently displaying. " - "This will vary from game to game and scene to scene.")); - emu_frametime_label->setToolTip( - tr("Time taken to emulate a 3DS frame, not counting framelimiting or v-sync. For " - "full-speed emulation this should be at most 16.67 ms.")); - - multiplayer_state->retranslateUi(); -} - -void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) { -#ifdef USE_DISCORD_PRESENCE - if (state) { - discord_rpc = std::make_unique(system); - } else { - discord_rpc = std::make_unique(); - } -#else - discord_rpc = std::make_unique(); -#endif - discord_rpc->Update(); -} - -#ifdef __unix__ -void GMainWindow::SetGamemodeEnabled(bool state) { - if (emulation_running) { - Common::Linux::SetGamemodeState(state); - } -} -#endif - -#ifdef main -#undef main -#endif - -static Qt::HighDpiScaleFactorRoundingPolicy GetHighDpiRoundingPolicy() { -#ifdef _WIN32 - // For Windows, we want to avoid scaling artifacts on fractional scaling ratios. - // This is done by setting the optimal scaling policy for the primary screen. - - // Create a temporary QApplication. - int temp_argc = 0; - char** temp_argv = nullptr; - QApplication temp{temp_argc, temp_argv}; - - // Get the current screen geometry. - const QScreen* primary_screen = QGuiApplication::primaryScreen(); - if (!primary_screen) { - return Qt::HighDpiScaleFactorRoundingPolicy::PassThrough; - } - - const QRect screen_rect = primary_screen->geometry(); - const qreal real_ratio = primary_screen->devicePixelRatio(); - const qreal real_width = std::trunc(screen_rect.width() * real_ratio); - const qreal real_height = std::trunc(screen_rect.height() * real_ratio); - - // Recommended minimum width and height for proper window fit. - // Any screen with a lower resolution than this will still have a scale of 1. - constexpr qreal minimum_width = 1350.0; - constexpr qreal minimum_height = 900.0; - - const qreal width_ratio = std::max(1.0, real_width / minimum_width); - const qreal height_ratio = std::max(1.0, real_height / minimum_height); - - // Get the lower of the 2 ratios and truncate, this is the maximum integer scale. - const qreal max_ratio = std::trunc(std::min(width_ratio, height_ratio)); - - if (max_ratio > real_ratio) { - return Qt::HighDpiScaleFactorRoundingPolicy::Round; - } else { - return Qt::HighDpiScaleFactorRoundingPolicy::Floor; - } -#else - // Other OSes should be better than Windows at fractional scaling. - return Qt::HighDpiScaleFactorRoundingPolicy::PassThrough; -#endif -} - -int main(int argc, char* argv[]) { - Common::DetachedTasks detached_tasks; - MicroProfileOnThreadCreate("Frontend"); - SCOPE_EXIT({ MicroProfileShutdown(); }); - - // Init settings params - QCoreApplication::setOrganizationName(QStringLiteral("Citra team | Lucina3DS")); - QCoreApplication::setApplicationName(QStringLiteral("Lucina3DS")); - - auto rounding_policy = GetHighDpiRoundingPolicy(); - QApplication::setHighDpiScaleFactorRoundingPolicy(rounding_policy); - -#ifdef __APPLE__ - auto bundle_dir = FileUtil::GetBundleDirectory(); - if (bundle_dir) { - FileUtil::SetCurrentDir(bundle_dir.value() + ".."); - } -#endif - -#ifdef ENABLE_OPENGL - QCoreApplication::setAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity); - QCoreApplication::setAttribute(Qt::AA_ShareOpenGLContexts); -#endif - - QApplication app(argc, argv); - - // Qt changes the locale and causes issues in float conversion using std::to_string() when - // generating shaders - setlocale(LC_ALL, "C"); - - auto& system{Core::System::GetInstance()}; - - // Register Qt image interface - system.RegisterImageInterface(std::make_shared()); - - GMainWindow main_window(system); - - // Register frontend applets - Frontend::RegisterDefaultApplets(system); - - system.RegisterMiiSelector(std::make_shared(main_window)); - system.RegisterSoftwareKeyboard(std::make_shared(main_window)); - -#ifdef __APPLE__ - // Register microphone permission check. - system.RegisterMicPermissionCheck(&AppleAuthorization::CheckAuthorizationForMicrophone); -#endif - - main_window.show(); - - QObject::connect(&app, &QGuiApplication::applicationStateChanged, &main_window, - &GMainWindow::OnAppFocusStateChanged); - - int result = app.exec(); - detached_tasks.WaitForAllTasks(); - return result; -} diff --git a/.history/src/lucina3ds_qt/main_20250209233216.cpp b/.history/src/lucina3ds_qt/main_20250209233216.cpp deleted file mode 100644 index 2dd8e524..00000000 --- a/.history/src/lucina3ds_qt/main_20250209233216.cpp +++ /dev/null @@ -1,3345 +0,0 @@ -// Copyright 2014 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#ifdef __APPLE__ -#include // for chdir -#endif -#ifdef _WIN32 -#include -#endif -#ifdef __unix__ -#include -#include -#include -#include "common/linux/gamemode.h" -#endif -#include "lucina3ds_qt/aboutdialog.h" -#include "lucina3ds_qt/applets/mii_selector.h" -#include "lucina3ds_qt/applets/swkbd.h" -#include "lucina3ds_qt/bootmanager.h" -#include "lucina3ds_qt/camera/qt_multimedia_camera.h" -#include "lucina3ds_qt/camera/still_image_camera.h" -#include "lucina3ds_qt/compatdb.h" -#include "lucina3ds_qt/compatibility_list.h" -#include "lucina3ds_qt/configuration/config.h" -#include "lucina3ds_qt/configuration/configure_dialog.h" -#include "lucina3ds_qt/configuration/configure_per_game.h" -#include "lucina3ds_qt/debugger/console.h" -#include "lucina3ds_qt/debugger/graphics/graphics.h" -#include "lucina3ds_qt/debugger/graphics/graphics_breakpoints.h" -#include "lucina3ds_qt/debugger/graphics/graphics_cmdlists.h" -#include "lucina3ds_qt/debugger/graphics/graphics_surface.h" -#include "lucina3ds_qt/debugger/graphics/graphics_tracing.h" -#include "lucina3ds_qt/debugger/graphics/graphics_vertex_shader.h" -#include "lucina3ds_qt/debugger/ipc/recorder.h" -#include "lucina3ds_qt/debugger/lle_service_modules.h" -#include "lucina3ds_qt/debugger/profiler.h" -#include "lucina3ds_qt/debugger/registers.h" -#include "lucina3ds_qt/debugger/wait_tree.h" -#include "lucina3ds_qt/discord.h" -#include "lucina3ds_qt/dumping/dumping_dialog.h" -#include "lucina3ds_qt/game_list.h" -#include "lucina3ds_qt/hotkeys.h" -#include "lucina3ds_qt/loading_screen.h" -#include "lucina3ds_qt/main.h" -#include "lucina3ds_qt/movie/movie_play_dialog.h" -#include "lucina3ds_qt/movie/movie_record_dialog.h" -#include "lucina3ds_qt/multiplayer/state.h" -#include "lucina3ds_qt/qt_image_interface.h" -#include "lucina3ds_qt/uisettings.h" -#include "lucina3ds_qt/updater/updater.h" -#include "lucina3ds_qt/util/clickable_label.h" -#include "lucina3ds_qt/util/graphics_device_info.h" -#include "common/arch.h" -#include "common/common_paths.h" -#include "common/detached_tasks.h" -#include "common/dynamic_library/dynamic_library.h" -#include "common/file_util.h" -#include "common/literals.h" -#include "common/logging/backend.h" -#include "common/logging/log.h" -#include "common/memory_detect.h" -#include "common/scm_rev.h" -#include "common/scope_exit.h" -#if LUCINA3DS_ARCH(x86_64) -#include "common/x64/cpu_detect.h" -#endif -#include "common/settings.h" -#include "core/core.h" -#include "core/dumping/backend.h" -#include "core/file_sys/archive_extsavedata.h" -#include "core/file_sys/archive_source_sd_savedata.h" -#include "core/frontend/applets/default_applets.h" -#include "core/hle/service/am/am.h" -#include "core/hle/service/fs/archive.h" -#include "core/hle/service/nfc/nfc.h" -#include "core/loader/loader.h" -#include "core/movie.h" -#include "core/savestate.h" -#include "core/system_titles.h" -#include "input_common/main.h" -#include "network/network_settings.h" -#include "ui_main.h" -#include "video_core/gpu.h" -#include "video_core/renderer_base.h" - -#ifdef __APPLE__ -#include "common/apple_authorization.h" -#endif - -#ifdef USE_DISCORD_PRESENCE -#include "lucina3ds_qt/discord_impl.h" -#endif - -#ifdef QT_STATICPLUGIN -Q_IMPORT_PLUGIN(QWindowsIntegrationPlugin); -#endif - -#ifdef _WIN32 -extern "C" { -// tells Nvidia drivers to use the dedicated GPU by default on laptops with switchable graphics -__declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001; -} -#endif - -#ifdef HAVE_SDL2 -#include -#endif - -constexpr int default_mouse_timeout = 2500; - -/** - * "Callouts" are one-time instructional messages shown to the user. In the config settings, there - * is a bitfield "callout_flags" options, used to track if a message has already been shown to the - * user. This is 32-bits - if we have more than 32 callouts, we should retire and recycle old ones. - */ - -const int GMainWindow::max_recent_files_item; - -static QString PrettyProductName() { -#ifdef _WIN32 - // After Windows 10 Version 2004, Microsoft decided to switch to a different notation: 20H2 - // With that notation change they changed the registry key used to denote the current version - QSettings windows_registry( - QStringLiteral("HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion"), - QSettings::NativeFormat); - const QString release_id = windows_registry.value(QStringLiteral("ReleaseId")).toString(); - if (release_id == QStringLiteral("2009")) { - const u32 current_build = windows_registry.value(QStringLiteral("CurrentBuild")).toUInt(); - const QString display_version = - windows_registry.value(QStringLiteral("DisplayVersion")).toString(); - const u32 ubr = windows_registry.value(QStringLiteral("UBR")).toUInt(); - const u32 version = current_build >= 22000 ? 11 : 10; - return QStringLiteral("Windows %1 Version %2 (Build %3.%4)") - .arg(QString::number(version), display_version, QString::number(current_build), - QString::number(ubr)); - } -#endif - return QSysInfo::prettyProductName(); -} - -GMainWindow::GMainWindow(Core::System& system_) - : ui{std::make_unique()}, system{system_}, movie{system.Movie()}, - config{std::make_unique()}, emu_thread{nullptr} { - Common::Log::Initialize(); - Common::Log::Start(); - - Debugger::ToggleConsole(); - -#ifdef __unix__ - SetGamemodeEnabled(Settings::values.enable_gamemode.GetValue()); -#endif - - // register types to use in slots and signals - qRegisterMetaType("std::size_t"); - qRegisterMetaType("Service::AM::InstallStatus"); - - // Register CameraFactory - qt_cameras = std::make_shared(); - Camera::RegisterFactory("image", std::make_unique()); - Camera::RegisterFactory("qt", std::make_unique(qt_cameras)); - - LoadTranslation(); - - Pica::g_debug_context = Pica::DebugContext::Construct(); - setAcceptDrops(true); - ui->setupUi(this); - statusBar()->hide(); - - default_theme_paths = QIcon::themeSearchPaths(); - UpdateUITheme(); - - SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue()); - discord_rpc->Update(); - - Network::Init(); - - movie.SetPlaybackCompletionCallback([this] { - QMetaObject::invokeMethod(this, "OnMoviePlaybackCompleted", Qt::BlockingQueuedConnection); - }); - - InitializeWidgets(); - InitializeDebugWidgets(); - InitializeRecentFileMenuActions(); - InitializeSaveStateMenuActions(); - InitializeHotkeys(); -#if ENABLE_QT_UPDATER - ShowUpdaterWidgets(); -#else - ui->action_Check_For_Updates->setVisible(false); - ui->action_Open_Maintenance_Tool->setVisible(false); -#endif - - SetDefaultUIGeometry(); - RestoreUIState(); - - ConnectAppEvents(); - ConnectMenuEvents(); - ConnectWidgetEvents(); - - LOG_INFO(Frontend, "Lucina3DS Version: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch, - Common::g_scm_desc); -#if LUCINA3DS_ARCH(x86_64) - const auto& caps = Common::GetCPUCaps(); - std::string cpu_string = caps.cpu_string; - if (caps.avx || caps.avx2 || caps.avx512) { - cpu_string += " | AVX"; - if (caps.avx512) { - cpu_string += "512"; - } else if (caps.avx2) { - cpu_string += '2'; - } - if (caps.fma || caps.fma4) { - cpu_string += " | FMA"; - } - } - LOG_INFO(Frontend, "Host CPU: {}", cpu_string); -#endif - LOG_INFO(Frontend, "Host OS: {}", PrettyProductName().toStdString()); - const auto& mem_info = Common::GetMemInfo(); - using namespace Common::Literals; - LOG_INFO(Frontend, "Host RAM: {:.2f} GiB", mem_info.total_physical_memory / f64{1_GiB}); - LOG_INFO(Frontend, "Host Swap: {:.2f} GiB", mem_info.total_swap_memory / f64{1_GiB}); - UpdateWindowTitle(); - - show(); - - game_list->LoadCompatibilityList(); - game_list->PopulateAsync(UISettings::values.game_dirs); - - mouse_hide_timer.setInterval(default_mouse_timeout); - connect(&mouse_hide_timer, &QTimer::timeout, this, &GMainWindow::HideMouseCursor); - connect(ui->menubar, &QMenuBar::hovered, this, &GMainWindow::OnMouseActivity); - -#ifdef ENABLE_OPENGL - gl_renderer = GetOpenGLRenderer(); -#if defined(_WIN32) - if (gl_renderer.startsWith(QStringLiteral("D3D12"))) { - // OpenGLOn12 supports but does not yet advertise OpenGL 4.0+ - // We can override the version here to allow Citra to work. - // TODO: Remove this when OpenGL 4.0+ is advertised. - qputenv("MESA_GL_VERSION_OVERRIDE", "4.6"); - } -#endif -#endif - -#ifdef ENABLE_VULKAN - physical_devices = GetVulkanPhysicalDevices(); - if (physical_devices.empty()) { - QMessageBox::warning(this, tr("No Suitable Vulkan Devices Detected"), - tr("Vulkan initialization failed during boot.
" - "Your GPU may not support Vulkan 1.1, or you do not " - "have the latest graphics driver.")); - } -#endif - -#if ENABLE_QT_UPDATER - if (UISettings::values.check_for_update_on_start) { - CheckForUpdates(); - } -#endif - - QStringList args = QApplication::arguments(); - if (args.size() < 2) { - return; - } - - QString game_path; - for (int i = 1; i < args.size(); ++i) { - // Preserves drag/drop functionality - if (args.size() == 2 && !args[1].startsWith(QChar::fromLatin1('-'))) { - game_path = args[1]; - break; - } - - // Launch game in fullscreen mode - if (args[i] == QStringLiteral("-f")) { - ui->action_Fullscreen->setChecked(true); - continue; - } - - // Launch game in windowed mode - if (args[i] == QStringLiteral("-w")) { - ui->action_Fullscreen->setChecked(false); - continue; - } - - // Launch game at path - if (args[i] == QStringLiteral("-g")) { - if (i >= args.size() - 1) { - continue; - } - - if (args[i + 1].startsWith(QChar::fromLatin1('-'))) { - continue; - } - - game_path = args[++i]; - } - } - - if (!game_path.isEmpty()) { - BootGame(game_path); - } -} - -GMainWindow::~GMainWindow() { - // Will get automatically deleted otherwise - if (!render_window->parent()) { - delete render_window; - } - - Pica::g_debug_context.reset(); - Network::Shutdown(); -} - -void GMainWindow::InitializeWidgets() { -#ifdef LUCINA3DS_ENABLE_COMPATIBILITY_REPORTING - ui->action_Report_Compatibility->setVisible(true); -#endif - render_window = new GRenderWindow(this, emu_thread.get(), system, false); - secondary_window = new GRenderWindow(this, emu_thread.get(), system, true); - render_window->hide(); - secondary_window->hide(); - secondary_window->setParent(nullptr); - - game_list = new GameList(this); - ui->horizontalLayout->addWidget(game_list); - - game_list_placeholder = new GameListPlaceholder(this); - ui->horizontalLayout->addWidget(game_list_placeholder); - game_list_placeholder->setVisible(false); - - loading_screen = new LoadingScreen(this); - loading_screen->hide(); - ui->horizontalLayout->addWidget(loading_screen); - connect(loading_screen, &LoadingScreen::Hidden, this, [&] { - loading_screen->Clear(); - if (emulation_running) { - render_window->show(); - render_window->setFocus(); - render_window->activateWindow(); - } - }); - - InputCommon::Init(); - multiplayer_state = new MultiplayerState(system, this, game_list->GetModel(), - ui->action_Leave_Room, ui->action_Show_Room); - multiplayer_state->setVisible(false); - -#if ENABLE_QT_UPDATER - // Setup updater - updater = new Updater(this); - UISettings::values.updater_found = updater->HasUpdater(); -#endif - - UpdateBootHomeMenuState(); - - // Create status bar - message_label = new QLabel(); - // Configured separately for left alignment - message_label->setFrameStyle(QFrame::NoFrame); - message_label->setContentsMargins(4, 0, 4, 0); - message_label->setAlignment(Qt::AlignLeft); - statusBar()->addPermanentWidget(message_label, 1); - - progress_bar = new QProgressBar(); - progress_bar->hide(); - statusBar()->addPermanentWidget(progress_bar); - - artic_traffic_label = new QLabel(); - artic_traffic_label->setToolTip( - tr("Current Artic Base traffic speed. Higher values indicate bigger transfer loads.")); - - emu_speed_label = new QLabel(); - emu_speed_label->setToolTip(tr("Current emulation speed. Values higher or lower than 100% " - "indicate emulation is running faster or slower than a 3DS.")); - game_fps_label = new QLabel(); - game_fps_label->setToolTip(tr("How many frames per second the game is currently displaying. " - "This will vary from game to game and scene to scene.")); - emu_frametime_label = new QLabel(); - emu_frametime_label->setToolTip( - tr("Time taken to emulate a 3DS frame, not counting framelimiting or v-sync. For " - "full-speed emulation this should be at most 16.67 ms.")); - - for (auto& label : - {artic_traffic_label, emu_speed_label, game_fps_label, emu_frametime_label}) { - label->setVisible(false); - label->setFrameStyle(QFrame::NoFrame); - label->setContentsMargins(4, 0, 4, 0); - statusBar()->addPermanentWidget(label); - } - - // Setup Graphics API button - graphics_api_button = new QPushButton(); - graphics_api_button->setObjectName(QStringLiteral("GraphicsAPIStatusBarButton")); - graphics_api_button->setFocusPolicy(Qt::NoFocus); - UpdateAPIIndicator(); - - connect(graphics_api_button, &QPushButton::clicked, this, [this] { UpdateAPIIndicator(true); }); - - statusBar()->insertPermanentWidget(0, graphics_api_button); - - volume_popup = new QWidget(this); - volume_popup->setWindowFlags(Qt::FramelessWindowHint | Qt::NoDropShadowWindowHint | Qt::Popup); - volume_popup->setLayout(new QVBoxLayout()); - volume_popup->setMinimumWidth(200); - - volume_slider = new QSlider(Qt::Horizontal); - volume_slider->setObjectName(QStringLiteral("volume_slider")); - volume_slider->setMaximum(100); - volume_slider->setPageStep(5); - connect(volume_slider, &QSlider::valueChanged, this, [this](int percentage) { - Settings::values.audio_muted = false; - const auto value = static_cast(percentage) / volume_slider->maximum(); - Settings::values.volume.SetValue(value); - UpdateVolumeUI(); - }); - volume_popup->layout()->addWidget(volume_slider); - - volume_button = new QPushButton(); - volume_button->setObjectName(QStringLiteral("TogglableStatusBarButton")); - volume_button->setFocusPolicy(Qt::NoFocus); - volume_button->setCheckable(true); - UpdateVolumeUI(); - connect(volume_button, &QPushButton::clicked, this, [&] { - UpdateVolumeUI(); - volume_popup->setVisible(!volume_popup->isVisible()); - QRect rect = volume_button->geometry(); - QPoint bottomLeft = statusBar()->mapToGlobal(rect.topLeft()); - bottomLeft.setY(bottomLeft.y() - volume_popup->geometry().height()); - volume_popup->setGeometry(QRect(bottomLeft, QSize(rect.width(), rect.height()))); - }); - statusBar()->insertPermanentWidget(1, volume_button); - - statusBar()->addPermanentWidget(multiplayer_state->GetStatusText()); - statusBar()->addPermanentWidget(multiplayer_state->GetStatusIcon()); - - statusBar()->setVisible(true); - - // Removes an ugly inner border from the status bar widgets under Linux - setStyleSheet(QStringLiteral("QStatusBar::item{border: none;}")); - - QActionGroup* actionGroup_ScreenLayouts = new QActionGroup(this); - actionGroup_ScreenLayouts->addAction(ui->action_Screen_Layout_Default); - actionGroup_ScreenLayouts->addAction(ui->action_Screen_Layout_Single_Screen); - actionGroup_ScreenLayouts->addAction(ui->action_Screen_Layout_Large_Screen); - actionGroup_ScreenLayouts->addAction(ui->action_Screen_Layout_Hybrid_Screen); - actionGroup_ScreenLayouts->addAction(ui->action_Screen_Layout_Side_by_Side); - actionGroup_ScreenLayouts->addAction(ui->action_Screen_Layout_Separate_Windows); -} - -void GMainWindow::InitializeDebugWidgets() { - connect(ui->action_Create_Pica_Surface_Viewer, &QAction::triggered, this, - &GMainWindow::OnCreateGraphicsSurfaceViewer); - - QMenu* debug_menu = ui->menu_View_Debugging; - -#if MICROPROFILE_ENABLED - microProfileDialog = new MicroProfileDialog(this); - microProfileDialog->hide(); - debug_menu->addAction(microProfileDialog->toggleViewAction()); -#endif - - registersWidget = new RegistersWidget(system, this); - addDockWidget(Qt::RightDockWidgetArea, registersWidget); - registersWidget->hide(); - debug_menu->addAction(registersWidget->toggleViewAction()); - connect(this, &GMainWindow::EmulationStarting, registersWidget, - &RegistersWidget::OnEmulationStarting); - connect(this, &GMainWindow::EmulationStopping, registersWidget, - &RegistersWidget::OnEmulationStopping); - - graphicsWidget = new GPUCommandStreamWidget(system, this); - addDockWidget(Qt::RightDockWidgetArea, graphicsWidget); - graphicsWidget->hide(); - debug_menu->addAction(graphicsWidget->toggleViewAction()); - - graphicsCommandsWidget = new GPUCommandListWidget(system, this); - addDockWidget(Qt::RightDockWidgetArea, graphicsCommandsWidget); - graphicsCommandsWidget->hide(); - debug_menu->addAction(graphicsCommandsWidget->toggleViewAction()); - - graphicsBreakpointsWidget = new GraphicsBreakPointsWidget(Pica::g_debug_context, this); - addDockWidget(Qt::RightDockWidgetArea, graphicsBreakpointsWidget); - graphicsBreakpointsWidget->hide(); - debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction()); - - graphicsVertexShaderWidget = - new GraphicsVertexShaderWidget(system, Pica::g_debug_context, this); - addDockWidget(Qt::RightDockWidgetArea, graphicsVertexShaderWidget); - graphicsVertexShaderWidget->hide(); - debug_menu->addAction(graphicsVertexShaderWidget->toggleViewAction()); - - graphicsTracingWidget = new GraphicsTracingWidget(system, Pica::g_debug_context, this); - addDockWidget(Qt::RightDockWidgetArea, graphicsTracingWidget); - graphicsTracingWidget->hide(); - debug_menu->addAction(graphicsTracingWidget->toggleViewAction()); - connect(this, &GMainWindow::EmulationStarting, graphicsTracingWidget, - &GraphicsTracingWidget::OnEmulationStarting); - connect(this, &GMainWindow::EmulationStopping, graphicsTracingWidget, - &GraphicsTracingWidget::OnEmulationStopping); - - waitTreeWidget = new WaitTreeWidget(system, this); - addDockWidget(Qt::LeftDockWidgetArea, waitTreeWidget); - waitTreeWidget->hide(); - debug_menu->addAction(waitTreeWidget->toggleViewAction()); - connect(this, &GMainWindow::EmulationStarting, waitTreeWidget, - &WaitTreeWidget::OnEmulationStarting); - connect(this, &GMainWindow::EmulationStopping, waitTreeWidget, - &WaitTreeWidget::OnEmulationStopping); - - lleServiceModulesWidget = new LLEServiceModulesWidget(this); - addDockWidget(Qt::RightDockWidgetArea, lleServiceModulesWidget); - lleServiceModulesWidget->hide(); - debug_menu->addAction(lleServiceModulesWidget->toggleViewAction()); - connect(this, &GMainWindow::EmulationStarting, - [this] { lleServiceModulesWidget->setDisabled(true); }); - connect(this, &GMainWindow::EmulationStopping, waitTreeWidget, - [this] { lleServiceModulesWidget->setDisabled(false); }); - - ipcRecorderWidget = new IPCRecorderWidget(system, this); - addDockWidget(Qt::RightDockWidgetArea, ipcRecorderWidget); - ipcRecorderWidget->hide(); - debug_menu->addAction(ipcRecorderWidget->toggleViewAction()); - connect(this, &GMainWindow::EmulationStarting, ipcRecorderWidget, - &IPCRecorderWidget::OnEmulationStarting); -} - -void GMainWindow::InitializeRecentFileMenuActions() { - for (int i = 0; i < max_recent_files_item; ++i) { - actions_recent_files[i] = new QAction(this); - actions_recent_files[i]->setVisible(false); - connect(actions_recent_files[i], &QAction::triggered, this, &GMainWindow::OnMenuRecentFile); - - ui->menu_recent_files->addAction(actions_recent_files[i]); - } - ui->menu_recent_files->addSeparator(); - QAction* action_clear_recent_files = new QAction(this); - action_clear_recent_files->setText(tr("Clear Recent Files")); - connect(action_clear_recent_files, &QAction::triggered, this, [this] { - UISettings::values.recent_files.clear(); - UpdateRecentFiles(); - }); - ui->menu_recent_files->addAction(action_clear_recent_files); - - UpdateRecentFiles(); -} - -void GMainWindow::InitializeSaveStateMenuActions() { - for (u32 i = 0; i < Core::SaveStateSlotCount; ++i) { - actions_load_state[i] = new QAction(this); - actions_load_state[i]->setData(i + 1); - connect(actions_load_state[i], &QAction::triggered, this, &GMainWindow::OnLoadState); - ui->menu_Load_State->addAction(actions_load_state[i]); - - actions_save_state[i] = new QAction(this); - actions_save_state[i]->setData(i + 1); - connect(actions_save_state[i], &QAction::triggered, this, &GMainWindow::OnSaveState); - ui->menu_Save_State->addAction(actions_save_state[i]); - } - - connect(ui->action_Load_from_Newest_Slot, &QAction::triggered, this, [this] { - UpdateSaveStates(); - if (newest_slot != 0) { - actions_load_state[newest_slot - 1]->trigger(); - } - }); - connect(ui->action_Save_to_Oldest_Slot, &QAction::triggered, this, [this] { - UpdateSaveStates(); - actions_save_state[oldest_slot - 1]->trigger(); - }); - - connect(ui->menu_Load_State->menuAction(), &QAction::hovered, this, - &GMainWindow::UpdateSaveStates); - connect(ui->menu_Save_State->menuAction(), &QAction::hovered, this, - &GMainWindow::UpdateSaveStates); - - UpdateSaveStates(); -} - -void GMainWindow::InitializeHotkeys() { - hotkey_registry.LoadHotkeys(); - - const QString main_window = QStringLiteral("Main Window"); - const QString fullscreen = QStringLiteral("Fullscreen"); - const QString toggle_screen_layout = QStringLiteral("Toggle Screen Layout"); - const QString swap_screens = QStringLiteral("Swap Screens"); - const QString rotate_screens = QStringLiteral("Rotate Screens Upright"); - - const auto link_action_shortcut = [&](QAction* action, const QString& action_name) { - static const QString main_window = QStringLiteral("Main Window"); - action->setShortcut(hotkey_registry.GetKeySequence(main_window, action_name)); - action->setShortcutContext(hotkey_registry.GetShortcutContext(main_window, action_name)); - action->setAutoRepeat(false); - this->addAction(action); - }; - - link_action_shortcut(ui->action_Load_File, QStringLiteral("Load File")); - link_action_shortcut(ui->action_Load_Amiibo, QStringLiteral("Load Amiibo")); - link_action_shortcut(ui->action_Remove_Amiibo, QStringLiteral("Remove Amiibo")); - link_action_shortcut(ui->action_Exit, QStringLiteral("Exit Lucina3DS")); - link_action_shortcut(ui->action_Restart, QStringLiteral("Restart Emulation")); - link_action_shortcut(ui->action_Pause, QStringLiteral("Continue/Pause Emulation")); - link_action_shortcut(ui->action_Stop, QStringLiteral("Stop Emulation")); - link_action_shortcut(ui->action_Show_Filter_Bar, QStringLiteral("Toggle Filter Bar")); - link_action_shortcut(ui->action_Show_Status_Bar, QStringLiteral("Toggle Status Bar")); - link_action_shortcut(ui->action_Fullscreen, fullscreen); - link_action_shortcut(ui->action_Capture_Screenshot, QStringLiteral("Capture Screenshot")); - link_action_shortcut(ui->action_Screen_Layout_Swap_Screens, swap_screens); - link_action_shortcut(ui->action_Screen_Layout_Upright_Screens, rotate_screens); - link_action_shortcut(ui->action_Enable_Frame_Advancing, - QStringLiteral("Toggle Frame Advancing")); - link_action_shortcut(ui->action_Advance_Frame, QStringLiteral("Advance Frame")); - link_action_shortcut(ui->action_Load_from_Newest_Slot, QStringLiteral("Load from Newest Slot")); - link_action_shortcut(ui->action_Save_to_Oldest_Slot, QStringLiteral("Save to Oldest Slot")); - link_action_shortcut(ui->action_View_Lobby, - QStringLiteral("Multiplayer Browse Public Game Lobby")); - link_action_shortcut(ui->action_Start_Room, QStringLiteral("Multiplayer Create Room")); - link_action_shortcut(ui->action_Connect_To_Room, - QStringLiteral("Multiplayer Direct Connect to Room")); - link_action_shortcut(ui->action_Show_Room, QStringLiteral("Multiplayer Show Current Room")); - link_action_shortcut(ui->action_Leave_Room, QStringLiteral("Multiplayer Leave Room")); - - const auto add_secondary_window_hotkey = [this](QKeySequence hotkey, const char* slot) { - // This action will fire specifically when secondary_window is in focus - QAction* secondary_window_action = new QAction(secondary_window); - secondary_window_action->setShortcut(hotkey); - - connect(secondary_window_action, SIGNAL(triggered()), this, slot); - secondary_window->addAction(secondary_window_action); - }; - - // Use the same fullscreen hotkey as the main window - const auto fullscreen_hotkey = hotkey_registry.GetKeySequence(main_window, fullscreen); - add_secondary_window_hotkey(fullscreen_hotkey, SLOT(ToggleSecondaryFullscreen())); - - const auto toggle_screen_hotkey = - hotkey_registry.GetKeySequence(main_window, toggle_screen_layout); - add_secondary_window_hotkey(toggle_screen_hotkey, SLOT(ToggleScreenLayout())); - - const auto swap_screen_hotkey = hotkey_registry.GetKeySequence(main_window, swap_screens); - add_secondary_window_hotkey(swap_screen_hotkey, SLOT(TriggerSwapScreens())); - - const auto rotate_screen_hotkey = hotkey_registry.GetKeySequence(main_window, rotate_screens); - add_secondary_window_hotkey(rotate_screen_hotkey, SLOT(TriggerRotateScreens())); - - const auto connect_shortcut = [&](const QString& action_name, const auto& function) { - const auto* hotkey = hotkey_registry.GetHotkey(main_window, action_name, this); - connect(hotkey, &QShortcut::activated, this, function); - }; - - connect(hotkey_registry.GetHotkey(main_window, toggle_screen_layout, render_window), - &QShortcut::activated, this, &GMainWindow::ToggleScreenLayout); - - connect_shortcut(QStringLiteral("Exit Fullscreen"), [&] { - if (emulation_running) { - ui->action_Fullscreen->setChecked(false); - ToggleFullscreen(); - } - }); - connect_shortcut(QStringLiteral("Toggle Per-Game Speed"), [&] { - Settings::values.frame_limit.SetGlobal(!Settings::values.frame_limit.UsingGlobal()); - UpdateStatusBar(); - }); - connect_shortcut(QStringLiteral("Toggle Texture Dumping"), - [&] { Settings::values.dump_textures = !Settings::values.dump_textures; }); - connect_shortcut(QStringLiteral("Toggle Custom Textures"), - [&] { Settings::values.custom_textures = !Settings::values.custom_textures; }); - // We use "static" here in order to avoid capturing by lambda due to a MSVC bug, which makes - // the variable hold a garbage value after this function exits - static constexpr u16 SPEED_LIMIT_STEP = 5; - connect_shortcut(QStringLiteral("Increase Speed Limit"), [&] { - if (Settings::values.frame_limit.GetValue() == 0) { - return; - } - if (Settings::values.frame_limit.GetValue() < 995 - SPEED_LIMIT_STEP) { - Settings::values.frame_limit.SetValue(Settings::values.frame_limit.GetValue() + - SPEED_LIMIT_STEP); - } else { - Settings::values.frame_limit = 0; - } - UpdateStatusBar(); - }); - connect_shortcut(QStringLiteral("Decrease Speed Limit"), [&] { - if (Settings::values.frame_limit.GetValue() == 0) { - Settings::values.frame_limit = 995; - } else if (Settings::values.frame_limit.GetValue() > SPEED_LIMIT_STEP) { - Settings::values.frame_limit.SetValue(Settings::values.frame_limit.GetValue() - - SPEED_LIMIT_STEP); - UpdateStatusBar(); - } - UpdateStatusBar(); - }); - - connect_shortcut(QStringLiteral("Audio Mute/Unmute"), &GMainWindow::OnMute); - connect_shortcut(QStringLiteral("Audio Volume Down"), &GMainWindow::OnDecreaseVolume); - connect_shortcut(QStringLiteral("Audio Volume Up"), &GMainWindow::OnIncreaseVolume); - - // We use "static" here in order to avoid capturing by lambda due to a MSVC bug, which makes the - // variable hold a garbage value after this function exits - static constexpr u16 FACTOR_3D_STEP = 5; - connect_shortcut(QStringLiteral("Decrease 3D Factor"), [this] { - const auto factor_3d = Settings::values.factor_3d.GetValue(); - if (factor_3d > 0) { - if (factor_3d % FACTOR_3D_STEP != 0) { - Settings::values.factor_3d = factor_3d - (factor_3d % FACTOR_3D_STEP); - } else { - Settings::values.factor_3d = factor_3d - FACTOR_3D_STEP; - } - UpdateStatusBar(); - } - }); - connect_shortcut(QStringLiteral("Increase 3D Factor"), [this] { - const auto factor_3d = Settings::values.factor_3d.GetValue(); - if (factor_3d < 100) { - if (factor_3d % FACTOR_3D_STEP != 0) { - Settings::values.factor_3d = - factor_3d + FACTOR_3D_STEP - (factor_3d % FACTOR_3D_STEP); - } else { - Settings::values.factor_3d = factor_3d + FACTOR_3D_STEP; - } - UpdateStatusBar(); - } - }); -} - -void GMainWindow::SetDefaultUIGeometry() { - // geometry: 55% of the window contents are in the upper screen half, 45% in the lower half - const QRect screenRect = screen()->geometry(); - - const int w = screenRect.width() * 2 / 3; - const int h = screenRect.height() / 2; - const int x = (screenRect.x() + screenRect.width()) / 2 - w / 2; - const int y = (screenRect.y() + screenRect.height()) / 2 - h * 55 / 100; - - setGeometry(x, y, w, h); -} - -void GMainWindow::RestoreUIState() { - restoreGeometry(UISettings::values.geometry); - restoreState(UISettings::values.state); - render_window->restoreGeometry(UISettings::values.renderwindow_geometry); -#if MICROPROFILE_ENABLED - microProfileDialog->restoreGeometry(UISettings::values.microprofile_geometry); - microProfileDialog->setVisible(UISettings::values.microprofile_visible.GetValue()); -#endif - - game_list->LoadInterfaceLayout(); - - ui->action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode.GetValue()); - ToggleWindowMode(); - - ui->action_Fullscreen->setChecked(UISettings::values.fullscreen.GetValue()); - SyncMenuUISettings(); - - ui->action_Display_Dock_Widget_Headers->setChecked( - UISettings::values.display_titlebar.GetValue()); - OnDisplayTitleBars(ui->action_Display_Dock_Widget_Headers->isChecked()); - - ui->action_Show_Filter_Bar->setChecked(UISettings::values.show_filter_bar.GetValue()); - game_list->SetFilterVisible(ui->action_Show_Filter_Bar->isChecked()); - - ui->action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar.GetValue()); - statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked()); -} - -void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) { - if (state != Qt::ApplicationHidden && state != Qt::ApplicationInactive && - state != Qt::ApplicationActive) { - LOG_DEBUG(Frontend, "ApplicationState unusual flag: {} ", state); - } - if (!emulation_running) { - return; - } - if (UISettings::values.pause_when_in_background) { - if (emu_thread->IsRunning() && - (state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) { - auto_paused = true; - OnPauseGame(); - } else if (!emu_thread->IsRunning() && auto_paused && state == Qt::ApplicationActive) { - auto_paused = false; - OnStartGame(); - } - } - if (UISettings::values.mute_when_in_background) { - if (!Settings::values.audio_muted && - (state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) { - Settings::values.audio_muted = true; - auto_muted = true; - } else if (auto_muted && state == Qt::ApplicationActive) { - Settings::values.audio_muted = false; - auto_muted = false; - } - UpdateVolumeUI(); - } -} - -bool GApplicationEventFilter::eventFilter(QObject* object, QEvent* event) { - if (event->type() == QEvent::FileOpen) { - emit FileOpen(static_cast(event)); - return true; - } - return false; -} - -void GMainWindow::ConnectAppEvents() { - const auto filter = new GApplicationEventFilter(); - QGuiApplication::instance()->installEventFilter(filter); - - connect(filter, &GApplicationEventFilter::FileOpen, this, &GMainWindow::OnFileOpen); -} - -void GMainWindow::ConnectWidgetEvents() { - connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile); - connect(game_list, &GameList::OpenDirectory, this, &GMainWindow::OnGameListOpenDirectory); - connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder); - connect(game_list, &GameList::NavigateToGamedbEntryRequested, this, - &GMainWindow::OnGameListNavigateToGamedbEntry); - connect(game_list, &GameList::DumpRomFSRequested, this, &GMainWindow::OnGameListDumpRomFS); - connect(game_list, &GameList::AddDirectory, this, &GMainWindow::OnGameListAddDirectory); - connect(game_list_placeholder, &GameListPlaceholder::AddDirectory, this, - &GMainWindow::OnGameListAddDirectory); - connect(game_list, &GameList::ShowList, this, &GMainWindow::OnGameListShowList); - connect(game_list, &GameList::PopulatingCompleted, this, - [this] { multiplayer_state->UpdateGameList(game_list->GetModel()); }); - - connect(game_list, &GameList::OpenPerGameGeneralRequested, this, - &GMainWindow::OnGameListOpenPerGameProperties); - - connect(this, &GMainWindow::EmulationStarting, render_window, - &GRenderWindow::OnEmulationStarting); - connect(this, &GMainWindow::EmulationStopping, render_window, - &GRenderWindow::OnEmulationStopping); - connect(this, &GMainWindow::EmulationStarting, secondary_window, - &GRenderWindow::OnEmulationStarting); - connect(this, &GMainWindow::EmulationStopping, secondary_window, - &GRenderWindow::OnEmulationStopping); - - connect(&status_bar_update_timer, &QTimer::timeout, this, &GMainWindow::UpdateStatusBar); - - connect(this, &GMainWindow::UpdateProgress, this, &GMainWindow::OnUpdateProgress); - connect(this, &GMainWindow::CIAInstallReport, this, &GMainWindow::OnCIAInstallReport); - connect(this, &GMainWindow::CIAInstallFinished, this, &GMainWindow::OnCIAInstallFinished); - connect(this, &GMainWindow::UpdateThemedIcons, multiplayer_state, - &MultiplayerState::UpdateThemedIcons); -} - -void GMainWindow::ConnectMenuEvents() { - const auto connect_menu = [&](QAction* action, const auto& event_fn) { - connect(action, &QAction::triggered, this, event_fn); - // Add actions to this window so that hiding menus in fullscreen won't disable them - addAction(action); - // Add actions to the render window so that they work outside of single window mode - render_window->addAction(action); - }; - - // File - connect_menu(ui->action_Load_File, &GMainWindow::OnMenuLoadFile); - connect_menu(ui->action_Install_CIA, &GMainWindow::OnMenuInstallCIA); - connect_menu(ui->action_Connect_Artic, &GMainWindow::OnMenuConnectArticBase); - for (u32 region = 0; region < Core::NUM_SYSTEM_TITLE_REGIONS; region++) { - connect_menu(ui->menu_Boot_Home_Menu->actions().at(region), - [this, region] { OnMenuBootHomeMenu(region); }); - } - connect_menu(ui->action_Exit, &QMainWindow::close); - connect_menu(ui->action_Load_Amiibo, &GMainWindow::OnLoadAmiibo); - connect_menu(ui->action_Remove_Amiibo, &GMainWindow::OnRemoveAmiibo); - - // Emulation - connect_menu(ui->action_Pause, &GMainWindow::OnPauseContinueGame); - connect_menu(ui->action_Stop, &GMainWindow::OnStopGame); - connect_menu(ui->action_Restart, [this] { BootGame(QString(game_path)); }); - connect_menu(ui->action_Report_Compatibility, &GMainWindow::OnMenuReportCompatibility); - connect_menu(ui->action_Configure, &GMainWindow::OnConfigure); - connect_menu(ui->action_Configure_Current_Game, &GMainWindow::OnConfigurePerGame); - - // View - connect_menu(ui->action_Single_Window_Mode, &GMainWindow::ToggleWindowMode); - connect_menu(ui->action_Display_Dock_Widget_Headers, &GMainWindow::OnDisplayTitleBars); - connect_menu(ui->action_Show_Filter_Bar, &GMainWindow::OnToggleFilterBar); - connect(ui->action_Show_Status_Bar, &QAction::triggered, statusBar(), &QStatusBar::setVisible); - - // Multiplayer - connect(ui->action_View_Lobby, &QAction::triggered, multiplayer_state, - &MultiplayerState::OnViewLobby); - connect(ui->action_Start_Room, &QAction::triggered, multiplayer_state, - &MultiplayerState::OnCreateRoom); - connect(ui->action_Leave_Room, &QAction::triggered, multiplayer_state, - &MultiplayerState::OnCloseRoom); - connect(ui->action_Connect_To_Room, &QAction::triggered, multiplayer_state, - &MultiplayerState::OnDirectConnectToRoom); - connect(ui->action_Show_Room, &QAction::triggered, multiplayer_state, - &MultiplayerState::OnOpenNetworkRoom); - - connect_menu(ui->action_Fullscreen, &GMainWindow::ToggleFullscreen); - connect_menu(ui->action_Screen_Layout_Default, &GMainWindow::ChangeScreenLayout); - connect_menu(ui->action_Screen_Layout_Single_Screen, &GMainWindow::ChangeScreenLayout); - connect_menu(ui->action_Screen_Layout_Large_Screen, &GMainWindow::ChangeScreenLayout); - connect_menu(ui->action_Screen_Layout_Hybrid_Screen, &GMainWindow::ChangeScreenLayout); - connect_menu(ui->action_Screen_Layout_Side_by_Side, &GMainWindow::ChangeScreenLayout); - connect_menu(ui->action_Screen_Layout_Separate_Windows, &GMainWindow::ChangeScreenLayout); - connect_menu(ui->action_Screen_Layout_Swap_Screens, &GMainWindow::OnSwapScreens); - connect_menu(ui->action_Screen_Layout_Upright_Screens, &GMainWindow::OnRotateScreens); - - // Movie - connect_menu(ui->action_Record_Movie, &GMainWindow::OnRecordMovie); - connect_menu(ui->action_Play_Movie, &GMainWindow::OnPlayMovie); - connect_menu(ui->action_Close_Movie, &GMainWindow::OnCloseMovie); - connect_menu(ui->action_Save_Movie, &GMainWindow::OnSaveMovie); - connect_menu(ui->action_Movie_Read_Only_Mode, - [this](bool checked) { movie.SetReadOnly(checked); }); - connect_menu(ui->action_Enable_Frame_Advancing, [this] { - if (emulation_running) { - system.frame_limiter.SetFrameAdvancing(ui->action_Enable_Frame_Advancing->isChecked()); - ui->action_Advance_Frame->setEnabled(ui->action_Enable_Frame_Advancing->isChecked()); - } - }); - connect_menu(ui->action_Advance_Frame, [this] { - if (emulation_running && system.frame_limiter.IsFrameAdvancing()) { - ui->action_Enable_Frame_Advancing->setChecked(true); - ui->action_Advance_Frame->setEnabled(true); - system.frame_limiter.AdvanceFrame(); - } - }); - connect_menu(ui->action_Capture_Screenshot, &GMainWindow::OnCaptureScreenshot); - connect_menu(ui->action_Dump_Video, &GMainWindow::OnDumpVideo); - - // Help - connect_menu(ui->action_Open_Lucina3DS_Folder, &GMainWindow::OnOpenLucina3DSFolder); - connect_menu(ui->action_Open_Log_Folder, []() { - QString path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::LogDir)); - QDesktopServices::openUrl(QUrl::fromLocalFile(path)); - }); - connect_menu(ui->action_FAQ, []() { - QDesktopServices::openUrl(QUrl(QStringLiteral("https://citra-emu.org/wiki/faq/"))); - }); - connect_menu(ui->action_About, &GMainWindow::OnMenuAboutLucina3DS); - -#if ENABLE_QT_UPDATER - connect_menu(ui->action_Check_For_Updates, &GMainWindow::OnCheckForUpdates); - connect_menu(ui->action_Open_Maintenance_Tool, &GMainWindow::OnOpenUpdater); -#endif -} - -void GMainWindow::UpdateMenuState() { - const bool is_paused = !emu_thread || !emu_thread->IsRunning(); - - const std::array running_actions{ - ui->action_Stop, - ui->action_Restart, - ui->action_Configure_Current_Game, - ui->action_Report_Compatibility, - ui->action_Load_Amiibo, - ui->action_Remove_Amiibo, - ui->action_Pause, - ui->action_Advance_Frame, - }; - - for (QAction* action : running_actions) { - action->setEnabled(emulation_running); - } - - ui->action_Capture_Screenshot->setEnabled(emulation_running); - - if (emulation_running && is_paused) { - ui->action_Pause->setText(tr("&Continue")); - } else { - ui->action_Pause->setText(tr("&Pause")); - } -} - -void GMainWindow::OnDisplayTitleBars(bool show) { - QList widgets = findChildren(); - - if (show) { - for (QDockWidget* widget : widgets) { - QWidget* old = widget->titleBarWidget(); - widget->setTitleBarWidget(nullptr); - if (old) { - delete old; - } - } - } else { - for (QDockWidget* widget : widgets) { - QWidget* old = widget->titleBarWidget(); - widget->setTitleBarWidget(new QWidget()); - if (old) { - delete old; - } - } - } -} - -#if ENABLE_QT_UPDATER -void GMainWindow::OnCheckForUpdates() { - explicit_update_check = true; - CheckForUpdates(); -} - -void GMainWindow::CheckForUpdates() { - if (updater->CheckForUpdates()) { - LOG_INFO(Frontend, "Update check started"); - } else { - LOG_WARNING(Frontend, "Unable to start check for updates"); - } -} - -void GMainWindow::OnUpdateFound(bool found, bool error) { - if (error) { - LOG_WARNING(Frontend, "Update check failed"); - return; - } - - if (!found) { - LOG_INFO(Frontend, "No updates found"); - - // If the user explicitly clicked the "Check for Updates" button, we are - // going to want to show them a prompt anyway. - if (explicit_update_check) { - explicit_update_check = false; - ShowNoUpdatePrompt(); - } - return; - } - - if (emulation_running && !explicit_update_check) { - LOG_INFO(Frontend, "Update found, deferring as game is running"); - defer_update_prompt = true; - return; - } - - LOG_INFO(Frontend, "Update found!"); - explicit_update_check = false; - - ShowUpdatePrompt(); -} - -void GMainWindow::ShowUpdatePrompt() { - defer_update_prompt = false; - - auto result = - QMessageBox::question(this, tr("Update Available"), - tr("An update is available. Would you like to install it now?"), - QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes); - - if (result == QMessageBox::Yes) { - updater->LaunchUIOnExit(); - close(); - } -} - -void GMainWindow::ShowNoUpdatePrompt() { - QMessageBox::information(this, tr("No Update Found"), tr("No update is found."), - QMessageBox::Ok, QMessageBox::Ok); -} - -void GMainWindow::OnOpenUpdater() { - updater->LaunchUI(); -} - -void GMainWindow::ShowUpdaterWidgets() { - ui->action_Check_For_Updates->setVisible(UISettings::values.updater_found); - ui->action_Open_Maintenance_Tool->setVisible(UISettings::values.updater_found); - - connect(updater, &Updater::CheckUpdatesDone, this, &GMainWindow::OnUpdateFound); -} -#endif - -#if defined(HAVE_SDL2) && defined(__unix__) && !defined(__APPLE__) -static std::optional HoldWakeLockLinux(u32 window_id = 0) { - if (!QDBusConnection::sessionBus().isConnected()) { - return {}; - } - // reference: https://flatpak.github.io/xdg-desktop-portal/#gdbus-org.freedesktop.portal.Inhibit - QDBusInterface xdp(QStringLiteral("org.freedesktop.portal.Desktop"), - QStringLiteral("/org/freedesktop/portal/desktop"), - QStringLiteral("org.freedesktop.portal.Inhibit")); - if (!xdp.isValid()) { - LOG_WARNING(Frontend, "Couldn't connect to XDP D-Bus endpoint"); - return {}; - } - QVariantMap options = {}; - //: TRANSLATORS: This string is shown to the user to explain why Citra needs to prevent the - //: computer from sleeping - options.insert(QString::fromLatin1("reason"), - QCoreApplication::translate("GMainWindow", "Luinca3DS is running a game")); - // 0x4: Suspend lock; 0x8: Idle lock - QDBusReply reply = - xdp.call(QString::fromLatin1("Inhibit"), - QString::fromLatin1("x11:") + QString::number(window_id, 16), 12U, options); - - if (reply.isValid()) { - return reply.value(); - } - LOG_WARNING(Frontend, "Couldn't read Inhibit reply from XDP: {}", - reply.error().message().toStdString()); - return {}; -} - -static void ReleaseWakeLockLinux(const QDBusObjectPath& lock) { - if (!QDBusConnection::sessionBus().isConnected()) { - return; - } - QDBusInterface unlocker(QString::fromLatin1("org.freedesktop.portal.Desktop"), lock.path(), - QString::fromLatin1("org.freedesktop.portal.Request")); - unlocker.call(QString::fromLatin1("Close")); -} -#endif // __unix__ - -void GMainWindow::PreventOSSleep() { -#ifdef _WIN32 - SetThreadExecutionState(ES_CONTINUOUS | ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED); -#elif defined(HAVE_SDL2) - SDL_DisableScreenSaver(); -#if defined(__unix__) && !defined(__APPLE__) - auto reply = HoldWakeLockLinux(winId()); - if (reply) { - wake_lock = std::move(reply.value()); - } -#endif // defined(__unix__) && !defined(__APPLE__) -#endif // _WIN32 -} - -void GMainWindow::AllowOSSleep() { -#ifdef _WIN32 - SetThreadExecutionState(ES_CONTINUOUS); -#elif defined(HAVE_SDL2) - SDL_EnableScreenSaver(); -#if defined(__unix__) && !defined(__APPLE__) - if (!wake_lock.path().isEmpty()) { - ReleaseWakeLockLinux(wake_lock); - } -#endif // defined(__unix__) && !defined(__APPLE__) -#endif // _WIN32 -} - -bool GMainWindow::LoadROM(const QString& filename) { - // Shutdown previous session if the emu thread is still active... - if (emu_thread) { - ShutdownGame(); - } - - if (!render_window->InitRenderTarget() || !secondary_window->InitRenderTarget()) { - LOG_CRITICAL(Frontend, "Failed to initialize render targets!"); - return false; - } - - const auto scope = render_window->Acquire(); - - const Core::System::ResultStatus result{ - system.Load(*render_window, filename.toStdString(), secondary_window)}; - - if (result != Core::System::ResultStatus::Success) { - switch (result) { - case Core::System::ResultStatus::ErrorGetLoader: - LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filename.toStdString()); - QMessageBox::critical( - this, tr("Invalid ROM Format"), - tr("Your ROM format is not supported.
Please follow the guides to redump your " - "game " - "cartridges or " - "installed " - "titles.")); - break; - - case Core::System::ResultStatus::ErrorSystemMode: - LOG_CRITICAL(Frontend, "Failed to load ROM!"); - QMessageBox::critical( - this, tr("ROM Corrupted"), - tr("Your ROM is corrupted.
Please follow the guides to redump your " - "game " - "cartridges or " - "installed " - "titles.")); - break; - - case Core::System::ResultStatus::ErrorLoader_ErrorEncrypted: { - QMessageBox::critical( - this, tr("ROM Encrypted"), - tr("Your ROM is encrypted.
Please follow the guides to redump your " - "game " - "cartridges or " - "installed " - "titles.")); - break; - } - case Core::System::ResultStatus::ErrorLoader_ErrorInvalidFormat: - QMessageBox::critical( - this, tr("Invalid ROM Format"), - tr("Your ROM format is not supported.
Please follow the guides to redump your " - "game " - "cartridges or " - "installed " - "titles.")); - break; - - case Core::System::ResultStatus::ErrorLoader_ErrorGbaTitle: - QMessageBox::critical(this, tr("Unsupported ROM"), - tr("GBA Virtual Console ROMs are not supported by Lucina3DS.")); - break; - - case Core::System::ResultStatus::ErrorArticDisconnected: - QMessageBox::critical( - this, tr("Artic Base Server"), - tr(fmt::format( - "An error has occurred whilst communicating with the Artic Base Server.\n{}", - system.GetStatusDetails()) - .c_str())); - break; - default: - QMessageBox::critical( - this, tr("Error while loading ROM!"), - tr("An unknown error occurred. Please see the log for more details.")); - break; - } - return false; - } - - std::string title; - system.GetAppLoader().ReadTitle(title); - game_title = QString::fromStdString(title); - UpdateWindowTitle(); - - game_path = filename; - - return true; -} - -void GMainWindow::BootGame(const QString& filename) { - if (emu_thread) { - ShutdownGame(); - } - - const bool is_artic = filename.startsWith(QString::fromStdString("articbase://")); - - if (!is_artic && filename.endsWith(QStringLiteral(".cia"))) { - const auto answer = QMessageBox::question( - this, tr("CIA must be installed before usage"), - tr("Before using this CIA, you must install it. Do you want to install it now?"), - QMessageBox::Yes | QMessageBox::No); - - if (answer == QMessageBox::Yes) - InstallCIA(QStringList(filename)); - - return; - } - - show_artic_label = is_artic; - - LOG_INFO(Frontend, "Lucinca3DS starting..."); - if (!is_artic) { - StoreRecentFile(filename); // Put the filename on top of the list - } - - if (movie_record_on_start) { - movie.PrepareForRecording(); - } - if (movie_playback_on_start) { - movie.PrepareForPlayback(movie_playback_path.toStdString()); - } - - const std::string path = filename.toStdString(); - auto loader = Loader::GetLoader(path); - - u64 title_id{0}; - Loader::ResultStatus res = loader->ReadProgramId(title_id); - - if (Loader::ResultStatus::Success == res) { - // Load per game settings - const std::string name{is_artic ? "" : FileUtil::GetFilename(filename.toStdString())}; - const std::string config_file_name = - title_id == 0 ? name : fmt::format("{:016X}", title_id); - LOG_INFO(Frontend, "Loading per game config file for title {}", config_file_name); - Config per_game_config(config_file_name, Config::ConfigType::PerGameConfig); - } - - // Artic Base Server cannot accept a client multiple times, so multiple loaders are not - // possible. Instead register the app loader early and do not create it again on system load. - if (!loader->SupportsMultipleInstancesForSameFile()) { - system.RegisterAppLoaderEarly(loader); - } - - system.ApplySettings(); - - Settings::LogSettings(); - - // Save configurations - UpdateUISettings(); - game_list->SaveInterfaceLayout(); - config->Save(); - - if (!LoadROM(filename)) { - render_window->ReleaseRenderTarget(); - secondary_window->ReleaseRenderTarget(); - return; - } - - // Set everything up - if (movie_record_on_start) { - movie.StartRecording(movie_record_path.toStdString(), movie_record_author.toStdString()); - movie_record_on_start = false; - movie_record_path.clear(); - movie_record_author.clear(); - } - if (movie_playback_on_start) { - movie.StartPlayback(movie_playback_path.toStdString()); - movie_playback_on_start = false; - movie_playback_path.clear(); - } - - if (ui->action_Enable_Frame_Advancing->isChecked()) { - ui->action_Advance_Frame->setEnabled(true); - system.frame_limiter.SetFrameAdvancing(true); - } else { - ui->action_Advance_Frame->setEnabled(false); - } - - if (video_dumping_on_start) { - StartVideoDumping(video_dumping_path); - video_dumping_on_start = false; - video_dumping_path.clear(); - } - - // Register debug widgets - if (graphicsWidget->isVisible()) { - graphicsWidget->Register(); - } - - // Create and start the emulation thread - emu_thread = std::make_unique(system, *render_window); - emit EmulationStarting(emu_thread.get()); - emu_thread->start(); - - connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame); - connect(render_window, &GRenderWindow::MouseActivity, this, &GMainWindow::OnMouseActivity); - connect(secondary_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame); - connect(secondary_window, &GRenderWindow::MouseActivity, this, &GMainWindow::OnMouseActivity); - - // BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views - // before the CPU continues - connect(emu_thread.get(), &EmuThread::DebugModeEntered, registersWidget, - &RegistersWidget::OnDebugModeEntered, Qt::BlockingQueuedConnection); - connect(emu_thread.get(), &EmuThread::DebugModeEntered, waitTreeWidget, - &WaitTreeWidget::OnDebugModeEntered, Qt::BlockingQueuedConnection); - connect(emu_thread.get(), &EmuThread::DebugModeLeft, registersWidget, - &RegistersWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection); - connect(emu_thread.get(), &EmuThread::DebugModeLeft, waitTreeWidget, - &WaitTreeWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection); - - connect(emu_thread.get(), &EmuThread::LoadProgress, loading_screen, - &LoadingScreen::OnLoadProgress, Qt::QueuedConnection); - connect(emu_thread.get(), &EmuThread::HideLoadingScreen, loading_screen, - &LoadingScreen::OnLoadComplete); - - // Update the GUI - registersWidget->OnDebugModeEntered(); - if (ui->action_Single_Window_Mode->isChecked()) { - game_list->hide(); - game_list_placeholder->hide(); - } - status_bar_update_timer.start(1000); - - if (UISettings::values.hide_mouse) { - mouse_hide_timer.start(); - setMouseTracking(true); - } - - loading_screen->Prepare(system.GetAppLoader()); - loading_screen->show(); - - emulation_running = true; - if (ui->action_Fullscreen->isChecked()) { - ShowFullscreen(); - } - - OnStartGame(); -} - -void GMainWindow::ShutdownGame() { - if (!emulation_running) { - return; - } - - if (ui->action_Fullscreen->isChecked()) { - HideFullscreen(); - } - - auto video_dumper = system.GetVideoDumper(); - if (video_dumper && video_dumper->IsDumping()) { - game_shutdown_delayed = true; - OnStopVideoDumping(); - return; - } - - AllowOSSleep(); - - discord_rpc->Pause(); - emu_thread->RequestStop(); - - // Release emu threads from any breakpoints - // This belongs after RequestStop() and before wait() because if emulation stops on a GPU - // breakpoint after (or before) RequestStop() is called, the emulation would never be able - // to continue out to the main loop and terminate. Thus wait() would hang forever. - // TODO(bunnei): This function is not thread safe, but it's being used as if it were - Pica::g_debug_context->ClearBreakpoints(); - - // Unregister debug widgets - if (graphicsWidget->isVisible()) { - graphicsWidget->Unregister(); - } - - // Frame advancing must be cancelled in order to release the emu thread from waiting - system.frame_limiter.SetFrameAdvancing(false); - - emit EmulationStopping(); - - // Wait for emulation thread to complete and delete it - emu_thread->wait(); - emu_thread = nullptr; - - OnCloseMovie(); - - discord_rpc->Update(); - -#ifdef __unix__ - Common::Linux::StopGamemode(); -#endif - - // The emulation is stopped, so closing the window or not does not matter anymore - disconnect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame); - disconnect(secondary_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame); - - render_window->hide(); - secondary_window->hide(); - loading_screen->hide(); - loading_screen->Clear(); - - if (game_list->IsEmpty()) { - game_list_placeholder->show(); - } else { - game_list->show(); - } - game_list->SetFilterFocus(); - - setMouseTracking(false); - - // Disable status bar updates - status_bar_update_timer.stop(); - message_label_used_for_movie = false; - show_artic_label = false; - artic_traffic_label->setVisible(false); - emu_speed_label->setVisible(false); - game_fps_label->setVisible(false); - emu_frametime_label->setVisible(false); - - UpdateSaveStates(); - - emulation_running = false; - -#if ENABLE_QT_UDPATER - if (defer_update_prompt) { - ShowUpdatePrompt(); - } -#endif - - game_title.clear(); - UpdateWindowTitle(); - - game_path.clear(); - - // Update the GUI - UpdateMenuState(); - - // When closing the game, destroy the GLWindow to clear the context after the game is closed - render_window->ReleaseRenderTarget(); - secondary_window->ReleaseRenderTarget(); -} - -void GMainWindow::StoreRecentFile(const QString& filename) { - UISettings::values.recent_files.prepend(filename); - UISettings::values.recent_files.removeDuplicates(); - while (UISettings::values.recent_files.size() > max_recent_files_item) { - UISettings::values.recent_files.removeLast(); - } - - UpdateRecentFiles(); -} - -void GMainWindow::UpdateRecentFiles() { - const int num_recent_files = - std::min(static_cast(UISettings::values.recent_files.size()), max_recent_files_item); - - for (int i = 0; i < num_recent_files; i++) { - const QString text = QStringLiteral("&%1. %2").arg(i + 1).arg( - QFileInfo(UISettings::values.recent_files[i]).fileName()); - actions_recent_files[i]->setText(text); - actions_recent_files[i]->setData(UISettings::values.recent_files[i]); - actions_recent_files[i]->setToolTip(UISettings::values.recent_files[i]); - actions_recent_files[i]->setVisible(true); - } - - for (int j = num_recent_files; j < max_recent_files_item; ++j) { - actions_recent_files[j]->setVisible(false); - } - - // Enable the recent files menu if the list isn't empty - ui->menu_recent_files->setEnabled(num_recent_files != 0); -} - -void GMainWindow::UpdateSaveStates() { - if (!system.IsPoweredOn()) { - ui->menu_Load_State->setEnabled(false); - ui->menu_Save_State->setEnabled(false); - return; - } - - ui->menu_Load_State->setEnabled(true); - ui->menu_Save_State->setEnabled(true); - ui->action_Load_from_Newest_Slot->setEnabled(false); - - oldest_slot = newest_slot = 0; - oldest_slot_time = std::numeric_limits::max(); - newest_slot_time = 0; - - u64 title_id; - if (system.GetAppLoader().ReadProgramId(title_id) != Loader::ResultStatus::Success) { - return; - } - auto savestates = Core::ListSaveStates(title_id, movie.GetCurrentMovieID()); - for (u32 i = 0; i < Core::SaveStateSlotCount; ++i) { - actions_load_state[i]->setEnabled(false); - actions_load_state[i]->setText(tr("Slot %1").arg(i + 1)); - actions_save_state[i]->setText(tr("Slot %1").arg(i + 1)); - } - for (const auto& savestate : savestates) { - const bool display_name = - savestate.status == Core::SaveStateInfo::ValidationStatus::RevisionDismatch && - !savestate.build_name.empty(); - const auto text = - tr("Slot %1 - %2 %3") - .arg(savestate.slot) - .arg(QDateTime::fromSecsSinceEpoch(savestate.time) - .toString(QStringLiteral("yyyy-MM-dd hh:mm:ss"))) - .arg(display_name ? QString::fromStdString(savestate.build_name) : QLatin1String()) - .trimmed(); - - actions_load_state[savestate.slot - 1]->setEnabled(true); - actions_load_state[savestate.slot - 1]->setText(text); - actions_save_state[savestate.slot - 1]->setText(text); - - ui->action_Load_from_Newest_Slot->setEnabled(true); - - if (savestate.time > newest_slot_time) { - newest_slot = savestate.slot; - newest_slot_time = savestate.time; - } - if (savestate.time < oldest_slot_time) { - oldest_slot = savestate.slot; - oldest_slot_time = savestate.time; - } - } - for (u32 i = 0; i < Core::SaveStateSlotCount; ++i) { - if (!actions_load_state[i]->isEnabled()) { - // Prefer empty slot - oldest_slot = i + 1; - oldest_slot_time = 0; - break; - } - } -} - -void GMainWindow::OnGameListLoadFile(QString game_path) { - if (ConfirmChangeGame()) { - BootGame(game_path); - } -} - -void GMainWindow::OnGameListOpenFolder(u64 data_id, GameListOpenTarget target) { - std::string path; - std::string open_target; - - switch (target) { - case GameListOpenTarget::SAVE_DATA: { - open_target = "Save Data"; - std::string sdmc_dir = FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir); - path = FileSys::ArchiveSource_SDSaveData::GetSaveDataPathFor(sdmc_dir, data_id); - break; - } - case GameListOpenTarget::EXT_DATA: { - open_target = "Extra Data"; - std::string sdmc_dir = FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir); - path = FileSys::GetExtDataPathFromId(sdmc_dir, data_id); - break; - } - case GameListOpenTarget::APPLICATION: { - open_target = "Application"; - auto media_type = Service::AM::GetTitleMediaType(data_id); - path = Service::AM::GetTitlePath(media_type, data_id) + "content/"; - break; - } - case GameListOpenTarget::UPDATE_DATA: { - open_target = "Update Data"; - path = Service::AM::GetTitlePath(Service::FS::MediaType::SDMC, data_id + 0xe00000000) + - "content/"; - break; - } - case GameListOpenTarget::TEXTURE_DUMP: { - open_target = "Dumped Textures"; - path = fmt::format("{}textures/{:016X}/", - FileUtil::GetUserPath(FileUtil::UserPath::DumpDir), data_id); - break; - } - case GameListOpenTarget::TEXTURE_LOAD: { - open_target = "Custom Textures"; - path = fmt::format("{}textures/{:016X}/", - FileUtil::GetUserPath(FileUtil::UserPath::LoadDir), data_id); - break; - } - case GameListOpenTarget::MODS: { - open_target = "Mods"; - path = fmt::format("{}mods/{:016X}/", FileUtil::GetUserPath(FileUtil::UserPath::LoadDir), - data_id); - break; - } - case GameListOpenTarget::DLC_DATA: { - open_target = "DLC Data"; - path = fmt::format("{}Nintendo 3DS/00000000000000000000000000000000/" - "00000000000000000000000000000000/title/0004008c/{:08x}/content/", - FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir), data_id); - break; - } - case GameListOpenTarget::SHADER_CACHE: { - open_target = "Shader Cache"; - path = FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir); - break; - } - default: - LOG_ERROR(Frontend, "Unexpected target {}", static_cast(target)); - return; - } - - QString qpath = QString::fromStdString(path); - - QDir dir(qpath); - if (!dir.exists()) { - QMessageBox::critical( - this, tr("Error Opening %1 Folder").arg(QString::fromStdString(open_target)), - tr("Folder does not exist!")); - return; - } - - LOG_INFO(Frontend, "Opening {} path for data_id={:016x}", open_target, data_id); - - QDesktopServices::openUrl(QUrl::fromLocalFile(qpath)); -} - -void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id, - const CompatibilityList& compatibility_list) { - auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id); - - QString directory; - if (it != compatibility_list.end()) - directory = it->second.second; - - QDesktopServices::openUrl(QUrl(QStringLiteral("https://citra-emu.org/game/") + directory)); -} - -void GMainWindow::OnGameListDumpRomFS(QString game_path, u64 program_id) { - auto* dialog = new QProgressDialog(tr("Dumping..."), tr("Cancel"), 0, 0, this); - dialog->setWindowModality(Qt::WindowModal); - dialog->setWindowFlags(dialog->windowFlags() & - ~(Qt::WindowCloseButtonHint | Qt::WindowContextHelpButtonHint)); - dialog->setCancelButton(nullptr); - dialog->setMinimumDuration(0); - dialog->setValue(0); - - const auto base_path = fmt::format( - "{}romfs/{:016X}", FileUtil::GetUserPath(FileUtil::UserPath::DumpDir), program_id); - const auto update_path = - fmt::format("{}romfs/{:016X}", FileUtil::GetUserPath(FileUtil::UserPath::DumpDir), - program_id | 0x0004000e00000000); - using FutureWatcher = QFutureWatcher>; - auto* future_watcher = new FutureWatcher(this); - connect(future_watcher, &FutureWatcher::finished, this, - [this, dialog, base_path, update_path, future_watcher] { - dialog->hide(); - const auto& [base, update] = future_watcher->result(); - if (base != Loader::ResultStatus::Success) { - QMessageBox::critical( - this, tr("Lucina3DS"), - tr("Could not dump base RomFS.\nRefer to the log for details.")); - return; - } - QDesktopServices::openUrl(QUrl::fromLocalFile(QString::fromStdString(base_path))); - if (update == Loader::ResultStatus::Success) { - QDesktopServices::openUrl( - QUrl::fromLocalFile(QString::fromStdString(update_path))); - } - }); - - auto future = QtConcurrent::run([game_path, base_path, update_path] { - std::unique_ptr loader = Loader::GetLoader(game_path.toStdString()); - return std::make_pair(loader->DumpRomFS(base_path), loader->DumpUpdateRomFS(update_path)); - }); - future_watcher->setFuture(future); -} - -void GMainWindow::OnGameListOpenDirectory(const QString& directory) { - QString path; - if (directory == QStringLiteral("INSTALLED")) { - path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir) + - "Nintendo " - "3DS/00000000000000000000000000000000/" - "00000000000000000000000000000000/title/00040000"); - } else if (directory == QStringLiteral("SYSTEM")) { - path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) + - "00000000000000000000000000000000/title/00040010"); - } else { - path = directory; - } - if (!QFileInfo::exists(path)) { - QMessageBox::critical(this, tr("Error Opening %1").arg(path), tr("Folder does not exist!")); - return; - } - QDesktopServices::openUrl(QUrl::fromLocalFile(path)); -} - -void GMainWindow::OnGameListAddDirectory() { - const QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory")); - if (dir_path.isEmpty()) - return; - UISettings::GameDir game_dir{dir_path, false, true}; - if (!UISettings::values.game_dirs.contains(game_dir)) { - UISettings::values.game_dirs.append(game_dir); - game_list->PopulateAsync(UISettings::values.game_dirs); - } else { - LOG_WARNING(Frontend, "Selected directory is already in the game list"); - } -} - -void GMainWindow::OnGameListShowList(bool show) { - if (emulation_running && ui->action_Single_Window_Mode->isChecked()) - return; - game_list->setVisible(show); - game_list_placeholder->setVisible(!show); -}; - -void GMainWindow::OnGameListOpenPerGameProperties(const QString& file) { - const auto loader = Loader::GetLoader(file.toStdString()); - - u64 title_id{}; - if (!loader || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) { - QMessageBox::information(this, tr("Properties"), - tr("The game properties could not be loaded.")); - return; - } - - OpenPerGameConfiguration(title_id, file); -} - -void GMainWindow::OnMenuLoadFile() { - const QString extensions = QStringLiteral("*.").append( - GameList::supported_file_extensions.join(QStringLiteral(" *."))); - const QString file_filter = tr("3DS Executable (%1);;All Files (*.*)", - "%1 is an identifier for the 3DS executable file extensions.") - .arg(extensions); - const QString filename = QFileDialog::getOpenFileName( - this, tr("Load File"), UISettings::values.roms_path, file_filter); - - if (filename.isEmpty()) { - return; - } - - UISettings::values.roms_path = QFileInfo(filename).path(); - BootGame(filename); -} - -void GMainWindow::OnMenuInstallCIA() { - QStringList filepaths = QFileDialog::getOpenFileNames( - this, tr("Load Files"), UISettings::values.roms_path, - tr("3DS Installation File (*.CIA*)") + QStringLiteral(";;") + tr("All Files (*.*)")); - - if (filepaths.isEmpty()) { - return; - } - - UISettings::values.roms_path = QFileInfo(filepaths[0]).path(); - InstallCIA(filepaths); -} - -void GMainWindow::OnMenuConnectArticBase() { - bool ok = false; - auto res = QInputDialog::getText(this, tr("Connect to Artic Base"), - tr("Enter Artic Base server address:"), QLineEdit::Normal, - UISettings::values.last_artic_base_addr, &ok); - if (ok) { - UISettings::values.last_artic_base_addr = res; - BootGame(QString::fromStdString("articbase://").append(res)); - } -} - -void GMainWindow::OnMenuBootHomeMenu(u32 region) { - BootGame(QString::fromStdString(Core::GetHomeMenuNcchPath(region))); -} - -void GMainWindow::InstallCIA(QStringList filepaths) { - ui->action_Install_CIA->setEnabled(false); - game_list->SetDirectoryWatcherEnabled(false); - progress_bar->show(); - progress_bar->setMaximum(INT_MAX); - - (void)QtConcurrent::run([&, filepaths] { - Service::AM::InstallStatus status; - const auto cia_progress = [&](std::size_t written, std::size_t total) { - emit UpdateProgress(written, total); - }; - for (const auto& current_path : filepaths) { - status = Service::AM::InstallCIA(current_path.toStdString(), cia_progress); - emit CIAInstallReport(status, current_path); - } - emit CIAInstallFinished(); - }); -} - -void GMainWindow::OnUpdateProgress(std::size_t written, std::size_t total) { - progress_bar->setValue( - static_cast(INT_MAX * (static_cast(written) / static_cast(total)))); -} - -void GMainWindow::OnCIAInstallReport(Service::AM::InstallStatus status, QString filepath) { - QString filename = QFileInfo(filepath).fileName(); - switch (status) { - case Service::AM::InstallStatus::Success: - this->statusBar()->showMessage(tr("%1 has been installed successfully.").arg(filename)); - break; - case Service::AM::InstallStatus::ErrorFailedToOpenFile: - QMessageBox::critical(this, tr("Unable to open File"), - tr("Could not open %1").arg(filename)); - break; - case Service::AM::InstallStatus::ErrorAborted: - QMessageBox::critical( - this, tr("Installation aborted"), - tr("The installation of %1 was aborted. Please see the log for more details") - .arg(filename)); - break; - case Service::AM::InstallStatus::ErrorInvalid: - QMessageBox::critical(this, tr("Invalid File"), tr("%1 is not a valid CIA").arg(filename)); - break; - case Service::AM::InstallStatus::ErrorEncrypted: - QMessageBox::critical(this, tr("Encrypted File"), - tr("%1 must be decrypted " - "before being used with Lucina3DS. A real 3DS is required.") - .arg(filename)); - break; - case Service::AM::InstallStatus::ErrorFileNotFound: - QMessageBox::critical(this, tr("Unable to find File"), - tr("Could not find %1").arg(filename)); - break; - } -} - -void GMainWindow::OnCIAInstallFinished() { - progress_bar->hide(); - progress_bar->setValue(0); - game_list->SetDirectoryWatcherEnabled(true); - ui->action_Install_CIA->setEnabled(true); - game_list->PopulateAsync(UISettings::values.game_dirs); -} - -void GMainWindow::UninstallTitles( - const std::vector>& titles) { - if (titles.empty()) { - return; - } - - // Select the first title in the list as representative. - const auto first_name = std::get(titles[0]); - - QProgressDialog progress(tr("Uninstalling '%1'...").arg(first_name), tr("Cancel"), 0, - static_cast(titles.size()), this); - progress.setWindowModality(Qt::WindowModal); - - QFutureWatcher future_watcher; - QObject::connect(&future_watcher, &QFutureWatcher::finished, &progress, - &QProgressDialog::reset); - QObject::connect(&progress, &QProgressDialog::canceled, &future_watcher, - &QFutureWatcher::cancel); - QObject::connect(&future_watcher, &QFutureWatcher::progressValueChanged, &progress, - &QProgressDialog::setValue); - - auto failed = false; - QString failed_name; - - const auto uninstall_title = [&future_watcher, &failed, &failed_name](const auto& title) { - const auto name = std::get(title); - const auto media_type = std::get(title); - const auto program_id = std::get(title); - - const auto result = Service::AM::UninstallProgram(media_type, program_id); - if (result.IsError()) { - LOG_ERROR(Frontend, "Failed to uninstall '{}': 0x{:08X}", name.toStdString(), - result.raw); - failed = true; - failed_name = name; - future_watcher.cancel(); - } - }; - - future_watcher.setFuture(QtConcurrent::map(titles, uninstall_title)); - progress.exec(); - future_watcher.waitForFinished(); - - if (failed) { - QMessageBox::critical(this, tr("Lucina3DS"), tr("Failed to uninstall '%1'.").arg(failed_name)); - } else if (!future_watcher.isCanceled()) { - QMessageBox::information(this, tr("Lucina3DS"), - tr("Successfully uninstalled '%1'.").arg(first_name)); - } -} - -void GMainWindow::OnMenuRecentFile() { - QAction* action = qobject_cast(sender()); - ASSERT(action); - - const QString filename = action->data().toString(); - if (QFileInfo::exists(filename)) { - BootGame(filename); - } else { - // Display an error message and remove the file from the list. - QMessageBox::information(this, tr("File not found"), - tr("File \"%1\" not found").arg(filename)); - - UISettings::values.recent_files.removeOne(filename); - UpdateRecentFiles(); - } -} - -void GMainWindow::OnStartGame() { - qt_cameras->ResumeCameras(); - - PreventOSSleep(); - - emu_thread->SetRunning(true); - graphics_api_button->setEnabled(false); - qRegisterMetaType("Core::System::ResultStatus"); - qRegisterMetaType("std::string"); - connect(emu_thread.get(), &EmuThread::ErrorThrown, this, &GMainWindow::OnCoreError); - - UpdateMenuState(); - - discord_rpc->Update(); - -#ifdef __unix__ - Common::Linux::StartGamemode(); -#endif - - UpdateSaveStates(); - UpdateStatusButtons(); -} - -void GMainWindow::OnRestartGame() { - if (!system.IsPoweredOn()) { - return; - } - // Make a copy since BootGame edits game_path - BootGame(QString(game_path)); -} - -void GMainWindow::OnPauseGame() { - emu_thread->SetRunning(false); - qt_cameras->PauseCameras(); - - UpdateMenuState(); - AllowOSSleep(); - -#ifdef __unix__ - Common::Linux::StopGamemode(); -#endif -} - -void GMainWindow::OnPauseContinueGame() { - if (emulation_running) { - if (emu_thread->IsRunning()) { - OnPauseGame(); - } else { - OnStartGame(); - } - } -} - -void GMainWindow::OnStopGame() { - ShutdownGame(); - graphics_api_button->setEnabled(true); - Settings::RestoreGlobalState(false); - UpdateStatusButtons(); -} - -void GMainWindow::OnLoadComplete() { - loading_screen->OnLoadComplete(); - UpdateSecondaryWindowVisibility(); -} - -void GMainWindow::OnMenuReportCompatibility() { - if (!NetSettings::values.lucina3ds_token.empty() && !NetSettings::values.lucina3ds_username.empty()) { - CompatDB compatdb{this}; - compatdb.exec(); - } else { - QMessageBox::critical(this, tr("Missing Citra Account"), - tr("You must link your Citra account to submit test cases." - "
Go to Emulation > Configure... > Web to do so.")); - } -} - -void GMainWindow::ToggleFullscreen() { - if (!emulation_running) { - return; - } - if (ui->action_Fullscreen->isChecked()) { - ShowFullscreen(); - } else { - HideFullscreen(); - } -} - -void GMainWindow::ToggleSecondaryFullscreen() { - if (!emulation_running) { - return; - } - if (secondary_window->isFullScreen()) { - secondary_window->showNormal(); - } else { - secondary_window->showFullScreen(); - } -} - -void GMainWindow::ShowFullscreen() { - if (ui->action_Single_Window_Mode->isChecked()) { - UISettings::values.geometry = saveGeometry(); - ui->menubar->hide(); - statusBar()->hide(); - showFullScreen(); - } else { - UISettings::values.renderwindow_geometry = render_window->saveGeometry(); - render_window->showFullScreen(); - } -} - -void GMainWindow::HideFullscreen() { - if (ui->action_Single_Window_Mode->isChecked()) { - statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked()); - ui->menubar->show(); - showNormal(); - restoreGeometry(UISettings::values.geometry); - } else { - render_window->showNormal(); - render_window->restoreGeometry(UISettings::values.renderwindow_geometry); - } -} - -void GMainWindow::ToggleWindowMode() { - if (ui->action_Single_Window_Mode->isChecked()) { - // Render in the main window... - render_window->BackupGeometry(); - ui->horizontalLayout->addWidget(render_window); - render_window->setFocusPolicy(Qt::StrongFocus); - if (emulation_running) { - render_window->setVisible(true); - render_window->setFocus(); - game_list->hide(); - } - - } else { - // Render in a separate window... - ui->horizontalLayout->removeWidget(render_window); - render_window->setParent(nullptr); - render_window->setFocusPolicy(Qt::NoFocus); - if (emulation_running) { - render_window->setVisible(true); - render_window->RestoreGeometry(); - game_list->show(); - } - } -} - -void GMainWindow::UpdateSecondaryWindowVisibility() { - if (!emulation_running) { - return; - } - if (Settings::values.layout_option.GetValue() == Settings::LayoutOption::SeparateWindows) { - secondary_window->RestoreGeometry(); - secondary_window->show(); - } else { - secondary_window->BackupGeometry(); - secondary_window->hide(); - } -} - -void GMainWindow::ChangeScreenLayout() { - Settings::LayoutOption new_layout = Settings::LayoutOption::Default; - - if (ui->action_Screen_Layout_Default->isChecked()) { - new_layout = Settings::LayoutOption::Default; - } else if (ui->action_Screen_Layout_Single_Screen->isChecked()) { - new_layout = Settings::LayoutOption::SingleScreen; - } else if (ui->action_Screen_Layout_Large_Screen->isChecked()) { - new_layout = Settings::LayoutOption::LargeScreen; - } else if (ui->action_Screen_Layout_Hybrid_Screen->isChecked()) { - new_layout = Settings::LayoutOption::HybridScreen; - } else if (ui->action_Screen_Layout_Side_by_Side->isChecked()) { - new_layout = Settings::LayoutOption::SideScreen; - } else if (ui->action_Screen_Layout_Separate_Windows->isChecked()) { - new_layout = Settings::LayoutOption::SeparateWindows; - } - - Settings::values.layout_option = new_layout; - system.ApplySettings(); - UpdateSecondaryWindowVisibility(); -} - -void GMainWindow::ToggleScreenLayout() { - const Settings::LayoutOption new_layout = []() { - switch (Settings::values.layout_option.GetValue()) { - case Settings::LayoutOption::Default: - return Settings::LayoutOption::SingleScreen; - case Settings::LayoutOption::SingleScreen: - return Settings::LayoutOption::LargeScreen; - case Settings::LayoutOption::LargeScreen: - return Settings::LayoutOption::HybridScreen; - case Settings::LayoutOption::HybridScreen: - return Settings::LayoutOption::SideScreen; - case Settings::LayoutOption::SideScreen: - return Settings::LayoutOption::SeparateWindows; - case Settings::LayoutOption::SeparateWindows: - return Settings::LayoutOption::Default; - default: - LOG_ERROR(Frontend, "Unknown layout option {}", - Settings::values.layout_option.GetValue()); - return Settings::LayoutOption::Default; - } - }(); - - Settings::values.layout_option = new_layout; - SyncMenuUISettings(); - system.ApplySettings(); - UpdateSecondaryWindowVisibility(); -} - -void GMainWindow::OnSwapScreens() { - Settings::values.swap_screen = ui->action_Screen_Layout_Swap_Screens->isChecked(); - system.ApplySettings(); -} - -void GMainWindow::OnRotateScreens() { - Settings::values.upright_screen = ui->action_Screen_Layout_Upright_Screens->isChecked(); - system.ApplySettings(); -} - -void GMainWindow::TriggerSwapScreens() { - ui->action_Screen_Layout_Swap_Screens->trigger(); -} - -void GMainWindow::TriggerRotateScreens() { - ui->action_Screen_Layout_Upright_Screens->trigger(); -} - -void GMainWindow::OnSaveState() { - QAction* action = qobject_cast(sender()); - ASSERT(action); - - system.SendSignal(Core::System::Signal::Save, action->data().toUInt()); - system.frame_limiter.AdvanceFrame(); - newest_slot = action->data().toUInt(); -} - -void GMainWindow::OnLoadState() { - QAction* action = qobject_cast(sender()); - ASSERT(action); - - if (UISettings::values.save_state_warning) { - QMessageBox::warning(this, tr("Savestates"), - tr("Warning: Savestates are NOT a replacement for in-game saves, " - "and are not meant to be reliable.\n\nUse at your own risk!")); - UISettings::values.save_state_warning = false; - config->Save(); - } - - system.SendSignal(Core::System::Signal::Load, action->data().toUInt()); - system.frame_limiter.AdvanceFrame(); -} - -void GMainWindow::OnConfigure() { - game_list->SetDirectoryWatcherEnabled(false); - Settings::SetConfiguringGlobal(true); - ConfigureDialog configureDialog(this, hotkey_registry, system, gl_renderer, physical_devices, - !multiplayer_state->IsHostingPublicRoom()); - connect(&configureDialog, &ConfigureDialog::LanguageChanged, this, - &GMainWindow::OnLanguageChanged); - auto old_theme = UISettings::values.theme; - const int old_input_profile_index = Settings::values.current_input_profile_index; - const auto old_input_profiles = Settings::values.input_profiles; - const auto old_touch_from_button_maps = Settings::values.touch_from_button_maps; - const bool old_discord_presence = UISettings::values.enable_discord_presence.GetValue(); -#ifdef __unix__ - const bool old_gamemode = Settings::values.enable_gamemode.GetValue(); -#endif - auto result = configureDialog.exec(); - game_list->SetDirectoryWatcherEnabled(true); - if (result == QDialog::Accepted) { - configureDialog.ApplyConfiguration(); - InitializeHotkeys(); - if (UISettings::values.theme != old_theme) { - UpdateUITheme(); - } - if (UISettings::values.enable_discord_presence.GetValue() != old_discord_presence) { - SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue()); - } -#ifdef __unix__ - if (Settings::values.enable_gamemode.GetValue() != old_gamemode) { - SetGamemodeEnabled(Settings::values.enable_gamemode.GetValue()); - } -#endif - if (!multiplayer_state->IsHostingPublicRoom()) - multiplayer_state->UpdateCredentials(); - emit UpdateThemedIcons(); - SyncMenuUISettings(); - game_list->RefreshGameDirectory(); - config->Save(); - if (UISettings::values.hide_mouse && emulation_running) { - setMouseTracking(true); - mouse_hide_timer.start(); - } else { - setMouseTracking(false); - } - UpdateSecondaryWindowVisibility(); - UpdateBootHomeMenuState(); - UpdateStatusButtons(); - } else { - Settings::values.input_profiles = old_input_profiles; - Settings::values.touch_from_button_maps = old_touch_from_button_maps; - Settings::LoadProfile(old_input_profile_index); - } -} - -void GMainWindow::OnLoadAmiibo() { - if (!emu_thread || !emu_thread->IsRunning()) [[unlikely]] { - return; - } - - Service::SM::ServiceManager& sm = system.ServiceManager(); - auto nfc = sm.GetService("nfc:u"); - if (nfc == nullptr) { - return; - } - - std::scoped_lock lock{system.Kernel().GetHLELock()}; - if (nfc->IsTagActive()) { - QMessageBox::warning(this, tr("Error opening amiibo data file"), - tr("A tag is already in use.")); - return; - } - - if (!nfc->IsSearchingForAmiibos()) { - QMessageBox::warning(this, tr("Error opening amiibo data file"), - tr("Game is not looking for amiibos.")); - return; - } - - const QString extensions{QStringLiteral("*.bin")}; - const QString file_filter = tr("Amiibo File (%1);; All Files (*.*)").arg(extensions); - const QString filename = QFileDialog::getOpenFileName(this, tr("Load Amiibo"), {}, file_filter); - - if (filename.isEmpty()) { - return; - } - - LoadAmiibo(filename); -} - -void GMainWindow::LoadAmiibo(const QString& filename) { - Service::SM::ServiceManager& sm = system.ServiceManager(); - auto nfc = sm.GetService("nfc:u"); - if (!nfc) [[unlikely]] { - return; - } - - std::scoped_lock lock{system.Kernel().GetHLELock()}; - if (!nfc->LoadAmiibo(filename.toStdString())) { - QMessageBox::warning(this, tr("Error opening amiibo data file"), - tr("Unable to open amiibo file \"%1\" for reading.").arg(filename)); - return; - } - - ui->action_Remove_Amiibo->setEnabled(true); -} - -void GMainWindow::OnRemoveAmiibo() { - Service::SM::ServiceManager& sm = system.ServiceManager(); - auto nfc = sm.GetService("nfc:u"); - if (!nfc) [[unlikely]] { - return; - } - - std::scoped_lock lock{system.Kernel().GetHLELock()}; - nfc->RemoveAmiibo(); - ui->action_Remove_Amiibo->setEnabled(false); -} - -void GMainWindow::OnOpenLucina3DSFolder() { - QDesktopServices::openUrl(QUrl::fromLocalFile( - QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::UserDir)))); -} - -void GMainWindow::OnToggleFilterBar() { - game_list->SetFilterVisible(ui->action_Show_Filter_Bar->isChecked()); - if (ui->action_Show_Filter_Bar->isChecked()) { - game_list->SetFilterFocus(); - } else { - game_list->ClearFilter(); - } -} - -void GMainWindow::OnCreateGraphicsSurfaceViewer() { - auto graphicsSurfaceViewerWidget = - new GraphicsSurfaceWidget(system, Pica::g_debug_context, this); - addDockWidget(Qt::RightDockWidgetArea, graphicsSurfaceViewerWidget); - // TODO: Maybe graphicsSurfaceViewerWidget->setFloating(true); - graphicsSurfaceViewerWidget->show(); -} - -void GMainWindow::OnRecordMovie() { - MovieRecordDialog dialog(this, system); - if (dialog.exec() != QDialog::Accepted) { - return; - } - - movie_record_on_start = true; - movie_record_path = dialog.GetPath(); - movie_record_author = dialog.GetAuthor(); - - if (emulation_running) { // Restart game - BootGame(QString(game_path)); - } - ui->action_Close_Movie->setEnabled(true); - ui->action_Save_Movie->setEnabled(true); -} - -void GMainWindow::OnPlayMovie() { - MoviePlayDialog dialog(this, game_list, system); - if (dialog.exec() != QDialog::Accepted) { - return; - } - - movie_playback_on_start = true; - movie_playback_path = dialog.GetMoviePath(); - BootGame(dialog.GetGamePath()); - - ui->action_Close_Movie->setEnabled(true); - ui->action_Save_Movie->setEnabled(false); -} - -void GMainWindow::OnCloseMovie() { - if (movie_record_on_start) { - QMessageBox::information(this, tr("Record Movie"), tr("Movie recording cancelled.")); - movie_record_on_start = false; - movie_record_path.clear(); - movie_record_author.clear(); - } else { - const bool was_running = emu_thread && emu_thread->IsRunning(); - if (was_running) { - OnPauseGame(); - } - - const bool was_recording = movie.GetPlayMode() == Core::Movie::PlayMode::Recording; - movie.Shutdown(); - if (was_recording) { - QMessageBox::information(this, tr("Movie Saved"), - tr("The movie is successfully saved.")); - } - - if (was_running) { - OnStartGame(); - } - } - - ui->action_Close_Movie->setEnabled(false); - ui->action_Save_Movie->setEnabled(false); -} - -void GMainWindow::OnSaveMovie() { - const bool was_running = emu_thread && emu_thread->IsRunning(); - if (was_running) { - OnPauseGame(); - } - - if (movie.GetPlayMode() == Core::Movie::PlayMode::Recording) { - movie.SaveMovie(); - QMessageBox::information(this, tr("Movie Saved"), tr("The movie is successfully saved.")); - } else { - LOG_ERROR(Frontend, "Tried to save movie while movie is not being recorded"); - } - - if (was_running) { - OnStartGame(); - } -} - -void GMainWindow::OnCaptureScreenshot() { - if (!emu_thread) [[unlikely]] { - return; - } - - const bool was_running = emu_thread->IsRunning(); - - if (was_running || - (QMessageBox::question( - this, tr("Game will unpause"), - tr("The game will be unpaused, and the next frame will be captured. Is this okay?"), - QMessageBox::Yes | QMessageBox::No, QMessageBox::No) == QMessageBox::Yes)) { - if (was_running) { - OnPauseGame(); - } - std::string path = UISettings::values.screenshot_path.GetValue(); - if (!FileUtil::IsDirectory(path)) { - if (!FileUtil::CreateFullPath(path)) { - QMessageBox::information( - this, tr("Invalid Screenshot Directory"), - tr("Cannot create specified screenshot directory. Screenshot " - "path is set back to its default value.")); - path = FileUtil::GetUserPath(FileUtil::UserPath::UserDir); - path.append("screenshots/"); - UISettings::values.screenshot_path = path; - }; - } - - static QRegularExpression expr(QStringLiteral("[\\/:?\"<>|]")); - const std::string filename = game_title.remove(expr).toStdString(); - const std::string timestamp = QDateTime::currentDateTime() - .toString(QStringLiteral("dd.MM.yy_hh.mm.ss.z")) - .toStdString(); - path.append(fmt::format("/{}_{}.png", filename, timestamp)); - - auto* const screenshot_window = - secondary_window->HasFocus() ? secondary_window : render_window; - screenshot_window->CaptureScreenshot( - UISettings::values.screenshot_resolution_factor.GetValue(), - QString::fromStdString(path)); - OnStartGame(); - } -} - -void GMainWindow::OnDumpVideo() { - if (DynamicLibrary::FFmpeg::LoadFFmpeg()) { - if (ui->action_Dump_Video->isChecked()) { - OnStartVideoDumping(); - } else { - OnStopVideoDumping(); - } - } else { - ui->action_Dump_Video->setChecked(false); - - QMessageBox message_box; - message_box.setWindowTitle(tr("Could not load video dumper")); - message_box.setText( - tr("FFmpeg could not be loaded. Make sure you have a compatible version installed." -#ifdef _WIN32 - "\n\nTo install FFmpeg to Lucina3DS, press Open and select your FFmpeg directory." -#endif - "\n\nTo view a guide on how to install FFmpeg, press Help.")); - message_box.setStandardButtons(QMessageBox::Ok | QMessageBox::Help -#ifdef _WIN32 - | QMessageBox::Open -#endif - ); - auto result = message_box.exec(); - if (result == QMessageBox::Help) { - QDesktopServices::openUrl(QUrl(QStringLiteral( - "https://citra-emu.org/wiki/installing-ffmpeg-for-the-video-dumper/"))); -#ifdef _WIN32 - } else if (result == QMessageBox::Open) { - OnOpenFFmpeg(); -#endif - } - } -} - -#ifdef _WIN32 -void GMainWindow::OnOpenFFmpeg() { - auto filename = - QFileDialog::getExistingDirectory(this, tr("Select FFmpeg Directory")).toStdString(); - if (filename.empty()) { - return; - } - // Check for a bin directory if they chose the FFmpeg root directory. - auto bin_dir = filename + DIR_SEP + "bin"; - if (!FileUtil::Exists(bin_dir)) { - // Otherwise, assume the user directly selected the directory containing the DLLs. - bin_dir = filename; - } - - static const std::array library_names = { - Common::DynamicLibrary::GetLibraryName("avcodec", LIBAVCODEC_VERSION_MAJOR), - Common::DynamicLibrary::GetLibraryName("avfilter", LIBAVFILTER_VERSION_MAJOR), - Common::DynamicLibrary::GetLibraryName("avformat", LIBAVFORMAT_VERSION_MAJOR), - Common::DynamicLibrary::GetLibraryName("avutil", LIBAVUTIL_VERSION_MAJOR), - Common::DynamicLibrary::GetLibraryName("swresample", LIBSWRESAMPLE_VERSION_MAJOR), - }; - - for (auto& library_name : library_names) { - if (!FileUtil::Exists(bin_dir + DIR_SEP + library_name)) { - QMessageBox::critical(this, tr("Lucina3DS"), - tr("The provided FFmpeg directory is missing %1. Please make " - "sure the correct directory was selected.") - .arg(QString::fromStdString(library_name))); - return; - } - } - - std::atomic success(true); - auto process_file = [&success](u64* num_entries_out, const std::string& directory, - const std::string& virtual_name) -> bool { - auto file_path = directory + DIR_SEP + virtual_name; - if (file_path.ends_with(".dll")) { - auto destination_path = FileUtil::GetExeDirectory() + DIR_SEP + virtual_name; - if (!FileUtil::Copy(file_path, destination_path)) { - success.store(false); - return false; - } - } - return true; - }; - FileUtil::ForeachDirectoryEntry(nullptr, bin_dir, process_file); - - if (success.load()) { - QMessageBox::information(this, tr("Lucina3DS"), tr("FFmpeg has been sucessfully installed.")); - } else { - QMessageBox::critical(this, tr("Lucina3DS"), - tr("Installation of FFmpeg failed. Check the log file for details.")); - } -} -#endif - -void GMainWindow::OnStartVideoDumping() { - DumpingDialog dialog(this, system); - if (dialog.exec() != QDialog::DialogCode::Accepted) { - ui->action_Dump_Video->setChecked(false); - return; - } - const auto path = dialog.GetFilePath(); - if (emulation_running) { - StartVideoDumping(path); - } else { - video_dumping_on_start = true; - video_dumping_path = path; - } -} - -void GMainWindow::StartVideoDumping(const QString& path) { - auto& renderer = system.GPU().Renderer(); - const auto layout{Layout::FrameLayoutFromResolutionScale(renderer.GetResolutionScaleFactor())}; - - auto dumper = std::make_shared(renderer); - if (dumper->StartDumping(path.toStdString(), layout)) { - system.RegisterVideoDumper(dumper); - } else { - QMessageBox::critical( - this, tr("Lucina3DS"), - tr("Could not start video dumping.
Refer to the log for details.")); - ui->action_Dump_Video->setChecked(false); - } -} - -void GMainWindow::OnStopVideoDumping() { - ui->action_Dump_Video->setChecked(false); - - if (video_dumping_on_start) { - video_dumping_on_start = false; - video_dumping_path.clear(); - } else { - auto dumper = system.GetVideoDumper(); - if (!dumper || !dumper->IsDumping()) { - return; - } - - game_paused_for_dumping = emu_thread->IsRunning(); - OnPauseGame(); - - auto future = QtConcurrent::run([dumper] { dumper->StopDumping(); }); - auto* future_watcher = new QFutureWatcher(this); - connect(future_watcher, &QFutureWatcher::finished, this, [this] { - if (game_shutdown_delayed) { - game_shutdown_delayed = false; - ShutdownGame(); - } else if (game_paused_for_dumping) { - game_paused_for_dumping = false; - OnStartGame(); - } - }); - future_watcher->setFuture(future); - } -} - -void GMainWindow::UpdateStatusBar() { - if (!emu_thread) [[unlikely]] { - status_bar_update_timer.stop(); - return; - } - - // Update movie status - const u64 current = movie.GetCurrentInputIndex(); - const u64 total = movie.GetTotalInputCount(); - const auto play_mode = movie.GetPlayMode(); - if (play_mode == Core::Movie::PlayMode::Recording) { - message_label->setText(tr("Recording %1").arg(current)); - message_label_used_for_movie = true; - ui->action_Save_Movie->setEnabled(true); - } else if (play_mode == Core::Movie::PlayMode::Playing) { - message_label->setText(tr("Playing %1 / %2").arg(current).arg(total)); - message_label_used_for_movie = true; - ui->action_Save_Movie->setEnabled(false); - } else if (play_mode == Core::Movie::PlayMode::MovieFinished) { - message_label->setText(tr("Movie Finished")); - message_label_used_for_movie = true; - ui->action_Save_Movie->setEnabled(false); - } else if (message_label_used_for_movie) { // Clear the label if movie was just closed - message_label->setText(QString{}); - message_label_used_for_movie = false; - ui->action_Save_Movie->setEnabled(false); - } - - auto results = system.GetAndResetPerfStats(); - - if (show_artic_label) { - const bool do_mb = results.artic_transmitted >= (1000.0 * 1000.0); - const double value = do_mb ? (results.artic_transmitted / (1000.0 * 1000.0)) - : (results.artic_transmitted / 1000.0); - static const std::array, 5> - perf_events = { - std::make_pair(Core::PerfStats::PerfArticEventBits::ARTIC_SHARED_EXT_DATA, - tr("(Accessing SharedExtData)")), - std::make_pair(Core::PerfStats::PerfArticEventBits::ARTIC_SYSTEM_SAVE_DATA, - tr("(Accessing SystemSaveData)")), - std::make_pair(Core::PerfStats::PerfArticEventBits::ARTIC_BOSS_EXT_DATA, - tr("(Accessing BossExtData)")), - std::make_pair(Core::PerfStats::PerfArticEventBits::ARTIC_EXT_DATA, - tr("(Accessing ExtData)")), - std::make_pair(Core::PerfStats::PerfArticEventBits::ARTIC_SAVE_DATA, - tr("(Accessing SaveData)")), - }; - - const QString unit = do_mb ? tr("MB/s") : tr("KB/s"); - QString event{}; - for (auto p : perf_events) { - if (results.artic_events.Get(p.first)) { - event = QString::fromStdString(" ") + p.second; - break; - } - } - - static const std::array label_color = {QStringLiteral("#ffffff"), QStringLiteral("#eed202"), - QStringLiteral("#ff3333")}; - - int style_index; - - if (value > 200.0) { - style_index = 2; - } else if (value > 125.0) { - style_index = 1; - } else { - style_index = 0; - } - const QString style_sheet = - QStringLiteral("QLabel { color: %0; }").arg(label_color[style_index]); - - artic_traffic_label->setText( - tr("Artic Base Traffic: %1 %2%3").arg(value, 0, 'f', 0).arg(unit).arg(event)); - artic_traffic_label->setStyleSheet(style_sheet); - } - - if (Settings::values.frame_limit.GetValue() == 0) { - emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0)); - } else { - emu_speed_label->setText(tr("Speed: %1% / %2%") - .arg(results.emulation_speed * 100.0, 0, 'f', 0) - .arg(Settings::values.frame_limit.GetValue())); - } - game_fps_label->setText(tr("Game: %1 FPS").arg(results.game_fps, 0, 'f', 0)); - emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2)); - - if (show_artic_label) { - artic_traffic_label->setVisible(true); - } - emu_speed_label->setVisible(true); - game_fps_label->setVisible(true); - emu_frametime_label->setVisible(true); -} - -void GMainWindow::UpdateBootHomeMenuState() { - const auto current_region = Settings::values.region_value.GetValue(); - for (u32 region = 0; region < Core::NUM_SYSTEM_TITLE_REGIONS; region++) { - const auto path = Core::GetHomeMenuNcchPath(region); - ui->menu_Boot_Home_Menu->actions().at(region)->setEnabled( - (current_region == Settings::REGION_VALUE_AUTO_SELECT || - current_region == static_cast(region)) && - !path.empty() && FileUtil::Exists(path)); - } -} - -void GMainWindow::HideMouseCursor() { - if (!emu_thread || !UISettings::values.hide_mouse.GetValue()) { - mouse_hide_timer.stop(); - ShowMouseCursor(); - return; - } - render_window->setCursor(QCursor(Qt::BlankCursor)); - secondary_window->setCursor(QCursor(Qt::BlankCursor)); - if (UISettings::values.single_window_mode.GetValue()) { - setCursor(QCursor(Qt::BlankCursor)); - } -} - -void GMainWindow::ShowMouseCursor() { - unsetCursor(); - render_window->unsetCursor(); - secondary_window->unsetCursor(); - if (emu_thread && UISettings::values.hide_mouse) { - mouse_hide_timer.start(); - } -} - -void GMainWindow::OnMute() { - Settings::values.audio_muted = !Settings::values.audio_muted; - UpdateVolumeUI(); -} - -void GMainWindow::OnDecreaseVolume() { - Settings::values.audio_muted = false; - const auto current_volume = - static_cast(Settings::values.volume.GetValue() * volume_slider->maximum()); - int step = 5; - if (current_volume <= 30) { - step = 2; - } - if (current_volume <= 6) { - step = 1; - } - const auto value = - static_cast(std::max(current_volume - step, 0)) / volume_slider->maximum(); - Settings::values.volume.SetValue(value); - UpdateVolumeUI(); -} - -void GMainWindow::OnIncreaseVolume() { - Settings::values.audio_muted = false; - const auto current_volume = - static_cast(Settings::values.volume.GetValue() * volume_slider->maximum()); - int step = 5; - if (current_volume < 30) { - step = 2; - } - if (current_volume < 6) { - step = 1; - } - const auto value = static_cast(current_volume + step) / volume_slider->maximum(); - Settings::values.volume.SetValue(value); - UpdateVolumeUI(); -} - -void GMainWindow::UpdateVolumeUI() { - const auto volume_value = - static_cast(Settings::values.volume.GetValue() * volume_slider->maximum()); - volume_slider->setValue(volume_value); - if (Settings::values.audio_muted) { - volume_button->setChecked(false); - volume_button->setText(tr("VOLUME: MUTE")); - } else { - volume_button->setChecked(true); - volume_button->setText(tr("VOLUME: %1%", "Volume percentage (e.g. 50%)").arg(volume_value)); - } -} - -void GMainWindow::UpdateAPIIndicator(bool update) { - static std::array graphics_apis = {QStringLiteral("SOFTWARE"), QStringLiteral("OPENGL"), - QStringLiteral("VULKAN")}; - - static std::array graphics_api_colors = {QStringLiteral("#3ae400"), QStringLiteral("#00ccdd"), - QStringLiteral("#91242a")}; - - u32 api_index = static_cast(Settings::values.graphics_api.GetValue()); - if (update) { - api_index = (api_index + 1) % graphics_apis.size(); - // Skip past any disabled renderers. -#ifndef ENABLE_SOFTWARE_RENDERER - if (api_index == static_cast(Settings::GraphicsAPI::Software)) { - api_index = (api_index + 1) % graphics_apis.size(); - } -#endif -#ifndef ENABLE_OPENGL - if (api_index == static_cast(Settings::GraphicsAPI::OpenGL)) { - api_index = (api_index + 1) % graphics_apis.size(); - } -#endif -#ifndef ENABLE_VULKAN - if (api_index == static_cast(Settings::GraphicsAPI::Vulkan)) { - api_index = (api_index + 1) % graphics_apis.size(); - } -#endif - Settings::values.graphics_api = static_cast(api_index); - } - - const QString style_sheet = QStringLiteral("QPushButton { font-weight: bold; color: %0; }") - .arg(graphics_api_colors[api_index]); - - graphics_api_button->setText(graphics_apis[api_index]); - graphics_api_button->setStyleSheet(style_sheet); -} - -void GMainWindow::UpdateStatusButtons() { - UpdateAPIIndicator(); - UpdateVolumeUI(); -} - -void GMainWindow::OnMouseActivity() { - ShowMouseCursor(); -} - -void GMainWindow::mouseMoveEvent([[maybe_unused]] QMouseEvent* event) { - OnMouseActivity(); -} - -void GMainWindow::mousePressEvent([[maybe_unused]] QMouseEvent* event) { - OnMouseActivity(); -} - -void GMainWindow::mouseReleaseEvent([[maybe_unused]] QMouseEvent* event) { - OnMouseActivity(); -} - -void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string details) { - QString status_message; - - QString title, message; - QMessageBox::Icon error_severity_icon; - bool can_continue = true; - if (result == Core::System::ResultStatus::ErrorSystemFiles) { - const QString common_message = - tr("%1 is missing. Please dump your " - "system archives.
Continuing emulation may result in crashes and bugs."); - - if (!details.empty()) { - message = common_message.arg(QString::fromStdString(details)); - } else { - message = common_message.arg(tr("A system archive")); - } - - title = tr("System Archive Not Found"); - status_message = tr("System Archive Missing"); - error_severity_icon = QMessageBox::Icon::Critical; - } else if (result == Core::System::ResultStatus::ErrorSavestate) { - title = tr("Save/load Error"); - message = QString::fromStdString(details); - error_severity_icon = QMessageBox::Icon::Warning; - } else if (result == Core::System::ResultStatus::ErrorArticDisconnected) { - title = tr("Artic Base Server"); - message = - tr(fmt::format("A communication error has occurred. The game will quit.\n{}", details) - .c_str()); - error_severity_icon = QMessageBox::Icon::Critical; - can_continue = false; - } else { - title = tr("Fatal Error"); - message = - tr("A fatal error occurred. " - "Check " - "the log for details." - "
Continuing emulation may result in crashes and bugs."); - status_message = tr("Fatal Error encountered"); - error_severity_icon = QMessageBox::Icon::Critical; - } - - QMessageBox message_box; - message_box.setWindowTitle(title); - message_box.setText(message); - message_box.setIcon(error_severity_icon); - if (error_severity_icon == QMessageBox::Icon::Critical) { - if (can_continue) { - message_box.addButton(tr("Continue"), QMessageBox::RejectRole); - } - QPushButton* abort_button = message_box.addButton(tr("Quit Game"), QMessageBox::AcceptRole); - if (result != Core::System::ResultStatus::ShutdownRequested) - message_box.exec(); - - if (!can_continue || result == Core::System::ResultStatus::ShutdownRequested || - message_box.clickedButton() == abort_button) { - if (emu_thread) { - ShutdownGame(); - return; - } - } - } else { - // This block should run when the error isn't too big of a deal - // e.g. when a save state can't be saved or loaded - message_box.addButton(tr("OK"), QMessageBox::RejectRole); - message_box.exec(); - } - - // Only show the message if the game is still running. - if (emu_thread) { - emu_thread->SetRunning(true); - message_label->setText(status_message); - message_label_used_for_movie = false; - } -} - -void GMainWindow::OnMenuAboutLucina3DS() { - AboutDialog about{this}; - about.exec(); -} - -bool GMainWindow::ConfirmClose() { - if (!emu_thread || !UISettings::values.confirm_before_closing) { - return true; - } - - QMessageBox::StandardButton answer = - QMessageBox::question(this, tr("Lucina3DS"), tr("Would you like to exit now?"), - QMessageBox::Yes | QMessageBox::No, QMessageBox::No); - return answer != QMessageBox::No; -} - -void GMainWindow::closeEvent(QCloseEvent* event) { - if (!ConfirmClose()) { - event->ignore(); - return; - } - - UpdateUISettings(); - game_list->SaveInterfaceLayout(); - hotkey_registry.SaveHotkeys(); - - // Shutdown session if the emu thread is active... - if (emu_thread) { - ShutdownGame(); - } - - render_window->close(); - secondary_window->close(); - multiplayer_state->Close(); - InputCommon::Shutdown(); - QWidget::closeEvent(event); -} - -static bool IsSingleFileDropEvent(const QMimeData* mime) { - return mime->hasUrls() && mime->urls().length() == 1; -} - -static const std::array AcceptedExtensions = {"cci", "3ds", "cxi", "bin", - "3dsx", "app", "elf", "axf"}; - -static bool IsCorrectFileExtension(const QMimeData* mime) { - const QString& filename = mime->urls().at(0).toLocalFile(); - return std::find(AcceptedExtensions.begin(), AcceptedExtensions.end(), - QFileInfo(filename).suffix().toStdString()) != AcceptedExtensions.end(); -} - -static bool IsAcceptableDropEvent(QDropEvent* event) { - return IsSingleFileDropEvent(event->mimeData()) && IsCorrectFileExtension(event->mimeData()); -} - -void GMainWindow::AcceptDropEvent(QDropEvent* event) { - if (IsAcceptableDropEvent(event)) { - event->setDropAction(Qt::DropAction::LinkAction); - event->accept(); - } -} - -bool GMainWindow::DropAction(QDropEvent* event) { - if (!IsAcceptableDropEvent(event)) { - return false; - } - - const QMimeData* mime_data = event->mimeData(); - const QString& filename = mime_data->urls().at(0).toLocalFile(); - - if (emulation_running && QFileInfo(filename).suffix() == QStringLiteral("bin")) { - // Amiibo - LoadAmiibo(filename); - } else { - // Game - if (ConfirmChangeGame()) { - BootGame(filename); - } - } - return true; -} - -void GMainWindow::OnFileOpen(const QFileOpenEvent* event) { - BootGame(event->file()); -} - -void GMainWindow::dropEvent(QDropEvent* event) { - DropAction(event); -} - -void GMainWindow::dragEnterEvent(QDragEnterEvent* event) { - AcceptDropEvent(event); -} - -void GMainWindow::dragMoveEvent(QDragMoveEvent* event) { - AcceptDropEvent(event); -} - -bool GMainWindow::ConfirmChangeGame() { - if (!emu_thread) [[unlikely]] { - return true; - } - - auto answer = QMessageBox::question( - this, tr("Lucina3DS"), tr("The game is still running. Would you like to stop emulation?"), - QMessageBox::Yes | QMessageBox::No, QMessageBox::No); - return answer != QMessageBox::No; -} - -void GMainWindow::filterBarSetChecked(bool state) { - ui->action_Show_Filter_Bar->setChecked(state); - emit(OnToggleFilterBar()); -} - -void GMainWindow::UpdateUITheme() { - const QString icons_base_path = QStringLiteral(":/icons/"); - const QString default_theme = QStringLiteral("default"); - const QString default_theme_path = icons_base_path + default_theme; - - const QString& current_theme = UISettings::values.theme; - const bool is_default_theme = current_theme == QString::fromUtf8(UISettings::themes[0].second); - QStringList theme_paths(default_theme_paths); - - if (is_default_theme || current_theme.isEmpty()) { - const QString theme_uri(QStringLiteral(":default/style.qss")); - QFile f(theme_uri); - if (f.open(QFile::ReadOnly | QFile::Text)) { - QTextStream ts(&f); - qApp->setStyleSheet(ts.readAll()); - setStyleSheet(ts.readAll()); - } else { - LOG_ERROR(Frontend, - "Unable to open default stylesheet, falling back to empty stylesheet"); - qApp->setStyleSheet({}); - setStyleSheet({}); - } - theme_paths.append(default_theme_path); - QIcon::setThemeName(default_theme); - } else { - const QString theme_uri(QLatin1Char{':'} + current_theme + QStringLiteral("/style.qss")); - QFile f(theme_uri); - if (f.open(QFile::ReadOnly | QFile::Text)) { - QTextStream ts(&f); - qApp->setStyleSheet(ts.readAll()); - setStyleSheet(ts.readAll()); - } else { - LOG_ERROR(Frontend, "Unable to set style, stylesheet file not found"); - } - - const QString current_theme_path = icons_base_path + current_theme; - theme_paths.append({default_theme_path, current_theme_path}); - QIcon::setThemeName(current_theme); - } - - QIcon::setThemeSearchPaths(theme_paths); -} - -void GMainWindow::LoadTranslation() { - // If the selected language is English, no need to install any translation - if (UISettings::values.language == QStringLiteral("en")) { - return; - } - - bool loaded; - - if (UISettings::values.language.isEmpty()) { - // Use the system's default locale - loaded = translator.load(QLocale::system(), {}, {}, QStringLiteral(":/languages/")); - } else { - // Otherwise load from the specified file - loaded = translator.load(UISettings::values.language, QStringLiteral(":/languages/")); - } - - if (loaded) { - qApp->installTranslator(&translator); - } else { - UISettings::values.language = QStringLiteral("en"); - } -} - -void GMainWindow::OnLanguageChanged(const QString& locale) { - if (UISettings::values.language != QStringLiteral("en")) { - qApp->removeTranslator(&translator); - } - - UISettings::values.language = locale; - LoadTranslation(); - ui->retranslateUi(this); - RetranslateStatusBar(); - UpdateWindowTitle(); -} - -void GMainWindow::OnConfigurePerGame() { - u64 title_id{}; - system.GetAppLoader().ReadProgramId(title_id); - OpenPerGameConfiguration(title_id, game_path); -} - -void GMainWindow::OpenPerGameConfiguration(u64 title_id, const QString& file_name) { - Settings::SetConfiguringGlobal(false); - ConfigurePerGame dialog(this, title_id, file_name, gl_renderer, physical_devices, system); - const auto result = dialog.exec(); - - if (result != QDialog::Accepted) { - Settings::RestoreGlobalState(system.IsPoweredOn()); - return; - } else if (result == QDialog::Accepted) { - dialog.ApplyConfiguration(); - } - - // Do not cause the global config to write local settings into the config file - const bool is_powered_on = system.IsPoweredOn(); - Settings::RestoreGlobalState(system.IsPoweredOn()); - - if (!is_powered_on) { - config->Save(); - } - - UpdateStatusButtons(); -} - -void GMainWindow::OnMoviePlaybackCompleted() { - OnPauseGame(); - QMessageBox::information(this, tr("Playback Completed"), tr("Movie playback completed.")); -} - -void GMainWindow::UpdateWindowTitle() { - const QString full_name = QString::fromUtf8(Common::g_build_fullname); - - if (game_title.isEmpty()) { - setWindowTitle(QStringLiteral("%1").arg(full_name)); - } else { - setWindowTitle(QStringLiteral("%1 | %2").arg(full_name, game_title)); - render_window->setWindowTitle( - QStringLiteral("%1 | %2 | %3").arg(full_name, game_title, tr("Primary Window"))); - secondary_window->setWindowTitle(QStringLiteral("Lucina3DS %1 | %2 | %3") - .arg(full_name, game_title, tr("Secondary Window"))); - } -} - -void GMainWindow::UpdateUISettings() { - if (!ui->action_Fullscreen->isChecked()) { - UISettings::values.geometry = saveGeometry(); - UISettings::values.renderwindow_geometry = render_window->saveGeometry(); - } - UISettings::values.state = saveState(); -#if MICROPROFILE_ENABLED - UISettings::values.microprofile_geometry = microProfileDialog->saveGeometry(); - UISettings::values.microprofile_visible = microProfileDialog->isVisible(); -#endif - UISettings::values.single_window_mode = ui->action_Single_Window_Mode->isChecked(); - UISettings::values.fullscreen = ui->action_Fullscreen->isChecked(); - UISettings::values.display_titlebar = ui->action_Display_Dock_Widget_Headers->isChecked(); - UISettings::values.show_filter_bar = ui->action_Show_Filter_Bar->isChecked(); - UISettings::values.show_status_bar = ui->action_Show_Status_Bar->isChecked(); - UISettings::values.first_start = false; -} - -void GMainWindow::SyncMenuUISettings() { - ui->action_Screen_Layout_Default->setChecked(Settings::values.layout_option.GetValue() == - Settings::LayoutOption::Default); - ui->action_Screen_Layout_Single_Screen->setChecked(Settings::values.layout_option.GetValue() == - Settings::LayoutOption::SingleScreen); - ui->action_Screen_Layout_Large_Screen->setChecked(Settings::values.layout_option.GetValue() == - Settings::LayoutOption::LargeScreen); - ui->action_Screen_Layout_Hybrid_Screen->setChecked(Settings::values.layout_option.GetValue() == - Settings::LayoutOption::HybridScreen); - ui->action_Screen_Layout_Side_by_Side->setChecked(Settings::values.layout_option.GetValue() == - Settings::LayoutOption::SideScreen); - ui->action_Screen_Layout_Separate_Windows->setChecked( - Settings::values.layout_option.GetValue() == Settings::LayoutOption::SeparateWindows); - ui->action_Screen_Layout_Swap_Screens->setChecked(Settings::values.swap_screen.GetValue()); - ui->action_Screen_Layout_Upright_Screens->setChecked( - Settings::values.upright_screen.GetValue()); -} - -void GMainWindow::RetranslateStatusBar() { - if (emu_thread) - UpdateStatusBar(); - - emu_speed_label->setToolTip(tr("Current emulation speed. Values higher or lower than 100% " - "indicate emulation is running faster or slower than a 3DS.")); - game_fps_label->setToolTip(tr("How many frames per second the game is currently displaying. " - "This will vary from game to game and scene to scene.")); - emu_frametime_label->setToolTip( - tr("Time taken to emulate a 3DS frame, not counting framelimiting or v-sync. For " - "full-speed emulation this should be at most 16.67 ms.")); - - multiplayer_state->retranslateUi(); -} - -void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) { -#ifdef USE_DISCORD_PRESENCE - if (state) { - discord_rpc = std::make_unique(system); - } else { - discord_rpc = std::make_unique(); - } -#else - discord_rpc = std::make_unique(); -#endif - discord_rpc->Update(); -} - -#ifdef __unix__ -void GMainWindow::SetGamemodeEnabled(bool state) { - if (emulation_running) { - Common::Linux::SetGamemodeState(state); - } -} -#endif - -#ifdef main -#undef main -#endif - -static Qt::HighDpiScaleFactorRoundingPolicy GetHighDpiRoundingPolicy() { -#ifdef _WIN32 - // For Windows, we want to avoid scaling artifacts on fractional scaling ratios. - // This is done by setting the optimal scaling policy for the primary screen. - - // Create a temporary QApplication. - int temp_argc = 0; - char** temp_argv = nullptr; - QApplication temp{temp_argc, temp_argv}; - - // Get the current screen geometry. - const QScreen* primary_screen = QGuiApplication::primaryScreen(); - if (!primary_screen) { - return Qt::HighDpiScaleFactorRoundingPolicy::PassThrough; - } - - const QRect screen_rect = primary_screen->geometry(); - const qreal real_ratio = primary_screen->devicePixelRatio(); - const qreal real_width = std::trunc(screen_rect.width() * real_ratio); - const qreal real_height = std::trunc(screen_rect.height() * real_ratio); - - // Recommended minimum width and height for proper window fit. - // Any screen with a lower resolution than this will still have a scale of 1. - constexpr qreal minimum_width = 1350.0; - constexpr qreal minimum_height = 900.0; - - const qreal width_ratio = std::max(1.0, real_width / minimum_width); - const qreal height_ratio = std::max(1.0, real_height / minimum_height); - - // Get the lower of the 2 ratios and truncate, this is the maximum integer scale. - const qreal max_ratio = std::trunc(std::min(width_ratio, height_ratio)); - - if (max_ratio > real_ratio) { - return Qt::HighDpiScaleFactorRoundingPolicy::Round; - } else { - return Qt::HighDpiScaleFactorRoundingPolicy::Floor; - } -#else - // Other OSes should be better than Windows at fractional scaling. - return Qt::HighDpiScaleFactorRoundingPolicy::PassThrough; -#endif -} - -int main(int argc, char* argv[]) { - Common::DetachedTasks detached_tasks; - MicroProfileOnThreadCreate("Frontend"); - SCOPE_EXIT({ MicroProfileShutdown(); }); - - // Init settings params - QCoreApplication::setOrganizationName(QStringLiteral("Citra team | Lucina3DS")); - QCoreApplication::setApplicationName(QStringLiteral("Lucina3DS")); - - auto rounding_policy = GetHighDpiRoundingPolicy(); - QApplication::setHighDpiScaleFactorRoundingPolicy(rounding_policy); - -#ifdef __APPLE__ - auto bundle_dir = FileUtil::GetBundleDirectory(); - if (bundle_dir) { - FileUtil::SetCurrentDir(bundle_dir.value() + ".."); - } -#endif - -#ifdef ENABLE_OPENGL - QCoreApplication::setAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity); - QCoreApplication::setAttribute(Qt::AA_ShareOpenGLContexts); -#endif - - QApplication app(argc, argv); - - // Qt changes the locale and causes issues in float conversion using std::to_string() when - // generating shaders - setlocale(LC_ALL, "C"); - - auto& system{Core::System::GetInstance()}; - - // Register Qt image interface - system.RegisterImageInterface(std::make_shared()); - - GMainWindow main_window(system); - - // Register frontend applets - Frontend::RegisterDefaultApplets(system); - - system.RegisterMiiSelector(std::make_shared(main_window)); - system.RegisterSoftwareKeyboard(std::make_shared(main_window)); - -#ifdef __APPLE__ - // Register microphone permission check. - system.RegisterMicPermissionCheck(&AppleAuthorization::CheckAuthorizationForMicrophone); -#endif - - main_window.show(); - - QObject::connect(&app, &QGuiApplication::applicationStateChanged, &main_window, - &GMainWindow::OnAppFocusStateChanged); - - int result = app.exec(); - detached_tasks.WaitForAllTasks(); - return result; -} diff --git a/.history/src/lucina3ds_qt/main_20250209233407.cpp b/.history/src/lucina3ds_qt/main_20250209233407.cpp deleted file mode 100644 index 68f1b22e..00000000 --- a/.history/src/lucina3ds_qt/main_20250209233407.cpp +++ /dev/null @@ -1,3345 +0,0 @@ -// Copyright 2014 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#ifdef __APPLE__ -#include // for chdir -#endif -#ifdef _WIN32 -#include -#endif -#ifdef __unix__ -#include -#include -#include -#include "common/linux/gamemode.h" -#endif -#include "lucina3ds_qt/aboutdialog.h" -#include "lucina3ds_qt/applets/mii_selector.h" -#include "lucina3ds_qt/applets/swkbd.h" -#include "lucina3ds_qt/bootmanager.h" -#include "lucina3ds_qt/camera/qt_multimedia_camera.h" -#include "lucina3ds_qt/camera/still_image_camera.h" -#include "lucina3ds_qt/compatdb.h" -#include "lucina3ds_qt/compatibility_list.h" -#include "lucina3ds_qt/configuration/config.h" -#include "lucina3ds_qt/configuration/configure_dialog.h" -#include "lucina3ds_qt/configuration/configure_per_game.h" -#include "lucina3ds_qt/debugger/console.h" -#include "lucina3ds_qt/debugger/graphics/graphics.h" -#include "lucina3ds_qt/debugger/graphics/graphics_breakpoints.h" -#include "lucina3ds_qt/debugger/graphics/graphics_cmdlists.h" -#include "lucina3ds_qt/debugger/graphics/graphics_surface.h" -#include "lucina3ds_qt/debugger/graphics/graphics_tracing.h" -#include "lucina3ds_qt/debugger/graphics/graphics_vertex_shader.h" -#include "lucina3ds_qt/debugger/ipc/recorder.h" -#include "lucina3ds_qt/debugger/lle_service_modules.h" -#include "lucina3ds_qt/debugger/profiler.h" -#include "lucina3ds_qt/debugger/registers.h" -#include "lucina3ds_qt/debugger/wait_tree.h" -#include "lucina3ds_qt/discord.h" -#include "lucina3ds_qt/dumping/dumping_dialog.h" -#include "lucina3ds_qt/game_list.h" -#include "lucina3ds_qt/hotkeys.h" -#include "lucina3ds_qt/loading_screen.h" -#include "lucina3ds_qt/main.h" -#include "lucina3ds_qt/movie/movie_play_dialog.h" -#include "lucina3ds_qt/movie/movie_record_dialog.h" -#include "lucina3ds_qt/multiplayer/state.h" -#include "lucina3ds_qt/qt_image_interface.h" -#include "lucina3ds_qt/uisettings.h" -#include "lucina3ds_qt/updater/updater.h" -#include "lucina3ds_qt/util/clickable_label.h" -#include "lucina3ds_qt/util/graphics_device_info.h" -#include "common/arch.h" -#include "common/common_paths.h" -#include "common/detached_tasks.h" -#include "common/dynamic_library/dynamic_library.h" -#include "common/file_util.h" -#include "common/literals.h" -#include "common/logging/backend.h" -#include "common/logging/log.h" -#include "common/memory_detect.h" -#include "common/scm_rev.h" -#include "common/scope_exit.h" -#if LUCINA3DS_ARCH(x86_64) -#include "common/x64/cpu_detect.h" -#endif -#include "common/settings.h" -#include "core/core.h" -#include "core/dumping/backend.h" -#include "core/file_sys/archive_extsavedata.h" -#include "core/file_sys/archive_source_sd_savedata.h" -#include "core/frontend/applets/default_applets.h" -#include "core/hle/service/am/am.h" -#include "core/hle/service/fs/archive.h" -#include "core/hle/service/nfc/nfc.h" -#include "core/loader/loader.h" -#include "core/movie.h" -#include "core/savestate.h" -#include "core/system_titles.h" -#include "input_common/main.h" -#include "network/network_settings.h" -#include "ui_main.h" -#include "video_core/gpu.h" -#include "video_core/renderer_base.h" - -#ifdef __APPLE__ -#include "common/apple_authorization.h" -#endif - -#ifdef USE_DISCORD_PRESENCE -#include "lucina3ds_qt/discord_impl.h" -#endif - -#ifdef QT_STATICPLUGIN -Q_IMPORT_PLUGIN(QWindowsIntegrationPlugin); -#endif - -#ifdef _WIN32 -extern "C" { -// tells Nvidia drivers to use the dedicated GPU by default on laptops with switchable graphics -__declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001; -} -#endif - -#ifdef HAVE_SDL2 -#include -#endif - -constexpr int default_mouse_timeout = 2500; - -/** - * "Callouts" are one-time instructional messages shown to the user. In the config settings, there - * is a bitfield "callout_flags" options, used to track if a message has already been shown to the - * user. This is 32-bits - if we have more than 32 callouts, we should retire and recycle old ones. - */ - -const int GMainWindow::max_recent_files_item; - -static QString PrettyProductName() { -#ifdef _WIN32 - // After Windows 10 Version 2004, Microsoft decided to switch to a different notation: 20H2 - // With that notation change they changed the registry key used to denote the current version - QSettings windows_registry( - QStringLiteral("HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion"), - QSettings::NativeFormat); - const QString release_id = windows_registry.value(QStringLiteral("ReleaseId")).toString(); - if (release_id == QStringLiteral("2009")) { - const u32 current_build = windows_registry.value(QStringLiteral("CurrentBuild")).toUInt(); - const QString display_version = - windows_registry.value(QStringLiteral("DisplayVersion")).toString(); - const u32 ubr = windows_registry.value(QStringLiteral("UBR")).toUInt(); - const u32 version = current_build >= 22000 ? 11 : 10; - return QStringLiteral("Windows %1 Version %2 (Build %3.%4)") - .arg(QString::number(version), display_version, QString::number(current_build), - QString::number(ubr)); - } -#endif - return QSysInfo::prettyProductName(); -} - -GMainWindow::GMainWindow(Core::System& system_) - : ui{std::make_unique()}, system{system_}, movie{system.Movie()}, - config{std::make_unique()}, emu_thread{nullptr} { - Common::Log::Initialize(); - Common::Log::Start(); - - Debugger::ToggleConsole(); - -#ifdef __unix__ - SetGamemodeEnabled(Settings::values.enable_gamemode.GetValue()); -#endif - - // register types to use in slots and signals - qRegisterMetaType("std::size_t"); - qRegisterMetaType("Service::AM::InstallStatus"); - - // Register CameraFactory - qt_cameras = std::make_shared(); - Camera::RegisterFactory("image", std::make_unique()); - Camera::RegisterFactory("qt", std::make_unique(qt_cameras)); - - LoadTranslation(); - - Pica::g_debug_context = Pica::DebugContext::Construct(); - setAcceptDrops(true); - ui->setupUi(this); - statusBar()->hide(); - - default_theme_paths = QIcon::themeSearchPaths(); - UpdateUITheme(); - - SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue()); - discord_rpc->Update(); - - Network::Init(); - - movie.SetPlaybackCompletionCallback([this] { - QMetaObject::invokeMethod(this, "OnMoviePlaybackCompleted", Qt::BlockingQueuedConnection); - }); - - InitializeWidgets(); - InitializeDebugWidgets(); - InitializeRecentFileMenuActions(); - InitializeSaveStateMenuActions(); - InitializeHotkeys(); -#if ENABLE_QT_UPDATER - ShowUpdaterWidgets(); -#else - ui->action_Check_For_Updates->setVisible(false); - ui->action_Open_Maintenance_Tool->setVisible(false); -#endif - - SetDefaultUIGeometry(); - RestoreUIState(); - - ConnectAppEvents(); - ConnectMenuEvents(); - ConnectWidgetEvents(); - - LOG_INFO(Frontend, "Lucina3DS Version: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch, - Common::g_scm_desc); -#if LUCINA3DS_ARCH(x86_64) - const auto& caps = Common::GetCPUCaps(); - std::string cpu_string = caps.cpu_string; - if (caps.avx || caps.avx2 || caps.avx512) { - cpu_string += " | AVX"; - if (caps.avx512) { - cpu_string += "512"; - } else if (caps.avx2) { - cpu_string += '2'; - } - if (caps.fma || caps.fma4) { - cpu_string += " | FMA"; - } - } - LOG_INFO(Frontend, "Host CPU: {}", cpu_string); -#endif - LOG_INFO(Frontend, "Host OS: {}", PrettyProductName().toStdString()); - const auto& mem_info = Common::GetMemInfo(); - using namespace Common::Literals; - LOG_INFO(Frontend, "Host RAM: {:.2f} GiB", mem_info.total_physical_memory / f64{1_GiB}); - LOG_INFO(Frontend, "Host Swap: {:.2f} GiB", mem_info.total_swap_memory / f64{1_GiB}); - UpdateWindowTitle(); - - show(); - - game_list->LoadCompatibilityList(); - game_list->PopulateAsync(UISettings::values.game_dirs); - - mouse_hide_timer.setInterval(default_mouse_timeout); - connect(&mouse_hide_timer, &QTimer::timeout, this, &GMainWindow::HideMouseCursor); - connect(ui->menubar, &QMenuBar::hovered, this, &GMainWindow::OnMouseActivity); - -#ifdef ENABLE_OPENGL - gl_renderer = GetOpenGLRenderer(); -#if defined(_WIN32) - if (gl_renderer.startsWith(QStringLiteral("D3D12"))) { - // OpenGLOn12 supports but does not yet advertise OpenGL 4.0+ - // We can override the version here to allow Citra to work. - // TODO: Remove this when OpenGL 4.0+ is advertised. - qputenv("MESA_GL_VERSION_OVERRIDE", "4.6"); - } -#endif -#endif - -#ifdef ENABLE_VULKAN - physical_devices = GetVulkanPhysicalDevices(); - if (physical_devices.empty()) { - QMessageBox::warning(this, tr("No Suitable Vulkan Devices Detected"), - tr("Vulkan initialization failed during boot.
" - "Your GPU may not support Vulkan 1.1, or you do not " - "have the latest graphics driver.")); - } -#endif - -#if ENABLE_QT_UPDATER - if (UISettings::values.check_for_update_on_start) { - CheckForUpdates(); - } -#endif - - QStringList args = QApplication::arguments(); - if (args.size() < 2) { - return; - } - - QString game_path; - for (int i = 1; i < args.size(); ++i) { - // Preserves drag/drop functionality - if (args.size() == 2 && !args[1].startsWith(QChar::fromLatin1('-'))) { - game_path = args[1]; - break; - } - - // Launch game in fullscreen mode - if (args[i] == QStringLiteral("-f")) { - ui->action_Fullscreen->setChecked(true); - continue; - } - - // Launch game in windowed mode - if (args[i] == QStringLiteral("-w")) { - ui->action_Fullscreen->setChecked(false); - continue; - } - - // Launch game at path - if (args[i] == QStringLiteral("-g")) { - if (i >= args.size() - 1) { - continue; - } - - if (args[i + 1].startsWith(QChar::fromLatin1('-'))) { - continue; - } - - game_path = args[++i]; - } - } - - if (!game_path.isEmpty()) { - BootGame(game_path); - } -} - -GMainWindow::~GMainWindow() { - // Will get automatically deleted otherwise - if (!render_window->parent()) { - delete render_window; - } - - Pica::g_debug_context.reset(); - Network::Shutdown(); -} - -void GMainWindow::InitializeWidgets() { -#ifdef LUCINA3DS_ENABLE_COMPATIBILITY_REPORTING - ui->action_Report_Compatibility->setVisible(true); -#endif - render_window = new GRenderWindow(this, emu_thread.get(), system, false); - secondary_window = new GRenderWindow(this, emu_thread.get(), system, true); - render_window->hide(); - secondary_window->hide(); - secondary_window->setParent(nullptr); - - game_list = new GameList(this); - ui->horizontalLayout->addWidget(game_list); - - game_list_placeholder = new GameListPlaceholder(this); - ui->horizontalLayout->addWidget(game_list_placeholder); - game_list_placeholder->setVisible(false); - - loading_screen = new LoadingScreen(this); - loading_screen->hide(); - ui->horizontalLayout->addWidget(loading_screen); - connect(loading_screen, &LoadingScreen::Hidden, this, [&] { - loading_screen->Clear(); - if (emulation_running) { - render_window->show(); - render_window->setFocus(); - render_window->activateWindow(); - } - }); - - InputCommon::Init(); - multiplayer_state = new MultiplayerState(system, this, game_list->GetModel(), - ui->action_Leave_Room, ui->action_Show_Room); - multiplayer_state->setVisible(false); - -#if ENABLE_QT_UPDATER - // Setup updater - updater = new Updater(this); - UISettings::values.updater_found = updater->HasUpdater(); -#endif - - UpdateBootHomeMenuState(); - - // Create status bar - message_label = new QLabel(); - // Configured separately for left alignment - message_label->setFrameStyle(QFrame::NoFrame); - message_label->setContentsMargins(4, 0, 4, 0); - message_label->setAlignment(Qt::AlignLeft); - statusBar()->addPermanentWidget(message_label, 1); - - progress_bar = new QProgressBar(); - progress_bar->hide(); - statusBar()->addPermanentWidget(progress_bar); - - artic_traffic_label = new QLabel(); - artic_traffic_label->setToolTip( - tr("Current Artic Base traffic speed. Higher values indicate bigger transfer loads.")); - - emu_speed_label = new QLabel(); - emu_speed_label->setToolTip(tr("Current emulation speed. Values higher or lower than 100% " - "indicate emulation is running faster or slower than a 3DS.")); - game_fps_label = new QLabel(); - game_fps_label->setToolTip(tr("How many frames per second the game is currently displaying. " - "This will vary from game to game and scene to scene.")); - emu_frametime_label = new QLabel(); - emu_frametime_label->setToolTip( - tr("Time taken to emulate a 3DS frame, not counting framelimiting or v-sync. For " - "full-speed emulation this should be at most 16.67 ms.")); - - for (auto& label : - {artic_traffic_label, emu_speed_label, game_fps_label, emu_frametime_label}) { - label->setVisible(false); - label->setFrameStyle(QFrame::NoFrame); - label->setContentsMargins(4, 0, 4, 0); - statusBar()->addPermanentWidget(label); - } - - // Setup Graphics API button - graphics_api_button = new QPushButton(); - graphics_api_button->setObjectName(QStringLiteral("GraphicsAPIStatusBarButton")); - graphics_api_button->setFocusPolicy(Qt::NoFocus); - UpdateAPIIndicator(); - - connect(graphics_api_button, &QPushButton::clicked, this, [this] { UpdateAPIIndicator(true); }); - - statusBar()->insertPermanentWidget(0, graphics_api_button); - - volume_popup = new QWidget(this); - volume_popup->setWindowFlags(Qt::FramelessWindowHint | Qt::NoDropShadowWindowHint | Qt::Popup); - volume_popup->setLayout(new QVBoxLayout()); - volume_popup->setMinimumWidth(200); - - volume_slider = new QSlider(Qt::Horizontal); - volume_slider->setObjectName(QStringLiteral("volume_slider")); - volume_slider->setMaximum(100); - volume_slider->setPageStep(5); - connect(volume_slider, &QSlider::valueChanged, this, [this](int percentage) { - Settings::values.audio_muted = false; - const auto value = static_cast(percentage) / volume_slider->maximum(); - Settings::values.volume.SetValue(value); - UpdateVolumeUI(); - }); - volume_popup->layout()->addWidget(volume_slider); - - volume_button = new QPushButton(); - volume_button->setObjectName(QStringLiteral("TogglableStatusBarButton")); - volume_button->setFocusPolicy(Qt::NoFocus); - volume_button->setCheckable(true); - UpdateVolumeUI(); - connect(volume_button, &QPushButton::clicked, this, [&] { - UpdateVolumeUI(); - volume_popup->setVisible(!volume_popup->isVisible()); - QRect rect = volume_button->geometry(); - QPoint bottomLeft = statusBar()->mapToGlobal(rect.topLeft()); - bottomLeft.setY(bottomLeft.y() - volume_popup->geometry().height()); - volume_popup->setGeometry(QRect(bottomLeft, QSize(rect.width(), rect.height()))); - }); - statusBar()->insertPermanentWidget(1, volume_button); - - statusBar()->addPermanentWidget(multiplayer_state->GetStatusText()); - statusBar()->addPermanentWidget(multiplayer_state->GetStatusIcon()); - - statusBar()->setVisible(true); - - // Removes an ugly inner border from the status bar widgets under Linux - setStyleSheet(QStringLiteral("QStatusBar::item{border: none;}")); - - QActionGroup* actionGroup_ScreenLayouts = new QActionGroup(this); - actionGroup_ScreenLayouts->addAction(ui->action_Screen_Layout_Default); - actionGroup_ScreenLayouts->addAction(ui->action_Screen_Layout_Single_Screen); - actionGroup_ScreenLayouts->addAction(ui->action_Screen_Layout_Large_Screen); - actionGroup_ScreenLayouts->addAction(ui->action_Screen_Layout_Hybrid_Screen); - actionGroup_ScreenLayouts->addAction(ui->action_Screen_Layout_Side_by_Side); - actionGroup_ScreenLayouts->addAction(ui->action_Screen_Layout_Separate_Windows); -} - -void GMainWindow::InitializeDebugWidgets() { - connect(ui->action_Create_Pica_Surface_Viewer, &QAction::triggered, this, - &GMainWindow::OnCreateGraphicsSurfaceViewer); - - QMenu* debug_menu = ui->menu_View_Debugging; - -#if MICROPROFILE_ENABLED - microProfileDialog = new MicroProfileDialog(this); - microProfileDialog->hide(); - debug_menu->addAction(microProfileDialog->toggleViewAction()); -#endif - - registersWidget = new RegistersWidget(system, this); - addDockWidget(Qt::RightDockWidgetArea, registersWidget); - registersWidget->hide(); - debug_menu->addAction(registersWidget->toggleViewAction()); - connect(this, &GMainWindow::EmulationStarting, registersWidget, - &RegistersWidget::OnEmulationStarting); - connect(this, &GMainWindow::EmulationStopping, registersWidget, - &RegistersWidget::OnEmulationStopping); - - graphicsWidget = new GPUCommandStreamWidget(system, this); - addDockWidget(Qt::RightDockWidgetArea, graphicsWidget); - graphicsWidget->hide(); - debug_menu->addAction(graphicsWidget->toggleViewAction()); - - graphicsCommandsWidget = new GPUCommandListWidget(system, this); - addDockWidget(Qt::RightDockWidgetArea, graphicsCommandsWidget); - graphicsCommandsWidget->hide(); - debug_menu->addAction(graphicsCommandsWidget->toggleViewAction()); - - graphicsBreakpointsWidget = new GraphicsBreakPointsWidget(Pica::g_debug_context, this); - addDockWidget(Qt::RightDockWidgetArea, graphicsBreakpointsWidget); - graphicsBreakpointsWidget->hide(); - debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction()); - - graphicsVertexShaderWidget = - new GraphicsVertexShaderWidget(system, Pica::g_debug_context, this); - addDockWidget(Qt::RightDockWidgetArea, graphicsVertexShaderWidget); - graphicsVertexShaderWidget->hide(); - debug_menu->addAction(graphicsVertexShaderWidget->toggleViewAction()); - - graphicsTracingWidget = new GraphicsTracingWidget(system, Pica::g_debug_context, this); - addDockWidget(Qt::RightDockWidgetArea, graphicsTracingWidget); - graphicsTracingWidget->hide(); - debug_menu->addAction(graphicsTracingWidget->toggleViewAction()); - connect(this, &GMainWindow::EmulationStarting, graphicsTracingWidget, - &GraphicsTracingWidget::OnEmulationStarting); - connect(this, &GMainWindow::EmulationStopping, graphicsTracingWidget, - &GraphicsTracingWidget::OnEmulationStopping); - - waitTreeWidget = new WaitTreeWidget(system, this); - addDockWidget(Qt::LeftDockWidgetArea, waitTreeWidget); - waitTreeWidget->hide(); - debug_menu->addAction(waitTreeWidget->toggleViewAction()); - connect(this, &GMainWindow::EmulationStarting, waitTreeWidget, - &WaitTreeWidget::OnEmulationStarting); - connect(this, &GMainWindow::EmulationStopping, waitTreeWidget, - &WaitTreeWidget::OnEmulationStopping); - - lleServiceModulesWidget = new LLEServiceModulesWidget(this); - addDockWidget(Qt::RightDockWidgetArea, lleServiceModulesWidget); - lleServiceModulesWidget->hide(); - debug_menu->addAction(lleServiceModulesWidget->toggleViewAction()); - connect(this, &GMainWindow::EmulationStarting, - [this] { lleServiceModulesWidget->setDisabled(true); }); - connect(this, &GMainWindow::EmulationStopping, waitTreeWidget, - [this] { lleServiceModulesWidget->setDisabled(false); }); - - ipcRecorderWidget = new IPCRecorderWidget(system, this); - addDockWidget(Qt::RightDockWidgetArea, ipcRecorderWidget); - ipcRecorderWidget->hide(); - debug_menu->addAction(ipcRecorderWidget->toggleViewAction()); - connect(this, &GMainWindow::EmulationStarting, ipcRecorderWidget, - &IPCRecorderWidget::OnEmulationStarting); -} - -void GMainWindow::InitializeRecentFileMenuActions() { - for (int i = 0; i < max_recent_files_item; ++i) { - actions_recent_files[i] = new QAction(this); - actions_recent_files[i]->setVisible(false); - connect(actions_recent_files[i], &QAction::triggered, this, &GMainWindow::OnMenuRecentFile); - - ui->menu_recent_files->addAction(actions_recent_files[i]); - } - ui->menu_recent_files->addSeparator(); - QAction* action_clear_recent_files = new QAction(this); - action_clear_recent_files->setText(tr("Clear Recent Files")); - connect(action_clear_recent_files, &QAction::triggered, this, [this] { - UISettings::values.recent_files.clear(); - UpdateRecentFiles(); - }); - ui->menu_recent_files->addAction(action_clear_recent_files); - - UpdateRecentFiles(); -} - -void GMainWindow::InitializeSaveStateMenuActions() { - for (u32 i = 0; i < Core::SaveStateSlotCount; ++i) { - actions_load_state[i] = new QAction(this); - actions_load_state[i]->setData(i + 1); - connect(actions_load_state[i], &QAction::triggered, this, &GMainWindow::OnLoadState); - ui->menu_Load_State->addAction(actions_load_state[i]); - - actions_save_state[i] = new QAction(this); - actions_save_state[i]->setData(i + 1); - connect(actions_save_state[i], &QAction::triggered, this, &GMainWindow::OnSaveState); - ui->menu_Save_State->addAction(actions_save_state[i]); - } - - connect(ui->action_Load_from_Newest_Slot, &QAction::triggered, this, [this] { - UpdateSaveStates(); - if (newest_slot != 0) { - actions_load_state[newest_slot - 1]->trigger(); - } - }); - connect(ui->action_Save_to_Oldest_Slot, &QAction::triggered, this, [this] { - UpdateSaveStates(); - actions_save_state[oldest_slot - 1]->trigger(); - }); - - connect(ui->menu_Load_State->menuAction(), &QAction::hovered, this, - &GMainWindow::UpdateSaveStates); - connect(ui->menu_Save_State->menuAction(), &QAction::hovered, this, - &GMainWindow::UpdateSaveStates); - - UpdateSaveStates(); -} - -void GMainWindow::InitializeHotkeys() { - hotkey_registry.LoadHotkeys(); - - const QString main_window = QStringLiteral("Main Window"); - const QString fullscreen = QStringLiteral("Fullscreen"); - const QString toggle_screen_layout = QStringLiteral("Toggle Screen Layout"); - const QString swap_screens = QStringLiteral("Swap Screens"); - const QString rotate_screens = QStringLiteral("Rotate Screens Upright"); - - const auto link_action_shortcut = [&](QAction* action, const QString& action_name) { - static const QString main_window = QStringLiteral("Main Window"); - action->setShortcut(hotkey_registry.GetKeySequence(main_window, action_name)); - action->setShortcutContext(hotkey_registry.GetShortcutContext(main_window, action_name)); - action->setAutoRepeat(false); - this->addAction(action); - }; - - link_action_shortcut(ui->action_Load_File, QStringLiteral("Load File")); - link_action_shortcut(ui->action_Load_Amiibo, QStringLiteral("Load Amiibo")); - link_action_shortcut(ui->action_Remove_Amiibo, QStringLiteral("Remove Amiibo")); - link_action_shortcut(ui->action_Exit, QStringLiteral("Exit Lucina3DS")); - link_action_shortcut(ui->action_Restart, QStringLiteral("Restart Emulation")); - link_action_shortcut(ui->action_Pause, QStringLiteral("Continue/Pause Emulation")); - link_action_shortcut(ui->action_Stop, QStringLiteral("Stop Emulation")); - link_action_shortcut(ui->action_Show_Filter_Bar, QStringLiteral("Toggle Filter Bar")); - link_action_shortcut(ui->action_Show_Status_Bar, QStringLiteral("Toggle Status Bar")); - link_action_shortcut(ui->action_Fullscreen, fullscreen); - link_action_shortcut(ui->action_Capture_Screenshot, QStringLiteral("Capture Screenshot")); - link_action_shortcut(ui->action_Screen_Layout_Swap_Screens, swap_screens); - link_action_shortcut(ui->action_Screen_Layout_Upright_Screens, rotate_screens); - link_action_shortcut(ui->action_Enable_Frame_Advancing, - QStringLiteral("Toggle Frame Advancing")); - link_action_shortcut(ui->action_Advance_Frame, QStringLiteral("Advance Frame")); - link_action_shortcut(ui->action_Load_from_Newest_Slot, QStringLiteral("Load from Newest Slot")); - link_action_shortcut(ui->action_Save_to_Oldest_Slot, QStringLiteral("Save to Oldest Slot")); - link_action_shortcut(ui->action_View_Lobby, - QStringLiteral("Multiplayer Browse Public Game Lobby")); - link_action_shortcut(ui->action_Start_Room, QStringLiteral("Multiplayer Create Room")); - link_action_shortcut(ui->action_Connect_To_Room, - QStringLiteral("Multiplayer Direct Connect to Room")); - link_action_shortcut(ui->action_Show_Room, QStringLiteral("Multiplayer Show Current Room")); - link_action_shortcut(ui->action_Leave_Room, QStringLiteral("Multiplayer Leave Room")); - - const auto add_secondary_window_hotkey = [this](QKeySequence hotkey, const char* slot) { - // This action will fire specifically when secondary_window is in focus - QAction* secondary_window_action = new QAction(secondary_window); - secondary_window_action->setShortcut(hotkey); - - connect(secondary_window_action, SIGNAL(triggered()), this, slot); - secondary_window->addAction(secondary_window_action); - }; - - // Use the same fullscreen hotkey as the main window - const auto fullscreen_hotkey = hotkey_registry.GetKeySequence(main_window, fullscreen); - add_secondary_window_hotkey(fullscreen_hotkey, SLOT(ToggleSecondaryFullscreen())); - - const auto toggle_screen_hotkey = - hotkey_registry.GetKeySequence(main_window, toggle_screen_layout); - add_secondary_window_hotkey(toggle_screen_hotkey, SLOT(ToggleScreenLayout())); - - const auto swap_screen_hotkey = hotkey_registry.GetKeySequence(main_window, swap_screens); - add_secondary_window_hotkey(swap_screen_hotkey, SLOT(TriggerSwapScreens())); - - const auto rotate_screen_hotkey = hotkey_registry.GetKeySequence(main_window, rotate_screens); - add_secondary_window_hotkey(rotate_screen_hotkey, SLOT(TriggerRotateScreens())); - - const auto connect_shortcut = [&](const QString& action_name, const auto& function) { - const auto* hotkey = hotkey_registry.GetHotkey(main_window, action_name, this); - connect(hotkey, &QShortcut::activated, this, function); - }; - - connect(hotkey_registry.GetHotkey(main_window, toggle_screen_layout, render_window), - &QShortcut::activated, this, &GMainWindow::ToggleScreenLayout); - - connect_shortcut(QStringLiteral("Exit Fullscreen"), [&] { - if (emulation_running) { - ui->action_Fullscreen->setChecked(false); - ToggleFullscreen(); - } - }); - connect_shortcut(QStringLiteral("Toggle Per-Game Speed"), [&] { - Settings::values.frame_limit.SetGlobal(!Settings::values.frame_limit.UsingGlobal()); - UpdateStatusBar(); - }); - connect_shortcut(QStringLiteral("Toggle Texture Dumping"), - [&] { Settings::values.dump_textures = !Settings::values.dump_textures; }); - connect_shortcut(QStringLiteral("Toggle Custom Textures"), - [&] { Settings::values.custom_textures = !Settings::values.custom_textures; }); - // We use "static" here in order to avoid capturing by lambda due to a MSVC bug, which makes - // the variable hold a garbage value after this function exits - static constexpr u16 SPEED_LIMIT_STEP = 5; - connect_shortcut(QStringLiteral("Increase Speed Limit"), [&] { - if (Settings::values.frame_limit.GetValue() == 0) { - return; - } - if (Settings::values.frame_limit.GetValue() < 995 - SPEED_LIMIT_STEP) { - Settings::values.frame_limit.SetValue(Settings::values.frame_limit.GetValue() + - SPEED_LIMIT_STEP); - } else { - Settings::values.frame_limit = 0; - } - UpdateStatusBar(); - }); - connect_shortcut(QStringLiteral("Decrease Speed Limit"), [&] { - if (Settings::values.frame_limit.GetValue() == 0) { - Settings::values.frame_limit = 995; - } else if (Settings::values.frame_limit.GetValue() > SPEED_LIMIT_STEP) { - Settings::values.frame_limit.SetValue(Settings::values.frame_limit.GetValue() - - SPEED_LIMIT_STEP); - UpdateStatusBar(); - } - UpdateStatusBar(); - }); - - connect_shortcut(QStringLiteral("Audio Mute/Unmute"), &GMainWindow::OnMute); - connect_shortcut(QStringLiteral("Audio Volume Down"), &GMainWindow::OnDecreaseVolume); - connect_shortcut(QStringLiteral("Audio Volume Up"), &GMainWindow::OnIncreaseVolume); - - // We use "static" here in order to avoid capturing by lambda due to a MSVC bug, which makes the - // variable hold a garbage value after this function exits - static constexpr u16 FACTOR_3D_STEP = 5; - connect_shortcut(QStringLiteral("Decrease 3D Factor"), [this] { - const auto factor_3d = Settings::values.factor_3d.GetValue(); - if (factor_3d > 0) { - if (factor_3d % FACTOR_3D_STEP != 0) { - Settings::values.factor_3d = factor_3d - (factor_3d % FACTOR_3D_STEP); - } else { - Settings::values.factor_3d = factor_3d - FACTOR_3D_STEP; - } - UpdateStatusBar(); - } - }); - connect_shortcut(QStringLiteral("Increase 3D Factor"), [this] { - const auto factor_3d = Settings::values.factor_3d.GetValue(); - if (factor_3d < 100) { - if (factor_3d % FACTOR_3D_STEP != 0) { - Settings::values.factor_3d = - factor_3d + FACTOR_3D_STEP - (factor_3d % FACTOR_3D_STEP); - } else { - Settings::values.factor_3d = factor_3d + FACTOR_3D_STEP; - } - UpdateStatusBar(); - } - }); -} - -void GMainWindow::SetDefaultUIGeometry() { - // geometry: 55% of the window contents are in the upper screen half, 45% in the lower half - const QRect screenRect = screen()->geometry(); - - const int w = screenRect.width() * 2 / 3; - const int h = screenRect.height() / 2; - const int x = (screenRect.x() + screenRect.width()) / 2 - w / 2; - const int y = (screenRect.y() + screenRect.height()) / 2 - h * 55 / 100; - - setGeometry(x, y, w, h); -} - -void GMainWindow::RestoreUIState() { - restoreGeometry(UISettings::values.geometry); - restoreState(UISettings::values.state); - render_window->restoreGeometry(UISettings::values.renderwindow_geometry); -#if MICROPROFILE_ENABLED - microProfileDialog->restoreGeometry(UISettings::values.microprofile_geometry); - microProfileDialog->setVisible(UISettings::values.microprofile_visible.GetValue()); -#endif - - game_list->LoadInterfaceLayout(); - - ui->action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode.GetValue()); - ToggleWindowMode(); - - ui->action_Fullscreen->setChecked(UISettings::values.fullscreen.GetValue()); - SyncMenuUISettings(); - - ui->action_Display_Dock_Widget_Headers->setChecked( - UISettings::values.display_titlebar.GetValue()); - OnDisplayTitleBars(ui->action_Display_Dock_Widget_Headers->isChecked()); - - ui->action_Show_Filter_Bar->setChecked(UISettings::values.show_filter_bar.GetValue()); - game_list->SetFilterVisible(ui->action_Show_Filter_Bar->isChecked()); - - ui->action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar.GetValue()); - statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked()); -} - -void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) { - if (state != Qt::ApplicationHidden && state != Qt::ApplicationInactive && - state != Qt::ApplicationActive) { - LOG_DEBUG(Frontend, "ApplicationState unusual flag: {} ", state); - } - if (!emulation_running) { - return; - } - if (UISettings::values.pause_when_in_background) { - if (emu_thread->IsRunning() && - (state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) { - auto_paused = true; - OnPauseGame(); - } else if (!emu_thread->IsRunning() && auto_paused && state == Qt::ApplicationActive) { - auto_paused = false; - OnStartGame(); - } - } - if (UISettings::values.mute_when_in_background) { - if (!Settings::values.audio_muted && - (state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) { - Settings::values.audio_muted = true; - auto_muted = true; - } else if (auto_muted && state == Qt::ApplicationActive) { - Settings::values.audio_muted = false; - auto_muted = false; - } - UpdateVolumeUI(); - } -} - -bool GApplicationEventFilter::eventFilter(QObject* object, QEvent* event) { - if (event->type() == QEvent::FileOpen) { - emit FileOpen(static_cast(event)); - return true; - } - return false; -} - -void GMainWindow::ConnectAppEvents() { - const auto filter = new GApplicationEventFilter(); - QGuiApplication::instance()->installEventFilter(filter); - - connect(filter, &GApplicationEventFilter::FileOpen, this, &GMainWindow::OnFileOpen); -} - -void GMainWindow::ConnectWidgetEvents() { - connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile); - connect(game_list, &GameList::OpenDirectory, this, &GMainWindow::OnGameListOpenDirectory); - connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder); - connect(game_list, &GameList::NavigateToGamedbEntryRequested, this, - &GMainWindow::OnGameListNavigateToGamedbEntry); - connect(game_list, &GameList::DumpRomFSRequested, this, &GMainWindow::OnGameListDumpRomFS); - connect(game_list, &GameList::AddDirectory, this, &GMainWindow::OnGameListAddDirectory); - connect(game_list_placeholder, &GameListPlaceholder::AddDirectory, this, - &GMainWindow::OnGameListAddDirectory); - connect(game_list, &GameList::ShowList, this, &GMainWindow::OnGameListShowList); - connect(game_list, &GameList::PopulatingCompleted, this, - [this] { multiplayer_state->UpdateGameList(game_list->GetModel()); }); - - connect(game_list, &GameList::OpenPerGameGeneralRequested, this, - &GMainWindow::OnGameListOpenPerGameProperties); - - connect(this, &GMainWindow::EmulationStarting, render_window, - &GRenderWindow::OnEmulationStarting); - connect(this, &GMainWindow::EmulationStopping, render_window, - &GRenderWindow::OnEmulationStopping); - connect(this, &GMainWindow::EmulationStarting, secondary_window, - &GRenderWindow::OnEmulationStarting); - connect(this, &GMainWindow::EmulationStopping, secondary_window, - &GRenderWindow::OnEmulationStopping); - - connect(&status_bar_update_timer, &QTimer::timeout, this, &GMainWindow::UpdateStatusBar); - - connect(this, &GMainWindow::UpdateProgress, this, &GMainWindow::OnUpdateProgress); - connect(this, &GMainWindow::CIAInstallReport, this, &GMainWindow::OnCIAInstallReport); - connect(this, &GMainWindow::CIAInstallFinished, this, &GMainWindow::OnCIAInstallFinished); - connect(this, &GMainWindow::UpdateThemedIcons, multiplayer_state, - &MultiplayerState::UpdateThemedIcons); -} - -void GMainWindow::ConnectMenuEvents() { - const auto connect_menu = [&](QAction* action, const auto& event_fn) { - connect(action, &QAction::triggered, this, event_fn); - // Add actions to this window so that hiding menus in fullscreen won't disable them - addAction(action); - // Add actions to the render window so that they work outside of single window mode - render_window->addAction(action); - }; - - // File - connect_menu(ui->action_Load_File, &GMainWindow::OnMenuLoadFile); - connect_menu(ui->action_Install_CIA, &GMainWindow::OnMenuInstallCIA); - connect_menu(ui->action_Connect_Artic, &GMainWindow::OnMenuConnectArticBase); - for (u32 region = 0; region < Core::NUM_SYSTEM_TITLE_REGIONS; region++) { - connect_menu(ui->menu_Boot_Home_Menu->actions().at(region), - [this, region] { OnMenuBootHomeMenu(region); }); - } - connect_menu(ui->action_Exit, &QMainWindow::close); - connect_menu(ui->action_Load_Amiibo, &GMainWindow::OnLoadAmiibo); - connect_menu(ui->action_Remove_Amiibo, &GMainWindow::OnRemoveAmiibo); - - // Emulation - connect_menu(ui->action_Pause, &GMainWindow::OnPauseContinueGame); - connect_menu(ui->action_Stop, &GMainWindow::OnStopGame); - connect_menu(ui->action_Restart, [this] { BootGame(QString(game_path)); }); - connect_menu(ui->action_Report_Compatibility, &GMainWindow::OnMenuReportCompatibility); - connect_menu(ui->action_Configure, &GMainWindow::OnConfigure); - connect_menu(ui->action_Configure_Current_Game, &GMainWindow::OnConfigurePerGame); - - // View - connect_menu(ui->action_Single_Window_Mode, &GMainWindow::ToggleWindowMode); - connect_menu(ui->action_Display_Dock_Widget_Headers, &GMainWindow::OnDisplayTitleBars); - connect_menu(ui->action_Show_Filter_Bar, &GMainWindow::OnToggleFilterBar); - connect(ui->action_Show_Status_Bar, &QAction::triggered, statusBar(), &QStatusBar::setVisible); - - // Multiplayer - connect(ui->action_View_Lobby, &QAction::triggered, multiplayer_state, - &MultiplayerState::OnViewLobby); - connect(ui->action_Start_Room, &QAction::triggered, multiplayer_state, - &MultiplayerState::OnCreateRoom); - connect(ui->action_Leave_Room, &QAction::triggered, multiplayer_state, - &MultiplayerState::OnCloseRoom); - connect(ui->action_Connect_To_Room, &QAction::triggered, multiplayer_state, - &MultiplayerState::OnDirectConnectToRoom); - connect(ui->action_Show_Room, &QAction::triggered, multiplayer_state, - &MultiplayerState::OnOpenNetworkRoom); - - connect_menu(ui->action_Fullscreen, &GMainWindow::ToggleFullscreen); - connect_menu(ui->action_Screen_Layout_Default, &GMainWindow::ChangeScreenLayout); - connect_menu(ui->action_Screen_Layout_Single_Screen, &GMainWindow::ChangeScreenLayout); - connect_menu(ui->action_Screen_Layout_Large_Screen, &GMainWindow::ChangeScreenLayout); - connect_menu(ui->action_Screen_Layout_Hybrid_Screen, &GMainWindow::ChangeScreenLayout); - connect_menu(ui->action_Screen_Layout_Side_by_Side, &GMainWindow::ChangeScreenLayout); - connect_menu(ui->action_Screen_Layout_Separate_Windows, &GMainWindow::ChangeScreenLayout); - connect_menu(ui->action_Screen_Layout_Swap_Screens, &GMainWindow::OnSwapScreens); - connect_menu(ui->action_Screen_Layout_Upright_Screens, &GMainWindow::OnRotateScreens); - - // Movie - connect_menu(ui->action_Record_Movie, &GMainWindow::OnRecordMovie); - connect_menu(ui->action_Play_Movie, &GMainWindow::OnPlayMovie); - connect_menu(ui->action_Close_Movie, &GMainWindow::OnCloseMovie); - connect_menu(ui->action_Save_Movie, &GMainWindow::OnSaveMovie); - connect_menu(ui->action_Movie_Read_Only_Mode, - [this](bool checked) { movie.SetReadOnly(checked); }); - connect_menu(ui->action_Enable_Frame_Advancing, [this] { - if (emulation_running) { - system.frame_limiter.SetFrameAdvancing(ui->action_Enable_Frame_Advancing->isChecked()); - ui->action_Advance_Frame->setEnabled(ui->action_Enable_Frame_Advancing->isChecked()); - } - }); - connect_menu(ui->action_Advance_Frame, [this] { - if (emulation_running && system.frame_limiter.IsFrameAdvancing()) { - ui->action_Enable_Frame_Advancing->setChecked(true); - ui->action_Advance_Frame->setEnabled(true); - system.frame_limiter.AdvanceFrame(); - } - }); - connect_menu(ui->action_Capture_Screenshot, &GMainWindow::OnCaptureScreenshot); - connect_menu(ui->action_Dump_Video, &GMainWindow::OnDumpVideo); - - // Help - connect_menu(ui->action_Open_Lucina3DS_Folder, &GMainWindow::OnOpenLucina3DSFolder); - connect_menu(ui->action_Open_Log_Folder, []() { - QString path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::LogDir)); - QDesktopServices::openUrl(QUrl::fromLocalFile(path)); - }); - connect_menu(ui->action_FAQ, []() { - QDesktopServices::openUrl(QUrl(QStringLiteral("https://citra-emu.org/wiki/faq/"))); - }); - connect_menu(ui->action_About, &GMainWindow::OnMenuAboutLucina3DS); - -#if ENABLE_QT_UPDATER - connect_menu(ui->action_Check_For_Updates, &GMainWindow::OnCheckForUpdates); - connect_menu(ui->action_Open_Maintenance_Tool, &GMainWindow::OnOpenUpdater); -#endif -} - -void GMainWindow::UpdateMenuState() { - const bool is_paused = !emu_thread || !emu_thread->IsRunning(); - - const std::array running_actions{ - ui->action_Stop, - ui->action_Restart, - ui->action_Configure_Current_Game, - ui->action_Report_Compatibility, - ui->action_Load_Amiibo, - ui->action_Remove_Amiibo, - ui->action_Pause, - ui->action_Advance_Frame, - }; - - for (QAction* action : running_actions) { - action->setEnabled(emulation_running); - } - - ui->action_Capture_Screenshot->setEnabled(emulation_running); - - if (emulation_running && is_paused) { - ui->action_Pause->setText(tr("&Continue")); - } else { - ui->action_Pause->setText(tr("&Pause")); - } -} - -void GMainWindow::OnDisplayTitleBars(bool show) { - QList widgets = findChildren(); - - if (show) { - for (QDockWidget* widget : widgets) { - QWidget* old = widget->titleBarWidget(); - widget->setTitleBarWidget(nullptr); - if (old) { - delete old; - } - } - } else { - for (QDockWidget* widget : widgets) { - QWidget* old = widget->titleBarWidget(); - widget->setTitleBarWidget(new QWidget()); - if (old) { - delete old; - } - } - } -} - -#if ENABLE_QT_UPDATER -void GMainWindow::OnCheckForUpdates() { - explicit_update_check = true; - CheckForUpdates(); -} - -void GMainWindow::CheckForUpdates() { - if (updater->CheckForUpdates()) { - LOG_INFO(Frontend, "Update check started"); - } else { - LOG_WARNING(Frontend, "Unable to start check for updates"); - } -} - -void GMainWindow::OnUpdateFound(bool found, bool error) { - if (error) { - LOG_WARNING(Frontend, "Update check failed"); - return; - } - - if (!found) { - LOG_INFO(Frontend, "No updates found"); - - // If the user explicitly clicked the "Check for Updates" button, we are - // going to want to show them a prompt anyway. - if (explicit_update_check) { - explicit_update_check = false; - ShowNoUpdatePrompt(); - } - return; - } - - if (emulation_running && !explicit_update_check) { - LOG_INFO(Frontend, "Update found, deferring as game is running"); - defer_update_prompt = true; - return; - } - - LOG_INFO(Frontend, "Update found!"); - explicit_update_check = false; - - ShowUpdatePrompt(); -} - -void GMainWindow::ShowUpdatePrompt() { - defer_update_prompt = false; - - auto result = - QMessageBox::question(this, tr("Update Available"), - tr("An update is available. Would you like to install it now?"), - QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes); - - if (result == QMessageBox::Yes) { - updater->LaunchUIOnExit(); - close(); - } -} - -void GMainWindow::ShowNoUpdatePrompt() { - QMessageBox::information(this, tr("No Update Found"), tr("No update is found."), - QMessageBox::Ok, QMessageBox::Ok); -} - -void GMainWindow::OnOpenUpdater() { - updater->LaunchUI(); -} - -void GMainWindow::ShowUpdaterWidgets() { - ui->action_Check_For_Updates->setVisible(UISettings::values.updater_found); - ui->action_Open_Maintenance_Tool->setVisible(UISettings::values.updater_found); - - connect(updater, &Updater::CheckUpdatesDone, this, &GMainWindow::OnUpdateFound); -} -#endif - -#if defined(HAVE_SDL2) && defined(__unix__) && !defined(__APPLE__) -static std::optional HoldWakeLockLinux(u32 window_id = 0) { - if (!QDBusConnection::sessionBus().isConnected()) { - return {}; - } - // reference: https://flatpak.github.io/xdg-desktop-portal/#gdbus-org.freedesktop.portal.Inhibit - QDBusInterface xdp(QStringLiteral("org.freedesktop.portal.Desktop"), - QStringLiteral("/org/freedesktop/portal/desktop"), - QStringLiteral("org.freedesktop.portal.Inhibit")); - if (!xdp.isValid()) { - LOG_WARNING(Frontend, "Couldn't connect to XDP D-Bus endpoint"); - return {}; - } - QVariantMap options = {}; - //: TRANSLATORS: This string is shown to the user to explain why Citra needs to prevent the - //: computer from sleeping - options.insert(QString::fromLatin1("reason"), - QCoreApplication::translate("GMainWindow", "Luinca3DS is running a game")); - // 0x4: Suspend lock; 0x8: Idle lock - QDBusReply reply = - xdp.call(QString::fromLatin1("Inhibit"), - QString::fromLatin1("x11:") + QString::number(window_id, 16), 12U, options); - - if (reply.isValid()) { - return reply.value(); - } - LOG_WARNING(Frontend, "Couldn't read Inhibit reply from XDP: {}", - reply.error().message().toStdString()); - return {}; -} - -static void ReleaseWakeLockLinux(const QDBusObjectPath& lock) { - if (!QDBusConnection::sessionBus().isConnected()) { - return; - } - QDBusInterface unlocker(QString::fromLatin1("org.freedesktop.portal.Desktop"), lock.path(), - QString::fromLatin1("org.freedesktop.portal.Request")); - unlocker.call(QString::fromLatin1("Close")); -} -#endif // __unix__ - -void GMainWindow::PreventOSSleep() { -#ifdef _WIN32 - SetThreadExecutionState(ES_CONTINUOUS | ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED); -#elif defined(HAVE_SDL2) - SDL_DisableScreenSaver(); -#if defined(__unix__) && !defined(__APPLE__) - auto reply = HoldWakeLockLinux(winId()); - if (reply) { - wake_lock = std::move(reply.value()); - } -#endif // defined(__unix__) && !defined(__APPLE__) -#endif // _WIN32 -} - -void GMainWindow::AllowOSSleep() { -#ifdef _WIN32 - SetThreadExecutionState(ES_CONTINUOUS); -#elif defined(HAVE_SDL2) - SDL_EnableScreenSaver(); -#if defined(__unix__) && !defined(__APPLE__) - if (!wake_lock.path().isEmpty()) { - ReleaseWakeLockLinux(wake_lock); - } -#endif // defined(__unix__) && !defined(__APPLE__) -#endif // _WIN32 -} - -bool GMainWindow::LoadROM(const QString& filename) { - // Shutdown previous session if the emu thread is still active... - if (emu_thread) { - ShutdownGame(); - } - - if (!render_window->InitRenderTarget() || !secondary_window->InitRenderTarget()) { - LOG_CRITICAL(Frontend, "Failed to initialize render targets!"); - return false; - } - - const auto scope = render_window->Acquire(); - - const Core::System::ResultStatus result{ - system.Load(*render_window, filename.toStdString(), secondary_window)}; - - if (result != Core::System::ResultStatus::Success) { - switch (result) { - case Core::System::ResultStatus::ErrorGetLoader: - LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filename.toStdString()); - QMessageBox::critical( - this, tr("Invalid ROM Format"), - tr("Your ROM format is not supported.
Please follow the guides to redump your " - "game " - "cartridges or " - "installed " - "titles.")); - break; - - case Core::System::ResultStatus::ErrorSystemMode: - LOG_CRITICAL(Frontend, "Failed to load ROM!"); - QMessageBox::critical( - this, tr("ROM Corrupted"), - tr("Your ROM is corrupted.
Please follow the guides to redump your " - "game " - "cartridges or " - "installed " - "titles.")); - break; - - case Core::System::ResultStatus::ErrorLoader_ErrorEncrypted: { - QMessageBox::critical( - this, tr("ROM Encrypted"), - tr("Your ROM is encrypted.
Please follow the guides to redump your " - "game " - "cartridges or " - "installed " - "titles.")); - break; - } - case Core::System::ResultStatus::ErrorLoader_ErrorInvalidFormat: - QMessageBox::critical( - this, tr("Invalid ROM Format"), - tr("Your ROM format is not supported.
Please follow the guides to redump your " - "game " - "cartridges or " - "installed " - "titles.")); - break; - - case Core::System::ResultStatus::ErrorLoader_ErrorGbaTitle: - QMessageBox::critical(this, tr("Unsupported ROM"), - tr("GBA Virtual Console ROMs are not supported by Lucina3DS.")); - break; - - case Core::System::ResultStatus::ErrorArticDisconnected: - QMessageBox::critical( - this, tr("Artic Base Server"), - tr(fmt::format( - "An error has occurred whilst communicating with the Artic Base Server.\n{}", - system.GetStatusDetails()) - .c_str())); - break; - default: - QMessageBox::critical( - this, tr("Error while loading ROM!"), - tr("An unknown error occurred. Please see the log for more details.")); - break; - } - return false; - } - - std::string title; - system.GetAppLoader().ReadTitle(title); - game_title = QString::fromStdString(title); - UpdateWindowTitle(); - - game_path = filename; - - return true; -} - -void GMainWindow::BootGame(const QString& filename) { - if (emu_thread) { - ShutdownGame(); - } - - const bool is_artic = filename.startsWith(QString::fromStdString("articbase://")); - - if (!is_artic && filename.endsWith(QStringLiteral(".cia"))) { - const auto answer = QMessageBox::question( - this, tr("CIA must be installed before usage"), - tr("Before using this CIA, you must install it. Do you want to install it now?"), - QMessageBox::Yes | QMessageBox::No); - - if (answer == QMessageBox::Yes) - InstallCIA(QStringList(filename)); - - return; - } - - show_artic_label = is_artic; - - LOG_INFO(Frontend, "Lucinca3DS starting..."); - if (!is_artic) { - StoreRecentFile(filename); // Put the filename on top of the list - } - - if (movie_record_on_start) { - movie.PrepareForRecording(); - } - if (movie_playback_on_start) { - movie.PrepareForPlayback(movie_playback_path.toStdString()); - } - - const std::string path = filename.toStdString(); - auto loader = Loader::GetLoader(path); - - u64 title_id{0}; - Loader::ResultStatus res = loader->ReadProgramId(title_id); - - if (Loader::ResultStatus::Success == res) { - // Load per game settings - const std::string name{is_artic ? "" : FileUtil::GetFilename(filename.toStdString())}; - const std::string config_file_name = - title_id == 0 ? name : fmt::format("{:016X}", title_id); - LOG_INFO(Frontend, "Loading per game config file for title {}", config_file_name); - Config per_game_config(config_file_name, Config::ConfigType::PerGameConfig); - } - - // Artic Base Server cannot accept a client multiple times, so multiple loaders are not - // possible. Instead register the app loader early and do not create it again on system load. - if (!loader->SupportsMultipleInstancesForSameFile()) { - system.RegisterAppLoaderEarly(loader); - } - - system.ApplySettings(); - - Settings::LogSettings(); - - // Save configurations - UpdateUISettings(); - game_list->SaveInterfaceLayout(); - config->Save(); - - if (!LoadROM(filename)) { - render_window->ReleaseRenderTarget(); - secondary_window->ReleaseRenderTarget(); - return; - } - - // Set everything up - if (movie_record_on_start) { - movie.StartRecording(movie_record_path.toStdString(), movie_record_author.toStdString()); - movie_record_on_start = false; - movie_record_path.clear(); - movie_record_author.clear(); - } - if (movie_playback_on_start) { - movie.StartPlayback(movie_playback_path.toStdString()); - movie_playback_on_start = false; - movie_playback_path.clear(); - } - - if (ui->action_Enable_Frame_Advancing->isChecked()) { - ui->action_Advance_Frame->setEnabled(true); - system.frame_limiter.SetFrameAdvancing(true); - } else { - ui->action_Advance_Frame->setEnabled(false); - } - - if (video_dumping_on_start) { - StartVideoDumping(video_dumping_path); - video_dumping_on_start = false; - video_dumping_path.clear(); - } - - // Register debug widgets - if (graphicsWidget->isVisible()) { - graphicsWidget->Register(); - } - - // Create and start the emulation thread - emu_thread = std::make_unique(system, *render_window); - emit EmulationStarting(emu_thread.get()); - emu_thread->start(); - - connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame); - connect(render_window, &GRenderWindow::MouseActivity, this, &GMainWindow::OnMouseActivity); - connect(secondary_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame); - connect(secondary_window, &GRenderWindow::MouseActivity, this, &GMainWindow::OnMouseActivity); - - // BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views - // before the CPU continues - connect(emu_thread.get(), &EmuThread::DebugModeEntered, registersWidget, - &RegistersWidget::OnDebugModeEntered, Qt::BlockingQueuedConnection); - connect(emu_thread.get(), &EmuThread::DebugModeEntered, waitTreeWidget, - &WaitTreeWidget::OnDebugModeEntered, Qt::BlockingQueuedConnection); - connect(emu_thread.get(), &EmuThread::DebugModeLeft, registersWidget, - &RegistersWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection); - connect(emu_thread.get(), &EmuThread::DebugModeLeft, waitTreeWidget, - &WaitTreeWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection); - - connect(emu_thread.get(), &EmuThread::LoadProgress, loading_screen, - &LoadingScreen::OnLoadProgress, Qt::QueuedConnection); - connect(emu_thread.get(), &EmuThread::HideLoadingScreen, loading_screen, - &LoadingScreen::OnLoadComplete); - - // Update the GUI - registersWidget->OnDebugModeEntered(); - if (ui->action_Single_Window_Mode->isChecked()) { - game_list->hide(); - game_list_placeholder->hide(); - } - status_bar_update_timer.start(1000); - - if (UISettings::values.hide_mouse) { - mouse_hide_timer.start(); - setMouseTracking(true); - } - - loading_screen->Prepare(system.GetAppLoader()); - loading_screen->show(); - - emulation_running = true; - if (ui->action_Fullscreen->isChecked()) { - ShowFullscreen(); - } - - OnStartGame(); -} - -void GMainWindow::ShutdownGame() { - if (!emulation_running) { - return; - } - - if (ui->action_Fullscreen->isChecked()) { - HideFullscreen(); - } - - auto video_dumper = system.GetVideoDumper(); - if (video_dumper && video_dumper->IsDumping()) { - game_shutdown_delayed = true; - OnStopVideoDumping(); - return; - } - - AllowOSSleep(); - - discord_rpc->Pause(); - emu_thread->RequestStop(); - - // Release emu threads from any breakpoints - // This belongs after RequestStop() and before wait() because if emulation stops on a GPU - // breakpoint after (or before) RequestStop() is called, the emulation would never be able - // to continue out to the main loop and terminate. Thus wait() would hang forever. - // TODO(bunnei): This function is not thread safe, but it's being used as if it were - Pica::g_debug_context->ClearBreakpoints(); - - // Unregister debug widgets - if (graphicsWidget->isVisible()) { - graphicsWidget->Unregister(); - } - - // Frame advancing must be cancelled in order to release the emu thread from waiting - system.frame_limiter.SetFrameAdvancing(false); - - emit EmulationStopping(); - - // Wait for emulation thread to complete and delete it - emu_thread->wait(); - emu_thread = nullptr; - - OnCloseMovie(); - - discord_rpc->Update(); - -#ifdef __unix__ - Common::Linux::StopGamemode(); -#endif - - // The emulation is stopped, so closing the window or not does not matter anymore - disconnect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame); - disconnect(secondary_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame); - - render_window->hide(); - secondary_window->hide(); - loading_screen->hide(); - loading_screen->Clear(); - - if (game_list->IsEmpty()) { - game_list_placeholder->show(); - } else { - game_list->show(); - } - game_list->SetFilterFocus(); - - setMouseTracking(false); - - // Disable status bar updates - status_bar_update_timer.stop(); - message_label_used_for_movie = false; - show_artic_label = false; - artic_traffic_label->setVisible(false); - emu_speed_label->setVisible(false); - game_fps_label->setVisible(false); - emu_frametime_label->setVisible(false); - - UpdateSaveStates(); - - emulation_running = false; - -#if ENABLE_QT_UDPATER - if (defer_update_prompt) { - ShowUpdatePrompt(); - } -#endif - - game_title.clear(); - UpdateWindowTitle(); - - game_path.clear(); - - // Update the GUI - UpdateMenuState(); - - // When closing the game, destroy the GLWindow to clear the context after the game is closed - render_window->ReleaseRenderTarget(); - secondary_window->ReleaseRenderTarget(); -} - -void GMainWindow::StoreRecentFile(const QString& filename) { - UISettings::values.recent_files.prepend(filename); - UISettings::values.recent_files.removeDuplicates(); - while (UISettings::values.recent_files.size() > max_recent_files_item) { - UISettings::values.recent_files.removeLast(); - } - - UpdateRecentFiles(); -} - -void GMainWindow::UpdateRecentFiles() { - const int num_recent_files = - std::min(static_cast(UISettings::values.recent_files.size()), max_recent_files_item); - - for (int i = 0; i < num_recent_files; i++) { - const QString text = QStringLiteral("&%1. %2").arg(i + 1).arg( - QFileInfo(UISettings::values.recent_files[i]).fileName()); - actions_recent_files[i]->setText(text); - actions_recent_files[i]->setData(UISettings::values.recent_files[i]); - actions_recent_files[i]->setToolTip(UISettings::values.recent_files[i]); - actions_recent_files[i]->setVisible(true); - } - - for (int j = num_recent_files; j < max_recent_files_item; ++j) { - actions_recent_files[j]->setVisible(false); - } - - // Enable the recent files menu if the list isn't empty - ui->menu_recent_files->setEnabled(num_recent_files != 0); -} - -void GMainWindow::UpdateSaveStates() { - if (!system.IsPoweredOn()) { - ui->menu_Load_State->setEnabled(false); - ui->menu_Save_State->setEnabled(false); - return; - } - - ui->menu_Load_State->setEnabled(true); - ui->menu_Save_State->setEnabled(true); - ui->action_Load_from_Newest_Slot->setEnabled(false); - - oldest_slot = newest_slot = 0; - oldest_slot_time = std::numeric_limits::max(); - newest_slot_time = 0; - - u64 title_id; - if (system.GetAppLoader().ReadProgramId(title_id) != Loader::ResultStatus::Success) { - return; - } - auto savestates = Core::ListSaveStates(title_id, movie.GetCurrentMovieID()); - for (u32 i = 0; i < Core::SaveStateSlotCount; ++i) { - actions_load_state[i]->setEnabled(false); - actions_load_state[i]->setText(tr("Slot %1").arg(i + 1)); - actions_save_state[i]->setText(tr("Slot %1").arg(i + 1)); - } - for (const auto& savestate : savestates) { - const bool display_name = - savestate.status == Core::SaveStateInfo::ValidationStatus::RevisionDismatch && - !savestate.build_name.empty(); - const auto text = - tr("Slot %1 - %2 %3") - .arg(savestate.slot) - .arg(QDateTime::fromSecsSinceEpoch(savestate.time) - .toString(QStringLiteral("yyyy-MM-dd hh:mm:ss"))) - .arg(display_name ? QString::fromStdString(savestate.build_name) : QLatin1String()) - .trimmed(); - - actions_load_state[savestate.slot - 1]->setEnabled(true); - actions_load_state[savestate.slot - 1]->setText(text); - actions_save_state[savestate.slot - 1]->setText(text); - - ui->action_Load_from_Newest_Slot->setEnabled(true); - - if (savestate.time > newest_slot_time) { - newest_slot = savestate.slot; - newest_slot_time = savestate.time; - } - if (savestate.time < oldest_slot_time) { - oldest_slot = savestate.slot; - oldest_slot_time = savestate.time; - } - } - for (u32 i = 0; i < Core::SaveStateSlotCount; ++i) { - if (!actions_load_state[i]->isEnabled()) { - // Prefer empty slot - oldest_slot = i + 1; - oldest_slot_time = 0; - break; - } - } -} - -void GMainWindow::OnGameListLoadFile(QString game_path) { - if (ConfirmChangeGame()) { - BootGame(game_path); - } -} - -void GMainWindow::OnGameListOpenFolder(u64 data_id, GameListOpenTarget target) { - std::string path; - std::string open_target; - - switch (target) { - case GameListOpenTarget::SAVE_DATA: { - open_target = "Save Data"; - std::string sdmc_dir = FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir); - path = FileSys::ArchiveSource_SDSaveData::GetSaveDataPathFor(sdmc_dir, data_id); - break; - } - case GameListOpenTarget::EXT_DATA: { - open_target = "Extra Data"; - std::string sdmc_dir = FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir); - path = FileSys::GetExtDataPathFromId(sdmc_dir, data_id); - break; - } - case GameListOpenTarget::APPLICATION: { - open_target = "Application"; - auto media_type = Service::AM::GetTitleMediaType(data_id); - path = Service::AM::GetTitlePath(media_type, data_id) + "content/"; - break; - } - case GameListOpenTarget::UPDATE_DATA: { - open_target = "Update Data"; - path = Service::AM::GetTitlePath(Service::FS::MediaType::SDMC, data_id + 0xe00000000) + - "content/"; - break; - } - case GameListOpenTarget::TEXTURE_DUMP: { - open_target = "Dumped Textures"; - path = fmt::format("{}textures/{:016X}/", - FileUtil::GetUserPath(FileUtil::UserPath::DumpDir), data_id); - break; - } - case GameListOpenTarget::TEXTURE_LOAD: { - open_target = "Custom Textures"; - path = fmt::format("{}textures/{:016X}/", - FileUtil::GetUserPath(FileUtil::UserPath::LoadDir), data_id); - break; - } - case GameListOpenTarget::MODS: { - open_target = "Mods"; - path = fmt::format("{}mods/{:016X}/", FileUtil::GetUserPath(FileUtil::UserPath::LoadDir), - data_id); - break; - } - case GameListOpenTarget::DLC_DATA: { - open_target = "DLC Data"; - path = fmt::format("{}Nintendo 3DS/00000000000000000000000000000000/" - "00000000000000000000000000000000/title/0004008c/{:08x}/content/", - FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir), data_id); - break; - } - case GameListOpenTarget::SHADER_CACHE: { - open_target = "Shader Cache"; - path = FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir); - break; - } - default: - LOG_ERROR(Frontend, "Unexpected target {}", static_cast(target)); - return; - } - - QString qpath = QString::fromStdString(path); - - QDir dir(qpath); - if (!dir.exists()) { - QMessageBox::critical( - this, tr("Error Opening %1 Folder").arg(QString::fromStdString(open_target)), - tr("Folder does not exist!")); - return; - } - - LOG_INFO(Frontend, "Opening {} path for data_id={:016x}", open_target, data_id); - - QDesktopServices::openUrl(QUrl::fromLocalFile(qpath)); -} - -void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id, - const CompatibilityList& compatibility_list) { - auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id); - - QString directory; - if (it != compatibility_list.end()) - directory = it->second.second; - - QDesktopServices::openUrl(QUrl(QStringLiteral("https://citra-emu.org/game/") + directory)); -} - -void GMainWindow::OnGameListDumpRomFS(QString game_path, u64 program_id) { - auto* dialog = new QProgressDialog(tr("Dumping..."), tr("Cancel"), 0, 0, this); - dialog->setWindowModality(Qt::WindowModal); - dialog->setWindowFlags(dialog->windowFlags() & - ~(Qt::WindowCloseButtonHint | Qt::WindowContextHelpButtonHint)); - dialog->setCancelButton(nullptr); - dialog->setMinimumDuration(0); - dialog->setValue(0); - - const auto base_path = fmt::format( - "{}romfs/{:016X}", FileUtil::GetUserPath(FileUtil::UserPath::DumpDir), program_id); - const auto update_path = - fmt::format("{}romfs/{:016X}", FileUtil::GetUserPath(FileUtil::UserPath::DumpDir), - program_id | 0x0004000e00000000); - using FutureWatcher = QFutureWatcher>; - auto* future_watcher = new FutureWatcher(this); - connect(future_watcher, &FutureWatcher::finished, this, - [this, dialog, base_path, update_path, future_watcher] { - dialog->hide(); - const auto& [base, update] = future_watcher->result(); - if (base != Loader::ResultStatus::Success) { - QMessageBox::critical( - this, tr("Lucina3DS"), - tr("Could not dump base RomFS.\nRefer to the log for details.")); - return; - } - QDesktopServices::openUrl(QUrl::fromLocalFile(QString::fromStdString(base_path))); - if (update == Loader::ResultStatus::Success) { - QDesktopServices::openUrl( - QUrl::fromLocalFile(QString::fromStdString(update_path))); - } - }); - - auto future = QtConcurrent::run([game_path, base_path, update_path] { - std::unique_ptr loader = Loader::GetLoader(game_path.toStdString()); - return std::make_pair(loader->DumpRomFS(base_path), loader->DumpUpdateRomFS(update_path)); - }); - future_watcher->setFuture(future); -} - -void GMainWindow::OnGameListOpenDirectory(const QString& directory) { - QString path; - if (directory == QStringLiteral("INSTALLED")) { - path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir) + - "Nintendo " - "3DS/00000000000000000000000000000000/" - "00000000000000000000000000000000/title/00040000"); - } else if (directory == QStringLiteral("SYSTEM")) { - path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) + - "00000000000000000000000000000000/title/00040010"); - } else { - path = directory; - } - if (!QFileInfo::exists(path)) { - QMessageBox::critical(this, tr("Error Opening %1").arg(path), tr("Folder does not exist!")); - return; - } - QDesktopServices::openUrl(QUrl::fromLocalFile(path)); -} - -void GMainWindow::OnGameListAddDirectory() { - const QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory")); - if (dir_path.isEmpty()) - return; - UISettings::GameDir game_dir{dir_path, false, true}; - if (!UISettings::values.game_dirs.contains(game_dir)) { - UISettings::values.game_dirs.append(game_dir); - game_list->PopulateAsync(UISettings::values.game_dirs); - } else { - LOG_WARNING(Frontend, "Selected directory is already in the game list"); - } -} - -void GMainWindow::OnGameListShowList(bool show) { - if (emulation_running && ui->action_Single_Window_Mode->isChecked()) - return; - game_list->setVisible(show); - game_list_placeholder->setVisible(!show); -}; - -void GMainWindow::OnGameListOpenPerGameProperties(const QString& file) { - const auto loader = Loader::GetLoader(file.toStdString()); - - u64 title_id{}; - if (!loader || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) { - QMessageBox::information(this, tr("Properties"), - tr("The game properties could not be loaded.")); - return; - } - - OpenPerGameConfiguration(title_id, file); -} - -void GMainWindow::OnMenuLoadFile() { - const QString extensions = QStringLiteral("*.").append( - GameList::supported_file_extensions.join(QStringLiteral(" *."))); - const QString file_filter = tr("3DS Executable (%1);;All Files (*.*)", - "%1 is an identifier for the 3DS executable file extensions.") - .arg(extensions); - const QString filename = QFileDialog::getOpenFileName( - this, tr("Load File"), UISettings::values.roms_path, file_filter); - - if (filename.isEmpty()) { - return; - } - - UISettings::values.roms_path = QFileInfo(filename).path(); - BootGame(filename); -} - -void GMainWindow::OnMenuInstallCIA() { - QStringList filepaths = QFileDialog::getOpenFileNames( - this, tr("Load Files"), UISettings::values.roms_path, - tr("3DS Installation File (*.CIA*)") + QStringLiteral(";;") + tr("All Files (*.*)")); - - if (filepaths.isEmpty()) { - return; - } - - UISettings::values.roms_path = QFileInfo(filepaths[0]).path(); - InstallCIA(filepaths); -} - -void GMainWindow::OnMenuConnectArticBase() { - bool ok = false; - auto res = QInputDialog::getText(this, tr("Connect to Artic Base"), - tr("Enter Artic Base server address:"), QLineEdit::Normal, - UISettings::values.last_artic_base_addr, &ok); - if (ok) { - UISettings::values.last_artic_base_addr = res; - BootGame(QString::fromStdString("articbase://").append(res)); - } -} - -void GMainWindow::OnMenuBootHomeMenu(u32 region) { - BootGame(QString::fromStdString(Core::GetHomeMenuNcchPath(region))); -} - -void GMainWindow::InstallCIA(QStringList filepaths) { - ui->action_Install_CIA->setEnabled(false); - game_list->SetDirectoryWatcherEnabled(false); - progress_bar->show(); - progress_bar->setMaximum(INT_MAX); - - (void)QtConcurrent::run([&, filepaths] { - Service::AM::InstallStatus status; - const auto cia_progress = [&](std::size_t written, std::size_t total) { - emit UpdateProgress(written, total); - }; - for (const auto& current_path : filepaths) { - status = Service::AM::InstallCIA(current_path.toStdString(), cia_progress); - emit CIAInstallReport(status, current_path); - } - emit CIAInstallFinished(); - }); -} - -void GMainWindow::OnUpdateProgress(std::size_t written, std::size_t total) { - progress_bar->setValue( - static_cast(INT_MAX * (static_cast(written) / static_cast(total)))); -} - -void GMainWindow::OnCIAInstallReport(Service::AM::InstallStatus status, QString filepath) { - QString filename = QFileInfo(filepath).fileName(); - switch (status) { - case Service::AM::InstallStatus::Success: - this->statusBar()->showMessage(tr("%1 has been installed successfully.").arg(filename)); - break; - case Service::AM::InstallStatus::ErrorFailedToOpenFile: - QMessageBox::critical(this, tr("Unable to open File"), - tr("Could not open %1").arg(filename)); - break; - case Service::AM::InstallStatus::ErrorAborted: - QMessageBox::critical( - this, tr("Installation aborted"), - tr("The installation of %1 was aborted. Please see the log for more details") - .arg(filename)); - break; - case Service::AM::InstallStatus::ErrorInvalid: - QMessageBox::critical(this, tr("Invalid File"), tr("%1 is not a valid CIA").arg(filename)); - break; - case Service::AM::InstallStatus::ErrorEncrypted: - QMessageBox::critical(this, tr("Encrypted File"), - tr("%1 must be decrypted " - "before being used with Lucina3DS. A real 3DS is required.") - .arg(filename)); - break; - case Service::AM::InstallStatus::ErrorFileNotFound: - QMessageBox::critical(this, tr("Unable to find File"), - tr("Could not find %1").arg(filename)); - break; - } -} - -void GMainWindow::OnCIAInstallFinished() { - progress_bar->hide(); - progress_bar->setValue(0); - game_list->SetDirectoryWatcherEnabled(true); - ui->action_Install_CIA->setEnabled(true); - game_list->PopulateAsync(UISettings::values.game_dirs); -} - -void GMainWindow::UninstallTitles( - const std::vector>& titles) { - if (titles.empty()) { - return; - } - - // Select the first title in the list as representative. - const auto first_name = std::get(titles[0]); - - QProgressDialog progress(tr("Uninstalling '%1'...").arg(first_name), tr("Cancel"), 0, - static_cast(titles.size()), this); - progress.setWindowModality(Qt::WindowModal); - - QFutureWatcher future_watcher; - QObject::connect(&future_watcher, &QFutureWatcher::finished, &progress, - &QProgressDialog::reset); - QObject::connect(&progress, &QProgressDialog::canceled, &future_watcher, - &QFutureWatcher::cancel); - QObject::connect(&future_watcher, &QFutureWatcher::progressValueChanged, &progress, - &QProgressDialog::setValue); - - auto failed = false; - QString failed_name; - - const auto uninstall_title = [&future_watcher, &failed, &failed_name](const auto& title) { - const auto name = std::get(title); - const auto media_type = std::get(title); - const auto program_id = std::get(title); - - const auto result = Service::AM::UninstallProgram(media_type, program_id); - if (result.IsError()) { - LOG_ERROR(Frontend, "Failed to uninstall '{}': 0x{:08X}", name.toStdString(), - result.raw); - failed = true; - failed_name = name; - future_watcher.cancel(); - } - }; - - future_watcher.setFuture(QtConcurrent::map(titles, uninstall_title)); - progress.exec(); - future_watcher.waitForFinished(); - - if (failed) { - QMessageBox::critical(this, tr("Lucina3DS"), tr("Failed to uninstall '%1'.").arg(failed_name)); - } else if (!future_watcher.isCanceled()) { - QMessageBox::information(this, tr("Lucina3DS"), - tr("Successfully uninstalled '%1'.").arg(first_name)); - } -} - -void GMainWindow::OnMenuRecentFile() { - QAction* action = qobject_cast(sender()); - ASSERT(action); - - const QString filename = action->data().toString(); - if (QFileInfo::exists(filename)) { - BootGame(filename); - } else { - // Display an error message and remove the file from the list. - QMessageBox::information(this, tr("File not found"), - tr("File \"%1\" not found").arg(filename)); - - UISettings::values.recent_files.removeOne(filename); - UpdateRecentFiles(); - } -} - -void GMainWindow::OnStartGame() { - qt_cameras->ResumeCameras(); - - PreventOSSleep(); - - emu_thread->SetRunning(true); - graphics_api_button->setEnabled(false); - qRegisterMetaType("Core::System::ResultStatus"); - qRegisterMetaType("std::string"); - connect(emu_thread.get(), &EmuThread::ErrorThrown, this, &GMainWindow::OnCoreError); - - UpdateMenuState(); - - discord_rpc->Update(); - -#ifdef __unix__ - Common::Linux::StartGamemode(); -#endif - - UpdateSaveStates(); - UpdateStatusButtons(); -} - -void GMainWindow::OnRestartGame() { - if (!system.IsPoweredOn()) { - return; - } - // Make a copy since BootGame edits game_path - BootGame(QString(game_path)); -} - -void GMainWindow::OnPauseGame() { - emu_thread->SetRunning(false); - qt_cameras->PauseCameras(); - - UpdateMenuState(); - AllowOSSleep(); - -#ifdef __unix__ - Common::Linux::StopGamemode(); -#endif -} - -void GMainWindow::OnPauseContinueGame() { - if (emulation_running) { - if (emu_thread->IsRunning()) { - OnPauseGame(); - } else { - OnStartGame(); - } - } -} - -void GMainWindow::OnStopGame() { - ShutdownGame(); - graphics_api_button->setEnabled(true); - Settings::RestoreGlobalState(false); - UpdateStatusButtons(); -} - -void GMainWindow::OnLoadComplete() { - loading_screen->OnLoadComplete(); - UpdateSecondaryWindowVisibility(); -} - -void GMainWindow::OnMenuReportCompatibility() { - if (!NetSettings::values.lucina3ds_token.empty() && !NetSettings::values.lucina3ds_username.empty()) { - CompatDB compatdb{this}; - compatdb.exec(); - } else { - QMessageBox::critical(this, tr("Missing Citra Account"), - tr("You must link your Citra account to submit test cases." - "
Go to Emulation > Configure... > Web to do so.")); - } -} - -void GMainWindow::ToggleFullscreen() { - if (!emulation_running) { - return; - } - if (ui->action_Fullscreen->isChecked()) { - ShowFullscreen(); - } else { - HideFullscreen(); - } -} - -void GMainWindow::ToggleSecondaryFullscreen() { - if (!emulation_running) { - return; - } - if (secondary_window->isFullScreen()) { - secondary_window->showNormal(); - } else { - secondary_window->showFullScreen(); - } -} - -void GMainWindow::ShowFullscreen() { - if (ui->action_Single_Window_Mode->isChecked()) { - UISettings::values.geometry = saveGeometry(); - ui->menubar->hide(); - statusBar()->hide(); - showFullScreen(); - } else { - UISettings::values.renderwindow_geometry = render_window->saveGeometry(); - render_window->showFullScreen(); - } -} - -void GMainWindow::HideFullscreen() { - if (ui->action_Single_Window_Mode->isChecked()) { - statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked()); - ui->menubar->show(); - showNormal(); - restoreGeometry(UISettings::values.geometry); - } else { - render_window->showNormal(); - render_window->restoreGeometry(UISettings::values.renderwindow_geometry); - } -} - -void GMainWindow::ToggleWindowMode() { - if (ui->action_Single_Window_Mode->isChecked()) { - // Render in the main window... - render_window->BackupGeometry(); - ui->horizontalLayout->addWidget(render_window); - render_window->setFocusPolicy(Qt::StrongFocus); - if (emulation_running) { - render_window->setVisible(true); - render_window->setFocus(); - game_list->hide(); - } - - } else { - // Render in a separate window... - ui->horizontalLayout->removeWidget(render_window); - render_window->setParent(nullptr); - render_window->setFocusPolicy(Qt::NoFocus); - if (emulation_running) { - render_window->setVisible(true); - render_window->RestoreGeometry(); - game_list->show(); - } - } -} - -void GMainWindow::UpdateSecondaryWindowVisibility() { - if (!emulation_running) { - return; - } - if (Settings::values.layout_option.GetValue() == Settings::LayoutOption::SeparateWindows) { - secondary_window->RestoreGeometry(); - secondary_window->show(); - } else { - secondary_window->BackupGeometry(); - secondary_window->hide(); - } -} - -void GMainWindow::ChangeScreenLayout() { - Settings::LayoutOption new_layout = Settings::LayoutOption::Default; - - if (ui->action_Screen_Layout_Default->isChecked()) { - new_layout = Settings::LayoutOption::Default; - } else if (ui->action_Screen_Layout_Single_Screen->isChecked()) { - new_layout = Settings::LayoutOption::SingleScreen; - } else if (ui->action_Screen_Layout_Large_Screen->isChecked()) { - new_layout = Settings::LayoutOption::LargeScreen; - } else if (ui->action_Screen_Layout_Hybrid_Screen->isChecked()) { - new_layout = Settings::LayoutOption::HybridScreen; - } else if (ui->action_Screen_Layout_Side_by_Side->isChecked()) { - new_layout = Settings::LayoutOption::SideScreen; - } else if (ui->action_Screen_Layout_Separate_Windows->isChecked()) { - new_layout = Settings::LayoutOption::SeparateWindows; - } - - Settings::values.layout_option = new_layout; - system.ApplySettings(); - UpdateSecondaryWindowVisibility(); -} - -void GMainWindow::ToggleScreenLayout() { - const Settings::LayoutOption new_layout = []() { - switch (Settings::values.layout_option.GetValue()) { - case Settings::LayoutOption::Default: - return Settings::LayoutOption::SingleScreen; - case Settings::LayoutOption::SingleScreen: - return Settings::LayoutOption::LargeScreen; - case Settings::LayoutOption::LargeScreen: - return Settings::LayoutOption::HybridScreen; - case Settings::LayoutOption::HybridScreen: - return Settings::LayoutOption::SideScreen; - case Settings::LayoutOption::SideScreen: - return Settings::LayoutOption::SeparateWindows; - case Settings::LayoutOption::SeparateWindows: - return Settings::LayoutOption::Default; - default: - LOG_ERROR(Frontend, "Unknown layout option {}", - Settings::values.layout_option.GetValue()); - return Settings::LayoutOption::Default; - } - }(); - - Settings::values.layout_option = new_layout; - SyncMenuUISettings(); - system.ApplySettings(); - UpdateSecondaryWindowVisibility(); -} - -void GMainWindow::OnSwapScreens() { - Settings::values.swap_screen = ui->action_Screen_Layout_Swap_Screens->isChecked(); - system.ApplySettings(); -} - -void GMainWindow::OnRotateScreens() { - Settings::values.upright_screen = ui->action_Screen_Layout_Upright_Screens->isChecked(); - system.ApplySettings(); -} - -void GMainWindow::TriggerSwapScreens() { - ui->action_Screen_Layout_Swap_Screens->trigger(); -} - -void GMainWindow::TriggerRotateScreens() { - ui->action_Screen_Layout_Upright_Screens->trigger(); -} - -void GMainWindow::OnSaveState() { - QAction* action = qobject_cast(sender()); - ASSERT(action); - - system.SendSignal(Core::System::Signal::Save, action->data().toUInt()); - system.frame_limiter.AdvanceFrame(); - newest_slot = action->data().toUInt(); -} - -void GMainWindow::OnLoadState() { - QAction* action = qobject_cast(sender()); - ASSERT(action); - - if (UISettings::values.save_state_warning) { - QMessageBox::warning(this, tr("Savestates"), - tr("Warning: Savestates are NOT a replacement for in-game saves, " - "and are not meant to be reliable.\n\nUse at your own risk!")); - UISettings::values.save_state_warning = false; - config->Save(); - } - - system.SendSignal(Core::System::Signal::Load, action->data().toUInt()); - system.frame_limiter.AdvanceFrame(); -} - -void GMainWindow::OnConfigure() { - game_list->SetDirectoryWatcherEnabled(false); - Settings::SetConfiguringGlobal(true); - ConfigureDialog configureDialog(this, hotkey_registry, system, gl_renderer, physical_devices, - !multiplayer_state->IsHostingPublicRoom()); - connect(&configureDialog, &ConfigureDialog::LanguageChanged, this, - &GMainWindow::OnLanguageChanged); - auto old_theme = UISettings::values.theme; - const int old_input_profile_index = Settings::values.current_input_profile_index; - const auto old_input_profiles = Settings::values.input_profiles; - const auto old_touch_from_button_maps = Settings::values.touch_from_button_maps; - const bool old_discord_presence = UISettings::values.enable_discord_presence.GetValue(); -#ifdef __unix__ - const bool old_gamemode = Settings::values.enable_gamemode.GetValue(); -#endif - auto result = configureDialog.exec(); - game_list->SetDirectoryWatcherEnabled(true); - if (result == QDialog::Accepted) { - configureDialog.ApplyConfiguration(); - InitializeHotkeys(); - if (UISettings::values.theme != old_theme) { - UpdateUITheme(); - } - if (UISettings::values.enable_discord_presence.GetValue() != old_discord_presence) { - SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue()); - } -#ifdef __unix__ - if (Settings::values.enable_gamemode.GetValue() != old_gamemode) { - SetGamemodeEnabled(Settings::values.enable_gamemode.GetValue()); - } -#endif - if (!multiplayer_state->IsHostingPublicRoom()) - multiplayer_state->UpdateCredentials(); - emit UpdateThemedIcons(); - SyncMenuUISettings(); - game_list->RefreshGameDirectory(); - config->Save(); - if (UISettings::values.hide_mouse && emulation_running) { - setMouseTracking(true); - mouse_hide_timer.start(); - } else { - setMouseTracking(false); - } - UpdateSecondaryWindowVisibility(); - UpdateBootHomeMenuState(); - UpdateStatusButtons(); - } else { - Settings::values.input_profiles = old_input_profiles; - Settings::values.touch_from_button_maps = old_touch_from_button_maps; - Settings::LoadProfile(old_input_profile_index); - } -} - -void GMainWindow::OnLoadAmiibo() { - if (!emu_thread || !emu_thread->IsRunning()) [[unlikely]] { - return; - } - - Service::SM::ServiceManager& sm = system.ServiceManager(); - auto nfc = sm.GetService("nfc:u"); - if (nfc == nullptr) { - return; - } - - std::scoped_lock lock{system.Kernel().GetHLELock()}; - if (nfc->IsTagActive()) { - QMessageBox::warning(this, tr("Error opening amiibo data file"), - tr("A tag is already in use.")); - return; - } - - if (!nfc->IsSearchingForAmiibos()) { - QMessageBox::warning(this, tr("Error opening amiibo data file"), - tr("Game is not looking for amiibos.")); - return; - } - - const QString extensions{QStringLiteral("*.bin")}; - const QString file_filter = tr("Amiibo File (%1);; All Files (*.*)").arg(extensions); - const QString filename = QFileDialog::getOpenFileName(this, tr("Load Amiibo"), {}, file_filter); - - if (filename.isEmpty()) { - return; - } - - LoadAmiibo(filename); -} - -void GMainWindow::LoadAmiibo(const QString& filename) { - Service::SM::ServiceManager& sm = system.ServiceManager(); - auto nfc = sm.GetService("nfc:u"); - if (!nfc) [[unlikely]] { - return; - } - - std::scoped_lock lock{system.Kernel().GetHLELock()}; - if (!nfc->LoadAmiibo(filename.toStdString())) { - QMessageBox::warning(this, tr("Error opening amiibo data file"), - tr("Unable to open amiibo file \"%1\" for reading.").arg(filename)); - return; - } - - ui->action_Remove_Amiibo->setEnabled(true); -} - -void GMainWindow::OnRemoveAmiibo() { - Service::SM::ServiceManager& sm = system.ServiceManager(); - auto nfc = sm.GetService("nfc:u"); - if (!nfc) [[unlikely]] { - return; - } - - std::scoped_lock lock{system.Kernel().GetHLELock()}; - nfc->RemoveAmiibo(); - ui->action_Remove_Amiibo->setEnabled(false); -} - -void GMainWindow::OnOpenLucina3DSFolder() { - QDesktopServices::openUrl(QUrl::fromLocalFile( - QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::UserDir)))); -} - -void GMainWindow::OnToggleFilterBar() { - game_list->SetFilterVisible(ui->action_Show_Filter_Bar->isChecked()); - if (ui->action_Show_Filter_Bar->isChecked()) { - game_list->SetFilterFocus(); - } else { - game_list->ClearFilter(); - } -} - -void GMainWindow::OnCreateGraphicsSurfaceViewer() { - auto graphicsSurfaceViewerWidget = - new GraphicsSurfaceWidget(system, Pica::g_debug_context, this); - addDockWidget(Qt::RightDockWidgetArea, graphicsSurfaceViewerWidget); - // TODO: Maybe graphicsSurfaceViewerWidget->setFloating(true); - graphicsSurfaceViewerWidget->show(); -} - -void GMainWindow::OnRecordMovie() { - MovieRecordDialog dialog(this, system); - if (dialog.exec() != QDialog::Accepted) { - return; - } - - movie_record_on_start = true; - movie_record_path = dialog.GetPath(); - movie_record_author = dialog.GetAuthor(); - - if (emulation_running) { // Restart game - BootGame(QString(game_path)); - } - ui->action_Close_Movie->setEnabled(true); - ui->action_Save_Movie->setEnabled(true); -} - -void GMainWindow::OnPlayMovie() { - MoviePlayDialog dialog(this, game_list, system); - if (dialog.exec() != QDialog::Accepted) { - return; - } - - movie_playback_on_start = true; - movie_playback_path = dialog.GetMoviePath(); - BootGame(dialog.GetGamePath()); - - ui->action_Close_Movie->setEnabled(true); - ui->action_Save_Movie->setEnabled(false); -} - -void GMainWindow::OnCloseMovie() { - if (movie_record_on_start) { - QMessageBox::information(this, tr("Record Movie"), tr("Movie recording cancelled.")); - movie_record_on_start = false; - movie_record_path.clear(); - movie_record_author.clear(); - } else { - const bool was_running = emu_thread && emu_thread->IsRunning(); - if (was_running) { - OnPauseGame(); - } - - const bool was_recording = movie.GetPlayMode() == Core::Movie::PlayMode::Recording; - movie.Shutdown(); - if (was_recording) { - QMessageBox::information(this, tr("Movie Saved"), - tr("The movie is successfully saved.")); - } - - if (was_running) { - OnStartGame(); - } - } - - ui->action_Close_Movie->setEnabled(false); - ui->action_Save_Movie->setEnabled(false); -} - -void GMainWindow::OnSaveMovie() { - const bool was_running = emu_thread && emu_thread->IsRunning(); - if (was_running) { - OnPauseGame(); - } - - if (movie.GetPlayMode() == Core::Movie::PlayMode::Recording) { - movie.SaveMovie(); - QMessageBox::information(this, tr("Movie Saved"), tr("The movie is successfully saved.")); - } else { - LOG_ERROR(Frontend, "Tried to save movie while movie is not being recorded"); - } - - if (was_running) { - OnStartGame(); - } -} - -void GMainWindow::OnCaptureScreenshot() { - if (!emu_thread) [[unlikely]] { - return; - } - - const bool was_running = emu_thread->IsRunning(); - - if (was_running || - (QMessageBox::question( - this, tr("Game will unpause"), - tr("The game will be unpaused, and the next frame will be captured. Is this okay?"), - QMessageBox::Yes | QMessageBox::No, QMessageBox::No) == QMessageBox::Yes)) { - if (was_running) { - OnPauseGame(); - } - std::string path = UISettings::values.screenshot_path.GetValue(); - if (!FileUtil::IsDirectory(path)) { - if (!FileUtil::CreateFullPath(path)) { - QMessageBox::information( - this, tr("Invalid Screenshot Directory"), - tr("Cannot create specified screenshot directory. Screenshot " - "path is set back to its default value.")); - path = FileUtil::GetUserPath(FileUtil::UserPath::UserDir); - path.append("screenshots/"); - UISettings::values.screenshot_path = path; - }; - } - - static QRegularExpression expr(QStringLiteral("[\\/:?\"<>|]")); - const std::string filename = game_title.remove(expr).toStdString(); - const std::string timestamp = QDateTime::currentDateTime() - .toString(QStringLiteral("dd.MM.yy_hh.mm.ss.z")) - .toStdString(); - path.append(fmt::format("/{}_{}.png", filename, timestamp)); - - auto* const screenshot_window = - secondary_window->HasFocus() ? secondary_window : render_window; - screenshot_window->CaptureScreenshot( - UISettings::values.screenshot_resolution_factor.GetValue(), - QString::fromStdString(path)); - OnStartGame(); - } -} - -void GMainWindow::OnDumpVideo() { - if (DynamicLibrary::FFmpeg::LoadFFmpeg()) { - if (ui->action_Dump_Video->isChecked()) { - OnStartVideoDumping(); - } else { - OnStopVideoDumping(); - } - } else { - ui->action_Dump_Video->setChecked(false); - - QMessageBox message_box; - message_box.setWindowTitle(tr("Could not load video dumper")); - message_box.setText( - tr("FFmpeg could not be loaded. Make sure you have a compatible version installed." -#ifdef _WIN32 - "\n\nTo install FFmpeg to Lucina3DS, press Open and select your FFmpeg directory." -#endif - "\n\nTo view a guide on how to install FFmpeg, press Help.")); - message_box.setStandardButtons(QMessageBox::Ok | QMessageBox::Help -#ifdef _WIN32 - | QMessageBox::Open -#endif - ); - auto result = message_box.exec(); - if (result == QMessageBox::Help) { - QDesktopServices::openUrl(QUrl(QStringLiteral( - "https://citra-emu.org/wiki/installing-ffmpeg-for-the-video-dumper/"))); -#ifdef _WIN32 - } else if (result == QMessageBox::Open) { - OnOpenFFmpeg(); -#endif - } - } -} - -#ifdef _WIN32 -void GMainWindow::OnOpenFFmpeg() { - auto filename = - QFileDialog::getExistingDirectory(this, tr("Select FFmpeg Directory")).toStdString(); - if (filename.empty()) { - return; - } - // Check for a bin directory if they chose the FFmpeg root directory. - auto bin_dir = filename + DIR_SEP + "bin"; - if (!FileUtil::Exists(bin_dir)) { - // Otherwise, assume the user directly selected the directory containing the DLLs. - bin_dir = filename; - } - - static const std::array library_names = { - Common::DynamicLibrary::GetLibraryName("avcodec", LIBAVCODEC_VERSION_MAJOR), - Common::DynamicLibrary::GetLibraryName("avfilter", LIBAVFILTER_VERSION_MAJOR), - Common::DynamicLibrary::GetLibraryName("avformat", LIBAVFORMAT_VERSION_MAJOR), - Common::DynamicLibrary::GetLibraryName("avutil", LIBAVUTIL_VERSION_MAJOR), - Common::DynamicLibrary::GetLibraryName("swresample", LIBSWRESAMPLE_VERSION_MAJOR), - }; - - for (auto& library_name : library_names) { - if (!FileUtil::Exists(bin_dir + DIR_SEP + library_name)) { - QMessageBox::critical(this, tr("Lucina3DS"), - tr("The provided FFmpeg directory is missing %1. Please make " - "sure the correct directory was selected.") - .arg(QString::fromStdString(library_name))); - return; - } - } - - std::atomic success(true); - auto process_file = [&success](u64* num_entries_out, const std::string& directory, - const std::string& virtual_name) -> bool { - auto file_path = directory + DIR_SEP + virtual_name; - if (file_path.ends_with(".dll")) { - auto destination_path = FileUtil::GetExeDirectory() + DIR_SEP + virtual_name; - if (!FileUtil::Copy(file_path, destination_path)) { - success.store(false); - return false; - } - } - return true; - }; - FileUtil::ForeachDirectoryEntry(nullptr, bin_dir, process_file); - - if (success.load()) { - QMessageBox::information(this, tr("Lucina3DS"), tr("FFmpeg has been sucessfully installed.")); - } else { - QMessageBox::critical(this, tr("Lucina3DS"), - tr("Installation of FFmpeg failed. Check the log file for details.")); - } -} -#endif - -void GMainWindow::OnStartVideoDumping() { - DumpingDialog dialog(this, system); - if (dialog.exec() != QDialog::DialogCode::Accepted) { - ui->action_Dump_Video->setChecked(false); - return; - } - const auto path = dialog.GetFilePath(); - if (emulation_running) { - StartVideoDumping(path); - } else { - video_dumping_on_start = true; - video_dumping_path = path; - } -} - -void GMainWindow::StartVideoDumping(const QString& path) { - auto& renderer = system.GPU().Renderer(); - const auto layout{Layout::FrameLayoutFromResolutionScale(renderer.GetResolutionScaleFactor())}; - - auto dumper = std::make_shared(renderer); - if (dumper->StartDumping(path.toStdString(), layout)) { - system.RegisterVideoDumper(dumper); - } else { - QMessageBox::critical( - this, tr("Lucina3DS"), - tr("Could not start video dumping.
Refer to the log for details.")); - ui->action_Dump_Video->setChecked(false); - } -} - -void GMainWindow::OnStopVideoDumping() { - ui->action_Dump_Video->setChecked(false); - - if (video_dumping_on_start) { - video_dumping_on_start = false; - video_dumping_path.clear(); - } else { - auto dumper = system.GetVideoDumper(); - if (!dumper || !dumper->IsDumping()) { - return; - } - - game_paused_for_dumping = emu_thread->IsRunning(); - OnPauseGame(); - - auto future = QtConcurrent::run([dumper] { dumper->StopDumping(); }); - auto* future_watcher = new QFutureWatcher(this); - connect(future_watcher, &QFutureWatcher::finished, this, [this] { - if (game_shutdown_delayed) { - game_shutdown_delayed = false; - ShutdownGame(); - } else if (game_paused_for_dumping) { - game_paused_for_dumping = false; - OnStartGame(); - } - }); - future_watcher->setFuture(future); - } -} - -void GMainWindow::UpdateStatusBar() { - if (!emu_thread) [[unlikely]] { - status_bar_update_timer.stop(); - return; - } - - // Update movie status - const u64 current = movie.GetCurrentInputIndex(); - const u64 total = movie.GetTotalInputCount(); - const auto play_mode = movie.GetPlayMode(); - if (play_mode == Core::Movie::PlayMode::Recording) { - message_label->setText(tr("Recording %1").arg(current)); - message_label_used_for_movie = true; - ui->action_Save_Movie->setEnabled(true); - } else if (play_mode == Core::Movie::PlayMode::Playing) { - message_label->setText(tr("Playing %1 / %2").arg(current).arg(total)); - message_label_used_for_movie = true; - ui->action_Save_Movie->setEnabled(false); - } else if (play_mode == Core::Movie::PlayMode::MovieFinished) { - message_label->setText(tr("Movie Finished")); - message_label_used_for_movie = true; - ui->action_Save_Movie->setEnabled(false); - } else if (message_label_used_for_movie) { // Clear the label if movie was just closed - message_label->setText(QString{}); - message_label_used_for_movie = false; - ui->action_Save_Movie->setEnabled(false); - } - - auto results = system.GetAndResetPerfStats(); - - if (show_artic_label) { - const bool do_mb = results.artic_transmitted >= (1000.0 * 1000.0); - const double value = do_mb ? (results.artic_transmitted / (1000.0 * 1000.0)) - : (results.artic_transmitted / 1000.0); - static const std::array, 5> - perf_events = { - std::make_pair(Core::PerfStats::PerfArticEventBits::ARTIC_SHARED_EXT_DATA, - tr("(Accessing SharedExtData)")), - std::make_pair(Core::PerfStats::PerfArticEventBits::ARTIC_SYSTEM_SAVE_DATA, - tr("(Accessing SystemSaveData)")), - std::make_pair(Core::PerfStats::PerfArticEventBits::ARTIC_BOSS_EXT_DATA, - tr("(Accessing BossExtData)")), - std::make_pair(Core::PerfStats::PerfArticEventBits::ARTIC_EXT_DATA, - tr("(Accessing ExtData)")), - std::make_pair(Core::PerfStats::PerfArticEventBits::ARTIC_SAVE_DATA, - tr("(Accessing SaveData)")), - }; - - const QString unit = do_mb ? tr("MB/s") : tr("KB/s"); - QString event{}; - for (auto p : perf_events) { - if (results.artic_events.Get(p.first)) { - event = QString::fromStdString(" ") + p.second; - break; - } - } - - static const std::array label_color = {QStringLiteral("#ffffff"), QStringLiteral("#eed202"), - QStringLiteral("#ff3333")}; - - int style_index; - - if (value > 200.0) { - style_index = 2; - } else if (value > 125.0) { - style_index = 1; - } else { - style_index = 0; - } - const QString style_sheet = - QStringLiteral("QLabel { color: %0; }").arg(label_color[style_index]); - - artic_traffic_label->setText( - tr("Artic Base Traffic: %1 %2%3").arg(value, 0, 'f', 0).arg(unit).arg(event)); - artic_traffic_label->setStyleSheet(style_sheet); - } - - if (Settings::values.frame_limit.GetValue() == 0) { - emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0)); - } else { - emu_speed_label->setText(tr("Speed: %1% / %2%") - .arg(results.emulation_speed * 100.0, 0, 'f', 0) - .arg(Settings::values.frame_limit.GetValue())); - } - game_fps_label->setText(tr("Game: %1 FPS").arg(results.game_fps, 0, 'f', 0)); - emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2)); - - if (show_artic_label) { - artic_traffic_label->setVisible(true); - } - emu_speed_label->setVisible(true); - game_fps_label->setVisible(true); - emu_frametime_label->setVisible(true); -} - -void GMainWindow::UpdateBootHomeMenuState() { - const auto current_region = Settings::values.region_value.GetValue(); - for (u32 region = 0; region < Core::NUM_SYSTEM_TITLE_REGIONS; region++) { - const auto path = Core::GetHomeMenuNcchPath(region); - ui->menu_Boot_Home_Menu->actions().at(region)->setEnabled( - (current_region == Settings::REGION_VALUE_AUTO_SELECT || - current_region == static_cast(region)) && - !path.empty() && FileUtil::Exists(path)); - } -} - -void GMainWindow::HideMouseCursor() { - if (!emu_thread || !UISettings::values.hide_mouse.GetValue()) { - mouse_hide_timer.stop(); - ShowMouseCursor(); - return; - } - render_window->setCursor(QCursor(Qt::BlankCursor)); - secondary_window->setCursor(QCursor(Qt::BlankCursor)); - if (UISettings::values.single_window_mode.GetValue()) { - setCursor(QCursor(Qt::BlankCursor)); - } -} - -void GMainWindow::ShowMouseCursor() { - unsetCursor(); - render_window->unsetCursor(); - secondary_window->unsetCursor(); - if (emu_thread && UISettings::values.hide_mouse) { - mouse_hide_timer.start(); - } -} - -void GMainWindow::OnMute() { - Settings::values.audio_muted = !Settings::values.audio_muted; - UpdateVolumeUI(); -} - -void GMainWindow::OnDecreaseVolume() { - Settings::values.audio_muted = false; - const auto current_volume = - static_cast(Settings::values.volume.GetValue() * volume_slider->maximum()); - int step = 5; - if (current_volume <= 30) { - step = 2; - } - if (current_volume <= 6) { - step = 1; - } - const auto value = - static_cast(std::max(current_volume - step, 0)) / volume_slider->maximum(); - Settings::values.volume.SetValue(value); - UpdateVolumeUI(); -} - -void GMainWindow::OnIncreaseVolume() { - Settings::values.audio_muted = false; - const auto current_volume = - static_cast(Settings::values.volume.GetValue() * volume_slider->maximum()); - int step = 5; - if (current_volume < 30) { - step = 2; - } - if (current_volume < 6) { - step = 1; - } - const auto value = static_cast(current_volume + step) / volume_slider->maximum(); - Settings::values.volume.SetValue(value); - UpdateVolumeUI(); -} - -void GMainWindow::UpdateVolumeUI() { - const auto volume_value = - static_cast(Settings::values.volume.GetValue() * volume_slider->maximum()); - volume_slider->setValue(volume_value); - if (Settings::values.audio_muted) { - volume_button->setChecked(false); - volume_button->setText(tr("VOLUME: MUTE")); - } else { - volume_button->setChecked(true); - volume_button->setText(tr("VOLUME: %1%", "Volume percentage (e.g. 50%)").arg(volume_value)); - } -} - -void GMainWindow::UpdateAPIIndicator(bool update) { - static std::array graphics_apis = {QStringLiteral("SOFTWARE"), QStringLiteral("OPENGL"), - QStringLiteral("VULKAN")}; - - static std::array graphics_api_colors = {QStringLiteral("#3ae400"), QStringLiteral("#00ccdd"), - QStringLiteral("#91242a")}; - - u32 api_index = static_cast(Settings::values.graphics_api.GetValue()); - if (update) { - api_index = (api_index + 1) % graphics_apis.size(); - // Skip past any disabled renderers. -#ifndef ENABLE_SOFTWARE_RENDERER - if (api_index == static_cast(Settings::GraphicsAPI::Software)) { - api_index = (api_index + 1) % graphics_apis.size(); - } -#endif -#ifndef ENABLE_OPENGL - if (api_index == static_cast(Settings::GraphicsAPI::OpenGL)) { - api_index = (api_index + 1) % graphics_apis.size(); - } -#endif -#ifndef ENABLE_VULKAN - if (api_index == static_cast(Settings::GraphicsAPI::Vulkan)) { - api_index = (api_index + 1) % graphics_apis.size(); - } -#endif - Settings::values.graphics_api = static_cast(api_index); - } - - const QString style_sheet = QStringLiteral("QPushButton { font-weight: bold; color: %0; }") - .arg(graphics_api_colors[api_index]); - - graphics_api_button->setText(graphics_apis[api_index]); - graphics_api_button->setStyleSheet(style_sheet); -} - -void GMainWindow::UpdateStatusButtons() { - UpdateAPIIndicator(); - UpdateVolumeUI(); -} - -void GMainWindow::OnMouseActivity() { - ShowMouseCursor(); -} - -void GMainWindow::mouseMoveEvent([[maybe_unused]] QMouseEvent* event) { - OnMouseActivity(); -} - -void GMainWindow::mousePressEvent([[maybe_unused]] QMouseEvent* event) { - OnMouseActivity(); -} - -void GMainWindow::mouseReleaseEvent([[maybe_unused]] QMouseEvent* event) { - OnMouseActivity(); -} - -void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string details) { - QString status_message; - - QString title, message; - QMessageBox::Icon error_severity_icon; - bool can_continue = true; - if (result == Core::System::ResultStatus::ErrorSystemFiles) { - const QString common_message = - tr("%1 is missing. Please dump your " - "system archives.
Continuing emulation may result in crashes and bugs."); - - if (!details.empty()) { - message = common_message.arg(QString::fromStdString(details)); - } else { - message = common_message.arg(tr("A system archive")); - } - - title = tr("System Archive Not Found"); - status_message = tr("System Archive Missing"); - error_severity_icon = QMessageBox::Icon::Critical; - } else if (result == Core::System::ResultStatus::ErrorSavestate) { - title = tr("Save/load Error"); - message = QString::fromStdString(details); - error_severity_icon = QMessageBox::Icon::Warning; - } else if (result == Core::System::ResultStatus::ErrorArticDisconnected) { - title = tr("Artic Base Server"); - message = - tr(fmt::format("A communication error has occurred. The game will quit.\n{}", details) - .c_str()); - error_severity_icon = QMessageBox::Icon::Critical; - can_continue = false; - } else { - title = tr("Fatal Error"); - message = - tr("A fatal error occurred. " - "Check " - "the log for details." - "
Continuing emulation may result in crashes and bugs."); - status_message = tr("Fatal Error encountered"); - error_severity_icon = QMessageBox::Icon::Critical; - } - - QMessageBox message_box; - message_box.setWindowTitle(title); - message_box.setText(message); - message_box.setIcon(error_severity_icon); - if (error_severity_icon == QMessageBox::Icon::Critical) { - if (can_continue) { - message_box.addButton(tr("Continue"), QMessageBox::RejectRole); - } - QPushButton* abort_button = message_box.addButton(tr("Quit Game"), QMessageBox::AcceptRole); - if (result != Core::System::ResultStatus::ShutdownRequested) - message_box.exec(); - - if (!can_continue || result == Core::System::ResultStatus::ShutdownRequested || - message_box.clickedButton() == abort_button) { - if (emu_thread) { - ShutdownGame(); - return; - } - } - } else { - // This block should run when the error isn't too big of a deal - // e.g. when a save state can't be saved or loaded - message_box.addButton(tr("OK"), QMessageBox::RejectRole); - message_box.exec(); - } - - // Only show the message if the game is still running. - if (emu_thread) { - emu_thread->SetRunning(true); - message_label->setText(status_message); - message_label_used_for_movie = false; - } -} - -void GMainWindow::OnMenuAboutLucina3DS() { - AboutDialog about{this}; - about.exec(); -} - -bool GMainWindow::ConfirmClose() { - if (!emu_thread || !UISettings::values.confirm_before_closing) { - return true; - } - - QMessageBox::StandardButton answer = - QMessageBox::question(this, tr("Lucina3DS"), tr("Would you like to exit now?"), - QMessageBox::Yes | QMessageBox::No, QMessageBox::No); - return answer != QMessageBox::No; -} - -void GMainWindow::closeEvent(QCloseEvent* event) { - if (!ConfirmClose()) { - event->ignore(); - return; - } - - UpdateUISettings(); - game_list->SaveInterfaceLayout(); - hotkey_registry.SaveHotkeys(); - - // Shutdown session if the emu thread is active... - if (emu_thread) { - ShutdownGame(); - } - - render_window->close(); - secondary_window->close(); - multiplayer_state->Close(); - InputCommon::Shutdown(); - QWidget::closeEvent(event); -} - -static bool IsSingleFileDropEvent(const QMimeData* mime) { - return mime->hasUrls() && mime->urls().length() == 1; -} - -static const std::array AcceptedExtensions = {"cci", "3ds", "cxi", "bin", - "3dsx", "app", "elf", "axf"}; - -static bool IsCorrectFileExtension(const QMimeData* mime) { - const QString& filename = mime->urls().at(0).toLocalFile(); - return std::find(AcceptedExtensions.begin(), AcceptedExtensions.end(), - QFileInfo(filename).suffix().toStdString()) != AcceptedExtensions.end(); -} - -static bool IsAcceptableDropEvent(QDropEvent* event) { - return IsSingleFileDropEvent(event->mimeData()) && IsCorrectFileExtension(event->mimeData()); -} - -void GMainWindow::AcceptDropEvent(QDropEvent* event) { - if (IsAcceptableDropEvent(event)) { - event->setDropAction(Qt::DropAction::LinkAction); - event->accept(); - } -} - -bool GMainWindow::DropAction(QDropEvent* event) { - if (!IsAcceptableDropEvent(event)) { - return false; - } - - const QMimeData* mime_data = event->mimeData(); - const QString& filename = mime_data->urls().at(0).toLocalFile(); - - if (emulation_running && QFileInfo(filename).suffix() == QStringLiteral("bin")) { - // Amiibo - LoadAmiibo(filename); - } else { - // Game - if (ConfirmChangeGame()) { - BootGame(filename); - } - } - return true; -} - -void GMainWindow::OnFileOpen(const QFileOpenEvent* event) { - BootGame(event->file()); -} - -void GMainWindow::dropEvent(QDropEvent* event) { - DropAction(event); -} - -void GMainWindow::dragEnterEvent(QDragEnterEvent* event) { - AcceptDropEvent(event); -} - -void GMainWindow::dragMoveEvent(QDragMoveEvent* event) { - AcceptDropEvent(event); -} - -bool GMainWindow::ConfirmChangeGame() { - if (!emu_thread) [[unlikely]] { - return true; - } - - auto answer = QMessageBox::question( - this, tr("Lucina3DS"), tr("The game is still running. Would you like to stop emulation?"), - QMessageBox::Yes | QMessageBox::No, QMessageBox::No); - return answer != QMessageBox::No; -} - -void GMainWindow::filterBarSetChecked(bool state) { - ui->action_Show_Filter_Bar->setChecked(state); - emit(OnToggleFilterBar()); -} - -void GMainWindow::UpdateUITheme() { - const QString icons_base_path = QStringLiteral(":/icons/"); - const QString default_theme = QStringLiteral("default"); - const QString default_theme_path = icons_base_path + default_theme; - - const QString& current_theme = UISettings::values.theme; - const bool is_default_theme = current_theme == QString::fromUtf8(UISettings::themes[0].second); - QStringList theme_paths(default_theme_paths); - - if (is_default_theme || current_theme.isEmpty()) { - const QString theme_uri(QStringLiteral(":default/style.qss")); - QFile f(theme_uri); - if (f.open(QFile::ReadOnly | QFile::Text)) { - QTextStream ts(&f); - qApp->setStyleSheet(ts.readAll()); - setStyleSheet(ts.readAll()); - } else { - LOG_ERROR(Frontend, - "Unable to open default stylesheet, falling back to empty stylesheet"); - qApp->setStyleSheet({}); - setStyleSheet({}); - } - theme_paths.append(default_theme_path); - QIcon::setThemeName(default_theme); - } else { - const QString theme_uri(QLatin1Char{':'} + current_theme + QStringLiteral("/style.qss")); - QFile f(theme_uri); - if (f.open(QFile::ReadOnly | QFile::Text)) { - QTextStream ts(&f); - qApp->setStyleSheet(ts.readAll()); - setStyleSheet(ts.readAll()); - } else { - LOG_ERROR(Frontend, "Unable to set style, stylesheet file not found"); - } - - const QString current_theme_path = icons_base_path + current_theme; - theme_paths.append({default_theme_path, current_theme_path}); - QIcon::setThemeName(current_theme); - } - - QIcon::setThemeSearchPaths(theme_paths); -} - -void GMainWindow::LoadTranslation() { - // If the selected language is English, no need to install any translation - if (UISettings::values.language == QStringLiteral("en")) { - return; - } - - bool loaded; - - if (UISettings::values.language.isEmpty()) { - // Use the system's default locale - loaded = translator.load(QLocale::system(), {}, {}, QStringLiteral(":/languages/")); - } else { - // Otherwise load from the specified file - loaded = translator.load(UISettings::values.language, QStringLiteral(":/languages/")); - } - - if (loaded) { - qApp->installTranslator(&translator); - } else { - UISettings::values.language = QStringLiteral("en"); - } -} - -void GMainWindow::OnLanguageChanged(const QString& locale) { - if (UISettings::values.language != QStringLiteral("en")) { - qApp->removeTranslator(&translator); - } - - UISettings::values.language = locale; - LoadTranslation(); - ui->retranslateUi(this); - RetranslateStatusBar(); - UpdateWindowTitle(); -} - -void GMainWindow::OnConfigurePerGame() { - u64 title_id{}; - system.GetAppLoader().ReadProgramId(title_id); - OpenPerGameConfiguration(title_id, game_path); -} - -void GMainWindow::OpenPerGameConfiguration(u64 title_id, const QString& file_name) { - Settings::SetConfiguringGlobal(false); - ConfigurePerGame dialog(this, title_id, file_name, gl_renderer, physical_devices, system); - const auto result = dialog.exec(); - - if (result != QDialog::Accepted) { - Settings::RestoreGlobalState(system.IsPoweredOn()); - return; - } else if (result == QDialog::Accepted) { - dialog.ApplyConfiguration(); - } - - // Do not cause the global config to write local settings into the config file - const bool is_powered_on = system.IsPoweredOn(); - Settings::RestoreGlobalState(system.IsPoweredOn()); - - if (!is_powered_on) { - config->Save(); - } - - UpdateStatusButtons(); -} - -void GMainWindow::OnMoviePlaybackCompleted() { - OnPauseGame(); - QMessageBox::information(this, tr("Playback Completed"), tr("Movie playback completed.")); -} - -void GMainWindow::UpdateWindowTitle() { - const QString full_name = QString::fromUtf8(Common::g_build_fullname); - - if (game_title.isEmpty()) { - setWindowTitle(QStringLiteral("%1").arg(full_name)); - } else { - setWindowTitle(QStringLiteral("%1 | %2").arg(full_name, game_title)); - render_window->setWindowTitle( - QStringLiteral("%1 | %2 | %3").arg(full_name, game_title, tr("Primary Window"))); - secondary_window->setWindowTitle(QStringLiteral("%1 | %2 | %3") - .arg(full_name, game_title, tr("Secondary Window"))); - } -} - -void GMainWindow::UpdateUISettings() { - if (!ui->action_Fullscreen->isChecked()) { - UISettings::values.geometry = saveGeometry(); - UISettings::values.renderwindow_geometry = render_window->saveGeometry(); - } - UISettings::values.state = saveState(); -#if MICROPROFILE_ENABLED - UISettings::values.microprofile_geometry = microProfileDialog->saveGeometry(); - UISettings::values.microprofile_visible = microProfileDialog->isVisible(); -#endif - UISettings::values.single_window_mode = ui->action_Single_Window_Mode->isChecked(); - UISettings::values.fullscreen = ui->action_Fullscreen->isChecked(); - UISettings::values.display_titlebar = ui->action_Display_Dock_Widget_Headers->isChecked(); - UISettings::values.show_filter_bar = ui->action_Show_Filter_Bar->isChecked(); - UISettings::values.show_status_bar = ui->action_Show_Status_Bar->isChecked(); - UISettings::values.first_start = false; -} - -void GMainWindow::SyncMenuUISettings() { - ui->action_Screen_Layout_Default->setChecked(Settings::values.layout_option.GetValue() == - Settings::LayoutOption::Default); - ui->action_Screen_Layout_Single_Screen->setChecked(Settings::values.layout_option.GetValue() == - Settings::LayoutOption::SingleScreen); - ui->action_Screen_Layout_Large_Screen->setChecked(Settings::values.layout_option.GetValue() == - Settings::LayoutOption::LargeScreen); - ui->action_Screen_Layout_Hybrid_Screen->setChecked(Settings::values.layout_option.GetValue() == - Settings::LayoutOption::HybridScreen); - ui->action_Screen_Layout_Side_by_Side->setChecked(Settings::values.layout_option.GetValue() == - Settings::LayoutOption::SideScreen); - ui->action_Screen_Layout_Separate_Windows->setChecked( - Settings::values.layout_option.GetValue() == Settings::LayoutOption::SeparateWindows); - ui->action_Screen_Layout_Swap_Screens->setChecked(Settings::values.swap_screen.GetValue()); - ui->action_Screen_Layout_Upright_Screens->setChecked( - Settings::values.upright_screen.GetValue()); -} - -void GMainWindow::RetranslateStatusBar() { - if (emu_thread) - UpdateStatusBar(); - - emu_speed_label->setToolTip(tr("Current emulation speed. Values higher or lower than 100% " - "indicate emulation is running faster or slower than a 3DS.")); - game_fps_label->setToolTip(tr("How many frames per second the game is currently displaying. " - "This will vary from game to game and scene to scene.")); - emu_frametime_label->setToolTip( - tr("Time taken to emulate a 3DS frame, not counting framelimiting or v-sync. For " - "full-speed emulation this should be at most 16.67 ms.")); - - multiplayer_state->retranslateUi(); -} - -void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) { -#ifdef USE_DISCORD_PRESENCE - if (state) { - discord_rpc = std::make_unique(system); - } else { - discord_rpc = std::make_unique(); - } -#else - discord_rpc = std::make_unique(); -#endif - discord_rpc->Update(); -} - -#ifdef __unix__ -void GMainWindow::SetGamemodeEnabled(bool state) { - if (emulation_running) { - Common::Linux::SetGamemodeState(state); - } -} -#endif - -#ifdef main -#undef main -#endif - -static Qt::HighDpiScaleFactorRoundingPolicy GetHighDpiRoundingPolicy() { -#ifdef _WIN32 - // For Windows, we want to avoid scaling artifacts on fractional scaling ratios. - // This is done by setting the optimal scaling policy for the primary screen. - - // Create a temporary QApplication. - int temp_argc = 0; - char** temp_argv = nullptr; - QApplication temp{temp_argc, temp_argv}; - - // Get the current screen geometry. - const QScreen* primary_screen = QGuiApplication::primaryScreen(); - if (!primary_screen) { - return Qt::HighDpiScaleFactorRoundingPolicy::PassThrough; - } - - const QRect screen_rect = primary_screen->geometry(); - const qreal real_ratio = primary_screen->devicePixelRatio(); - const qreal real_width = std::trunc(screen_rect.width() * real_ratio); - const qreal real_height = std::trunc(screen_rect.height() * real_ratio); - - // Recommended minimum width and height for proper window fit. - // Any screen with a lower resolution than this will still have a scale of 1. - constexpr qreal minimum_width = 1350.0; - constexpr qreal minimum_height = 900.0; - - const qreal width_ratio = std::max(1.0, real_width / minimum_width); - const qreal height_ratio = std::max(1.0, real_height / minimum_height); - - // Get the lower of the 2 ratios and truncate, this is the maximum integer scale. - const qreal max_ratio = std::trunc(std::min(width_ratio, height_ratio)); - - if (max_ratio > real_ratio) { - return Qt::HighDpiScaleFactorRoundingPolicy::Round; - } else { - return Qt::HighDpiScaleFactorRoundingPolicy::Floor; - } -#else - // Other OSes should be better than Windows at fractional scaling. - return Qt::HighDpiScaleFactorRoundingPolicy::PassThrough; -#endif -} - -int main(int argc, char* argv[]) { - Common::DetachedTasks detached_tasks; - MicroProfileOnThreadCreate("Frontend"); - SCOPE_EXIT({ MicroProfileShutdown(); }); - - // Init settings params - QCoreApplication::setOrganizationName(QStringLiteral("Citra team | Lucina3DS")); - QCoreApplication::setApplicationName(QStringLiteral("Lucina3DS")); - - auto rounding_policy = GetHighDpiRoundingPolicy(); - QApplication::setHighDpiScaleFactorRoundingPolicy(rounding_policy); - -#ifdef __APPLE__ - auto bundle_dir = FileUtil::GetBundleDirectory(); - if (bundle_dir) { - FileUtil::SetCurrentDir(bundle_dir.value() + ".."); - } -#endif - -#ifdef ENABLE_OPENGL - QCoreApplication::setAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity); - QCoreApplication::setAttribute(Qt::AA_ShareOpenGLContexts); -#endif - - QApplication app(argc, argv); - - // Qt changes the locale and causes issues in float conversion using std::to_string() when - // generating shaders - setlocale(LC_ALL, "C"); - - auto& system{Core::System::GetInstance()}; - - // Register Qt image interface - system.RegisterImageInterface(std::make_shared()); - - GMainWindow main_window(system); - - // Register frontend applets - Frontend::RegisterDefaultApplets(system); - - system.RegisterMiiSelector(std::make_shared(main_window)); - system.RegisterSoftwareKeyboard(std::make_shared(main_window)); - -#ifdef __APPLE__ - // Register microphone permission check. - system.RegisterMicPermissionCheck(&AppleAuthorization::CheckAuthorizationForMicrophone); -#endif - - main_window.show(); - - QObject::connect(&app, &QGuiApplication::applicationStateChanged, &main_window, - &GMainWindow::OnAppFocusStateChanged); - - int result = app.exec(); - detached_tasks.WaitForAllTasks(); - return result; -} diff --git a/.history/src/lucina3ds_qt/main_20250209234822.cpp b/.history/src/lucina3ds_qt/main_20250209234822.cpp deleted file mode 100644 index 043412a8..00000000 --- a/.history/src/lucina3ds_qt/main_20250209234822.cpp +++ /dev/null @@ -1,3346 +0,0 @@ -// Copyright 2014 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#ifdef __APPLE__ -#include // for chdir -#endif -#ifdef _WIN32 -#include -#endif -#ifdef __unix__ -#include -#include -#include -#include "common/linux/gamemode.h" -#endif -#include "lucina3ds_qt/aboutdialog.h" -#include "lucina3ds_qt/applets/mii_selector.h" -#include "lucina3ds_qt/applets/swkbd.h" -#include "lucina3ds_qt/bootmanager.h" -#include "lucina3ds_qt/camera/qt_multimedia_camera.h" -#include "lucina3ds_qt/camera/still_image_camera.h" -#include "lucina3ds_qt/compatdb.h" -#include "lucina3ds_qt/compatibility_list.h" -#include "lucina3ds_qt/configuration/config.h" -#include "lucina3ds_qt/configuration/configure_dialog.h" -#include "lucina3ds_qt/configuration/configure_per_game.h" -#include "lucina3ds_qt/debugger/console.h" -#include "lucina3ds_qt/debugger/graphics/graphics.h" -#include "lucina3ds_qt/debugger/graphics/graphics_breakpoints.h" -#include "lucina3ds_qt/debugger/graphics/graphics_cmdlists.h" -#include "lucina3ds_qt/debugger/graphics/graphics_surface.h" -#include "lucina3ds_qt/debugger/graphics/graphics_tracing.h" -#include "lucina3ds_qt/debugger/graphics/graphics_vertex_shader.h" -#include "lucina3ds_qt/debugger/ipc/recorder.h" -#include "lucina3ds_qt/debugger/lle_service_modules.h" -#include "lucina3ds_qt/debugger/profiler.h" -#include "lucina3ds_qt/debugger/registers.h" -#include "lucina3ds_qt/debugger/wait_tree.h" -#include "lucina3ds_qt/discord.h" -#include "lucina3ds_qt/dumping/dumping_dialog.h" -#include "lucina3ds_qt/game_list.h" -#include "lucina3ds_qt/hotkeys.h" -#include "lucina3ds_qt/loading_screen.h" -#include "lucina3ds_qt/main.h" -#include "lucina3ds_qt/movie/movie_play_dialog.h" -#include "lucina3ds_qt/movie/movie_record_dialog.h" -#include "lucina3ds_qt/multiplayer/state.h" -#include "lucina3ds_qt/qt_image_interface.h" -#include "lucina3ds_qt/uisettings.h" -#include "lucina3ds_qt/updater/updater.h" -#include "lucina3ds_qt/util/clickable_label.h" -#include "lucina3ds_qt/util/graphics_device_info.h" -#include "common/arch.h" -#include "common/common_paths.h" -#include "common/detached_tasks.h" -#include "common/dynamic_library/dynamic_library.h" -#include "common/file_util.h" -#include "common/literals.h" -#include "common/logging/backend.h" -#include "common/logging/log.h" -#include "common/memory_detect.h" -#include "common/scm_rev.h" -#include "common/scope_exit.h" -#if LUCINA3DS_ARCH(x86_64) -#include "common/x64/cpu_detect.h" -#endif -#include "common/settings.h" -#include "core/core.h" -#include "core/dumping/backend.h" -#include "core/file_sys/archive_extsavedata.h" -#include "core/file_sys/archive_source_sd_savedata.h" -#include "core/frontend/applets/default_applets.h" -#include "core/hle/service/am/am.h" -#include "core/hle/service/fs/archive.h" -#include "core/hle/service/nfc/nfc.h" -#include "core/loader/loader.h" -#include "core/movie.h" -#include "core/savestate.h" -#include "core/system_titles.h" -#include "input_common/main.h" -#include "network/network_settings.h" -#include "ui_main.h" -#include "video_core/gpu.h" -#include "video_core/renderer_base.h" - -#ifdef __APPLE__ -#include "common/apple_authorization.h" -#endif - -#ifdef USE_DISCORD_PRESENCE -#include "lucina3ds_qt/discord_impl.h" -#endif - -#ifdef QT_STATICPLUGIN -Q_IMPORT_PLUGIN(QWindowsIntegrationPlugin); -#endif - -#ifdef _WIN32 -extern "C" { -// tells Nvidia drivers to use the dedicated GPU by default on laptops with switchable graphics -__declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001; -} -#endif - -#ifdef HAVE_SDL2 -#include -#endif - -constexpr int default_mouse_timeout = 2500; - -/** - * "Callouts" are one-time instructional messages shown to the user. In the config settings, there - * is a bitfield "callout_flags" options, used to track if a message has already been shown to the - * user. This is 32-bits - if we have more than 32 callouts, we should retire and recycle old ones. - */ - -const int GMainWindow::max_recent_files_item; - -static QString PrettyProductName() { -#ifdef _WIN32 - // After Windows 10 Version 2004, Microsoft decided to switch to a different notation: 20H2 - // With that notation change they changed the registry key used to denote the current version - QSettings windows_registry( - QStringLiteral("HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion"), - QSettings::NativeFormat); - const QString release_id = windows_registry.value(QStringLiteral("ReleaseId")).toString(); - if (release_id == QStringLiteral("2009")) { - const u32 current_build = windows_registry.value(QStringLiteral("CurrentBuild")).toUInt(); - const QString display_version = - windows_registry.value(QStringLiteral("DisplayVersion")).toString(); - const u32 ubr = windows_registry.value(QStringLiteral("UBR")).toUInt(); - const u32 version = current_build >= 22000 ? 11 : 10; - return QStringLiteral("Windows %1 Version %2 (Build %3.%4)") - .arg(QString::number(version), display_version, QString::number(current_build), - QString::number(ubr)); - } -#endif - return QSysInfo::prettyProductName(); -} - -GMainWindow::GMainWindow(Core::System& system_) - : ui{std::make_unique()}, system{system_}, movie{system.Movie()}, - config{std::make_unique()}, emu_thread{nullptr} { - Common::Log::Initialize(); - Common::Log::Start(); - - Debugger::ToggleConsole(); - -#ifdef __unix__ - SetGamemodeEnabled(Settings::values.enable_gamemode.GetValue()); -#endif - - // register types to use in slots and signals - qRegisterMetaType("std::size_t"); - qRegisterMetaType("Service::AM::InstallStatus"); - - // Register CameraFactory - qt_cameras = std::make_shared(); - Camera::RegisterFactory("image", std::make_unique()); - Camera::RegisterFactory("qt", std::make_unique(qt_cameras)); - - LoadTranslation(); - - Pica::g_debug_context = Pica::DebugContext::Construct(); - setAcceptDrops(true); - ui->setupUi(this); - statusBar()->hide(); - - default_theme_paths = QIcon::themeSearchPaths(); - UpdateUITheme(); - - SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue()); - discord_rpc->Update(); - - Network::Init(); - - movie.SetPlaybackCompletionCallback([this] { - QMetaObject::invokeMethod(this, "OnMoviePlaybackCompleted", Qt::BlockingQueuedConnection); - }); - - InitializeWidgets(); - InitializeDebugWidgets(); - InitializeRecentFileMenuActions(); - InitializeSaveStateMenuActions(); - InitializeHotkeys(); -#if ENABLE_QT_UPDATER - ShowUpdaterWidgets(); -#else - ui->action_Check_For_Updates->setVisible(false); - ui->action_Open_Maintenance_Tool->setVisible(false); -#endif - - SetDefaultUIGeometry(); - RestoreUIState(); - - ConnectAppEvents(); - ConnectMenuEvents(); - ConnectWidgetEvents(); - - LOG_INFO(Frontend, "Lucina3DS Version: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch, - Common::g_scm_desc); -#if LUCINA3DS_ARCH(x86_64) - const auto& caps = Common::GetCPUCaps(); - std::string cpu_string = caps.cpu_string; - if (caps.avx || caps.avx2 || caps.avx512) { - cpu_string += " | AVX"; - if (caps.avx512) { - cpu_string += "512"; - } else if (caps.avx2) { - cpu_string += '2'; - } - if (caps.fma || caps.fma4) { - cpu_string += " | FMA"; - } - } - LOG_INFO(Frontend, "Host CPU: {}", cpu_string); -#endif - LOG_INFO(Frontend, "Host OS: {}", PrettyProductName().toStdString()); - const auto& mem_info = Common::GetMemInfo(); - using namespace Common::Literals; - LOG_INFO(Frontend, "Host RAM: {:.2f} GiB", mem_info.total_physical_memory / f64{1_GiB}); - LOG_INFO(Frontend, "Host Swap: {:.2f} GiB", mem_info.total_swap_memory / f64{1_GiB}); - UpdateWindowTitle(); - - show(); - - game_list->LoadCompatibilityList(); - game_list->PopulateAsync(UISettings::values.game_dirs); - - mouse_hide_timer.setInterval(default_mouse_timeout); - connect(&mouse_hide_timer, &QTimer::timeout, this, &GMainWindow::HideMouseCursor); - connect(ui->menubar, &QMenuBar::hovered, this, &GMainWindow::OnMouseActivity); - -#ifdef ENABLE_OPENGL - gl_renderer = GetOpenGLRenderer(); -#if defined(_WIN32) - if (gl_renderer.startsWith(QStringLiteral("D3D12"))) { - // OpenGLOn12 supports but does not yet advertise OpenGL 4.0+ - // We can override the version here to allow Citra to work. - // TODO: Remove this when OpenGL 4.0+ is advertised. - qputenv("MESA_GL_VERSION_OVERRIDE", "4.6"); - } -#endif -#endif - -#ifdef ENABLE_VULKAN - physical_devices = GetVulkanPhysicalDevices(); - if (physical_devices.empty()) { - QMessageBox::warning(this, tr("No Suitable Vulkan Devices Detected"), - tr("Vulkan initialization failed during boot.
" - "Your GPU may not support Vulkan 1.1, or you do not " - "have the latest graphics driver.")); - } -#endif - -#if ENABLE_QT_UPDATER - if (UISettings::values.check_for_update_on_start) { - CheckForUpdates(); - } -#endif - - QStringList args = QApplication::arguments(); - if (args.size() < 2) { - return; - } - - QString game_path; - for (int i = 1; i < args.size(); ++i) { - // Preserves drag/drop functionality - if (args.size() == 2 && !args[1].startsWith(QChar::fromLatin1('-'))) { - game_path = args[1]; - break; - } - - // Launch game in fullscreen mode - if (args[i] == QStringLiteral("-f")) { - ui->action_Fullscreen->setChecked(true); - continue; - } - - // Launch game in windowed mode - if (args[i] == QStringLiteral("-w")) { - ui->action_Fullscreen->setChecked(false); - continue; - } - - // Launch game at path - if (args[i] == QStringLiteral("-g")) { - if (i >= args.size() - 1) { - continue; - } - - if (args[i + 1].startsWith(QChar::fromLatin1('-'))) { - continue; - } - - game_path = args[++i]; - } - } - - if (!game_path.isEmpty()) { - BootGame(game_path); - } -} - -GMainWindow::~GMainWindow() { - // Will get automatically deleted otherwise - if (!render_window->parent()) { - delete render_window; - } - - Pica::g_debug_context.reset(); - Network::Shutdown(); -} - -void GMainWindow::InitializeWidgets() { -#ifdef LUCINA3DS_ENABLE_COMPATIBILITY_REPORTING - ui->action_Report_Compatibility->setVisible(true); -#endif - render_window = new GRenderWindow(this, emu_thread.get(), system, false); - secondary_window = new GRenderWindow(this, emu_thread.get(), system, true); - render_window->hide(); - secondary_window->hide(); - secondary_window->setParent(nullptr); - - game_list = new GameList(this); - ui->horizontalLayout->addWidget(game_list); - - game_list_placeholder = new GameListPlaceholder(this); - ui->horizontalLayout->addWidget(game_list_placeholder); - game_list_placeholder->setVisible(false); - - loading_screen = new LoadingScreen(this); - loading_screen->hide(); - ui->horizontalLayout->addWidget(loading_screen); - connect(loading_screen, &LoadingScreen::Hidden, this, [&] { - loading_screen->Clear(); - if (emulation_running) { - render_window->show(); - render_window->setFocus(); - render_window->activateWindow(); - } - }); - - InputCommon::Init(); - multiplayer_state = new MultiplayerState(system, this, game_list->GetModel(), - ui->action_Leave_Room, ui->action_Show_Room); - multiplayer_state->setVisible(false); - -#if ENABLE_QT_UPDATER - // Setup updater - updater = new Updater(this); - UISettings::values.updater_found = updater->HasUpdater(); -#endif - - UpdateBootHomeMenuState(); - - // Create status bar - message_label = new QLabel(); - // Configured separately for left alignment - message_label->setFrameStyle(QFrame::NoFrame); - message_label->setContentsMargins(4, 0, 4, 0); - message_label->setAlignment(Qt::AlignLeft); - statusBar()->addPermanentWidget(message_label, 1); - - progress_bar = new QProgressBar(); - progress_bar->hide(); - statusBar()->addPermanentWidget(progress_bar); - - artic_traffic_label = new QLabel(); - artic_traffic_label->setToolTip( - tr("Current Artic Base traffic speed. Higher values indicate bigger transfer loads.")); - - emu_speed_label = new QLabel(); - emu_speed_label->setToolTip(tr("Current emulation speed. Values higher or lower than 100% " - "indicate emulation is running faster or slower than a 3DS.")); - game_fps_label = new QLabel(); - game_fps_label->setToolTip(tr("How many frames per second the game is currently displaying. " - "This will vary from game to game and scene to scene.")); - emu_frametime_label = new QLabel(); - emu_frametime_label->setToolTip( - tr("Time taken to emulate a 3DS frame, not counting framelimiting or v-sync. For " - "full-speed emulation this should be at most 16.67 ms.")); - - for (auto& label : - {artic_traffic_label, emu_speed_label, game_fps_label, emu_frametime_label}) { - label->setVisible(false); - label->setFrameStyle(QFrame::NoFrame); - label->setContentsMargins(4, 0, 4, 0); - statusBar()->addPermanentWidget(label); - } - - // Setup Graphics API button - graphics_api_button = new QPushButton(); - graphics_api_button->setObjectName(QStringLiteral("GraphicsAPIStatusBarButton")); - graphics_api_button->setFocusPolicy(Qt::NoFocus); - UpdateAPIIndicator(); - - connect(graphics_api_button, &QPushButton::clicked, this, [this] { UpdateAPIIndicator(true); }); - - statusBar()->insertPermanentWidget(0, graphics_api_button); - - volume_popup = new QWidget(this); - volume_popup->setWindowFlags(Qt::FramelessWindowHint | Qt::NoDropShadowWindowHint | Qt::Popup); - volume_popup->setLayout(new QVBoxLayout()); - volume_popup->setMinimumWidth(200); - - volume_slider = new QSlider(Qt::Horizontal); - volume_slider->setObjectName(QStringLiteral("volume_slider")); - volume_slider->setMaximum(100); - volume_slider->setPageStep(5); - connect(volume_slider, &QSlider::valueChanged, this, [this](int percentage) { - Settings::values.audio_muted = false; - const auto value = static_cast(percentage) / volume_slider->maximum(); - Settings::values.volume.SetValue(value); - UpdateVolumeUI(); - }); - volume_popup->layout()->addWidget(volume_slider); - - volume_button = new QPushButton(); - volume_button->setObjectName(QStringLiteral("TogglableStatusBarButton")); - volume_button->setFocusPolicy(Qt::NoFocus); - volume_button->setCheckable(true); - UpdateVolumeUI(); - connect(volume_button, &QPushButton::clicked, this, [&] { - UpdateVolumeUI(); - volume_popup->setVisible(!volume_popup->isVisible()); - QRect rect = volume_button->geometry(); - QPoint bottomLeft = statusBar()->mapToGlobal(rect.topLeft()); - bottomLeft.setY(bottomLeft.y() - volume_popup->geometry().height()); - volume_popup->setGeometry(QRect(bottomLeft, QSize(rect.width(), rect.height()))); - }); - statusBar()->insertPermanentWidget(1, volume_button); - - statusBar()->addPermanentWidget(multiplayer_state->GetStatusText()); - statusBar()->addPermanentWidget(multiplayer_state->GetStatusIcon()); - - statusBar()->setVisible(true); - - // Removes an ugly inner border from the status bar widgets under Linux - setStyleSheet(QStringLiteral("QStatusBar::item{border: none;}")); - - QActionGroup* actionGroup_ScreenLayouts = new QActionGroup(this); - actionGroup_ScreenLayouts->addAction(ui->action_Screen_Layout_Default); - actionGroup_ScreenLayouts->addAction(ui->action_Screen_Layout_Single_Screen); - actionGroup_ScreenLayouts->addAction(ui->action_Screen_Layout_Large_Screen); - actionGroup_ScreenLayouts->addAction(ui->action_Screen_Layout_Hybrid_Screen); - actionGroup_ScreenLayouts->addAction(ui->action_Screen_Layout_Side_by_Side); - actionGroup_ScreenLayouts->addAction(ui->action_Screen_Layout_Separate_Windows); -} - -void GMainWindow::InitializeDebugWidgets() { - connect(ui->action_Create_Pica_Surface_Viewer, &QAction::triggered, this, - &GMainWindow::OnCreateGraphicsSurfaceViewer); - - QMenu* debug_menu = ui->menu_View_Debugging; - -#if MICROPROFILE_ENABLED - microProfileDialog = new MicroProfileDialog(this); - microProfileDialog->hide(); - debug_menu->addAction(microProfileDialog->toggleViewAction()); -#endif - - registersWidget = new RegistersWidget(system, this); - addDockWidget(Qt::RightDockWidgetArea, registersWidget); - registersWidget->hide(); - debug_menu->addAction(registersWidget->toggleViewAction()); - connect(this, &GMainWindow::EmulationStarting, registersWidget, - &RegistersWidget::OnEmulationStarting); - connect(this, &GMainWindow::EmulationStopping, registersWidget, - &RegistersWidget::OnEmulationStopping); - - graphicsWidget = new GPUCommandStreamWidget(system, this); - addDockWidget(Qt::RightDockWidgetArea, graphicsWidget); - graphicsWidget->hide(); - debug_menu->addAction(graphicsWidget->toggleViewAction()); - - graphicsCommandsWidget = new GPUCommandListWidget(system, this); - addDockWidget(Qt::RightDockWidgetArea, graphicsCommandsWidget); - graphicsCommandsWidget->hide(); - debug_menu->addAction(graphicsCommandsWidget->toggleViewAction()); - - graphicsBreakpointsWidget = new GraphicsBreakPointsWidget(Pica::g_debug_context, this); - addDockWidget(Qt::RightDockWidgetArea, graphicsBreakpointsWidget); - graphicsBreakpointsWidget->hide(); - debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction()); - - graphicsVertexShaderWidget = - new GraphicsVertexShaderWidget(system, Pica::g_debug_context, this); - addDockWidget(Qt::RightDockWidgetArea, graphicsVertexShaderWidget); - graphicsVertexShaderWidget->hide(); - debug_menu->addAction(graphicsVertexShaderWidget->toggleViewAction()); - - graphicsTracingWidget = new GraphicsTracingWidget(system, Pica::g_debug_context, this); - addDockWidget(Qt::RightDockWidgetArea, graphicsTracingWidget); - graphicsTracingWidget->hide(); - debug_menu->addAction(graphicsTracingWidget->toggleViewAction()); - connect(this, &GMainWindow::EmulationStarting, graphicsTracingWidget, - &GraphicsTracingWidget::OnEmulationStarting); - connect(this, &GMainWindow::EmulationStopping, graphicsTracingWidget, - &GraphicsTracingWidget::OnEmulationStopping); - - waitTreeWidget = new WaitTreeWidget(system, this); - addDockWidget(Qt::LeftDockWidgetArea, waitTreeWidget); - waitTreeWidget->hide(); - debug_menu->addAction(waitTreeWidget->toggleViewAction()); - connect(this, &GMainWindow::EmulationStarting, waitTreeWidget, - &WaitTreeWidget::OnEmulationStarting); - connect(this, &GMainWindow::EmulationStopping, waitTreeWidget, - &WaitTreeWidget::OnEmulationStopping); - - lleServiceModulesWidget = new LLEServiceModulesWidget(this); - addDockWidget(Qt::RightDockWidgetArea, lleServiceModulesWidget); - lleServiceModulesWidget->hide(); - debug_menu->addAction(lleServiceModulesWidget->toggleViewAction()); - connect(this, &GMainWindow::EmulationStarting, - [this] { lleServiceModulesWidget->setDisabled(true); }); - connect(this, &GMainWindow::EmulationStopping, waitTreeWidget, - [this] { lleServiceModulesWidget->setDisabled(false); }); - - ipcRecorderWidget = new IPCRecorderWidget(system, this); - addDockWidget(Qt::RightDockWidgetArea, ipcRecorderWidget); - ipcRecorderWidget->hide(); - debug_menu->addAction(ipcRecorderWidget->toggleViewAction()); - connect(this, &GMainWindow::EmulationStarting, ipcRecorderWidget, - &IPCRecorderWidget::OnEmulationStarting); -} - -void GMainWindow::InitializeRecentFileMenuActions() { - for (int i = 0; i < max_recent_files_item; ++i) { - actions_recent_files[i] = new QAction(this); - actions_recent_files[i]->setVisible(false); - connect(actions_recent_files[i], &QAction::triggered, this, &GMainWindow::OnMenuRecentFile); - - ui->menu_recent_files->addAction(actions_recent_files[i]); - } - ui->menu_recent_files->addSeparator(); - QAction* action_clear_recent_files = new QAction(this); - action_clear_recent_files->setText(tr("Clear Recent Files")); - connect(action_clear_recent_files, &QAction::triggered, this, [this] { - UISettings::values.recent_files.clear(); - UpdateRecentFiles(); - }); - ui->menu_recent_files->addAction(action_clear_recent_files); - - UpdateRecentFiles(); -} - -void GMainWindow::InitializeSaveStateMenuActions() { - for (u32 i = 0; i < Core::SaveStateSlotCount; ++i) { - actions_load_state[i] = new QAction(this); - actions_load_state[i]->setData(i + 1); - connect(actions_load_state[i], &QAction::triggered, this, &GMainWindow::OnLoadState); - ui->menu_Load_State->addAction(actions_load_state[i]); - - actions_save_state[i] = new QAction(this); - actions_save_state[i]->setData(i + 1); - connect(actions_save_state[i], &QAction::triggered, this, &GMainWindow::OnSaveState); - ui->menu_Save_State->addAction(actions_save_state[i]); - } - - connect(ui->action_Load_from_Newest_Slot, &QAction::triggered, this, [this] { - UpdateSaveStates(); - if (newest_slot != 0) { - actions_load_state[newest_slot - 1]->trigger(); - } - }); - connect(ui->action_Save_to_Oldest_Slot, &QAction::triggered, this, [this] { - UpdateSaveStates(); - actions_save_state[oldest_slot - 1]->trigger(); - }); - - connect(ui->menu_Load_State->menuAction(), &QAction::hovered, this, - &GMainWindow::UpdateSaveStates); - connect(ui->menu_Save_State->menuAction(), &QAction::hovered, this, - &GMainWindow::UpdateSaveStates); - - UpdateSaveStates(); -} - -void GMainWindow::InitializeHotkeys() { - hotkey_registry.LoadHotkeys(); - - const QString main_window = QStringLiteral("Main Window"); - const QString fullscreen = QStringLiteral("Fullscreen"); - const QString toggle_screen_layout = QStringLiteral("Toggle Screen Layout"); - const QString swap_screens = QStringLiteral("Swap Screens"); - const QString rotate_screens = QStringLiteral("Rotate Screens Upright"); - - const auto link_action_shortcut = [&](QAction* action, const QString& action_name) { - static const QString main_window = QStringLiteral("Main Window"); - action->setShortcut(hotkey_registry.GetKeySequence(main_window, action_name)); - action->setShortcutContext(hotkey_registry.GetShortcutContext(main_window, action_name)); - action->setAutoRepeat(false); - this->addAction(action); - }; - - link_action_shortcut(ui->action_Load_File, QStringLiteral("Load File")); - link_action_shortcut(ui->action_Load_Amiibo, QStringLiteral("Load Amiibo")); - link_action_shortcut(ui->action_Remove_Amiibo, QStringLiteral("Remove Amiibo")); - link_action_shortcut(ui->action_Exit, QStringLiteral("Exit Lucina3DS")); - link_action_shortcut(ui->action_Restart, QStringLiteral("Restart Emulation")); - link_action_shortcut(ui->action_Pause, QStringLiteral("Continue/Pause Emulation")); - link_action_shortcut(ui->action_Stop, QStringLiteral("Stop Emulation")); - link_action_shortcut(ui->action_Show_Filter_Bar, QStringLiteral("Toggle Filter Bar")); - link_action_shortcut(ui->action_Show_Status_Bar, QStringLiteral("Toggle Status Bar")); - link_action_shortcut(ui->action_Fullscreen, fullscreen); - link_action_shortcut(ui->action_Capture_Screenshot, QStringLiteral("Capture Screenshot")); - link_action_shortcut(ui->action_Screen_Layout_Swap_Screens, swap_screens); - link_action_shortcut(ui->action_Screen_Layout_Upright_Screens, rotate_screens); - link_action_shortcut(ui->action_Enable_Frame_Advancing, - QStringLiteral("Toggle Frame Advancing")); - link_action_shortcut(ui->action_Advance_Frame, QStringLiteral("Advance Frame")); - link_action_shortcut(ui->action_Load_from_Newest_Slot, QStringLiteral("Load from Newest Slot")); - link_action_shortcut(ui->action_Save_to_Oldest_Slot, QStringLiteral("Save to Oldest Slot")); - link_action_shortcut(ui->action_View_Lobby, - QStringLiteral("Multiplayer Browse Public Game Lobby")); - link_action_shortcut(ui->action_Start_Room, QStringLiteral("Multiplayer Create Room")); - link_action_shortcut(ui->action_Connect_To_Room, - QStringLiteral("Multiplayer Direct Connect to Room")); - link_action_shortcut(ui->action_Show_Room, QStringLiteral("Multiplayer Show Current Room")); - link_action_shortcut(ui->action_Leave_Room, QStringLiteral("Multiplayer Leave Room")); - - const auto add_secondary_window_hotkey = [this](QKeySequence hotkey, const char* slot) { - // This action will fire specifically when secondary_window is in focus - QAction* secondary_window_action = new QAction(secondary_window); - secondary_window_action->setShortcut(hotkey); - - connect(secondary_window_action, SIGNAL(triggered()), this, slot); - secondary_window->addAction(secondary_window_action); - }; - - // Use the same fullscreen hotkey as the main window - const auto fullscreen_hotkey = hotkey_registry.GetKeySequence(main_window, fullscreen); - add_secondary_window_hotkey(fullscreen_hotkey, SLOT(ToggleSecondaryFullscreen())); - - const auto toggle_screen_hotkey = - hotkey_registry.GetKeySequence(main_window, toggle_screen_layout); - add_secondary_window_hotkey(toggle_screen_hotkey, SLOT(ToggleScreenLayout())); - - const auto swap_screen_hotkey = hotkey_registry.GetKeySequence(main_window, swap_screens); - add_secondary_window_hotkey(swap_screen_hotkey, SLOT(TriggerSwapScreens())); - - const auto rotate_screen_hotkey = hotkey_registry.GetKeySequence(main_window, rotate_screens); - add_secondary_window_hotkey(rotate_screen_hotkey, SLOT(TriggerRotateScreens())); - - const auto connect_shortcut = [&](const QString& action_name, const auto& function) { - const auto* hotkey = hotkey_registry.GetHotkey(main_window, action_name, this); - connect(hotkey, &QShortcut::activated, this, function); - }; - - connect(hotkey_registry.GetHotkey(main_window, toggle_screen_layout, render_window), - &QShortcut::activated, this, &GMainWindow::ToggleScreenLayout); - - connect_shortcut(QStringLiteral("Exit Fullscreen"), [&] { - if (emulation_running) { - ui->action_Fullscreen->setChecked(false); - ToggleFullscreen(); - } - }); - connect_shortcut(QStringLiteral("Toggle Per-Game Speed"), [&] { - Settings::values.frame_limit.SetGlobal(!Settings::values.frame_limit.UsingGlobal()); - UpdateStatusBar(); - }); - connect_shortcut(QStringLiteral("Toggle Texture Dumping"), - [&] { Settings::values.dump_textures = !Settings::values.dump_textures; }); - connect_shortcut(QStringLiteral("Toggle Custom Textures"), - [&] { Settings::values.custom_textures = !Settings::values.custom_textures; }); - // We use "static" here in order to avoid capturing by lambda due to a MSVC bug, which makes - // the variable hold a garbage value after this function exits - static constexpr u16 SPEED_LIMIT_STEP = 5; - connect_shortcut(QStringLiteral("Increase Speed Limit"), [&] { - if (Settings::values.frame_limit.GetValue() == 0) { - return; - } - if (Settings::values.frame_limit.GetValue() < 995 - SPEED_LIMIT_STEP) { - Settings::values.frame_limit.SetValue(Settings::values.frame_limit.GetValue() + - SPEED_LIMIT_STEP); - } else { - Settings::values.frame_limit = 0; - } - UpdateStatusBar(); - }); - connect_shortcut(QStringLiteral("Decrease Speed Limit"), [&] { - if (Settings::values.frame_limit.GetValue() == 0) { - Settings::values.frame_limit = 995; - } else if (Settings::values.frame_limit.GetValue() > SPEED_LIMIT_STEP) { - Settings::values.frame_limit.SetValue(Settings::values.frame_limit.GetValue() - - SPEED_LIMIT_STEP); - UpdateStatusBar(); - } - UpdateStatusBar(); - }); - - connect_shortcut(QStringLiteral("Audio Mute/Unmute"), &GMainWindow::OnMute); - connect_shortcut(QStringLiteral("Audio Volume Down"), &GMainWindow::OnDecreaseVolume); - connect_shortcut(QStringLiteral("Audio Volume Up"), &GMainWindow::OnIncreaseVolume); - - // We use "static" here in order to avoid capturing by lambda due to a MSVC bug, which makes the - // variable hold a garbage value after this function exits - static constexpr u16 FACTOR_3D_STEP = 5; - connect_shortcut(QStringLiteral("Decrease 3D Factor"), [this] { - const auto factor_3d = Settings::values.factor_3d.GetValue(); - if (factor_3d > 0) { - if (factor_3d % FACTOR_3D_STEP != 0) { - Settings::values.factor_3d = factor_3d - (factor_3d % FACTOR_3D_STEP); - } else { - Settings::values.factor_3d = factor_3d - FACTOR_3D_STEP; - } - UpdateStatusBar(); - } - }); - connect_shortcut(QStringLiteral("Increase 3D Factor"), [this] { - const auto factor_3d = Settings::values.factor_3d.GetValue(); - if (factor_3d < 100) { - if (factor_3d % FACTOR_3D_STEP != 0) { - Settings::values.factor_3d = - factor_3d + FACTOR_3D_STEP - (factor_3d % FACTOR_3D_STEP); - } else { - Settings::values.factor_3d = factor_3d + FACTOR_3D_STEP; - } - UpdateStatusBar(); - } - }); -} - -void GMainWindow::SetDefaultUIGeometry() { - // geometry: 55% of the window contents are in the upper screen half, 45% in the lower half - const QRect screenRect = screen()->geometry(); - - const int w = screenRect.width() * 2 / 3; - const int h = screenRect.height() / 2; - const int x = (screenRect.x() + screenRect.width()) / 2 - w / 2; - const int y = (screenRect.y() + screenRect.height()) / 2 - h * 55 / 100; - - setGeometry(x, y, w, h); -} - -void GMainWindow::RestoreUIState() { - restoreGeometry(UISettings::values.geometry); - restoreState(UISettings::values.state); - render_window->restoreGeometry(UISettings::values.renderwindow_geometry); -#if MICROPROFILE_ENABLED - microProfileDialog->restoreGeometry(UISettings::values.microprofile_geometry); - microProfileDialog->setVisible(UISettings::values.microprofile_visible.GetValue()); -#endif - - game_list->LoadInterfaceLayout(); - - ui->action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode.GetValue()); - ToggleWindowMode(); - - ui->action_Fullscreen->setChecked(UISettings::values.fullscreen.GetValue()); - SyncMenuUISettings(); - - ui->action_Display_Dock_Widget_Headers->setChecked( - UISettings::values.display_titlebar.GetValue()); - OnDisplayTitleBars(ui->action_Display_Dock_Widget_Headers->isChecked()); - - ui->action_Show_Filter_Bar->setChecked(UISettings::values.show_filter_bar.GetValue()); - game_list->SetFilterVisible(ui->action_Show_Filter_Bar->isChecked()); - - ui->action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar.GetValue()); - statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked()); -} - -void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) { - if (state != Qt::ApplicationHidden && state != Qt::ApplicationInactive && - state != Qt::ApplicationActive) { - LOG_DEBUG(Frontend, "ApplicationState unusual flag: {} ", state); - } - if (!emulation_running) { - return; - } - if (UISettings::values.pause_when_in_background) { - if (emu_thread->IsRunning() && - (state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) { - auto_paused = true; - OnPauseGame(); - } else if (!emu_thread->IsRunning() && auto_paused && state == Qt::ApplicationActive) { - auto_paused = false; - OnStartGame(); - } - } - if (UISettings::values.mute_when_in_background) { - if (!Settings::values.audio_muted && - (state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) { - Settings::values.audio_muted = true; - auto_muted = true; - } else if (auto_muted && state == Qt::ApplicationActive) { - Settings::values.audio_muted = false; - auto_muted = false; - } - UpdateVolumeUI(); - } -} - -bool GApplicationEventFilter::eventFilter(QObject* object, QEvent* event) { - if (event->type() == QEvent::FileOpen) { - emit FileOpen(static_cast(event)); - return true; - } - return false; -} - -void GMainWindow::ConnectAppEvents() { - const auto filter = new GApplicationEventFilter(); - QGuiApplication::instance()->installEventFilter(filter); - - connect(filter, &GApplicationEventFilter::FileOpen, this, &GMainWindow::OnFileOpen); -} - -void GMainWindow::ConnectWidgetEvents() { - connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile); - connect(game_list, &GameList::OpenDirectory, this, &GMainWindow::OnGameListOpenDirectory); - connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder); - connect(game_list, &GameList::NavigateToGamedbEntryRequested, this, - &GMainWindow::OnGameListNavigateToGamedbEntry); - connect(game_list, &GameList::DumpRomFSRequested, this, &GMainWindow::OnGameListDumpRomFS); - connect(game_list, &GameList::AddDirectory, this, &GMainWindow::OnGameListAddDirectory); - connect(game_list_placeholder, &GameListPlaceholder::AddDirectory, this, - &GMainWindow::OnGameListAddDirectory); - connect(game_list, &GameList::ShowList, this, &GMainWindow::OnGameListShowList); - connect(game_list, &GameList::PopulatingCompleted, this, - [this] { multiplayer_state->UpdateGameList(game_list->GetModel()); }); - - connect(game_list, &GameList::OpenPerGameGeneralRequested, this, - &GMainWindow::OnGameListOpenPerGameProperties); - - connect(this, &GMainWindow::EmulationStarting, render_window, - &GRenderWindow::OnEmulationStarting); - connect(this, &GMainWindow::EmulationStopping, render_window, - &GRenderWindow::OnEmulationStopping); - connect(this, &GMainWindow::EmulationStarting, secondary_window, - &GRenderWindow::OnEmulationStarting); - connect(this, &GMainWindow::EmulationStopping, secondary_window, - &GRenderWindow::OnEmulationStopping); - - connect(&status_bar_update_timer, &QTimer::timeout, this, &GMainWindow::UpdateStatusBar); - - connect(this, &GMainWindow::UpdateProgress, this, &GMainWindow::OnUpdateProgress); - connect(this, &GMainWindow::CIAInstallReport, this, &GMainWindow::OnCIAInstallReport); - connect(this, &GMainWindow::CIAInstallFinished, this, &GMainWindow::OnCIAInstallFinished); - connect(this, &GMainWindow::UpdateThemedIcons, multiplayer_state, - &MultiplayerState::UpdateThemedIcons); -} - -void GMainWindow::ConnectMenuEvents() { - const auto connect_menu = [&](QAction* action, const auto& event_fn) { - connect(action, &QAction::triggered, this, event_fn); - // Add actions to this window so that hiding menus in fullscreen won't disable them - addAction(action); - // Add actions to the render window so that they work outside of single window mode - render_window->addAction(action); - }; - - // File - connect_menu(ui->action_Load_File, &GMainWindow::OnMenuLoadFile); - connect_menu(ui->action_Install_CIA, &GMainWindow::OnMenuInstallCIA); - connect_menu(ui->action_Connect_Artic, &GMainWindow::OnMenuConnectArticBase); - for (u32 region = 0; region < Core::NUM_SYSTEM_TITLE_REGIONS; region++) { - connect_menu(ui->menu_Boot_Home_Menu->actions().at(region), - [this, region] { OnMenuBootHomeMenu(region); }); - } - connect_menu(ui->action_Exit, &QMainWindow::close); - connect_menu(ui->action_Load_Amiibo, &GMainWindow::OnLoadAmiibo); - connect_menu(ui->action_Remove_Amiibo, &GMainWindow::OnRemoveAmiibo); - - // Emulation - connect_menu(ui->action_Pause, &GMainWindow::OnPauseContinueGame); - connect_menu(ui->action_Stop, &GMainWindow::OnStopGame); - connect_menu(ui->action_Restart, [this] { BootGame(QString(game_path)); }); - connect_menu(ui->action_Report_Compatibility, &GMainWindow::OnMenuReportCompatibility); - connect_menu(ui->action_Configure, &GMainWindow::OnConfigure); - connect_menu(ui->action_Configure_Current_Game, &GMainWindow::OnConfigurePerGame); - - // View - connect_menu(ui->action_Single_Window_Mode, &GMainWindow::ToggleWindowMode); - connect_menu(ui->action_Display_Dock_Widget_Headers, &GMainWindow::OnDisplayTitleBars); - connect_menu(ui->action_Show_Filter_Bar, &GMainWindow::OnToggleFilterBar); - connect(ui->action_Show_Status_Bar, &QAction::triggered, statusBar(), &QStatusBar::setVisible); - - // Multiplayer - connect(ui->action_View_Lobby, &QAction::triggered, multiplayer_state, - &MultiplayerState::OnViewLobby); - connect(ui->action_Start_Room, &QAction::triggered, multiplayer_state, - &MultiplayerState::OnCreateRoom); - connect(ui->action_Leave_Room, &QAction::triggered, multiplayer_state, - &MultiplayerState::OnCloseRoom); - connect(ui->action_Connect_To_Room, &QAction::triggered, multiplayer_state, - &MultiplayerState::OnDirectConnectToRoom); - connect(ui->action_Show_Room, &QAction::triggered, multiplayer_state, - &MultiplayerState::OnOpenNetworkRoom); - - connect_menu(ui->action_Fullscreen, &GMainWindow::ToggleFullscreen); - connect_menu(ui->action_Screen_Layout_Default, &GMainWindow::ChangeScreenLayout); - connect_menu(ui->action_Screen_Layout_Single_Screen, &GMainWindow::ChangeScreenLayout); - connect_menu(ui->action_Screen_Layout_Large_Screen, &GMainWindow::ChangeScreenLayout); - connect_menu(ui->action_Screen_Layout_Hybrid_Screen, &GMainWindow::ChangeScreenLayout); - connect_menu(ui->action_Screen_Layout_Side_by_Side, &GMainWindow::ChangeScreenLayout); - connect_menu(ui->action_Screen_Layout_Separate_Windows, &GMainWindow::ChangeScreenLayout); - connect_menu(ui->action_Screen_Layout_Swap_Screens, &GMainWindow::OnSwapScreens); - connect_menu(ui->action_Screen_Layout_Upright_Screens, &GMainWindow::OnRotateScreens); - - // Movie - connect_menu(ui->action_Record_Movie, &GMainWindow::OnRecordMovie); - connect_menu(ui->action_Play_Movie, &GMainWindow::OnPlayMovie); - connect_menu(ui->action_Close_Movie, &GMainWindow::OnCloseMovie); - connect_menu(ui->action_Save_Movie, &GMainWindow::OnSaveMovie); - connect_menu(ui->action_Movie_Read_Only_Mode, - [this](bool checked) { movie.SetReadOnly(checked); }); - connect_menu(ui->action_Enable_Frame_Advancing, [this] { - if (emulation_running) { - system.frame_limiter.SetFrameAdvancing(ui->action_Enable_Frame_Advancing->isChecked()); - ui->action_Advance_Frame->setEnabled(ui->action_Enable_Frame_Advancing->isChecked()); - } - }); - connect_menu(ui->action_Advance_Frame, [this] { - if (emulation_running && system.frame_limiter.IsFrameAdvancing()) { - ui->action_Enable_Frame_Advancing->setChecked(true); - ui->action_Advance_Frame->setEnabled(true); - system.frame_limiter.AdvanceFrame(); - } - }); - connect_menu(ui->action_Capture_Screenshot, &GMainWindow::OnCaptureScreenshot); - connect_menu(ui->action_Dump_Video, &GMainWindow::OnDumpVideo); - - // Help - connect_menu(ui->action_Open_Lucina3DS_Folder, &GMainWindow::OnOpenLucina3DSFolder); - connect_menu(ui->action_Open_Log_Folder, []() { - QString path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::LogDir)); - QDesktopServices::openUrl(QUrl::fromLocalFile(path)); - }); - connect_menu(ui->action_FAQ, []() { - QDesktopServices::openUrl(QUrl(QStringLiteral("https://citra-emu.org/wiki/faq/"))); - }); - connect_menu(ui->action_About, &GMainWindow::OnMenuAboutLucina3DS); - -#if ENABLE_QT_UPDATER - connect_menu(ui->action_Check_For_Updates, &GMainWindow::OnCheckForUpdates); - connect_menu(ui->action_Open_Maintenance_Tool, &GMainWindow::OnOpenUpdater); -#endif -} - -void GMainWindow::UpdateMenuState() { - const bool is_paused = !emu_thread || !emu_thread->IsRunning(); - - const std::array running_actions{ - ui->action_Stop, - ui->action_Restart, - ui->action_Configure_Current_Game, - ui->action_Report_Compatibility, - ui->action_Load_Amiibo, - ui->action_Remove_Amiibo, - ui->action_Pause, - ui->action_Advance_Frame, - }; - - for (QAction* action : running_actions) { - action->setEnabled(emulation_running); - } - - ui->action_Capture_Screenshot->setEnabled(emulation_running); - - if (emulation_running && is_paused) { - ui->action_Pause->setText(tr("&Continue")); - } else { - ui->action_Pause->setText(tr("&Pause")); - } -} - -void GMainWindow::OnDisplayTitleBars(bool show) { - QList widgets = findChildren(); - - if (show) { - for (QDockWidget* widget : widgets) { - QWidget* old = widget->titleBarWidget(); - widget->setTitleBarWidget(nullptr); - if (old) { - delete old; - } - } - } else { - for (QDockWidget* widget : widgets) { - QWidget* old = widget->titleBarWidget(); - widget->setTitleBarWidget(new QWidget()); - if (old) { - delete old; - } - } - } -} - -#if ENABLE_QT_UPDATER -void GMainWindow::OnCheckForUpdates() { - explicit_update_check = true; - CheckForUpdates(); -} - -void GMainWindow::CheckForUpdates() { - if (updater->CheckForUpdates()) { - LOG_INFO(Frontend, "Update check started"); - } else { - LOG_WARNING(Frontend, "Unable to start check for updates"); - } -} - -void GMainWindow::OnUpdateFound(bool found, bool error) { - if (error) { - LOG_WARNING(Frontend, "Update check failed"); - return; - } - - if (!found) { - LOG_INFO(Frontend, "No updates found"); - - // If the user explicitly clicked the "Check for Updates" button, we are - // going to want to show them a prompt anyway. - if (explicit_update_check) { - explicit_update_check = false; - ShowNoUpdatePrompt(); - } - return; - } - - if (emulation_running && !explicit_update_check) { - LOG_INFO(Frontend, "Update found, deferring as game is running"); - defer_update_prompt = true; - return; - } - - LOG_INFO(Frontend, "Update found!"); - explicit_update_check = false; - - ShowUpdatePrompt(); -} - -void GMainWindow::ShowUpdatePrompt() { - defer_update_prompt = false; - - auto result = - QMessageBox::question(this, tr("Update Available"), - tr("An update is available. Would you like to install it now?"), - QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes); - - if (result == QMessageBox::Yes) { - updater->LaunchUIOnExit(); - close(); - } -} - -void GMainWindow::ShowNoUpdatePrompt() { - QMessageBox::information(this, tr("No Update Found"), tr("No update is found."), - QMessageBox::Ok, QMessageBox::Ok); -} - -void GMainWindow::OnOpenUpdater() { - updater->LaunchUI(); -} - -void GMainWindow::ShowUpdaterWidgets() { - ui->action_Check_For_Updates->setVisible(UISettings::values.updater_found); - ui->action_Open_Maintenance_Tool->setVisible(UISettings::values.updater_found); - - connect(updater, &Updater::CheckUpdatesDone, this, &GMainWindow::OnUpdateFound); -} -#endif - -#if defined(HAVE_SDL2) && defined(__unix__) && !defined(__APPLE__) -static std::optional HoldWakeLockLinux(u32 window_id = 0) { - if (!QDBusConnection::sessionBus().isConnected()) { - return {}; - } - // reference: https://flatpak.github.io/xdg-desktop-portal/#gdbus-org.freedesktop.portal.Inhibit - QDBusInterface xdp(QStringLiteral("org.freedesktop.portal.Desktop"), - QStringLiteral("/org/freedesktop/portal/desktop"), - QStringLiteral("org.freedesktop.portal.Inhibit")); - if (!xdp.isValid()) { - LOG_WARNING(Frontend, "Couldn't connect to XDP D-Bus endpoint"); - return {}; - } - QVariantMap options = {}; - //: TRANSLATORS: This string is shown to the user to explain why Citra needs to prevent the - //: computer from sleeping - options.insert(QString::fromLatin1("reason"), - QCoreApplication::translate("GMainWindow", "Luinca3DS is running a game")); - // 0x4: Suspend lock; 0x8: Idle lock - QDBusReply reply = - xdp.call(QString::fromLatin1("Inhibit"), - QString::fromLatin1("x11:") + QString::number(window_id, 16), 12U, options); - - if (reply.isValid()) { - return reply.value(); - } - LOG_WARNING(Frontend, "Couldn't read Inhibit reply from XDP: {}", - reply.error().message().toStdString()); - return {}; -} - -static void ReleaseWakeLockLinux(const QDBusObjectPath& lock) { - if (!QDBusConnection::sessionBus().isConnected()) { - return; - } - QDBusInterface unlocker(QString::fromLatin1("org.freedesktop.portal.Desktop"), lock.path(), - QString::fromLatin1("org.freedesktop.portal.Request")); - unlocker.call(QString::fromLatin1("Close")); -} -#endif // __unix__ - -void GMainWindow::PreventOSSleep() { -#ifdef _WIN32 - SetThreadExecutionState(ES_CONTINUOUS | ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED); -#elif defined(HAVE_SDL2) - SDL_DisableScreenSaver(); -#if defined(__unix__) && !defined(__APPLE__) - auto reply = HoldWakeLockLinux(winId()); - if (reply) { - wake_lock = std::move(reply.value()); - } -#endif // defined(__unix__) && !defined(__APPLE__) -#endif // _WIN32 -} - -void GMainWindow::AllowOSSleep() { -#ifdef _WIN32 - SetThreadExecutionState(ES_CONTINUOUS); -#elif defined(HAVE_SDL2) - SDL_EnableScreenSaver(); -#if defined(__unix__) && !defined(__APPLE__) - if (!wake_lock.path().isEmpty()) { - ReleaseWakeLockLinux(wake_lock); - } -#endif // defined(__unix__) && !defined(__APPLE__) -#endif // _WIN32 -} - -bool GMainWindow::LoadROM(const QString& filename) { - // Shutdown previous session if the emu thread is still active... - if (emu_thread) { - ShutdownGame(); - } - - if (!render_window->InitRenderTarget() || !secondary_window->InitRenderTarget()) { - LOG_CRITICAL(Frontend, "Failed to initialize render targets!"); - return false; - } - - const auto scope = render_window->Acquire(); - - const Core::System::ResultStatus result{ - system.Load(*render_window, filename.toStdString(), secondary_window)}; - - if (result != Core::System::ResultStatus::Success) { - switch (result) { - case Core::System::ResultStatus::ErrorGetLoader: - LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filename.toStdString()); - QMessageBox::critical( - this, tr("Invalid ROM Format"), - tr("Your ROM format is not supported.
Please follow the guides to redump your " - "game " - "cartridges or " - "installed " - "titles.")); - break; - - case Core::System::ResultStatus::ErrorSystemMode: - LOG_CRITICAL(Frontend, "Failed to load ROM!"); - QMessageBox::critical( - this, tr("ROM Corrupted"), - tr("Your ROM is corrupted.
Please follow the guides to redump your " - "game " - "cartridges or " - "installed " - "titles.")); - break; - - case Core::System::ResultStatus::ErrorLoader_ErrorEncrypted: { - QMessageBox::critical( - this, tr("ROM Encrypted"), - tr("Your ROM is encrypted.
Please follow the guides to redump your " - "game " - "cartridges or " - "installed " - "titles.")); - break; - } - case Core::System::ResultStatus::ErrorLoader_ErrorInvalidFormat: - QMessageBox::critical( - this, tr("Invalid ROM Format"), - tr("Your ROM format is not supported.
Please follow the guides to redump your " - "game " - "cartridges or " - "installed " - "titles.")); - break; - - case Core::System::ResultStatus::ErrorLoader_ErrorGbaTitle: - QMessageBox::critical(this, tr("Unsupported ROM"), - tr("GBA Virtual Console ROMs are not supported by Lucina3DS.")); - break; - - case Core::System::ResultStatus::ErrorArticDisconnected: - QMessageBox::critical( - this, tr("Artic Base Server"), - tr(fmt::format( - "An error has occurred whilst communicating with the Artic Base Server.\n{}", - system.GetStatusDetails()) - .c_str())); - break; - default: - QMessageBox::critical( - this, tr("Error while loading ROM!"), - tr("An unknown error occurred. Please see the log for more details.")); - break; - } - return false; - } - - std::string title; - system.GetAppLoader().ReadTitle(title); - game_title = QString::fromStdString(title); - UpdateWindowTitle(); - - game_path = filename; - - return true; -} - -void GMainWindow::BootGame(const QString& filename) { - if (emu_thread) { - ShutdownGame(); - } - - const bool is_artic = filename.startsWith(QString::fromStdString("articbase://")); - - if (!is_artic && filename.endsWith(QStringLiteral(".cia"))) { - const auto answer = QMessageBox::question( - this, tr("CIA must be installed before usage"), - tr("Before using this CIA, you must install it. Do you want to install it now?"), - QMessageBox::Yes | QMessageBox::No); - - if (answer == QMessageBox::Yes) - InstallCIA(QStringList(filename)); - - return; - } - - show_artic_label = is_artic; - - LOG_INFO(Frontend, "Lucinca3DS starting..."); - if (!is_artic) { - StoreRecentFile(filename); // Put the filename on top of the list - } - - if (movie_record_on_start) { - movie.PrepareForRecording(); - } - if (movie_playback_on_start) { - movie.PrepareForPlayback(movie_playback_path.toStdString()); - } - - const std::string path = filename.toStdString(); - auto loader = Loader::GetLoader(path); - - u64 title_id{0}; - Loader::ResultStatus res = loader->ReadProgramId(title_id); - - if (Loader::ResultStatus::Success == res) { - // Load per game settings - const std::string name{is_artic ? "" : FileUtil::GetFilename(filename.toStdString())}; - const std::string config_file_name = - title_id == 0 ? name : fmt::format("{:016X}", title_id); - LOG_INFO(Frontend, "Loading per game config file for title {}", config_file_name); - Config per_game_config(config_file_name, Config::ConfigType::PerGameConfig); - } - - // Artic Base Server cannot accept a client multiple times, so multiple loaders are not - // possible. Instead register the app loader early and do not create it again on system load. - if (!loader->SupportsMultipleInstancesForSameFile()) { - system.RegisterAppLoaderEarly(loader); - } - - system.ApplySettings(); - - Settings::LogSettings(); - - // Save configurations - UpdateUISettings(); - game_list->SaveInterfaceLayout(); - config->Save(); - - if (!LoadROM(filename)) { - render_window->ReleaseRenderTarget(); - secondary_window->ReleaseRenderTarget(); - return; - } - - // Set everything up - if (movie_record_on_start) { - movie.StartRecording(movie_record_path.toStdString(), movie_record_author.toStdString()); - movie_record_on_start = false; - movie_record_path.clear(); - movie_record_author.clear(); - } - if (movie_playback_on_start) { - movie.StartPlayback(movie_playback_path.toStdString()); - movie_playback_on_start = false; - movie_playback_path.clear(); - } - - if (ui->action_Enable_Frame_Advancing->isChecked()) { - ui->action_Advance_Frame->setEnabled(true); - system.frame_limiter.SetFrameAdvancing(true); - } else { - ui->action_Advance_Frame->setEnabled(false); - } - - if (video_dumping_on_start) { - StartVideoDumping(video_dumping_path); - video_dumping_on_start = false; - video_dumping_path.clear(); - } - - // Register debug widgets - if (graphicsWidget->isVisible()) { - graphicsWidget->Register(); - } - - // Create and start the emulation thread - emu_thread = std::make_unique(system, *render_window); - emit EmulationStarting(emu_thread.get()); - emu_thread->start(); - - connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame); - connect(render_window, &GRenderWindow::MouseActivity, this, &GMainWindow::OnMouseActivity); - connect(secondary_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame); - connect(secondary_window, &GRenderWindow::MouseActivity, this, &GMainWindow::OnMouseActivity); - - // BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views - // before the CPU continues - connect(emu_thread.get(), &EmuThread::DebugModeEntered, registersWidget, - &RegistersWidget::OnDebugModeEntered, Qt::BlockingQueuedConnection); - connect(emu_thread.get(), &EmuThread::DebugModeEntered, waitTreeWidget, - &WaitTreeWidget::OnDebugModeEntered, Qt::BlockingQueuedConnection); - connect(emu_thread.get(), &EmuThread::DebugModeLeft, registersWidget, - &RegistersWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection); - connect(emu_thread.get(), &EmuThread::DebugModeLeft, waitTreeWidget, - &WaitTreeWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection); - - connect(emu_thread.get(), &EmuThread::LoadProgress, loading_screen, - &LoadingScreen::OnLoadProgress, Qt::QueuedConnection); - connect(emu_thread.get(), &EmuThread::HideLoadingScreen, loading_screen, - &LoadingScreen::OnLoadComplete); - - // Update the GUI - registersWidget->OnDebugModeEntered(); - if (ui->action_Single_Window_Mode->isChecked()) { - game_list->hide(); - game_list_placeholder->hide(); - } - status_bar_update_timer.start(1000); - - if (UISettings::values.hide_mouse) { - mouse_hide_timer.start(); - setMouseTracking(true); - } - - loading_screen->Prepare(system.GetAppLoader()); - loading_screen->show(); - - emulation_running = true; - if (ui->action_Fullscreen->isChecked()) { - ShowFullscreen(); - } - - OnStartGame(); -} - -void GMainWindow::ShutdownGame() { - if (!emulation_running) { - return; - } - - if (ui->action_Fullscreen->isChecked()) { - HideFullscreen(); - } - - auto video_dumper = system.GetVideoDumper(); - if (video_dumper && video_dumper->IsDumping()) { - game_shutdown_delayed = true; - OnStopVideoDumping(); - return; - } - - AllowOSSleep(); - - discord_rpc->Pause(); - emu_thread->RequestStop(); - - // Release emu threads from any breakpoints - // This belongs after RequestStop() and before wait() because if emulation stops on a GPU - // breakpoint after (or before) RequestStop() is called, the emulation would never be able - // to continue out to the main loop and terminate. Thus wait() would hang forever. - // TODO(bunnei): This function is not thread safe, but it's being used as if it were - Pica::g_debug_context->ClearBreakpoints(); - - // Unregister debug widgets - if (graphicsWidget->isVisible()) { - graphicsWidget->Unregister(); - } - - // Frame advancing must be cancelled in order to release the emu thread from waiting - system.frame_limiter.SetFrameAdvancing(false); - - emit EmulationStopping(); - - // Wait for emulation thread to complete and delete it - emu_thread->wait(); - emu_thread = nullptr; - - OnCloseMovie(); - - discord_rpc->Update(); - -#ifdef __unix__ - Common::Linux::StopGamemode(); -#endif - - // The emulation is stopped, so closing the window or not does not matter anymore - disconnect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame); - disconnect(secondary_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame); - - render_window->hide(); - secondary_window->hide(); - loading_screen->hide(); - loading_screen->Clear(); - - if (game_list->IsEmpty()) { - game_list_placeholder->show(); - } else { - game_list->show(); - } - game_list->SetFilterFocus(); - - setMouseTracking(false); - - // Disable status bar updates - status_bar_update_timer.stop(); - message_label_used_for_movie = false; - show_artic_label = false; - artic_traffic_label->setVisible(false); - emu_speed_label->setVisible(false); - game_fps_label->setVisible(false); - emu_frametime_label->setVisible(false); - - UpdateSaveStates(); - - emulation_running = false; - -#if ENABLE_QT_UDPATER - if (defer_update_prompt) { - ShowUpdatePrompt(); - } -#endif - - game_title.clear(); - UpdateWindowTitle(); - - game_path.clear(); - - // Update the GUI - UpdateMenuState(); - - // When closing the game, destroy the GLWindow to clear the context after the game is closed - render_window->ReleaseRenderTarget(); - secondary_window->ReleaseRenderTarget(); -} - -void GMainWindow::StoreRecentFile(const QString& filename) { - UISettings::values.recent_files.prepend(filename); - UISettings::values.recent_files.removeDuplicates(); - while (UISettings::values.recent_files.size() > max_recent_files_item) { - UISettings::values.recent_files.removeLast(); - } - - UpdateRecentFiles(); -} - -void GMainWindow::UpdateRecentFiles() { - const int num_recent_files = - std::min(static_cast(UISettings::values.recent_files.size()), max_recent_files_item); - - for (int i = 0; i < num_recent_files; i++) { - const QString text = QStringLiteral("&%1. %2").arg(i + 1).arg( - QFileInfo(UISettings::values.recent_files[i]).fileName()); - actions_recent_files[i]->setText(text); - actions_recent_files[i]->setData(UISettings::values.recent_files[i]); - actions_recent_files[i]->setToolTip(UISettings::values.recent_files[i]); - actions_recent_files[i]->setVisible(true); - } - - for (int j = num_recent_files; j < max_recent_files_item; ++j) { - actions_recent_files[j]->setVisible(false); - } - - // Enable the recent files menu if the list isn't empty - ui->menu_recent_files->setEnabled(num_recent_files != 0); -} - -void GMainWindow::UpdateSaveStates() { - if (!system.IsPoweredOn()) { - ui->menu_Load_State->setEnabled(false); - ui->menu_Save_State->setEnabled(false); - return; - } - - ui->menu_Load_State->setEnabled(true); - ui->menu_Save_State->setEnabled(true); - ui->action_Load_from_Newest_Slot->setEnabled(false); - - oldest_slot = newest_slot = 0; - oldest_slot_time = std::numeric_limits::max(); - newest_slot_time = 0; - - u64 title_id; - if (system.GetAppLoader().ReadProgramId(title_id) != Loader::ResultStatus::Success) { - return; - } - auto savestates = Core::ListSaveStates(title_id, movie.GetCurrentMovieID()); - for (u32 i = 0; i < Core::SaveStateSlotCount; ++i) { - actions_load_state[i]->setEnabled(false); - actions_load_state[i]->setText(tr("Slot %1").arg(i + 1)); - actions_save_state[i]->setText(tr("Slot %1").arg(i + 1)); - } - for (const auto& savestate : savestates) { - const bool display_name = - savestate.status == Core::SaveStateInfo::ValidationStatus::RevisionDismatch && - !savestate.build_name.empty(); - const auto text = - tr("Slot %1 - %2 %3") - .arg(savestate.slot) - .arg(QDateTime::fromSecsSinceEpoch(savestate.time) - .toString(QStringLiteral("yyyy-MM-dd hh:mm:ss"))) - .arg(display_name ? QString::fromStdString(savestate.build_name) : QLatin1String()) - .trimmed(); - - actions_load_state[savestate.slot - 1]->setEnabled(true); - actions_load_state[savestate.slot - 1]->setText(text); - actions_save_state[savestate.slot - 1]->setText(text); - - ui->action_Load_from_Newest_Slot->setEnabled(true); - - if (savestate.time > newest_slot_time) { - newest_slot = savestate.slot; - newest_slot_time = savestate.time; - } - if (savestate.time < oldest_slot_time) { - oldest_slot = savestate.slot; - oldest_slot_time = savestate.time; - } - } - for (u32 i = 0; i < Core::SaveStateSlotCount; ++i) { - if (!actions_load_state[i]->isEnabled()) { - // Prefer empty slot - oldest_slot = i + 1; - oldest_slot_time = 0; - break; - } - } -} - -void GMainWindow::OnGameListLoadFile(QString game_path) { - if (ConfirmChangeGame()) { - BootGame(game_path); - } -} - -void GMainWindow::OnGameListOpenFolder(u64 data_id, GameListOpenTarget target) { - std::string path; - std::string open_target; - - switch (target) { - case GameListOpenTarget::SAVE_DATA: { - open_target = "Save Data"; - std::string sdmc_dir = FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir); - path = FileSys::ArchiveSource_SDSaveData::GetSaveDataPathFor(sdmc_dir, data_id); - break; - } - case GameListOpenTarget::EXT_DATA: { - open_target = "Extra Data"; - std::string sdmc_dir = FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir); - path = FileSys::GetExtDataPathFromId(sdmc_dir, data_id); - break; - } - case GameListOpenTarget::APPLICATION: { - open_target = "Application"; - auto media_type = Service::AM::GetTitleMediaType(data_id); - path = Service::AM::GetTitlePath(media_type, data_id) + "content/"; - break; - } - case GameListOpenTarget::UPDATE_DATA: { - open_target = "Update Data"; - path = Service::AM::GetTitlePath(Service::FS::MediaType::SDMC, data_id + 0xe00000000) + - "content/"; - break; - } - case GameListOpenTarget::TEXTURE_DUMP: { - open_target = "Dumped Textures"; - path = fmt::format("{}textures/{:016X}/", - FileUtil::GetUserPath(FileUtil::UserPath::DumpDir), data_id); - break; - } - case GameListOpenTarget::TEXTURE_LOAD: { - open_target = "Custom Textures"; - path = fmt::format("{}textures/{:016X}/", - FileUtil::GetUserPath(FileUtil::UserPath::LoadDir), data_id); - break; - } - case GameListOpenTarget::MODS: { - open_target = "Mods"; - path = fmt::format("{}mods/{:016X}/", FileUtil::GetUserPath(FileUtil::UserPath::LoadDir), - data_id); - break; - } - case GameListOpenTarget::DLC_DATA: { - open_target = "DLC Data"; - path = fmt::format("{}Nintendo 3DS/00000000000000000000000000000000/" - "00000000000000000000000000000000/title/0004008c/{:08x}/content/", - FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir), data_id); - break; - } - case GameListOpenTarget::SHADER_CACHE: { - open_target = "Shader Cache"; - path = FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir); - break; - } - default: - LOG_ERROR(Frontend, "Unexpected target {}", static_cast(target)); - return; - } - - QString qpath = QString::fromStdString(path); - - QDir dir(qpath); - if (!dir.exists()) { - QMessageBox::critical( - this, tr("Error Opening %1 Folder").arg(QString::fromStdString(open_target)), - tr("Folder does not exist!")); - return; - } - - LOG_INFO(Frontend, "Opening {} path for data_id={:016x}", open_target, data_id); - - QDesktopServices::openUrl(QUrl::fromLocalFile(qpath)); -} - -void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id, - const CompatibilityList& compatibility_list) { - auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id); - - QString directory; - if (it != compatibility_list.end()) - directory = it->second.second; - - QDesktopServices::openUrl(QUrl(QStringLiteral("https://citra-emu.org/game/") + directory)); -} - -void GMainWindow::OnGameListDumpRomFS(QString game_path, u64 program_id) { - auto* dialog = new QProgressDialog(tr("Dumping..."), tr("Cancel"), 0, 0, this); - dialog->setWindowModality(Qt::WindowModal); - dialog->setWindowFlags(dialog->windowFlags() & - ~(Qt::WindowCloseButtonHint | Qt::WindowContextHelpButtonHint)); - dialog->setCancelButton(nullptr); - dialog->setMinimumDuration(0); - dialog->setValue(0); - - const auto base_path = fmt::format( - "{}romfs/{:016X}", FileUtil::GetUserPath(FileUtil::UserPath::DumpDir), program_id); - const auto update_path = - fmt::format("{}romfs/{:016X}", FileUtil::GetUserPath(FileUtil::UserPath::DumpDir), - program_id | 0x0004000e00000000); - using FutureWatcher = QFutureWatcher>; - auto* future_watcher = new FutureWatcher(this); - connect(future_watcher, &FutureWatcher::finished, this, - [this, dialog, base_path, update_path, future_watcher] { - dialog->hide(); - const auto& [base, update] = future_watcher->result(); - if (base != Loader::ResultStatus::Success) { - QMessageBox::critical( - this, tr("Lucina3DS"), - tr("Could not dump base RomFS.\nRefer to the log for details.")); - return; - } - QDesktopServices::openUrl(QUrl::fromLocalFile(QString::fromStdString(base_path))); - if (update == Loader::ResultStatus::Success) { - QDesktopServices::openUrl( - QUrl::fromLocalFile(QString::fromStdString(update_path))); - } - }); - - auto future = QtConcurrent::run([game_path, base_path, update_path] { - std::unique_ptr loader = Loader::GetLoader(game_path.toStdString()); - return std::make_pair(loader->DumpRomFS(base_path), loader->DumpUpdateRomFS(update_path)); - }); - future_watcher->setFuture(future); -} - -void GMainWindow::OnGameListOpenDirectory(const QString& directory) { - QString path; - if (directory == QStringLiteral("INSTALLED")) { - path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir) + - "Nintendo " - "3DS/00000000000000000000000000000000/" - "00000000000000000000000000000000/title/00040000"); - } else if (directory == QStringLiteral("SYSTEM")) { - path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) + - "00000000000000000000000000000000/title/00040010"); - } else { - path = directory; - } - if (!QFileInfo::exists(path)) { - QMessageBox::critical(this, tr("Error Opening %1").arg(path), tr("Folder does not exist!")); - return; - } - QDesktopServices::openUrl(QUrl::fromLocalFile(path)); -} - -void GMainWindow::OnGameListAddDirectory() { - const QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory")); - if (dir_path.isEmpty()) - return; - UISettings::GameDir game_dir{dir_path, false, true}; - if (!UISettings::values.game_dirs.contains(game_dir)) { - UISettings::values.game_dirs.append(game_dir); - game_list->PopulateAsync(UISettings::values.game_dirs); - } else { - LOG_WARNING(Frontend, "Selected directory is already in the game list"); - } -} - -void GMainWindow::OnGameListShowList(bool show) { - if (emulation_running && ui->action_Single_Window_Mode->isChecked()) - return; - game_list->setVisible(show); - game_list_placeholder->setVisible(!show); -}; - -void GMainWindow::OnGameListOpenPerGameProperties(const QString& file) { - const auto loader = Loader::GetLoader(file.toStdString()); - - u64 title_id{}; - if (!loader || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) { - QMessageBox::information(this, tr("Properties"), - tr("The game properties could not be loaded.")); - return; - } - - OpenPerGameConfiguration(title_id, file); -} - -void GMainWindow::OnMenuLoadFile() { - const QString extensions = QStringLiteral("*.").append( - GameList::supported_file_extensions.join(QStringLiteral(" *."))); - const QString file_filter = tr("3DS Executable (%1);;All Files (*.*)", - "%1 is an identifier for the 3DS executable file extensions.") - .arg(extensions); - const QString filename = QFileDialog::getOpenFileName( - this, tr("Load File"), UISettings::values.roms_path, file_filter); - - if (filename.isEmpty()) { - return; - } - - UISettings::values.roms_path = QFileInfo(filename).path(); - BootGame(filename); -} - -void GMainWindow::OnMenuInstallCIA() { - QStringList filepaths = QFileDialog::getOpenFileNames( - this, tr("Load Files"), UISettings::values.roms_path, - tr("3DS Installation File (*.CIA*)") + QStringLiteral(";;") + tr("All Files (*.*)")); - - if (filepaths.isEmpty()) { - return; - } - - UISettings::values.roms_path = QFileInfo(filepaths[0]).path(); - InstallCIA(filepaths); -} - -void GMainWindow::OnMenuConnectArticBase() { - bool ok = false; - auto res = QInputDialog::getText(this, tr("Connect to Artic Base"), - tr("Enter Artic Base server address:"), QLineEdit::Normal, - UISettings::values.last_artic_base_addr, &ok); - if (ok) { - UISettings::values.last_artic_base_addr = res; - BootGame(QString::fromStdString("articbase://").append(res)); - } -} - -void GMainWindow::OnMenuBootHomeMenu(u32 region) { - BootGame(QString::fromStdString(Core::GetHomeMenuNcchPath(region))); -} - -void GMainWindow::InstallCIA(QStringList filepaths) { - ui->action_Install_CIA->setEnabled(false); - game_list->SetDirectoryWatcherEnabled(false); - progress_bar->show(); - progress_bar->setMaximum(INT_MAX); - - (void)QtConcurrent::run([&, filepaths] { - Service::AM::InstallStatus status; - const auto cia_progress = [&](std::size_t written, std::size_t total) { - emit UpdateProgress(written, total); - }; - for (const auto& current_path : filepaths) { - status = Service::AM::InstallCIA(current_path.toStdString(), cia_progress); - emit CIAInstallReport(status, current_path); - } - emit CIAInstallFinished(); - }); -} - -void GMainWindow::OnUpdateProgress(std::size_t written, std::size_t total) { - progress_bar->setValue( - static_cast(INT_MAX * (static_cast(written) / static_cast(total)))); -} - -void GMainWindow::OnCIAInstallReport(Service::AM::InstallStatus status, QString filepath) { - QString filename = QFileInfo(filepath).fileName(); - switch (status) { - case Service::AM::InstallStatus::Success: - this->statusBar()->showMessage(tr("%1 has been installed successfully.").arg(filename)); - break; - case Service::AM::InstallStatus::ErrorFailedToOpenFile: - QMessageBox::critical(this, tr("Unable to open File"), - tr("Could not open %1").arg(filename)); - break; - case Service::AM::InstallStatus::ErrorAborted: - QMessageBox::critical( - this, tr("Installation aborted"), - tr("The installation of %1 was aborted. Please see the log for more details") - .arg(filename)); - break; - case Service::AM::InstallStatus::ErrorInvalid: - QMessageBox::critical(this, tr("Invalid File"), tr("%1 is not a valid CIA").arg(filename)); - break; - case Service::AM::InstallStatus::ErrorEncrypted: - QMessageBox::critical(this, tr("Encrypted File"), - tr("%1 must be decrypted " - "before being used with Lucina3DS. A real 3DS is required.") - .arg(filename)); - break; - case Service::AM::InstallStatus::ErrorFileNotFound: - QMessageBox::critical(this, tr("Unable to find File"), - tr("Could not find %1").arg(filename)); - break; - } -} - -void GMainWindow::OnCIAInstallFinished() { - progress_bar->hide(); - progress_bar->setValue(0); - game_list->SetDirectoryWatcherEnabled(true); - ui->action_Install_CIA->setEnabled(true); - game_list->PopulateAsync(UISettings::values.game_dirs); -} - -void GMainWindow::UninstallTitles( - const std::vector>& titles) { - if (titles.empty()) { - return; - } - - // Select the first title in the list as representative. - const auto first_name = std::get(titles[0]); - - QProgressDialog progress(tr("Uninstalling '%1'...").arg(first_name), tr("Cancel"), 0, - static_cast(titles.size()), this); - progress.setWindowModality(Qt::WindowModal); - - QFutureWatcher future_watcher; - QObject::connect(&future_watcher, &QFutureWatcher::finished, &progress, - &QProgressDialog::reset); - QObject::connect(&progress, &QProgressDialog::canceled, &future_watcher, - &QFutureWatcher::cancel); - QObject::connect(&future_watcher, &QFutureWatcher::progressValueChanged, &progress, - &QProgressDialog::setValue); - - auto failed = false; - QString failed_name; - - const auto uninstall_title = [&future_watcher, &failed, &failed_name](const auto& title) { - const auto name = std::get(title); - const auto media_type = std::get(title); - const auto program_id = std::get(title); - - const auto result = Service::AM::UninstallProgram(media_type, program_id); - if (result.IsError()) { - LOG_ERROR(Frontend, "Failed to uninstall '{}': 0x{:08X}", name.toStdString(), - result.raw); - failed = true; - failed_name = name; - future_watcher.cancel(); - } - }; - - future_watcher.setFuture(QtConcurrent::map(titles, uninstall_title)); - progress.exec(); - future_watcher.waitForFinished(); - - if (failed) { - QMessageBox::critical(this, tr("Lucina3DS"), tr("Failed to uninstall '%1'.").arg(failed_name)); - } else if (!future_watcher.isCanceled()) { - QMessageBox::information(this, tr("Lucina3DS"), - tr("Successfully uninstalled '%1'.").arg(first_name)); - } -} - -void GMainWindow::OnMenuRecentFile() { - QAction* action = qobject_cast(sender()); - ASSERT(action); - - const QString filename = action->data().toString(); - if (QFileInfo::exists(filename)) { - BootGame(filename); - } else { - // Display an error message and remove the file from the list. - QMessageBox::information(this, tr("File not found"), - tr("File \"%1\" not found").arg(filename)); - - UISettings::values.recent_files.removeOne(filename); - UpdateRecentFiles(); - } -} - -void GMainWindow::OnStartGame() { - qt_cameras->ResumeCameras(); - - PreventOSSleep(); - - emu_thread->SetRunning(true); - graphics_api_button->setEnabled(false); - qRegisterMetaType("Core::System::ResultStatus"); - qRegisterMetaType("std::string"); - connect(emu_thread.get(), &EmuThread::ErrorThrown, this, &GMainWindow::OnCoreError); - - UpdateMenuState(); - - discord_rpc->Update(); - -#ifdef __unix__ - Common::Linux::StartGamemode(); -#endif - - UpdateSaveStates(); - UpdateStatusButtons(); -} - -void GMainWindow::OnRestartGame() { - if (!system.IsPoweredOn()) { - return; - } - // Make a copy since BootGame edits game_path - BootGame(QString(game_path)); -} - -void GMainWindow::OnPauseGame() { - emu_thread->SetRunning(false); - qt_cameras->PauseCameras(); - - UpdateMenuState(); - AllowOSSleep(); - -#ifdef __unix__ - Common::Linux::StopGamemode(); -#endif -} - -void GMainWindow::OnPauseContinueGame() { - if (emulation_running) { - if (emu_thread->IsRunning()) { - OnPauseGame(); - } else { - OnStartGame(); - } - } -} - -void GMainWindow::OnStopGame() { - ShutdownGame(); - graphics_api_button->setEnabled(true); - Settings::RestoreGlobalState(false); - UpdateStatusButtons(); -} - -void GMainWindow::OnLoadComplete() { - loading_screen->OnLoadComplete(); - UpdateSecondaryWindowVisibility(); -} - -void GMainWindow::OnMenuReportCompatibility() { - if (!NetSettings::values.lucina3ds_token.empty() && !NetSettings::values.lucina3ds_username.empty()) { - CompatDB compatdb{this}; - compatdb.exec(); - } else { - QMessageBox::critical(this, tr("Missing Citra Account"), - tr("You must link your Citra account to submit test cases." - "
Go to Emulation > Configure... > Web to do so.")); - } -} - -void GMainWindow::ToggleFullscreen() { - if (!emulation_running) { - return; - } - if (ui->action_Fullscreen->isChecked()) { - ShowFullscreen(); - } else { - HideFullscreen(); - } -} - -void GMainWindow::ToggleSecondaryFullscreen() { - if (!emulation_running) { - return; - } - if (secondary_window->isFullScreen()) { - secondary_window->showNormal(); - } else { - secondary_window->showFullScreen(); - } -} - -void GMainWindow::ShowFullscreen() { - if (ui->action_Single_Window_Mode->isChecked()) { - UISettings::values.geometry = saveGeometry(); - ui->menubar->hide(); - statusBar()->hide(); - showFullScreen(); - } else { - UISettings::values.renderwindow_geometry = render_window->saveGeometry(); - render_window->showFullScreen(); - } -} - -void GMainWindow::HideFullscreen() { - if (ui->action_Single_Window_Mode->isChecked()) { - statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked()); - ui->menubar->show(); - showNormal(); - restoreGeometry(UISettings::values.geometry); - } else { - render_window->showNormal(); - render_window->restoreGeometry(UISettings::values.renderwindow_geometry); - } -} - -void GMainWindow::ToggleWindowMode() { - if (ui->action_Single_Window_Mode->isChecked()) { - // Render in the main window... - render_window->BackupGeometry(); - ui->horizontalLayout->addWidget(render_window); - render_window->setFocusPolicy(Qt::StrongFocus); - if (emulation_running) { - render_window->setVisible(true); - render_window->setFocus(); - game_list->hide(); - } - - } else { - // Render in a separate window... - ui->horizontalLayout->removeWidget(render_window); - render_window->setParent(nullptr); - render_window->setFocusPolicy(Qt::NoFocus); - if (emulation_running) { - render_window->setVisible(true); - render_window->RestoreGeometry(); - game_list->show(); - } - } -} - -void GMainWindow::UpdateSecondaryWindowVisibility() { - if (!emulation_running) { - return; - } - if (Settings::values.layout_option.GetValue() == Settings::LayoutOption::SeparateWindows) { - secondary_window->RestoreGeometry(); - secondary_window->show(); - } else { - secondary_window->BackupGeometry(); - secondary_window->hide(); - } -} - -void GMainWindow::ChangeScreenLayout() { - Settings::LayoutOption new_layout = Settings::LayoutOption::Default; - - if (ui->action_Screen_Layout_Default->isChecked()) { - new_layout = Settings::LayoutOption::Default; - } else if (ui->action_Screen_Layout_Single_Screen->isChecked()) { - new_layout = Settings::LayoutOption::SingleScreen; - } else if (ui->action_Screen_Layout_Large_Screen->isChecked()) { - new_layout = Settings::LayoutOption::LargeScreen; - } else if (ui->action_Screen_Layout_Hybrid_Screen->isChecked()) { - new_layout = Settings::LayoutOption::HybridScreen; - } else if (ui->action_Screen_Layout_Side_by_Side->isChecked()) { - new_layout = Settings::LayoutOption::SideScreen; - } else if (ui->action_Screen_Layout_Separate_Windows->isChecked()) { - new_layout = Settings::LayoutOption::SeparateWindows; - } - - Settings::values.layout_option = new_layout; - system.ApplySettings(); - UpdateSecondaryWindowVisibility(); -} - -void GMainWindow::ToggleScreenLayout() { - const Settings::LayoutOption new_layout = []() { - switch (Settings::values.layout_option.GetValue()) { - case Settings::LayoutOption::Default: - return Settings::LayoutOption::SingleScreen; - case Settings::LayoutOption::SingleScreen: - return Settings::LayoutOption::LargeScreen; - case Settings::LayoutOption::LargeScreen: - return Settings::LayoutOption::HybridScreen; - case Settings::LayoutOption::HybridScreen: - return Settings::LayoutOption::SideScreen; - case Settings::LayoutOption::SideScreen: - return Settings::LayoutOption::SeparateWindows; - case Settings::LayoutOption::SeparateWindows: - return Settings::LayoutOption::Default; - default: - LOG_ERROR(Frontend, "Unknown layout option {}", - Settings::values.layout_option.GetValue()); - return Settings::LayoutOption::Default; - } - }(); - - Settings::values.layout_option = new_layout; - SyncMenuUISettings(); - system.ApplySettings(); - UpdateSecondaryWindowVisibility(); -} - -void GMainWindow::OnSwapScreens() { - Settings::values.swap_screen = ui->action_Screen_Layout_Swap_Screens->isChecked(); - system.ApplySettings(); -} - -void GMainWindow::OnRotateScreens() { - Settings::values.upright_screen = ui->action_Screen_Layout_Upright_Screens->isChecked(); - system.ApplySettings(); -} - -void GMainWindow::TriggerSwapScreens() { - ui->action_Screen_Layout_Swap_Screens->trigger(); -} - -void GMainWindow::TriggerRotateScreens() { - ui->action_Screen_Layout_Upright_Screens->trigger(); -} - -void GMainWindow::OnSaveState() { - QAction* action = qobject_cast(sender()); - ASSERT(action); - - system.SendSignal(Core::System::Signal::Save, action->data().toUInt()); - system.frame_limiter.AdvanceFrame(); - newest_slot = action->data().toUInt(); -} - -void GMainWindow::OnLoadState() { - QAction* action = qobject_cast(sender()); - ASSERT(action); - - if (UISettings::values.save_state_warning) { - QMessageBox::warning(this, tr("Savestates"), - tr("Warning: Savestates are NOT a replacement for in-game saves, " - "and are not meant to be reliable.\n\nUse at your own risk!")); - UISettings::values.save_state_warning = false; - config->Save(); - } - - system.SendSignal(Core::System::Signal::Load, action->data().toUInt()); - system.frame_limiter.AdvanceFrame(); -} - -void GMainWindow::OnConfigure() { - game_list->SetDirectoryWatcherEnabled(false); - Settings::SetConfiguringGlobal(true); - ConfigureDialog configureDialog(this, hotkey_registry, system, gl_renderer, physical_devices, - !multiplayer_state->IsHostingPublicRoom()); - connect(&configureDialog, &ConfigureDialog::LanguageChanged, this, - &GMainWindow::OnLanguageChanged); - auto old_theme = UISettings::values.theme; - const int old_input_profile_index = Settings::values.current_input_profile_index; - const auto old_input_profiles = Settings::values.input_profiles; - const auto old_touch_from_button_maps = Settings::values.touch_from_button_maps; - const bool old_discord_presence = UISettings::values.enable_discord_presence.GetValue(); -#ifdef __unix__ - const bool old_gamemode = Settings::values.enable_gamemode.GetValue(); -#endif - auto result = configureDialog.exec(); - game_list->SetDirectoryWatcherEnabled(true); - if (result == QDialog::Accepted) { - configureDialog.ApplyConfiguration(); - InitializeHotkeys(); - if (UISettings::values.theme != old_theme) { - UpdateUITheme(); - } - if (UISettings::values.enable_discord_presence.GetValue() != old_discord_presence) { - SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue()); - } -#ifdef __unix__ - if (Settings::values.enable_gamemode.GetValue() != old_gamemode) { - SetGamemodeEnabled(Settings::values.enable_gamemode.GetValue()); - } -#endif - if (!multiplayer_state->IsHostingPublicRoom()) - multiplayer_state->UpdateCredentials(); - emit UpdateThemedIcons(); - SyncMenuUISettings(); - game_list->RefreshGameDirectory(); - config->Save(); - if (UISettings::values.hide_mouse && emulation_running) { - setMouseTracking(true); - mouse_hide_timer.start(); - } else { - setMouseTracking(false); - } - UpdateSecondaryWindowVisibility(); - UpdateBootHomeMenuState(); - UpdateStatusButtons(); - } else { - Settings::values.input_profiles = old_input_profiles; - Settings::values.touch_from_button_maps = old_touch_from_button_maps; - Settings::LoadProfile(old_input_profile_index); - } -} - -void GMainWindow::OnLoadAmiibo() { - if (!emu_thread || !emu_thread->IsRunning()) [[unlikely]] { - return; - } - - Service::SM::ServiceManager& sm = system.ServiceManager(); - auto nfc = sm.GetService("nfc:u"); - if (nfc == nullptr) { - return; - } - - std::scoped_lock lock{system.Kernel().GetHLELock()}; - if (nfc->IsTagActive()) { - QMessageBox::warning(this, tr("Error opening amiibo data file"), - tr("A tag is already in use.")); - return; - } - - if (!nfc->IsSearchingForAmiibos()) { - QMessageBox::warning(this, tr("Error opening amiibo data file"), - tr("Game is not looking for amiibos.")); - return; - } - - const QString extensions{QStringLiteral("*.bin")}; - const QString file_filter = tr("Amiibo File (%1);; All Files (*.*)").arg(extensions); - const QString filename = QFileDialog::getOpenFileName(this, tr("Load Amiibo"), {}, file_filter); - - if (filename.isEmpty()) { - return; - } - - LoadAmiibo(filename); -} - -void GMainWindow::LoadAmiibo(const QString& filename) { - Service::SM::ServiceManager& sm = system.ServiceManager(); - auto nfc = sm.GetService("nfc:u"); - if (!nfc) [[unlikely]] { - return; - } - - std::scoped_lock lock{system.Kernel().GetHLELock()}; - if (!nfc->LoadAmiibo(filename.toStdString())) { - QMessageBox::warning(this, tr("Error opening amiibo data file"), - tr("Unable to open amiibo file \"%1\" for reading.").arg(filename)); - return; - } - - ui->action_Remove_Amiibo->setEnabled(true); -} - -void GMainWindow::OnRemoveAmiibo() { - Service::SM::ServiceManager& sm = system.ServiceManager(); - auto nfc = sm.GetService("nfc:u"); - if (!nfc) [[unlikely]] { - return; - } - - std::scoped_lock lock{system.Kernel().GetHLELock()}; - nfc->RemoveAmiibo(); - ui->action_Remove_Amiibo->setEnabled(false); -} - -void GMainWindow::OnOpenLucina3DSFolder() { - QDesktopServices::openUrl(QUrl::fromLocalFile( - QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::UserDir)))); -} - -void GMainWindow::OnToggleFilterBar() { - game_list->SetFilterVisible(ui->action_Show_Filter_Bar->isChecked()); - if (ui->action_Show_Filter_Bar->isChecked()) { - game_list->SetFilterFocus(); - } else { - game_list->ClearFilter(); - } -} - -void GMainWindow::OnCreateGraphicsSurfaceViewer() { - auto graphicsSurfaceViewerWidget = - new GraphicsSurfaceWidget(system, Pica::g_debug_context, this); - addDockWidget(Qt::RightDockWidgetArea, graphicsSurfaceViewerWidget); - // TODO: Maybe graphicsSurfaceViewerWidget->setFloating(true); - graphicsSurfaceViewerWidget->show(); -} - -void GMainWindow::OnRecordMovie() { - MovieRecordDialog dialog(this, system); - if (dialog.exec() != QDialog::Accepted) { - return; - } - - movie_record_on_start = true; - movie_record_path = dialog.GetPath(); - movie_record_author = dialog.GetAuthor(); - - if (emulation_running) { // Restart game - BootGame(QString(game_path)); - } - ui->action_Close_Movie->setEnabled(true); - ui->action_Save_Movie->setEnabled(true); -} - -void GMainWindow::OnPlayMovie() { - MoviePlayDialog dialog(this, game_list, system); - if (dialog.exec() != QDialog::Accepted) { - return; - } - - movie_playback_on_start = true; - movie_playback_path = dialog.GetMoviePath(); - BootGame(dialog.GetGamePath()); - - ui->action_Close_Movie->setEnabled(true); - ui->action_Save_Movie->setEnabled(false); -} - -void GMainWindow::OnCloseMovie() { - if (movie_record_on_start) { - QMessageBox::information(this, tr("Record Movie"), tr("Movie recording cancelled.")); - movie_record_on_start = false; - movie_record_path.clear(); - movie_record_author.clear(); - } else { - const bool was_running = emu_thread && emu_thread->IsRunning(); - if (was_running) { - OnPauseGame(); - } - - const bool was_recording = movie.GetPlayMode() == Core::Movie::PlayMode::Recording; - movie.Shutdown(); - if (was_recording) { - QMessageBox::information(this, tr("Movie Saved"), - tr("The movie is successfully saved.")); - } - - if (was_running) { - OnStartGame(); - } - } - - ui->action_Close_Movie->setEnabled(false); - ui->action_Save_Movie->setEnabled(false); -} - -void GMainWindow::OnSaveMovie() { - const bool was_running = emu_thread && emu_thread->IsRunning(); - if (was_running) { - OnPauseGame(); - } - - if (movie.GetPlayMode() == Core::Movie::PlayMode::Recording) { - movie.SaveMovie(); - QMessageBox::information(this, tr("Movie Saved"), tr("The movie is successfully saved.")); - } else { - LOG_ERROR(Frontend, "Tried to save movie while movie is not being recorded"); - } - - if (was_running) { - OnStartGame(); - } -} - -void GMainWindow::OnCaptureScreenshot() { - if (!emu_thread) [[unlikely]] { - return; - } - - const bool was_running = emu_thread->IsRunning(); - - if (was_running || - (QMessageBox::question( - this, tr("Game will unpause"), - tr("The game will be unpaused, and the next frame will be captured. Is this okay?"), - QMessageBox::Yes | QMessageBox::No, QMessageBox::No) == QMessageBox::Yes)) { - if (was_running) { - OnPauseGame(); - } - std::string path = UISettings::values.screenshot_path.GetValue(); - if (!FileUtil::IsDirectory(path)) { - if (!FileUtil::CreateFullPath(path)) { - QMessageBox::information( - this, tr("Invalid Screenshot Directory"), - tr("Cannot create specified screenshot directory. Screenshot " - "path is set back to its default value.")); - path = FileUtil::GetUserPath(FileUtil::UserPath::UserDir); - path.append("screenshots/"); - UISettings::values.screenshot_path = path; - }; - } - - static QRegularExpression expr(QStringLiteral("[\\/:?\"<>|]")); - const std::string filename = game_title.remove(expr).toStdString(); - const std::string timestamp = QDateTime::currentDateTime() - .toString(QStringLiteral("dd.MM.yy_hh.mm.ss.z")) - .toStdString(); - path.append(fmt::format("/{}_{}.png", filename, timestamp)); - - auto* const screenshot_window = - secondary_window->HasFocus() ? secondary_window : render_window; - screenshot_window->CaptureScreenshot( - UISettings::values.screenshot_resolution_factor.GetValue(), - QString::fromStdString(path)); - OnStartGame(); - } -} - -void GMainWindow::OnDumpVideo() { - if (DynamicLibrary::FFmpeg::LoadFFmpeg()) { - if (ui->action_Dump_Video->isChecked()) { - OnStartVideoDumping(); - } else { - OnStopVideoDumping(); - } - } else { - ui->action_Dump_Video->setChecked(false); - - QMessageBox message_box; - message_box.setWindowTitle(tr("Could not load video dumper")); - message_box.setText( - tr("FFmpeg could not be loaded. Make sure you have a compatible version installed." -#ifdef _WIN32 - "\n\nTo install FFmpeg to Lucina3DS, press Open and select your FFmpeg directory." -#endif - "\n\nTo view a guide on how to install FFmpeg, press Help.")); - message_box.setStandardButtons(QMessageBox::Ok | QMessageBox::Help -#ifdef _WIN32 - | QMessageBox::Open -#endif - ); - auto result = message_box.exec(); - if (result == QMessageBox::Help) { - QDesktopServices::openUrl(QUrl(QStringLiteral( - "https://citra-emu.org/wiki/installing-ffmpeg-for-the-video-dumper/"))); -#ifdef _WIN32 - } else if (result == QMessageBox::Open) { - OnOpenFFmpeg(); -#endif - } - } -} - -#ifdef _WIN32 -void GMainWindow::OnOpenFFmpeg() { - auto filename = - QFileDialog::getExistingDirectory(this, tr("Select FFmpeg Directory")).toStdString(); - if (filename.empty()) { - return; - } - // Check for a bin directory if they chose the FFmpeg root directory. - auto bin_dir = filename + DIR_SEP + "bin"; - if (!FileUtil::Exists(bin_dir)) { - // Otherwise, assume the user directly selected the directory containing the DLLs. - bin_dir = filename; - } - - static const std::array library_names = { - Common::DynamicLibrary::GetLibraryName("avcodec", LIBAVCODEC_VERSION_MAJOR), - Common::DynamicLibrary::GetLibraryName("avfilter", LIBAVFILTER_VERSION_MAJOR), - Common::DynamicLibrary::GetLibraryName("avformat", LIBAVFORMAT_VERSION_MAJOR), - Common::DynamicLibrary::GetLibraryName("avutil", LIBAVUTIL_VERSION_MAJOR), - Common::DynamicLibrary::GetLibraryName("swresample", LIBSWRESAMPLE_VERSION_MAJOR), - }; - - for (auto& library_name : library_names) { - if (!FileUtil::Exists(bin_dir + DIR_SEP + library_name)) { - QMessageBox::critical(this, tr("Lucina3DS"), - tr("The provided FFmpeg directory is missing %1. Please make " - "sure the correct directory was selected.") - .arg(QString::fromStdString(library_name))); - return; - } - } - - std::atomic success(true); - auto process_file = [&success](u64* num_entries_out, const std::string& directory, - const std::string& virtual_name) -> bool { - auto file_path = directory + DIR_SEP + virtual_name; - if (file_path.ends_with(".dll")) { - auto destination_path = FileUtil::GetExeDirectory() + DIR_SEP + virtual_name; - if (!FileUtil::Copy(file_path, destination_path)) { - success.store(false); - return false; - } - } - return true; - }; - FileUtil::ForeachDirectoryEntry(nullptr, bin_dir, process_file); - - if (success.load()) { - QMessageBox::information(this, tr("Lucina3DS"), tr("FFmpeg has been sucessfully installed.")); - } else { - QMessageBox::critical(this, tr("Lucina3DS"), - tr("Installation of FFmpeg failed. Check the log file for details.")); - } -} -#endif - -void GMainWindow::OnStartVideoDumping() { - DumpingDialog dialog(this, system); - if (dialog.exec() != QDialog::DialogCode::Accepted) { - ui->action_Dump_Video->setChecked(false); - return; - } - const auto path = dialog.GetFilePath(); - if (emulation_running) { - StartVideoDumping(path); - } else { - video_dumping_on_start = true; - video_dumping_path = path; - } -} - -void GMainWindow::StartVideoDumping(const QString& path) { - auto& renderer = system.GPU().Renderer(); - const auto layout{Layout::FrameLayoutFromResolutionScale(renderer.GetResolutionScaleFactor())}; - - auto dumper = std::make_shared(renderer); - if (dumper->StartDumping(path.toStdString(), layout)) { - system.RegisterVideoDumper(dumper); - } else { - QMessageBox::critical( - this, tr("Lucina3DS"), - tr("Could not start video dumping.
Refer to the log for details.")); - ui->action_Dump_Video->setChecked(false); - } -} - -void GMainWindow::OnStopVideoDumping() { - ui->action_Dump_Video->setChecked(false); - - if (video_dumping_on_start) { - video_dumping_on_start = false; - video_dumping_path.clear(); - } else { - auto dumper = system.GetVideoDumper(); - if (!dumper || !dumper->IsDumping()) { - return; - } - - game_paused_for_dumping = emu_thread->IsRunning(); - OnPauseGame(); - - auto future = QtConcurrent::run([dumper] { dumper->StopDumping(); }); - auto* future_watcher = new QFutureWatcher(this); - connect(future_watcher, &QFutureWatcher::finished, this, [this] { - if (game_shutdown_delayed) { - game_shutdown_delayed = false; - ShutdownGame(); - } else if (game_paused_for_dumping) { - game_paused_for_dumping = false; - OnStartGame(); - } - }); - future_watcher->setFuture(future); - } -} - -void GMainWindow::UpdateStatusBar() { - if (!emu_thread) [[unlikely]] { - status_bar_update_timer.stop(); - return; - } - - // Update movie status - const u64 current = movie.GetCurrentInputIndex(); - const u64 total = movie.GetTotalInputCount(); - const auto play_mode = movie.GetPlayMode(); - if (play_mode == Core::Movie::PlayMode::Recording) { - message_label->setText(tr("Recording %1").arg(current)); - message_label_used_for_movie = true; - ui->action_Save_Movie->setEnabled(true); - } else if (play_mode == Core::Movie::PlayMode::Playing) { - message_label->setText(tr("Playing %1 / %2").arg(current).arg(total)); - message_label_used_for_movie = true; - ui->action_Save_Movie->setEnabled(false); - } else if (play_mode == Core::Movie::PlayMode::MovieFinished) { - message_label->setText(tr("Movie Finished")); - message_label_used_for_movie = true; - ui->action_Save_Movie->setEnabled(false); - } else if (message_label_used_for_movie) { // Clear the label if movie was just closed - message_label->setText(QString{}); - message_label_used_for_movie = false; - ui->action_Save_Movie->setEnabled(false); - } - - auto results = system.GetAndResetPerfStats(); - - if (show_artic_label) { - const bool do_mb = results.artic_transmitted >= (1000.0 * 1000.0); - const double value = do_mb ? (results.artic_transmitted / (1000.0 * 1000.0)) - : (results.artic_transmitted / 1000.0); - static const std::array, 5> - perf_events = { - std::make_pair(Core::PerfStats::PerfArticEventBits::ARTIC_SHARED_EXT_DATA, - tr("(Accessing SharedExtData)")), - std::make_pair(Core::PerfStats::PerfArticEventBits::ARTIC_SYSTEM_SAVE_DATA, - tr("(Accessing SystemSaveData)")), - std::make_pair(Core::PerfStats::PerfArticEventBits::ARTIC_BOSS_EXT_DATA, - tr("(Accessing BossExtData)")), - std::make_pair(Core::PerfStats::PerfArticEventBits::ARTIC_EXT_DATA, - tr("(Accessing ExtData)")), - std::make_pair(Core::PerfStats::PerfArticEventBits::ARTIC_SAVE_DATA, - tr("(Accessing SaveData)")), - }; - - const QString unit = do_mb ? tr("MB/s") : tr("KB/s"); - QString event{}; - for (auto p : perf_events) { - if (results.artic_events.Get(p.first)) { - event = QString::fromStdString(" ") + p.second; - break; - } - } - - static const std::array label_color = {QStringLiteral("#ffffff"), QStringLiteral("#eed202"), - QStringLiteral("#ff3333")}; - - int style_index; - - if (value > 200.0) { - style_index = 2; - } else if (value > 125.0) { - style_index = 1; - } else { - style_index = 0; - } - const QString style_sheet = - QStringLiteral("QLabel { color: %0; }").arg(label_color[style_index]); - - artic_traffic_label->setText( - tr("Artic Base Traffic: %1 %2%3").arg(value, 0, 'f', 0).arg(unit).arg(event)); - artic_traffic_label->setStyleSheet(style_sheet); - } - - if (Settings::values.frame_limit.GetValue() == 0) { - emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0)); - } else { - emu_speed_label->setText(tr("Speed: %1% / %2%") - .arg(results.emulation_speed * 100.0, 0, 'f', 0) - .arg(Settings::values.frame_limit.GetValue())); - } - game_fps_label->setText(tr("Game: %1 FPS").arg(results.game_fps, 0, 'f', 0)); - emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2)); - - if (show_artic_label) { - artic_traffic_label->setVisible(true); - } - emu_speed_label->setVisible(true); - game_fps_label->setVisible(true); - emu_frametime_label->setVisible(true); -} - -void GMainWindow::UpdateBootHomeMenuState() { - const auto current_region = Settings::values.region_value.GetValue(); - for (u32 region = 0; region < Core::NUM_SYSTEM_TITLE_REGIONS; region++) { - const auto path = Core::GetHomeMenuNcchPath(region); - ui->menu_Boot_Home_Menu->actions().at(region)->setEnabled( - (current_region == Settings::REGION_VALUE_AUTO_SELECT || - current_region == static_cast(region)) && - !path.empty() && FileUtil::Exists(path)); - } -} - -void GMainWindow::HideMouseCursor() { - if (!emu_thread || !UISettings::values.hide_mouse.GetValue()) { - mouse_hide_timer.stop(); - ShowMouseCursor(); - return; - } - render_window->setCursor(QCursor(Qt::BlankCursor)); - secondary_window->setCursor(QCursor(Qt::BlankCursor)); - if (UISettings::values.single_window_mode.GetValue()) { - setCursor(QCursor(Qt::BlankCursor)); - } -} - -void GMainWindow::ShowMouseCursor() { - unsetCursor(); - render_window->unsetCursor(); - secondary_window->unsetCursor(); - if (emu_thread && UISettings::values.hide_mouse) { - mouse_hide_timer.start(); - } -} - -void GMainWindow::OnMute() { - Settings::values.audio_muted = !Settings::values.audio_muted; - UpdateVolumeUI(); -} - -void GMainWindow::OnDecreaseVolume() { - Settings::values.audio_muted = false; - const auto current_volume = - static_cast(Settings::values.volume.GetValue() * volume_slider->maximum()); - int step = 5; - if (current_volume <= 30) { - step = 2; - } - if (current_volume <= 6) { - step = 1; - } - const auto value = - static_cast(std::max(current_volume - step, 0)) / volume_slider->maximum(); - Settings::values.volume.SetValue(value); - UpdateVolumeUI(); -} - -void GMainWindow::OnIncreaseVolume() { - Settings::values.audio_muted = false; - const auto current_volume = - static_cast(Settings::values.volume.GetValue() * volume_slider->maximum()); - int step = 5; - if (current_volume < 30) { - step = 2; - } - if (current_volume < 6) { - step = 1; - } - const auto value = static_cast(current_volume + step) / volume_slider->maximum(); - Settings::values.volume.SetValue(value); - UpdateVolumeUI(); -} - -void GMainWindow::UpdateVolumeUI() { - const auto volume_value = - static_cast(Settings::values.volume.GetValue() * volume_slider->maximum()); - volume_slider->setValue(volume_value); - if (Settings::values.audio_muted) { - volume_button->setChecked(false); - volume_button->setText(tr("VOLUME: MUTE")); - } else { - volume_button->setChecked(true); - volume_button->setText(tr("VOLUME: %1%", "Volume percentage (e.g. 50%)").arg(volume_value)); - } -} - -void GMainWindow::UpdateAPIIndicator(bool update) { - static std::array graphics_apis = {QStringLiteral("SOFTWARE"), QStringLiteral("OPENGL"), - QStringLiteral("VULKAN")}; - - static std::array graphics_api_colors = {QStringLiteral("#3ae400"), QStringLiteral("#00ccdd"), - QStringLiteral("#91242a")}; - - u32 api_index = static_cast(Settings::values.graphics_api.GetValue()); - if (update) { - api_index = (api_index + 1) % graphics_apis.size(); - // Skip past any disabled renderers. -#ifndef ENABLE_SOFTWARE_RENDERER - if (api_index == static_cast(Settings::GraphicsAPI::Software)) { - api_index = (api_index + 1) % graphics_apis.size(); - } -#endif -#ifndef ENABLE_OPENGL - if (api_index == static_cast(Settings::GraphicsAPI::OpenGL)) { - api_index = (api_index + 1) % graphics_apis.size(); - } -#endif -#ifndef ENABLE_VULKAN - if (api_index == static_cast(Settings::GraphicsAPI::Vulkan)) { - api_index = (api_index + 1) % graphics_apis.size(); - } -#endif - Settings::values.graphics_api = static_cast(api_index); - } - - const QString style_sheet = QStringLiteral("QPushButton { font-weight: bold; color: %0; }") - .arg(graphics_api_colors[api_index]); - - graphics_api_button->setText(graphics_apis[api_index]); - graphics_api_button->setStyleSheet(style_sheet); -} - -void GMainWindow::UpdateStatusButtons() { - UpdateAPIIndicator(); - UpdateVolumeUI(); -} - -void GMainWindow::OnMouseActivity() { - ShowMouseCursor(); -} - -void GMainWindow::mouseMoveEvent([[maybe_unused]] QMouseEvent* event) { - OnMouseActivity(); -} - -void GMainWindow::mousePressEvent([[maybe_unused]] QMouseEvent* event) { - OnMouseActivity(); -} - -void GMainWindow::mouseReleaseEvent([[maybe_unused]] QMouseEvent* event) { - OnMouseActivity(); -} - -void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string details) { - QString status_message; - - QString title, message; - QMessageBox::Icon error_severity_icon; - bool can_continue = true; - if (result == Core::System::ResultStatus::ErrorSystemFiles) { - const QString common_message = - tr("%1 is missing. Please dump your " - "system archives.
Continuing emulation may result in crashes and bugs."); - - if (!details.empty()) { - message = common_message.arg(QString::fromStdString(details)); - } else { - message = common_message.arg(tr("A system archive")); - } - - title = tr("System Archive Not Found"); - status_message = tr("System Archive Missing"); - error_severity_icon = QMessageBox::Icon::Critical; - } else if (result == Core::System::ResultStatus::ErrorSavestate) { - title = tr("Save/load Error"); - message = QString::fromStdString(details); - error_severity_icon = QMessageBox::Icon::Warning; - } else if (result == Core::System::ResultStatus::ErrorArticDisconnected) { - title = tr("Artic Base Server"); - message = - tr(fmt::format("A communication error has occurred. The game will quit.\n{}", details) - .c_str()); - error_severity_icon = QMessageBox::Icon::Critical; - can_continue = false; - } else { - title = tr("Fatal Error"); - message = - tr("A fatal error occurred. " - "Check " - "the log for details." - "
Continuing emulation may result in crashes and bugs."); - status_message = tr("Fatal Error encountered"); - error_severity_icon = QMessageBox::Icon::Critical; - } - - QMessageBox message_box; - message_box.setWindowTitle(title); - message_box.setText(message); - message_box.setIcon(error_severity_icon); - if (error_severity_icon == QMessageBox::Icon::Critical) { - if (can_continue) { - message_box.addButton(tr("Continue"), QMessageBox::RejectRole); - } - QPushButton* abort_button = message_box.addButton(tr("Quit Game"), QMessageBox::AcceptRole); - if (result != Core::System::ResultStatus::ShutdownRequested) - message_box.exec(); - - if (!can_continue || result == Core::System::ResultStatus::ShutdownRequested || - message_box.clickedButton() == abort_button) { - if (emu_thread) { - ShutdownGame(); - return; - } - } - } else { - // This block should run when the error isn't too big of a deal - // e.g. when a save state can't be saved or loaded - message_box.addButton(tr("OK"), QMessageBox::RejectRole); - message_box.exec(); - } - - // Only show the message if the game is still running. - if (emu_thread) { - emu_thread->SetRunning(true); - message_label->setText(status_message); - message_label_used_for_movie = false; - } -} - -void GMainWindow::OnMenuAboutLucina3DS() { - AboutDialog about{this}; - about.exec(); -} - -bool GMainWindow::ConfirmClose() { - if (!emu_thread || !UISettings::values.confirm_before_closing) { - return true; - } - - QMessageBox::StandardButton answer = - QMessageBox::question(this, tr("Lucina3DS"), tr("Would you like to exit now?"), - QMessageBox::Yes | QMessageBox::No, QMessageBox::No); - return answer != QMessageBox::No; -} - -void GMainWindow::closeEvent(QCloseEvent* event) { - if (!ConfirmClose()) { - event->ignore(); - return; - } - - UpdateUISettings(); - game_list->SaveInterfaceLayout(); - hotkey_registry.SaveHotkeys(); - - // Shutdown session if the emu thread is active... - if (emu_thread) { - ShutdownGame(); - } - - render_window->close(); - secondary_window->close(); - multiplayer_state->Close(); - InputCommon::Shutdown(); - QWidget::closeEvent(event); -} - -static bool IsSingleFileDropEvent(const QMimeData* mime) { - return mime->hasUrls() && mime->urls().length() == 1; -} - -static const std::array AcceptedExtensions = {"cci", "3ds", "cxi", "bin", - "3dsx", "app", "elf", "axf"}; - -static bool IsCorrectFileExtension(const QMimeData* mime) { - const QString& filename = mime->urls().at(0).toLocalFile(); - return std::find(AcceptedExtensions.begin(), AcceptedExtensions.end(), - QFileInfo(filename).suffix().toStdString()) != AcceptedExtensions.end(); -} - -static bool IsAcceptableDropEvent(QDropEvent* event) { - return IsSingleFileDropEvent(event->mimeData()) && IsCorrectFileExtension(event->mimeData()); -} - -void GMainWindow::AcceptDropEvent(QDropEvent* event) { - if (IsAcceptableDropEvent(event)) { - event->setDropAction(Qt::DropAction::LinkAction); - event->accept(); - } -} - -bool GMainWindow::DropAction(QDropEvent* event) { - if (!IsAcceptableDropEvent(event)) { - return false; - } - - const QMimeData* mime_data = event->mimeData(); - const QString& filename = mime_data->urls().at(0).toLocalFile(); - - if (emulation_running && QFileInfo(filename).suffix() == QStringLiteral("bin")) { - // Amiibo - LoadAmiibo(filename); - } else { - // Game - if (ConfirmChangeGame()) { - BootGame(filename); - } - } - return true; -} - -void GMainWindow::OnFileOpen(const QFileOpenEvent* event) { - BootGame(event->file()); -} - -void GMainWindow::dropEvent(QDropEvent* event) { - DropAction(event); -} - -void GMainWindow::dragEnterEvent(QDragEnterEvent* event) { - AcceptDropEvent(event); -} - -void GMainWindow::dragMoveEvent(QDragMoveEvent* event) { - AcceptDropEvent(event); -} - -bool GMainWindow::ConfirmChangeGame() { - if (!emu_thread) [[unlikely]] { - return true; - } - - auto answer = QMessageBox::question( - this, tr("Lucina3DS"), tr("The game is still running. Would you like to stop emulation?"), - QMessageBox::Yes | QMessageBox::No, QMessageBox::No); - return answer != QMessageBox::No; -} - -void GMainWindow::filterBarSetChecked(bool state) { - ui->action_Show_Filter_Bar->setChecked(state); - emit(OnToggleFilterBar()); -} - -void GMainWindow::UpdateUITheme() { - const QString icons_base_path = QStringLiteral(":/icons/"); - const QString default_theme = QStringLiteral("default"); - const QString default_theme_path = icons_base_path + default_theme; - - const QString& current_theme = UISettings::values.theme; - const bool is_default_theme = current_theme == QString::fromUtf8(UISettings::themes[0].second); - QStringList theme_paths(default_theme_paths); - - if (is_default_theme || current_theme.isEmpty()) { - const QString theme_uri(QStringLiteral(":default/style.qss")); - QFile f(theme_uri); - if (f.open(QFile::ReadOnly | QFile::Text)) { - QTextStream ts(&f); - qApp->setStyleSheet(ts.readAll()); - setStyleSheet(ts.readAll()); - } else { - LOG_ERROR(Frontend, - "Unable to open default stylesheet, falling back to empty stylesheet"); - qApp->setStyleSheet({}); - setStyleSheet({}); - } - theme_paths.append(default_theme_path); - QIcon::setThemeName(default_theme); - } else { - const QString theme_uri(QLatin1Char{':'} + current_theme + QStringLiteral("/style.qss")); - QFile f(theme_uri); - if (f.open(QFile::ReadOnly | QFile::Text)) { - QTextStream ts(&f); - qApp->setStyleSheet(ts.readAll()); - setStyleSheet(ts.readAll()); - } else { - LOG_ERROR(Frontend, "Unable to set style, stylesheet file not found"); - } - - const QString current_theme_path = icons_base_path + current_theme; - theme_paths.append({default_theme_path, current_theme_path}); - QIcon::setThemeName(current_theme); - } - - QIcon::setThemeSearchPaths(theme_paths); -} - -void GMainWindow::LoadTranslation() { - // If the selected language is English, no need to install any translation - if (UISettings::values.language == QStringLiteral("en")) { - return; - } - - bool loaded; - - if (UISettings::values.language.isEmpty()) { - // Use the system's default locale - loaded = translator.load(QLocale::system(), {}, {}, QStringLiteral(":/languages/")); - } else { - // Otherwise load from the specified file - loaded = translator.load(UISettings::values.language, QStringLiteral(":/languages/")); - } - - if (loaded) { - qApp->installTranslator(&translator); - } else { - UISettings::values.language = QStringLiteral("en"); - } -} - -void GMainWindow::OnLanguageChanged(const QString& locale) { - if (UISettings::values.language != QStringLiteral("en")) { - qApp->removeTranslator(&translator); - } - - UISettings::values.language = locale; - LoadTranslation(); - ui->retranslateUi(this); - RetranslateStatusBar(); - UpdateWindowTitle(); -} - -void GMainWindow::OnConfigurePerGame() { - u64 title_id{}; - system.GetAppLoader().ReadProgramId(title_id); - OpenPerGameConfiguration(title_id, game_path); -} - -void GMainWindow::OpenPerGameConfiguration(u64 title_id, const QString& file_name) { - Settings::SetConfiguringGlobal(false); - ConfigurePerGame dialog(this, title_id, file_name, gl_renderer, physical_devices, system); - const auto result = dialog.exec(); - - if (result != QDialog::Accepted) { - Settings::RestoreGlobalState(system.IsPoweredOn()); - return; - } else if (result == QDialog::Accepted) { - dialog.ApplyConfiguration(); - } - - // Do not cause the global config to write local settings into the config file - const bool is_powered_on = system.IsPoweredOn(); - Settings::RestoreGlobalState(system.IsPoweredOn()); - - if (!is_powered_on) { - config->Save(); - } - - UpdateStatusButtons(); -} - -void GMainWindow::OnMoviePlaybackCompleted() { - OnPauseGame(); - QMessageBox::information(this, tr("Playback Completed"), tr("Movie playback completed.")); -} - -void GMainWindow::UpdateWindowTitle() { - const QString full_name = QString::fromUtf8(Common::g_build_fullname); - - if (game_title.isEmpty()) { - setWindowTitle(QStringLiteral("%1").arg(full_name)); - } else { - setWindowTitle(QStringLiteral("%1 | %2").arg(full_name, game_title)); - render_window->setWindowTitle( - QStringLiteral("%1 | %2 | %3").arg(full_name, game_title, tr("Primary Window"))); - secondary_window->setWindowTitle(QStringLiteral("%1 | %2 | %3") - .arg(full_name, game_title, tr("Secondary Window"))); - } -} - -void GMainWindow::UpdateUISettings() { - if (!ui->action_Fullscreen->isChecked()) { - UISettings::values.geometry = saveGeometry(); - UISettings::values.renderwindow_geometry = render_window->saveGeometry(); - } - UISettings::values.state = saveState(); -#if MICROPROFILE_ENABLED - UISettings::values.microprofile_geometry = microProfileDialog->saveGeometry(); - UISettings::values.microprofile_visible = microProfileDialog->isVisible(); -#endif - UISettings::values.single_window_mode = ui->action_Single_Window_Mode->isChecked(); - UISettings::values.fullscreen = ui->action_Fullscreen->isChecked(); - UISettings::values.display_titlebar = ui->action_Display_Dock_Widget_Headers->isChecked(); - UISettings::values.show_filter_bar = ui->action_Show_Filter_Bar->isChecked(); - UISettings::values.show_status_bar = ui->action_Show_Status_Bar->isChecked(); - UISettings::values.first_start = false; -} - -void GMainWindow::SyncMenuUISettings() { - ui->action_Screen_Layout_Default->setChecked(Settings::values.layout_option.GetValue() == - Settings::LayoutOption::Default); - ui->action_Screen_Layout_Single_Screen->setChecked(Settings::values.layout_option.GetValue() == - Settings::LayoutOption::SingleScreen); - ui->action_Screen_Layout_Large_Screen->setChecked(Settings::values.layout_option.GetValue() == - Settings::LayoutOption::LargeScreen); - ui->action_Screen_Layout_Hybrid_Screen->setChecked(Settings::values.layout_option.GetValue() == - Settings::LayoutOption::HybridScreen); - ui->action_Screen_Layout_Side_by_Side->setChecked(Settings::values.layout_option.GetValue() == - Settings::LayoutOption::SideScreen); - ui->action_Screen_Layout_Separate_Windows->setChecked( - Settings::values.layout_option.GetValue() == Settings::LayoutOption::SeparateWindows); - ui->action_Screen_Layout_Swap_Screens->setChecked(Settings::values.swap_screen.GetValue()); - ui->action_Screen_Layout_Upright_Screens->setChecked( - Settings::values.upright_screen.GetValue()); -} - -void GMainWindow::RetranslateStatusBar() { - if (emu_thread) - UpdateStatusBar(); - - emu_speed_label->setToolTip(tr("Current emulation speed. Values higher or lower than 100% " - "indicate emulation is running faster or slower than a 3DS.")); - game_fps_label->setToolTip(tr("How many frames per second the game is currently displaying. " - "This will vary from game to game and scene to scene.")); - emu_frametime_label->setToolTip( - tr("Time taken to emulate a 3DS frame, not counting framelimiting or v-sync. For " - "full-speed emulation this should be at most 16.67 ms.")); - - multiplayer_state->retranslateUi(); -} - -void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) { -#ifdef USE_DISCORD_PRESENCE - if (state) { - discord_rpc = std::make_unique(system); - } else { - discord_rpc = std::make_unique(); - } -#else - discord_rpc = std::make_unique(); -#endif - discord_rpc->Update(); -} - -#ifdef __unix__ -void GMainWindow::SetGamemodeEnabled(bool state) { - if (emulation_running) { - Common::Linux::SetGamemodeState(state); - } -} -#endif - -#ifdef main -#undef main -#endif - -static Qt::HighDpiScaleFactorRoundingPolicy GetHighDpiRoundingPolicy() { -#ifdef _WIN32 - // For Windows, we want to avoid scaling artifacts on fractional scaling ratios. - // This is done by setting the optimal scaling policy for the primary screen. - - // Create a temporary QApplication. - int temp_argc = 0; - char** temp_argv = nullptr; - QApplication temp{temp_argc, temp_argv}; - - // Get the current screen geometry. - const QScreen* primary_screen = QGuiApplication::primaryScreen(); - if (!primary_screen) { - return Qt::HighDpiScaleFactorRoundingPolicy::PassThrough; - } - - const QRect screen_rect = primary_screen->geometry(); - const qreal real_ratio = primary_screen->devicePixelRatio(); - const qreal real_width = std::trunc(screen_rect.width() * real_ratio); - const qreal real_height = std::trunc(screen_rect.height() * real_ratio); - - // Recommended minimum width and height for proper window fit. - // Any screen with a lower resolution than this will still have a scale of 1. - constexpr qreal minimum_width = 1350.0; - constexpr qreal minimum_height = 900.0; - - const qreal width_ratio = std::max(1.0, real_width / minimum_width); - const qreal height_ratio = std::max(1.0, real_height / minimum_height); - - // Get the lower of the 2 ratios and truncate, this is the maximum integer scale. - const qreal max_ratio = std::trunc(std::min(width_ratio, height_ratio)); - - if (max_ratio > real_ratio) { - return Qt::HighDpiScaleFactorRoundingPolicy::Round; - } else { - return Qt::HighDpiScaleFactorRoundingPolicy::Floor; - } -#else - // Other OSes should be better than Windows at fractional scaling. - return Qt::HighDpiScaleFactorRoundingPolicy::PassThrough; -#endif -} - -int main(int argc, char* argv[]) { - Common::DetachedTasks detached_tasks; - MicroProfileOnThreadCreate("Frontend"); - SCOPE_EXIT({ MicroProfileShutdown(); }); - - // Init settings params - QCoreApplication::setOrganizationName(QStringLiteral("Citra team | Lucina3DS")); - QCoreApplication::setApplicationName(QStringLiteral("Lucina3DS")); - - auto rounding_policy = GetHighDpiRoundingPolicy(); - QApplication::setHighDpiScaleFactorRoundingPolicy(rounding_policy); - -#ifdef __APPLE__ - auto bundle_dir = FileUtil::GetBundleDirectory(); - if (bundle_dir) { - FileUtil::SetCurrentDir(bundle_dir.value() + ".."); - } -#endif - -#ifdef ENABLE_OPENGL - QCoreApplication::setAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity); - QCoreApplication::setAttribute(Qt::AA_ShareOpenGLContexts); -#endif - - QApplication app(argc, argv); - - // Qt changes the locale and causes issues in float conversion using std::to_string() when - // generating shaders - setlocale(LC_ALL, "C"); - - auto& system{Core::System::GetInstance()}; - - // Register Qt image interface - system.RegisterImageInterface(std::make_shared()); - - GMainWindow main_window(system); - - // Register frontend applets - Frontend::RegisterDefaultApplets(system); - - system.RegisterMiiSelector(std::make_shared(main_window)); - system.RegisterSoftwareKeyboard(std::make_shared(main_window)); - -#ifdef __APPLE__ - // Register microphone permission check. - system.RegisterMicPermissionCheck(&AppleAuthorization::CheckAuthorizationForMicrophone); -#endif - - main_window.setWindowIcon(QIcon("/usr/share/icons/hicolor/512x512/apps/lucina3ds.png")); - main_window.show(); - - QObject::connect(&app, &QGuiApplication::applicationStateChanged, &main_window, - &GMainWindow::OnAppFocusStateChanged); - - int result = app.exec(); - detached_tasks.WaitForAllTasks(); - return result; -} diff --git a/.history/src/lucina3ds_qt/main_20250209234858.cpp b/.history/src/lucina3ds_qt/main_20250209234858.cpp deleted file mode 100644 index 6cab297e..00000000 --- a/.history/src/lucina3ds_qt/main_20250209234858.cpp +++ /dev/null @@ -1,3348 +0,0 @@ -// Copyright 2014 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#ifdef __APPLE__ -#include // for chdir -#endif -#ifdef _WIN32 -#include -#endif -#ifdef __unix__ -#include -#include -#include -#include "common/linux/gamemode.h" -#endif -#include "lucina3ds_qt/aboutdialog.h" -#include "lucina3ds_qt/applets/mii_selector.h" -#include "lucina3ds_qt/applets/swkbd.h" -#include "lucina3ds_qt/bootmanager.h" -#include "lucina3ds_qt/camera/qt_multimedia_camera.h" -#include "lucina3ds_qt/camera/still_image_camera.h" -#include "lucina3ds_qt/compatdb.h" -#include "lucina3ds_qt/compatibility_list.h" -#include "lucina3ds_qt/configuration/config.h" -#include "lucina3ds_qt/configuration/configure_dialog.h" -#include "lucina3ds_qt/configuration/configure_per_game.h" -#include "lucina3ds_qt/debugger/console.h" -#include "lucina3ds_qt/debugger/graphics/graphics.h" -#include "lucina3ds_qt/debugger/graphics/graphics_breakpoints.h" -#include "lucina3ds_qt/debugger/graphics/graphics_cmdlists.h" -#include "lucina3ds_qt/debugger/graphics/graphics_surface.h" -#include "lucina3ds_qt/debugger/graphics/graphics_tracing.h" -#include "lucina3ds_qt/debugger/graphics/graphics_vertex_shader.h" -#include "lucina3ds_qt/debugger/ipc/recorder.h" -#include "lucina3ds_qt/debugger/lle_service_modules.h" -#include "lucina3ds_qt/debugger/profiler.h" -#include "lucina3ds_qt/debugger/registers.h" -#include "lucina3ds_qt/debugger/wait_tree.h" -#include "lucina3ds_qt/discord.h" -#include "lucina3ds_qt/dumping/dumping_dialog.h" -#include "lucina3ds_qt/game_list.h" -#include "lucina3ds_qt/hotkeys.h" -#include "lucina3ds_qt/loading_screen.h" -#include "lucina3ds_qt/main.h" -#include "lucina3ds_qt/movie/movie_play_dialog.h" -#include "lucina3ds_qt/movie/movie_record_dialog.h" -#include "lucina3ds_qt/multiplayer/state.h" -#include "lucina3ds_qt/qt_image_interface.h" -#include "lucina3ds_qt/uisettings.h" -#include "lucina3ds_qt/updater/updater.h" -#include "lucina3ds_qt/util/clickable_label.h" -#include "lucina3ds_qt/util/graphics_device_info.h" -#include "common/arch.h" -#include "common/common_paths.h" -#include "common/detached_tasks.h" -#include "common/dynamic_library/dynamic_library.h" -#include "common/file_util.h" -#include "common/literals.h" -#include "common/logging/backend.h" -#include "common/logging/log.h" -#include "common/memory_detect.h" -#include "common/scm_rev.h" -#include "common/scope_exit.h" -#if LUCINA3DS_ARCH(x86_64) -#include "common/x64/cpu_detect.h" -#endif -#include "common/settings.h" -#include "core/core.h" -#include "core/dumping/backend.h" -#include "core/file_sys/archive_extsavedata.h" -#include "core/file_sys/archive_source_sd_savedata.h" -#include "core/frontend/applets/default_applets.h" -#include "core/hle/service/am/am.h" -#include "core/hle/service/fs/archive.h" -#include "core/hle/service/nfc/nfc.h" -#include "core/loader/loader.h" -#include "core/movie.h" -#include "core/savestate.h" -#include "core/system_titles.h" -#include "input_common/main.h" -#include "network/network_settings.h" -#include "ui_main.h" -#include "video_core/gpu.h" -#include "video_core/renderer_base.h" - -#ifdef __APPLE__ -#include "common/apple_authorization.h" -#endif - -#ifdef USE_DISCORD_PRESENCE -#include "lucina3ds_qt/discord_impl.h" -#endif - -#ifdef QT_STATICPLUGIN -Q_IMPORT_PLUGIN(QWindowsIntegrationPlugin); -#endif - -#ifdef _WIN32 -extern "C" { -// tells Nvidia drivers to use the dedicated GPU by default on laptops with switchable graphics -__declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001; -} -#endif - -#ifdef HAVE_SDL2 -#include -#endif - -constexpr int default_mouse_timeout = 2500; - -/** - * "Callouts" are one-time instructional messages shown to the user. In the config settings, there - * is a bitfield "callout_flags" options, used to track if a message has already been shown to the - * user. This is 32-bits - if we have more than 32 callouts, we should retire and recycle old ones. - */ - -const int GMainWindow::max_recent_files_item; - -static QString PrettyProductName() { -#ifdef _WIN32 - // After Windows 10 Version 2004, Microsoft decided to switch to a different notation: 20H2 - // With that notation change they changed the registry key used to denote the current version - QSettings windows_registry( - QStringLiteral("HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion"), - QSettings::NativeFormat); - const QString release_id = windows_registry.value(QStringLiteral("ReleaseId")).toString(); - if (release_id == QStringLiteral("2009")) { - const u32 current_build = windows_registry.value(QStringLiteral("CurrentBuild")).toUInt(); - const QString display_version = - windows_registry.value(QStringLiteral("DisplayVersion")).toString(); - const u32 ubr = windows_registry.value(QStringLiteral("UBR")).toUInt(); - const u32 version = current_build >= 22000 ? 11 : 10; - return QStringLiteral("Windows %1 Version %2 (Build %3.%4)") - .arg(QString::number(version), display_version, QString::number(current_build), - QString::number(ubr)); - } -#endif - return QSysInfo::prettyProductName(); -} - -GMainWindow::GMainWindow(Core::System& system_) - : ui{std::make_unique()}, system{system_}, movie{system.Movie()}, - config{std::make_unique()}, emu_thread{nullptr} { - Common::Log::Initialize(); - Common::Log::Start(); - - Debugger::ToggleConsole(); - -#ifdef __unix__ - SetGamemodeEnabled(Settings::values.enable_gamemode.GetValue()); -#endif - - // register types to use in slots and signals - qRegisterMetaType("std::size_t"); - qRegisterMetaType("Service::AM::InstallStatus"); - - // Register CameraFactory - qt_cameras = std::make_shared(); - Camera::RegisterFactory("image", std::make_unique()); - Camera::RegisterFactory("qt", std::make_unique(qt_cameras)); - - LoadTranslation(); - - Pica::g_debug_context = Pica::DebugContext::Construct(); - setAcceptDrops(true); - ui->setupUi(this); - statusBar()->hide(); - - default_theme_paths = QIcon::themeSearchPaths(); - UpdateUITheme(); - - SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue()); - discord_rpc->Update(); - - Network::Init(); - - movie.SetPlaybackCompletionCallback([this] { - QMetaObject::invokeMethod(this, "OnMoviePlaybackCompleted", Qt::BlockingQueuedConnection); - }); - - InitializeWidgets(); - InitializeDebugWidgets(); - InitializeRecentFileMenuActions(); - InitializeSaveStateMenuActions(); - InitializeHotkeys(); -#if ENABLE_QT_UPDATER - ShowUpdaterWidgets(); -#else - ui->action_Check_For_Updates->setVisible(false); - ui->action_Open_Maintenance_Tool->setVisible(false); -#endif - - SetDefaultUIGeometry(); - RestoreUIState(); - - ConnectAppEvents(); - ConnectMenuEvents(); - ConnectWidgetEvents(); - - LOG_INFO(Frontend, "Lucina3DS Version: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch, - Common::g_scm_desc); -#if LUCINA3DS_ARCH(x86_64) - const auto& caps = Common::GetCPUCaps(); - std::string cpu_string = caps.cpu_string; - if (caps.avx || caps.avx2 || caps.avx512) { - cpu_string += " | AVX"; - if (caps.avx512) { - cpu_string += "512"; - } else if (caps.avx2) { - cpu_string += '2'; - } - if (caps.fma || caps.fma4) { - cpu_string += " | FMA"; - } - } - LOG_INFO(Frontend, "Host CPU: {}", cpu_string); -#endif - LOG_INFO(Frontend, "Host OS: {}", PrettyProductName().toStdString()); - const auto& mem_info = Common::GetMemInfo(); - using namespace Common::Literals; - LOG_INFO(Frontend, "Host RAM: {:.2f} GiB", mem_info.total_physical_memory / f64{1_GiB}); - LOG_INFO(Frontend, "Host Swap: {:.2f} GiB", mem_info.total_swap_memory / f64{1_GiB}); - UpdateWindowTitle(); - - show(); - - game_list->LoadCompatibilityList(); - game_list->PopulateAsync(UISettings::values.game_dirs); - - mouse_hide_timer.setInterval(default_mouse_timeout); - connect(&mouse_hide_timer, &QTimer::timeout, this, &GMainWindow::HideMouseCursor); - connect(ui->menubar, &QMenuBar::hovered, this, &GMainWindow::OnMouseActivity); - -#ifdef ENABLE_OPENGL - gl_renderer = GetOpenGLRenderer(); -#if defined(_WIN32) - if (gl_renderer.startsWith(QStringLiteral("D3D12"))) { - // OpenGLOn12 supports but does not yet advertise OpenGL 4.0+ - // We can override the version here to allow Citra to work. - // TODO: Remove this when OpenGL 4.0+ is advertised. - qputenv("MESA_GL_VERSION_OVERRIDE", "4.6"); - } -#endif -#endif - -#ifdef ENABLE_VULKAN - physical_devices = GetVulkanPhysicalDevices(); - if (physical_devices.empty()) { - QMessageBox::warning(this, tr("No Suitable Vulkan Devices Detected"), - tr("Vulkan initialization failed during boot.
" - "Your GPU may not support Vulkan 1.1, or you do not " - "have the latest graphics driver.")); - } -#endif - -#if ENABLE_QT_UPDATER - if (UISettings::values.check_for_update_on_start) { - CheckForUpdates(); - } -#endif - - QStringList args = QApplication::arguments(); - if (args.size() < 2) { - return; - } - - QString game_path; - for (int i = 1; i < args.size(); ++i) { - // Preserves drag/drop functionality - if (args.size() == 2 && !args[1].startsWith(QChar::fromLatin1('-'))) { - game_path = args[1]; - break; - } - - // Launch game in fullscreen mode - if (args[i] == QStringLiteral("-f")) { - ui->action_Fullscreen->setChecked(true); - continue; - } - - // Launch game in windowed mode - if (args[i] == QStringLiteral("-w")) { - ui->action_Fullscreen->setChecked(false); - continue; - } - - // Launch game at path - if (args[i] == QStringLiteral("-g")) { - if (i >= args.size() - 1) { - continue; - } - - if (args[i + 1].startsWith(QChar::fromLatin1('-'))) { - continue; - } - - game_path = args[++i]; - } - } - - if (!game_path.isEmpty()) { - BootGame(game_path); - } -} - -GMainWindow::~GMainWindow() { - // Will get automatically deleted otherwise - if (!render_window->parent()) { - delete render_window; - } - - Pica::g_debug_context.reset(); - Network::Shutdown(); -} - -void GMainWindow::InitializeWidgets() { -#ifdef LUCINA3DS_ENABLE_COMPATIBILITY_REPORTING - ui->action_Report_Compatibility->setVisible(true); -#endif - render_window = new GRenderWindow(this, emu_thread.get(), system, false); - secondary_window = new GRenderWindow(this, emu_thread.get(), system, true); - render_window->hide(); - secondary_window->hide(); - secondary_window->setParent(nullptr); - - game_list = new GameList(this); - ui->horizontalLayout->addWidget(game_list); - - game_list_placeholder = new GameListPlaceholder(this); - ui->horizontalLayout->addWidget(game_list_placeholder); - game_list_placeholder->setVisible(false); - - loading_screen = new LoadingScreen(this); - loading_screen->hide(); - ui->horizontalLayout->addWidget(loading_screen); - connect(loading_screen, &LoadingScreen::Hidden, this, [&] { - loading_screen->Clear(); - if (emulation_running) { - render_window->show(); - render_window->setFocus(); - render_window->activateWindow(); - } - }); - - InputCommon::Init(); - multiplayer_state = new MultiplayerState(system, this, game_list->GetModel(), - ui->action_Leave_Room, ui->action_Show_Room); - multiplayer_state->setVisible(false); - -#if ENABLE_QT_UPDATER - // Setup updater - updater = new Updater(this); - UISettings::values.updater_found = updater->HasUpdater(); -#endif - - UpdateBootHomeMenuState(); - - // Create status bar - message_label = new QLabel(); - // Configured separately for left alignment - message_label->setFrameStyle(QFrame::NoFrame); - message_label->setContentsMargins(4, 0, 4, 0); - message_label->setAlignment(Qt::AlignLeft); - statusBar()->addPermanentWidget(message_label, 1); - - progress_bar = new QProgressBar(); - progress_bar->hide(); - statusBar()->addPermanentWidget(progress_bar); - - artic_traffic_label = new QLabel(); - artic_traffic_label->setToolTip( - tr("Current Artic Base traffic speed. Higher values indicate bigger transfer loads.")); - - emu_speed_label = new QLabel(); - emu_speed_label->setToolTip(tr("Current emulation speed. Values higher or lower than 100% " - "indicate emulation is running faster or slower than a 3DS.")); - game_fps_label = new QLabel(); - game_fps_label->setToolTip(tr("How many frames per second the game is currently displaying. " - "This will vary from game to game and scene to scene.")); - emu_frametime_label = new QLabel(); - emu_frametime_label->setToolTip( - tr("Time taken to emulate a 3DS frame, not counting framelimiting or v-sync. For " - "full-speed emulation this should be at most 16.67 ms.")); - - for (auto& label : - {artic_traffic_label, emu_speed_label, game_fps_label, emu_frametime_label}) { - label->setVisible(false); - label->setFrameStyle(QFrame::NoFrame); - label->setContentsMargins(4, 0, 4, 0); - statusBar()->addPermanentWidget(label); - } - - // Setup Graphics API button - graphics_api_button = new QPushButton(); - graphics_api_button->setObjectName(QStringLiteral("GraphicsAPIStatusBarButton")); - graphics_api_button->setFocusPolicy(Qt::NoFocus); - UpdateAPIIndicator(); - - connect(graphics_api_button, &QPushButton::clicked, this, [this] { UpdateAPIIndicator(true); }); - - statusBar()->insertPermanentWidget(0, graphics_api_button); - - volume_popup = new QWidget(this); - volume_popup->setWindowFlags(Qt::FramelessWindowHint | Qt::NoDropShadowWindowHint | Qt::Popup); - volume_popup->setLayout(new QVBoxLayout()); - volume_popup->setMinimumWidth(200); - - volume_slider = new QSlider(Qt::Horizontal); - volume_slider->setObjectName(QStringLiteral("volume_slider")); - volume_slider->setMaximum(100); - volume_slider->setPageStep(5); - connect(volume_slider, &QSlider::valueChanged, this, [this](int percentage) { - Settings::values.audio_muted = false; - const auto value = static_cast(percentage) / volume_slider->maximum(); - Settings::values.volume.SetValue(value); - UpdateVolumeUI(); - }); - volume_popup->layout()->addWidget(volume_slider); - - volume_button = new QPushButton(); - volume_button->setObjectName(QStringLiteral("TogglableStatusBarButton")); - volume_button->setFocusPolicy(Qt::NoFocus); - volume_button->setCheckable(true); - UpdateVolumeUI(); - connect(volume_button, &QPushButton::clicked, this, [&] { - UpdateVolumeUI(); - volume_popup->setVisible(!volume_popup->isVisible()); - QRect rect = volume_button->geometry(); - QPoint bottomLeft = statusBar()->mapToGlobal(rect.topLeft()); - bottomLeft.setY(bottomLeft.y() - volume_popup->geometry().height()); - volume_popup->setGeometry(QRect(bottomLeft, QSize(rect.width(), rect.height()))); - }); - statusBar()->insertPermanentWidget(1, volume_button); - - statusBar()->addPermanentWidget(multiplayer_state->GetStatusText()); - statusBar()->addPermanentWidget(multiplayer_state->GetStatusIcon()); - - statusBar()->setVisible(true); - - // Removes an ugly inner border from the status bar widgets under Linux - setStyleSheet(QStringLiteral("QStatusBar::item{border: none;}")); - - QActionGroup* actionGroup_ScreenLayouts = new QActionGroup(this); - actionGroup_ScreenLayouts->addAction(ui->action_Screen_Layout_Default); - actionGroup_ScreenLayouts->addAction(ui->action_Screen_Layout_Single_Screen); - actionGroup_ScreenLayouts->addAction(ui->action_Screen_Layout_Large_Screen); - actionGroup_ScreenLayouts->addAction(ui->action_Screen_Layout_Hybrid_Screen); - actionGroup_ScreenLayouts->addAction(ui->action_Screen_Layout_Side_by_Side); - actionGroup_ScreenLayouts->addAction(ui->action_Screen_Layout_Separate_Windows); -} - -void GMainWindow::InitializeDebugWidgets() { - connect(ui->action_Create_Pica_Surface_Viewer, &QAction::triggered, this, - &GMainWindow::OnCreateGraphicsSurfaceViewer); - - QMenu* debug_menu = ui->menu_View_Debugging; - -#if MICROPROFILE_ENABLED - microProfileDialog = new MicroProfileDialog(this); - microProfileDialog->hide(); - debug_menu->addAction(microProfileDialog->toggleViewAction()); -#endif - - registersWidget = new RegistersWidget(system, this); - addDockWidget(Qt::RightDockWidgetArea, registersWidget); - registersWidget->hide(); - debug_menu->addAction(registersWidget->toggleViewAction()); - connect(this, &GMainWindow::EmulationStarting, registersWidget, - &RegistersWidget::OnEmulationStarting); - connect(this, &GMainWindow::EmulationStopping, registersWidget, - &RegistersWidget::OnEmulationStopping); - - graphicsWidget = new GPUCommandStreamWidget(system, this); - addDockWidget(Qt::RightDockWidgetArea, graphicsWidget); - graphicsWidget->hide(); - debug_menu->addAction(graphicsWidget->toggleViewAction()); - - graphicsCommandsWidget = new GPUCommandListWidget(system, this); - addDockWidget(Qt::RightDockWidgetArea, graphicsCommandsWidget); - graphicsCommandsWidget->hide(); - debug_menu->addAction(graphicsCommandsWidget->toggleViewAction()); - - graphicsBreakpointsWidget = new GraphicsBreakPointsWidget(Pica::g_debug_context, this); - addDockWidget(Qt::RightDockWidgetArea, graphicsBreakpointsWidget); - graphicsBreakpointsWidget->hide(); - debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction()); - - graphicsVertexShaderWidget = - new GraphicsVertexShaderWidget(system, Pica::g_debug_context, this); - addDockWidget(Qt::RightDockWidgetArea, graphicsVertexShaderWidget); - graphicsVertexShaderWidget->hide(); - debug_menu->addAction(graphicsVertexShaderWidget->toggleViewAction()); - - graphicsTracingWidget = new GraphicsTracingWidget(system, Pica::g_debug_context, this); - addDockWidget(Qt::RightDockWidgetArea, graphicsTracingWidget); - graphicsTracingWidget->hide(); - debug_menu->addAction(graphicsTracingWidget->toggleViewAction()); - connect(this, &GMainWindow::EmulationStarting, graphicsTracingWidget, - &GraphicsTracingWidget::OnEmulationStarting); - connect(this, &GMainWindow::EmulationStopping, graphicsTracingWidget, - &GraphicsTracingWidget::OnEmulationStopping); - - waitTreeWidget = new WaitTreeWidget(system, this); - addDockWidget(Qt::LeftDockWidgetArea, waitTreeWidget); - waitTreeWidget->hide(); - debug_menu->addAction(waitTreeWidget->toggleViewAction()); - connect(this, &GMainWindow::EmulationStarting, waitTreeWidget, - &WaitTreeWidget::OnEmulationStarting); - connect(this, &GMainWindow::EmulationStopping, waitTreeWidget, - &WaitTreeWidget::OnEmulationStopping); - - lleServiceModulesWidget = new LLEServiceModulesWidget(this); - addDockWidget(Qt::RightDockWidgetArea, lleServiceModulesWidget); - lleServiceModulesWidget->hide(); - debug_menu->addAction(lleServiceModulesWidget->toggleViewAction()); - connect(this, &GMainWindow::EmulationStarting, - [this] { lleServiceModulesWidget->setDisabled(true); }); - connect(this, &GMainWindow::EmulationStopping, waitTreeWidget, - [this] { lleServiceModulesWidget->setDisabled(false); }); - - ipcRecorderWidget = new IPCRecorderWidget(system, this); - addDockWidget(Qt::RightDockWidgetArea, ipcRecorderWidget); - ipcRecorderWidget->hide(); - debug_menu->addAction(ipcRecorderWidget->toggleViewAction()); - connect(this, &GMainWindow::EmulationStarting, ipcRecorderWidget, - &IPCRecorderWidget::OnEmulationStarting); -} - -void GMainWindow::InitializeRecentFileMenuActions() { - for (int i = 0; i < max_recent_files_item; ++i) { - actions_recent_files[i] = new QAction(this); - actions_recent_files[i]->setVisible(false); - connect(actions_recent_files[i], &QAction::triggered, this, &GMainWindow::OnMenuRecentFile); - - ui->menu_recent_files->addAction(actions_recent_files[i]); - } - ui->menu_recent_files->addSeparator(); - QAction* action_clear_recent_files = new QAction(this); - action_clear_recent_files->setText(tr("Clear Recent Files")); - connect(action_clear_recent_files, &QAction::triggered, this, [this] { - UISettings::values.recent_files.clear(); - UpdateRecentFiles(); - }); - ui->menu_recent_files->addAction(action_clear_recent_files); - - UpdateRecentFiles(); -} - -void GMainWindow::InitializeSaveStateMenuActions() { - for (u32 i = 0; i < Core::SaveStateSlotCount; ++i) { - actions_load_state[i] = new QAction(this); - actions_load_state[i]->setData(i + 1); - connect(actions_load_state[i], &QAction::triggered, this, &GMainWindow::OnLoadState); - ui->menu_Load_State->addAction(actions_load_state[i]); - - actions_save_state[i] = new QAction(this); - actions_save_state[i]->setData(i + 1); - connect(actions_save_state[i], &QAction::triggered, this, &GMainWindow::OnSaveState); - ui->menu_Save_State->addAction(actions_save_state[i]); - } - - connect(ui->action_Load_from_Newest_Slot, &QAction::triggered, this, [this] { - UpdateSaveStates(); - if (newest_slot != 0) { - actions_load_state[newest_slot - 1]->trigger(); - } - }); - connect(ui->action_Save_to_Oldest_Slot, &QAction::triggered, this, [this] { - UpdateSaveStates(); - actions_save_state[oldest_slot - 1]->trigger(); - }); - - connect(ui->menu_Load_State->menuAction(), &QAction::hovered, this, - &GMainWindow::UpdateSaveStates); - connect(ui->menu_Save_State->menuAction(), &QAction::hovered, this, - &GMainWindow::UpdateSaveStates); - - UpdateSaveStates(); -} - -void GMainWindow::InitializeHotkeys() { - hotkey_registry.LoadHotkeys(); - - const QString main_window = QStringLiteral("Main Window"); - const QString fullscreen = QStringLiteral("Fullscreen"); - const QString toggle_screen_layout = QStringLiteral("Toggle Screen Layout"); - const QString swap_screens = QStringLiteral("Swap Screens"); - const QString rotate_screens = QStringLiteral("Rotate Screens Upright"); - - const auto link_action_shortcut = [&](QAction* action, const QString& action_name) { - static const QString main_window = QStringLiteral("Main Window"); - action->setShortcut(hotkey_registry.GetKeySequence(main_window, action_name)); - action->setShortcutContext(hotkey_registry.GetShortcutContext(main_window, action_name)); - action->setAutoRepeat(false); - this->addAction(action); - }; - - link_action_shortcut(ui->action_Load_File, QStringLiteral("Load File")); - link_action_shortcut(ui->action_Load_Amiibo, QStringLiteral("Load Amiibo")); - link_action_shortcut(ui->action_Remove_Amiibo, QStringLiteral("Remove Amiibo")); - link_action_shortcut(ui->action_Exit, QStringLiteral("Exit Lucina3DS")); - link_action_shortcut(ui->action_Restart, QStringLiteral("Restart Emulation")); - link_action_shortcut(ui->action_Pause, QStringLiteral("Continue/Pause Emulation")); - link_action_shortcut(ui->action_Stop, QStringLiteral("Stop Emulation")); - link_action_shortcut(ui->action_Show_Filter_Bar, QStringLiteral("Toggle Filter Bar")); - link_action_shortcut(ui->action_Show_Status_Bar, QStringLiteral("Toggle Status Bar")); - link_action_shortcut(ui->action_Fullscreen, fullscreen); - link_action_shortcut(ui->action_Capture_Screenshot, QStringLiteral("Capture Screenshot")); - link_action_shortcut(ui->action_Screen_Layout_Swap_Screens, swap_screens); - link_action_shortcut(ui->action_Screen_Layout_Upright_Screens, rotate_screens); - link_action_shortcut(ui->action_Enable_Frame_Advancing, - QStringLiteral("Toggle Frame Advancing")); - link_action_shortcut(ui->action_Advance_Frame, QStringLiteral("Advance Frame")); - link_action_shortcut(ui->action_Load_from_Newest_Slot, QStringLiteral("Load from Newest Slot")); - link_action_shortcut(ui->action_Save_to_Oldest_Slot, QStringLiteral("Save to Oldest Slot")); - link_action_shortcut(ui->action_View_Lobby, - QStringLiteral("Multiplayer Browse Public Game Lobby")); - link_action_shortcut(ui->action_Start_Room, QStringLiteral("Multiplayer Create Room")); - link_action_shortcut(ui->action_Connect_To_Room, - QStringLiteral("Multiplayer Direct Connect to Room")); - link_action_shortcut(ui->action_Show_Room, QStringLiteral("Multiplayer Show Current Room")); - link_action_shortcut(ui->action_Leave_Room, QStringLiteral("Multiplayer Leave Room")); - - const auto add_secondary_window_hotkey = [this](QKeySequence hotkey, const char* slot) { - // This action will fire specifically when secondary_window is in focus - QAction* secondary_window_action = new QAction(secondary_window); - secondary_window_action->setShortcut(hotkey); - - connect(secondary_window_action, SIGNAL(triggered()), this, slot); - secondary_window->addAction(secondary_window_action); - }; - - // Use the same fullscreen hotkey as the main window - const auto fullscreen_hotkey = hotkey_registry.GetKeySequence(main_window, fullscreen); - add_secondary_window_hotkey(fullscreen_hotkey, SLOT(ToggleSecondaryFullscreen())); - - const auto toggle_screen_hotkey = - hotkey_registry.GetKeySequence(main_window, toggle_screen_layout); - add_secondary_window_hotkey(toggle_screen_hotkey, SLOT(ToggleScreenLayout())); - - const auto swap_screen_hotkey = hotkey_registry.GetKeySequence(main_window, swap_screens); - add_secondary_window_hotkey(swap_screen_hotkey, SLOT(TriggerSwapScreens())); - - const auto rotate_screen_hotkey = hotkey_registry.GetKeySequence(main_window, rotate_screens); - add_secondary_window_hotkey(rotate_screen_hotkey, SLOT(TriggerRotateScreens())); - - const auto connect_shortcut = [&](const QString& action_name, const auto& function) { - const auto* hotkey = hotkey_registry.GetHotkey(main_window, action_name, this); - connect(hotkey, &QShortcut::activated, this, function); - }; - - connect(hotkey_registry.GetHotkey(main_window, toggle_screen_layout, render_window), - &QShortcut::activated, this, &GMainWindow::ToggleScreenLayout); - - connect_shortcut(QStringLiteral("Exit Fullscreen"), [&] { - if (emulation_running) { - ui->action_Fullscreen->setChecked(false); - ToggleFullscreen(); - } - }); - connect_shortcut(QStringLiteral("Toggle Per-Game Speed"), [&] { - Settings::values.frame_limit.SetGlobal(!Settings::values.frame_limit.UsingGlobal()); - UpdateStatusBar(); - }); - connect_shortcut(QStringLiteral("Toggle Texture Dumping"), - [&] { Settings::values.dump_textures = !Settings::values.dump_textures; }); - connect_shortcut(QStringLiteral("Toggle Custom Textures"), - [&] { Settings::values.custom_textures = !Settings::values.custom_textures; }); - // We use "static" here in order to avoid capturing by lambda due to a MSVC bug, which makes - // the variable hold a garbage value after this function exits - static constexpr u16 SPEED_LIMIT_STEP = 5; - connect_shortcut(QStringLiteral("Increase Speed Limit"), [&] { - if (Settings::values.frame_limit.GetValue() == 0) { - return; - } - if (Settings::values.frame_limit.GetValue() < 995 - SPEED_LIMIT_STEP) { - Settings::values.frame_limit.SetValue(Settings::values.frame_limit.GetValue() + - SPEED_LIMIT_STEP); - } else { - Settings::values.frame_limit = 0; - } - UpdateStatusBar(); - }); - connect_shortcut(QStringLiteral("Decrease Speed Limit"), [&] { - if (Settings::values.frame_limit.GetValue() == 0) { - Settings::values.frame_limit = 995; - } else if (Settings::values.frame_limit.GetValue() > SPEED_LIMIT_STEP) { - Settings::values.frame_limit.SetValue(Settings::values.frame_limit.GetValue() - - SPEED_LIMIT_STEP); - UpdateStatusBar(); - } - UpdateStatusBar(); - }); - - connect_shortcut(QStringLiteral("Audio Mute/Unmute"), &GMainWindow::OnMute); - connect_shortcut(QStringLiteral("Audio Volume Down"), &GMainWindow::OnDecreaseVolume); - connect_shortcut(QStringLiteral("Audio Volume Up"), &GMainWindow::OnIncreaseVolume); - - // We use "static" here in order to avoid capturing by lambda due to a MSVC bug, which makes the - // variable hold a garbage value after this function exits - static constexpr u16 FACTOR_3D_STEP = 5; - connect_shortcut(QStringLiteral("Decrease 3D Factor"), [this] { - const auto factor_3d = Settings::values.factor_3d.GetValue(); - if (factor_3d > 0) { - if (factor_3d % FACTOR_3D_STEP != 0) { - Settings::values.factor_3d = factor_3d - (factor_3d % FACTOR_3D_STEP); - } else { - Settings::values.factor_3d = factor_3d - FACTOR_3D_STEP; - } - UpdateStatusBar(); - } - }); - connect_shortcut(QStringLiteral("Increase 3D Factor"), [this] { - const auto factor_3d = Settings::values.factor_3d.GetValue(); - if (factor_3d < 100) { - if (factor_3d % FACTOR_3D_STEP != 0) { - Settings::values.factor_3d = - factor_3d + FACTOR_3D_STEP - (factor_3d % FACTOR_3D_STEP); - } else { - Settings::values.factor_3d = factor_3d + FACTOR_3D_STEP; - } - UpdateStatusBar(); - } - }); -} - -void GMainWindow::SetDefaultUIGeometry() { - // geometry: 55% of the window contents are in the upper screen half, 45% in the lower half - const QRect screenRect = screen()->geometry(); - - const int w = screenRect.width() * 2 / 3; - const int h = screenRect.height() / 2; - const int x = (screenRect.x() + screenRect.width()) / 2 - w / 2; - const int y = (screenRect.y() + screenRect.height()) / 2 - h * 55 / 100; - - setGeometry(x, y, w, h); -} - -void GMainWindow::RestoreUIState() { - restoreGeometry(UISettings::values.geometry); - restoreState(UISettings::values.state); - render_window->restoreGeometry(UISettings::values.renderwindow_geometry); -#if MICROPROFILE_ENABLED - microProfileDialog->restoreGeometry(UISettings::values.microprofile_geometry); - microProfileDialog->setVisible(UISettings::values.microprofile_visible.GetValue()); -#endif - - game_list->LoadInterfaceLayout(); - - ui->action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode.GetValue()); - ToggleWindowMode(); - - ui->action_Fullscreen->setChecked(UISettings::values.fullscreen.GetValue()); - SyncMenuUISettings(); - - ui->action_Display_Dock_Widget_Headers->setChecked( - UISettings::values.display_titlebar.GetValue()); - OnDisplayTitleBars(ui->action_Display_Dock_Widget_Headers->isChecked()); - - ui->action_Show_Filter_Bar->setChecked(UISettings::values.show_filter_bar.GetValue()); - game_list->SetFilterVisible(ui->action_Show_Filter_Bar->isChecked()); - - ui->action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar.GetValue()); - statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked()); -} - -void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) { - if (state != Qt::ApplicationHidden && state != Qt::ApplicationInactive && - state != Qt::ApplicationActive) { - LOG_DEBUG(Frontend, "ApplicationState unusual flag: {} ", state); - } - if (!emulation_running) { - return; - } - if (UISettings::values.pause_when_in_background) { - if (emu_thread->IsRunning() && - (state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) { - auto_paused = true; - OnPauseGame(); - } else if (!emu_thread->IsRunning() && auto_paused && state == Qt::ApplicationActive) { - auto_paused = false; - OnStartGame(); - } - } - if (UISettings::values.mute_when_in_background) { - if (!Settings::values.audio_muted && - (state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) { - Settings::values.audio_muted = true; - auto_muted = true; - } else if (auto_muted && state == Qt::ApplicationActive) { - Settings::values.audio_muted = false; - auto_muted = false; - } - UpdateVolumeUI(); - } -} - -bool GApplicationEventFilter::eventFilter(QObject* object, QEvent* event) { - if (event->type() == QEvent::FileOpen) { - emit FileOpen(static_cast(event)); - return true; - } - return false; -} - -void GMainWindow::ConnectAppEvents() { - const auto filter = new GApplicationEventFilter(); - QGuiApplication::instance()->installEventFilter(filter); - - connect(filter, &GApplicationEventFilter::FileOpen, this, &GMainWindow::OnFileOpen); -} - -void GMainWindow::ConnectWidgetEvents() { - connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile); - connect(game_list, &GameList::OpenDirectory, this, &GMainWindow::OnGameListOpenDirectory); - connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder); - connect(game_list, &GameList::NavigateToGamedbEntryRequested, this, - &GMainWindow::OnGameListNavigateToGamedbEntry); - connect(game_list, &GameList::DumpRomFSRequested, this, &GMainWindow::OnGameListDumpRomFS); - connect(game_list, &GameList::AddDirectory, this, &GMainWindow::OnGameListAddDirectory); - connect(game_list_placeholder, &GameListPlaceholder::AddDirectory, this, - &GMainWindow::OnGameListAddDirectory); - connect(game_list, &GameList::ShowList, this, &GMainWindow::OnGameListShowList); - connect(game_list, &GameList::PopulatingCompleted, this, - [this] { multiplayer_state->UpdateGameList(game_list->GetModel()); }); - - connect(game_list, &GameList::OpenPerGameGeneralRequested, this, - &GMainWindow::OnGameListOpenPerGameProperties); - - connect(this, &GMainWindow::EmulationStarting, render_window, - &GRenderWindow::OnEmulationStarting); - connect(this, &GMainWindow::EmulationStopping, render_window, - &GRenderWindow::OnEmulationStopping); - connect(this, &GMainWindow::EmulationStarting, secondary_window, - &GRenderWindow::OnEmulationStarting); - connect(this, &GMainWindow::EmulationStopping, secondary_window, - &GRenderWindow::OnEmulationStopping); - - connect(&status_bar_update_timer, &QTimer::timeout, this, &GMainWindow::UpdateStatusBar); - - connect(this, &GMainWindow::UpdateProgress, this, &GMainWindow::OnUpdateProgress); - connect(this, &GMainWindow::CIAInstallReport, this, &GMainWindow::OnCIAInstallReport); - connect(this, &GMainWindow::CIAInstallFinished, this, &GMainWindow::OnCIAInstallFinished); - connect(this, &GMainWindow::UpdateThemedIcons, multiplayer_state, - &MultiplayerState::UpdateThemedIcons); -} - -void GMainWindow::ConnectMenuEvents() { - const auto connect_menu = [&](QAction* action, const auto& event_fn) { - connect(action, &QAction::triggered, this, event_fn); - // Add actions to this window so that hiding menus in fullscreen won't disable them - addAction(action); - // Add actions to the render window so that they work outside of single window mode - render_window->addAction(action); - }; - - // File - connect_menu(ui->action_Load_File, &GMainWindow::OnMenuLoadFile); - connect_menu(ui->action_Install_CIA, &GMainWindow::OnMenuInstallCIA); - connect_menu(ui->action_Connect_Artic, &GMainWindow::OnMenuConnectArticBase); - for (u32 region = 0; region < Core::NUM_SYSTEM_TITLE_REGIONS; region++) { - connect_menu(ui->menu_Boot_Home_Menu->actions().at(region), - [this, region] { OnMenuBootHomeMenu(region); }); - } - connect_menu(ui->action_Exit, &QMainWindow::close); - connect_menu(ui->action_Load_Amiibo, &GMainWindow::OnLoadAmiibo); - connect_menu(ui->action_Remove_Amiibo, &GMainWindow::OnRemoveAmiibo); - - // Emulation - connect_menu(ui->action_Pause, &GMainWindow::OnPauseContinueGame); - connect_menu(ui->action_Stop, &GMainWindow::OnStopGame); - connect_menu(ui->action_Restart, [this] { BootGame(QString(game_path)); }); - connect_menu(ui->action_Report_Compatibility, &GMainWindow::OnMenuReportCompatibility); - connect_menu(ui->action_Configure, &GMainWindow::OnConfigure); - connect_menu(ui->action_Configure_Current_Game, &GMainWindow::OnConfigurePerGame); - - // View - connect_menu(ui->action_Single_Window_Mode, &GMainWindow::ToggleWindowMode); - connect_menu(ui->action_Display_Dock_Widget_Headers, &GMainWindow::OnDisplayTitleBars); - connect_menu(ui->action_Show_Filter_Bar, &GMainWindow::OnToggleFilterBar); - connect(ui->action_Show_Status_Bar, &QAction::triggered, statusBar(), &QStatusBar::setVisible); - - // Multiplayer - connect(ui->action_View_Lobby, &QAction::triggered, multiplayer_state, - &MultiplayerState::OnViewLobby); - connect(ui->action_Start_Room, &QAction::triggered, multiplayer_state, - &MultiplayerState::OnCreateRoom); - connect(ui->action_Leave_Room, &QAction::triggered, multiplayer_state, - &MultiplayerState::OnCloseRoom); - connect(ui->action_Connect_To_Room, &QAction::triggered, multiplayer_state, - &MultiplayerState::OnDirectConnectToRoom); - connect(ui->action_Show_Room, &QAction::triggered, multiplayer_state, - &MultiplayerState::OnOpenNetworkRoom); - - connect_menu(ui->action_Fullscreen, &GMainWindow::ToggleFullscreen); - connect_menu(ui->action_Screen_Layout_Default, &GMainWindow::ChangeScreenLayout); - connect_menu(ui->action_Screen_Layout_Single_Screen, &GMainWindow::ChangeScreenLayout); - connect_menu(ui->action_Screen_Layout_Large_Screen, &GMainWindow::ChangeScreenLayout); - connect_menu(ui->action_Screen_Layout_Hybrid_Screen, &GMainWindow::ChangeScreenLayout); - connect_menu(ui->action_Screen_Layout_Side_by_Side, &GMainWindow::ChangeScreenLayout); - connect_menu(ui->action_Screen_Layout_Separate_Windows, &GMainWindow::ChangeScreenLayout); - connect_menu(ui->action_Screen_Layout_Swap_Screens, &GMainWindow::OnSwapScreens); - connect_menu(ui->action_Screen_Layout_Upright_Screens, &GMainWindow::OnRotateScreens); - - // Movie - connect_menu(ui->action_Record_Movie, &GMainWindow::OnRecordMovie); - connect_menu(ui->action_Play_Movie, &GMainWindow::OnPlayMovie); - connect_menu(ui->action_Close_Movie, &GMainWindow::OnCloseMovie); - connect_menu(ui->action_Save_Movie, &GMainWindow::OnSaveMovie); - connect_menu(ui->action_Movie_Read_Only_Mode, - [this](bool checked) { movie.SetReadOnly(checked); }); - connect_menu(ui->action_Enable_Frame_Advancing, [this] { - if (emulation_running) { - system.frame_limiter.SetFrameAdvancing(ui->action_Enable_Frame_Advancing->isChecked()); - ui->action_Advance_Frame->setEnabled(ui->action_Enable_Frame_Advancing->isChecked()); - } - }); - connect_menu(ui->action_Advance_Frame, [this] { - if (emulation_running && system.frame_limiter.IsFrameAdvancing()) { - ui->action_Enable_Frame_Advancing->setChecked(true); - ui->action_Advance_Frame->setEnabled(true); - system.frame_limiter.AdvanceFrame(); - } - }); - connect_menu(ui->action_Capture_Screenshot, &GMainWindow::OnCaptureScreenshot); - connect_menu(ui->action_Dump_Video, &GMainWindow::OnDumpVideo); - - // Help - connect_menu(ui->action_Open_Lucina3DS_Folder, &GMainWindow::OnOpenLucina3DSFolder); - connect_menu(ui->action_Open_Log_Folder, []() { - QString path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::LogDir)); - QDesktopServices::openUrl(QUrl::fromLocalFile(path)); - }); - connect_menu(ui->action_FAQ, []() { - QDesktopServices::openUrl(QUrl(QStringLiteral("https://citra-emu.org/wiki/faq/"))); - }); - connect_menu(ui->action_About, &GMainWindow::OnMenuAboutLucina3DS); - -#if ENABLE_QT_UPDATER - connect_menu(ui->action_Check_For_Updates, &GMainWindow::OnCheckForUpdates); - connect_menu(ui->action_Open_Maintenance_Tool, &GMainWindow::OnOpenUpdater); -#endif -} - -void GMainWindow::UpdateMenuState() { - const bool is_paused = !emu_thread || !emu_thread->IsRunning(); - - const std::array running_actions{ - ui->action_Stop, - ui->action_Restart, - ui->action_Configure_Current_Game, - ui->action_Report_Compatibility, - ui->action_Load_Amiibo, - ui->action_Remove_Amiibo, - ui->action_Pause, - ui->action_Advance_Frame, - }; - - for (QAction* action : running_actions) { - action->setEnabled(emulation_running); - } - - ui->action_Capture_Screenshot->setEnabled(emulation_running); - - if (emulation_running && is_paused) { - ui->action_Pause->setText(tr("&Continue")); - } else { - ui->action_Pause->setText(tr("&Pause")); - } -} - -void GMainWindow::OnDisplayTitleBars(bool show) { - QList widgets = findChildren(); - - if (show) { - for (QDockWidget* widget : widgets) { - QWidget* old = widget->titleBarWidget(); - widget->setTitleBarWidget(nullptr); - if (old) { - delete old; - } - } - } else { - for (QDockWidget* widget : widgets) { - QWidget* old = widget->titleBarWidget(); - widget->setTitleBarWidget(new QWidget()); - if (old) { - delete old; - } - } - } -} - -#if ENABLE_QT_UPDATER -void GMainWindow::OnCheckForUpdates() { - explicit_update_check = true; - CheckForUpdates(); -} - -void GMainWindow::CheckForUpdates() { - if (updater->CheckForUpdates()) { - LOG_INFO(Frontend, "Update check started"); - } else { - LOG_WARNING(Frontend, "Unable to start check for updates"); - } -} - -void GMainWindow::OnUpdateFound(bool found, bool error) { - if (error) { - LOG_WARNING(Frontend, "Update check failed"); - return; - } - - if (!found) { - LOG_INFO(Frontend, "No updates found"); - - // If the user explicitly clicked the "Check for Updates" button, we are - // going to want to show them a prompt anyway. - if (explicit_update_check) { - explicit_update_check = false; - ShowNoUpdatePrompt(); - } - return; - } - - if (emulation_running && !explicit_update_check) { - LOG_INFO(Frontend, "Update found, deferring as game is running"); - defer_update_prompt = true; - return; - } - - LOG_INFO(Frontend, "Update found!"); - explicit_update_check = false; - - ShowUpdatePrompt(); -} - -void GMainWindow::ShowUpdatePrompt() { - defer_update_prompt = false; - - auto result = - QMessageBox::question(this, tr("Update Available"), - tr("An update is available. Would you like to install it now?"), - QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes); - - if (result == QMessageBox::Yes) { - updater->LaunchUIOnExit(); - close(); - } -} - -void GMainWindow::ShowNoUpdatePrompt() { - QMessageBox::information(this, tr("No Update Found"), tr("No update is found."), - QMessageBox::Ok, QMessageBox::Ok); -} - -void GMainWindow::OnOpenUpdater() { - updater->LaunchUI(); -} - -void GMainWindow::ShowUpdaterWidgets() { - ui->action_Check_For_Updates->setVisible(UISettings::values.updater_found); - ui->action_Open_Maintenance_Tool->setVisible(UISettings::values.updater_found); - - connect(updater, &Updater::CheckUpdatesDone, this, &GMainWindow::OnUpdateFound); -} -#endif - -#if defined(HAVE_SDL2) && defined(__unix__) && !defined(__APPLE__) -static std::optional HoldWakeLockLinux(u32 window_id = 0) { - if (!QDBusConnection::sessionBus().isConnected()) { - return {}; - } - // reference: https://flatpak.github.io/xdg-desktop-portal/#gdbus-org.freedesktop.portal.Inhibit - QDBusInterface xdp(QStringLiteral("org.freedesktop.portal.Desktop"), - QStringLiteral("/org/freedesktop/portal/desktop"), - QStringLiteral("org.freedesktop.portal.Inhibit")); - if (!xdp.isValid()) { - LOG_WARNING(Frontend, "Couldn't connect to XDP D-Bus endpoint"); - return {}; - } - QVariantMap options = {}; - //: TRANSLATORS: This string is shown to the user to explain why Citra needs to prevent the - //: computer from sleeping - options.insert(QString::fromLatin1("reason"), - QCoreApplication::translate("GMainWindow", "Luinca3DS is running a game")); - // 0x4: Suspend lock; 0x8: Idle lock - QDBusReply reply = - xdp.call(QString::fromLatin1("Inhibit"), - QString::fromLatin1("x11:") + QString::number(window_id, 16), 12U, options); - - if (reply.isValid()) { - return reply.value(); - } - LOG_WARNING(Frontend, "Couldn't read Inhibit reply from XDP: {}", - reply.error().message().toStdString()); - return {}; -} - -static void ReleaseWakeLockLinux(const QDBusObjectPath& lock) { - if (!QDBusConnection::sessionBus().isConnected()) { - return; - } - QDBusInterface unlocker(QString::fromLatin1("org.freedesktop.portal.Desktop"), lock.path(), - QString::fromLatin1("org.freedesktop.portal.Request")); - unlocker.call(QString::fromLatin1("Close")); -} -#endif // __unix__ - -void GMainWindow::PreventOSSleep() { -#ifdef _WIN32 - SetThreadExecutionState(ES_CONTINUOUS | ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED); -#elif defined(HAVE_SDL2) - SDL_DisableScreenSaver(); -#if defined(__unix__) && !defined(__APPLE__) - auto reply = HoldWakeLockLinux(winId()); - if (reply) { - wake_lock = std::move(reply.value()); - } -#endif // defined(__unix__) && !defined(__APPLE__) -#endif // _WIN32 -} - -void GMainWindow::AllowOSSleep() { -#ifdef _WIN32 - SetThreadExecutionState(ES_CONTINUOUS); -#elif defined(HAVE_SDL2) - SDL_EnableScreenSaver(); -#if defined(__unix__) && !defined(__APPLE__) - if (!wake_lock.path().isEmpty()) { - ReleaseWakeLockLinux(wake_lock); - } -#endif // defined(__unix__) && !defined(__APPLE__) -#endif // _WIN32 -} - -bool GMainWindow::LoadROM(const QString& filename) { - // Shutdown previous session if the emu thread is still active... - if (emu_thread) { - ShutdownGame(); - } - - if (!render_window->InitRenderTarget() || !secondary_window->InitRenderTarget()) { - LOG_CRITICAL(Frontend, "Failed to initialize render targets!"); - return false; - } - - const auto scope = render_window->Acquire(); - - const Core::System::ResultStatus result{ - system.Load(*render_window, filename.toStdString(), secondary_window)}; - - if (result != Core::System::ResultStatus::Success) { - switch (result) { - case Core::System::ResultStatus::ErrorGetLoader: - LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filename.toStdString()); - QMessageBox::critical( - this, tr("Invalid ROM Format"), - tr("Your ROM format is not supported.
Please follow the guides to redump your " - "game " - "cartridges or " - "installed " - "titles.")); - break; - - case Core::System::ResultStatus::ErrorSystemMode: - LOG_CRITICAL(Frontend, "Failed to load ROM!"); - QMessageBox::critical( - this, tr("ROM Corrupted"), - tr("Your ROM is corrupted.
Please follow the guides to redump your " - "game " - "cartridges or " - "installed " - "titles.")); - break; - - case Core::System::ResultStatus::ErrorLoader_ErrorEncrypted: { - QMessageBox::critical( - this, tr("ROM Encrypted"), - tr("Your ROM is encrypted.
Please follow the guides to redump your " - "game " - "cartridges or " - "installed " - "titles.")); - break; - } - case Core::System::ResultStatus::ErrorLoader_ErrorInvalidFormat: - QMessageBox::critical( - this, tr("Invalid ROM Format"), - tr("Your ROM format is not supported.
Please follow the guides to redump your " - "game " - "cartridges or " - "installed " - "titles.")); - break; - - case Core::System::ResultStatus::ErrorLoader_ErrorGbaTitle: - QMessageBox::critical(this, tr("Unsupported ROM"), - tr("GBA Virtual Console ROMs are not supported by Lucina3DS.")); - break; - - case Core::System::ResultStatus::ErrorArticDisconnected: - QMessageBox::critical( - this, tr("Artic Base Server"), - tr(fmt::format( - "An error has occurred whilst communicating with the Artic Base Server.\n{}", - system.GetStatusDetails()) - .c_str())); - break; - default: - QMessageBox::critical( - this, tr("Error while loading ROM!"), - tr("An unknown error occurred. Please see the log for more details.")); - break; - } - return false; - } - - std::string title; - system.GetAppLoader().ReadTitle(title); - game_title = QString::fromStdString(title); - UpdateWindowTitle(); - - game_path = filename; - - return true; -} - -void GMainWindow::BootGame(const QString& filename) { - if (emu_thread) { - ShutdownGame(); - } - - const bool is_artic = filename.startsWith(QString::fromStdString("articbase://")); - - if (!is_artic && filename.endsWith(QStringLiteral(".cia"))) { - const auto answer = QMessageBox::question( - this, tr("CIA must be installed before usage"), - tr("Before using this CIA, you must install it. Do you want to install it now?"), - QMessageBox::Yes | QMessageBox::No); - - if (answer == QMessageBox::Yes) - InstallCIA(QStringList(filename)); - - return; - } - - show_artic_label = is_artic; - - LOG_INFO(Frontend, "Lucinca3DS starting..."); - if (!is_artic) { - StoreRecentFile(filename); // Put the filename on top of the list - } - - if (movie_record_on_start) { - movie.PrepareForRecording(); - } - if (movie_playback_on_start) { - movie.PrepareForPlayback(movie_playback_path.toStdString()); - } - - const std::string path = filename.toStdString(); - auto loader = Loader::GetLoader(path); - - u64 title_id{0}; - Loader::ResultStatus res = loader->ReadProgramId(title_id); - - if (Loader::ResultStatus::Success == res) { - // Load per game settings - const std::string name{is_artic ? "" : FileUtil::GetFilename(filename.toStdString())}; - const std::string config_file_name = - title_id == 0 ? name : fmt::format("{:016X}", title_id); - LOG_INFO(Frontend, "Loading per game config file for title {}", config_file_name); - Config per_game_config(config_file_name, Config::ConfigType::PerGameConfig); - } - - // Artic Base Server cannot accept a client multiple times, so multiple loaders are not - // possible. Instead register the app loader early and do not create it again on system load. - if (!loader->SupportsMultipleInstancesForSameFile()) { - system.RegisterAppLoaderEarly(loader); - } - - system.ApplySettings(); - - Settings::LogSettings(); - - // Save configurations - UpdateUISettings(); - game_list->SaveInterfaceLayout(); - config->Save(); - - if (!LoadROM(filename)) { - render_window->ReleaseRenderTarget(); - secondary_window->ReleaseRenderTarget(); - return; - } - - // Set everything up - if (movie_record_on_start) { - movie.StartRecording(movie_record_path.toStdString(), movie_record_author.toStdString()); - movie_record_on_start = false; - movie_record_path.clear(); - movie_record_author.clear(); - } - if (movie_playback_on_start) { - movie.StartPlayback(movie_playback_path.toStdString()); - movie_playback_on_start = false; - movie_playback_path.clear(); - } - - if (ui->action_Enable_Frame_Advancing->isChecked()) { - ui->action_Advance_Frame->setEnabled(true); - system.frame_limiter.SetFrameAdvancing(true); - } else { - ui->action_Advance_Frame->setEnabled(false); - } - - if (video_dumping_on_start) { - StartVideoDumping(video_dumping_path); - video_dumping_on_start = false; - video_dumping_path.clear(); - } - - // Register debug widgets - if (graphicsWidget->isVisible()) { - graphicsWidget->Register(); - } - - // Create and start the emulation thread - emu_thread = std::make_unique(system, *render_window); - emit EmulationStarting(emu_thread.get()); - emu_thread->start(); - - connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame); - connect(render_window, &GRenderWindow::MouseActivity, this, &GMainWindow::OnMouseActivity); - connect(secondary_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame); - connect(secondary_window, &GRenderWindow::MouseActivity, this, &GMainWindow::OnMouseActivity); - - // BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views - // before the CPU continues - connect(emu_thread.get(), &EmuThread::DebugModeEntered, registersWidget, - &RegistersWidget::OnDebugModeEntered, Qt::BlockingQueuedConnection); - connect(emu_thread.get(), &EmuThread::DebugModeEntered, waitTreeWidget, - &WaitTreeWidget::OnDebugModeEntered, Qt::BlockingQueuedConnection); - connect(emu_thread.get(), &EmuThread::DebugModeLeft, registersWidget, - &RegistersWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection); - connect(emu_thread.get(), &EmuThread::DebugModeLeft, waitTreeWidget, - &WaitTreeWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection); - - connect(emu_thread.get(), &EmuThread::LoadProgress, loading_screen, - &LoadingScreen::OnLoadProgress, Qt::QueuedConnection); - connect(emu_thread.get(), &EmuThread::HideLoadingScreen, loading_screen, - &LoadingScreen::OnLoadComplete); - - // Update the GUI - registersWidget->OnDebugModeEntered(); - if (ui->action_Single_Window_Mode->isChecked()) { - game_list->hide(); - game_list_placeholder->hide(); - } - status_bar_update_timer.start(1000); - - if (UISettings::values.hide_mouse) { - mouse_hide_timer.start(); - setMouseTracking(true); - } - - loading_screen->Prepare(system.GetAppLoader()); - loading_screen->show(); - - emulation_running = true; - if (ui->action_Fullscreen->isChecked()) { - ShowFullscreen(); - } - - OnStartGame(); -} - -void GMainWindow::ShutdownGame() { - if (!emulation_running) { - return; - } - - if (ui->action_Fullscreen->isChecked()) { - HideFullscreen(); - } - - auto video_dumper = system.GetVideoDumper(); - if (video_dumper && video_dumper->IsDumping()) { - game_shutdown_delayed = true; - OnStopVideoDumping(); - return; - } - - AllowOSSleep(); - - discord_rpc->Pause(); - emu_thread->RequestStop(); - - // Release emu threads from any breakpoints - // This belongs after RequestStop() and before wait() because if emulation stops on a GPU - // breakpoint after (or before) RequestStop() is called, the emulation would never be able - // to continue out to the main loop and terminate. Thus wait() would hang forever. - // TODO(bunnei): This function is not thread safe, but it's being used as if it were - Pica::g_debug_context->ClearBreakpoints(); - - // Unregister debug widgets - if (graphicsWidget->isVisible()) { - graphicsWidget->Unregister(); - } - - // Frame advancing must be cancelled in order to release the emu thread from waiting - system.frame_limiter.SetFrameAdvancing(false); - - emit EmulationStopping(); - - // Wait for emulation thread to complete and delete it - emu_thread->wait(); - emu_thread = nullptr; - - OnCloseMovie(); - - discord_rpc->Update(); - -#ifdef __unix__ - Common::Linux::StopGamemode(); -#endif - - // The emulation is stopped, so closing the window or not does not matter anymore - disconnect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame); - disconnect(secondary_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame); - - render_window->hide(); - secondary_window->hide(); - loading_screen->hide(); - loading_screen->Clear(); - - if (game_list->IsEmpty()) { - game_list_placeholder->show(); - } else { - game_list->show(); - } - game_list->SetFilterFocus(); - - setMouseTracking(false); - - // Disable status bar updates - status_bar_update_timer.stop(); - message_label_used_for_movie = false; - show_artic_label = false; - artic_traffic_label->setVisible(false); - emu_speed_label->setVisible(false); - game_fps_label->setVisible(false); - emu_frametime_label->setVisible(false); - - UpdateSaveStates(); - - emulation_running = false; - -#if ENABLE_QT_UDPATER - if (defer_update_prompt) { - ShowUpdatePrompt(); - } -#endif - - game_title.clear(); - UpdateWindowTitle(); - - game_path.clear(); - - // Update the GUI - UpdateMenuState(); - - // When closing the game, destroy the GLWindow to clear the context after the game is closed - render_window->ReleaseRenderTarget(); - secondary_window->ReleaseRenderTarget(); -} - -void GMainWindow::StoreRecentFile(const QString& filename) { - UISettings::values.recent_files.prepend(filename); - UISettings::values.recent_files.removeDuplicates(); - while (UISettings::values.recent_files.size() > max_recent_files_item) { - UISettings::values.recent_files.removeLast(); - } - - UpdateRecentFiles(); -} - -void GMainWindow::UpdateRecentFiles() { - const int num_recent_files = - std::min(static_cast(UISettings::values.recent_files.size()), max_recent_files_item); - - for (int i = 0; i < num_recent_files; i++) { - const QString text = QStringLiteral("&%1. %2").arg(i + 1).arg( - QFileInfo(UISettings::values.recent_files[i]).fileName()); - actions_recent_files[i]->setText(text); - actions_recent_files[i]->setData(UISettings::values.recent_files[i]); - actions_recent_files[i]->setToolTip(UISettings::values.recent_files[i]); - actions_recent_files[i]->setVisible(true); - } - - for (int j = num_recent_files; j < max_recent_files_item; ++j) { - actions_recent_files[j]->setVisible(false); - } - - // Enable the recent files menu if the list isn't empty - ui->menu_recent_files->setEnabled(num_recent_files != 0); -} - -void GMainWindow::UpdateSaveStates() { - if (!system.IsPoweredOn()) { - ui->menu_Load_State->setEnabled(false); - ui->menu_Save_State->setEnabled(false); - return; - } - - ui->menu_Load_State->setEnabled(true); - ui->menu_Save_State->setEnabled(true); - ui->action_Load_from_Newest_Slot->setEnabled(false); - - oldest_slot = newest_slot = 0; - oldest_slot_time = std::numeric_limits::max(); - newest_slot_time = 0; - - u64 title_id; - if (system.GetAppLoader().ReadProgramId(title_id) != Loader::ResultStatus::Success) { - return; - } - auto savestates = Core::ListSaveStates(title_id, movie.GetCurrentMovieID()); - for (u32 i = 0; i < Core::SaveStateSlotCount; ++i) { - actions_load_state[i]->setEnabled(false); - actions_load_state[i]->setText(tr("Slot %1").arg(i + 1)); - actions_save_state[i]->setText(tr("Slot %1").arg(i + 1)); - } - for (const auto& savestate : savestates) { - const bool display_name = - savestate.status == Core::SaveStateInfo::ValidationStatus::RevisionDismatch && - !savestate.build_name.empty(); - const auto text = - tr("Slot %1 - %2 %3") - .arg(savestate.slot) - .arg(QDateTime::fromSecsSinceEpoch(savestate.time) - .toString(QStringLiteral("yyyy-MM-dd hh:mm:ss"))) - .arg(display_name ? QString::fromStdString(savestate.build_name) : QLatin1String()) - .trimmed(); - - actions_load_state[savestate.slot - 1]->setEnabled(true); - actions_load_state[savestate.slot - 1]->setText(text); - actions_save_state[savestate.slot - 1]->setText(text); - - ui->action_Load_from_Newest_Slot->setEnabled(true); - - if (savestate.time > newest_slot_time) { - newest_slot = savestate.slot; - newest_slot_time = savestate.time; - } - if (savestate.time < oldest_slot_time) { - oldest_slot = savestate.slot; - oldest_slot_time = savestate.time; - } - } - for (u32 i = 0; i < Core::SaveStateSlotCount; ++i) { - if (!actions_load_state[i]->isEnabled()) { - // Prefer empty slot - oldest_slot = i + 1; - oldest_slot_time = 0; - break; - } - } -} - -void GMainWindow::OnGameListLoadFile(QString game_path) { - if (ConfirmChangeGame()) { - BootGame(game_path); - } -} - -void GMainWindow::OnGameListOpenFolder(u64 data_id, GameListOpenTarget target) { - std::string path; - std::string open_target; - - switch (target) { - case GameListOpenTarget::SAVE_DATA: { - open_target = "Save Data"; - std::string sdmc_dir = FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir); - path = FileSys::ArchiveSource_SDSaveData::GetSaveDataPathFor(sdmc_dir, data_id); - break; - } - case GameListOpenTarget::EXT_DATA: { - open_target = "Extra Data"; - std::string sdmc_dir = FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir); - path = FileSys::GetExtDataPathFromId(sdmc_dir, data_id); - break; - } - case GameListOpenTarget::APPLICATION: { - open_target = "Application"; - auto media_type = Service::AM::GetTitleMediaType(data_id); - path = Service::AM::GetTitlePath(media_type, data_id) + "content/"; - break; - } - case GameListOpenTarget::UPDATE_DATA: { - open_target = "Update Data"; - path = Service::AM::GetTitlePath(Service::FS::MediaType::SDMC, data_id + 0xe00000000) + - "content/"; - break; - } - case GameListOpenTarget::TEXTURE_DUMP: { - open_target = "Dumped Textures"; - path = fmt::format("{}textures/{:016X}/", - FileUtil::GetUserPath(FileUtil::UserPath::DumpDir), data_id); - break; - } - case GameListOpenTarget::TEXTURE_LOAD: { - open_target = "Custom Textures"; - path = fmt::format("{}textures/{:016X}/", - FileUtil::GetUserPath(FileUtil::UserPath::LoadDir), data_id); - break; - } - case GameListOpenTarget::MODS: { - open_target = "Mods"; - path = fmt::format("{}mods/{:016X}/", FileUtil::GetUserPath(FileUtil::UserPath::LoadDir), - data_id); - break; - } - case GameListOpenTarget::DLC_DATA: { - open_target = "DLC Data"; - path = fmt::format("{}Nintendo 3DS/00000000000000000000000000000000/" - "00000000000000000000000000000000/title/0004008c/{:08x}/content/", - FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir), data_id); - break; - } - case GameListOpenTarget::SHADER_CACHE: { - open_target = "Shader Cache"; - path = FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir); - break; - } - default: - LOG_ERROR(Frontend, "Unexpected target {}", static_cast(target)); - return; - } - - QString qpath = QString::fromStdString(path); - - QDir dir(qpath); - if (!dir.exists()) { - QMessageBox::critical( - this, tr("Error Opening %1 Folder").arg(QString::fromStdString(open_target)), - tr("Folder does not exist!")); - return; - } - - LOG_INFO(Frontend, "Opening {} path for data_id={:016x}", open_target, data_id); - - QDesktopServices::openUrl(QUrl::fromLocalFile(qpath)); -} - -void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id, - const CompatibilityList& compatibility_list) { - auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id); - - QString directory; - if (it != compatibility_list.end()) - directory = it->second.second; - - QDesktopServices::openUrl(QUrl(QStringLiteral("https://citra-emu.org/game/") + directory)); -} - -void GMainWindow::OnGameListDumpRomFS(QString game_path, u64 program_id) { - auto* dialog = new QProgressDialog(tr("Dumping..."), tr("Cancel"), 0, 0, this); - dialog->setWindowModality(Qt::WindowModal); - dialog->setWindowFlags(dialog->windowFlags() & - ~(Qt::WindowCloseButtonHint | Qt::WindowContextHelpButtonHint)); - dialog->setCancelButton(nullptr); - dialog->setMinimumDuration(0); - dialog->setValue(0); - - const auto base_path = fmt::format( - "{}romfs/{:016X}", FileUtil::GetUserPath(FileUtil::UserPath::DumpDir), program_id); - const auto update_path = - fmt::format("{}romfs/{:016X}", FileUtil::GetUserPath(FileUtil::UserPath::DumpDir), - program_id | 0x0004000e00000000); - using FutureWatcher = QFutureWatcher>; - auto* future_watcher = new FutureWatcher(this); - connect(future_watcher, &FutureWatcher::finished, this, - [this, dialog, base_path, update_path, future_watcher] { - dialog->hide(); - const auto& [base, update] = future_watcher->result(); - if (base != Loader::ResultStatus::Success) { - QMessageBox::critical( - this, tr("Lucina3DS"), - tr("Could not dump base RomFS.\nRefer to the log for details.")); - return; - } - QDesktopServices::openUrl(QUrl::fromLocalFile(QString::fromStdString(base_path))); - if (update == Loader::ResultStatus::Success) { - QDesktopServices::openUrl( - QUrl::fromLocalFile(QString::fromStdString(update_path))); - } - }); - - auto future = QtConcurrent::run([game_path, base_path, update_path] { - std::unique_ptr loader = Loader::GetLoader(game_path.toStdString()); - return std::make_pair(loader->DumpRomFS(base_path), loader->DumpUpdateRomFS(update_path)); - }); - future_watcher->setFuture(future); -} - -void GMainWindow::OnGameListOpenDirectory(const QString& directory) { - QString path; - if (directory == QStringLiteral("INSTALLED")) { - path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir) + - "Nintendo " - "3DS/00000000000000000000000000000000/" - "00000000000000000000000000000000/title/00040000"); - } else if (directory == QStringLiteral("SYSTEM")) { - path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) + - "00000000000000000000000000000000/title/00040010"); - } else { - path = directory; - } - if (!QFileInfo::exists(path)) { - QMessageBox::critical(this, tr("Error Opening %1").arg(path), tr("Folder does not exist!")); - return; - } - QDesktopServices::openUrl(QUrl::fromLocalFile(path)); -} - -void GMainWindow::OnGameListAddDirectory() { - const QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory")); - if (dir_path.isEmpty()) - return; - UISettings::GameDir game_dir{dir_path, false, true}; - if (!UISettings::values.game_dirs.contains(game_dir)) { - UISettings::values.game_dirs.append(game_dir); - game_list->PopulateAsync(UISettings::values.game_dirs); - } else { - LOG_WARNING(Frontend, "Selected directory is already in the game list"); - } -} - -void GMainWindow::OnGameListShowList(bool show) { - if (emulation_running && ui->action_Single_Window_Mode->isChecked()) - return; - game_list->setVisible(show); - game_list_placeholder->setVisible(!show); -}; - -void GMainWindow::OnGameListOpenPerGameProperties(const QString& file) { - const auto loader = Loader::GetLoader(file.toStdString()); - - u64 title_id{}; - if (!loader || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) { - QMessageBox::information(this, tr("Properties"), - tr("The game properties could not be loaded.")); - return; - } - - OpenPerGameConfiguration(title_id, file); -} - -void GMainWindow::OnMenuLoadFile() { - const QString extensions = QStringLiteral("*.").append( - GameList::supported_file_extensions.join(QStringLiteral(" *."))); - const QString file_filter = tr("3DS Executable (%1);;All Files (*.*)", - "%1 is an identifier for the 3DS executable file extensions.") - .arg(extensions); - const QString filename = QFileDialog::getOpenFileName( - this, tr("Load File"), UISettings::values.roms_path, file_filter); - - if (filename.isEmpty()) { - return; - } - - UISettings::values.roms_path = QFileInfo(filename).path(); - BootGame(filename); -} - -void GMainWindow::OnMenuInstallCIA() { - QStringList filepaths = QFileDialog::getOpenFileNames( - this, tr("Load Files"), UISettings::values.roms_path, - tr("3DS Installation File (*.CIA*)") + QStringLiteral(";;") + tr("All Files (*.*)")); - - if (filepaths.isEmpty()) { - return; - } - - UISettings::values.roms_path = QFileInfo(filepaths[0]).path(); - InstallCIA(filepaths); -} - -void GMainWindow::OnMenuConnectArticBase() { - bool ok = false; - auto res = QInputDialog::getText(this, tr("Connect to Artic Base"), - tr("Enter Artic Base server address:"), QLineEdit::Normal, - UISettings::values.last_artic_base_addr, &ok); - if (ok) { - UISettings::values.last_artic_base_addr = res; - BootGame(QString::fromStdString("articbase://").append(res)); - } -} - -void GMainWindow::OnMenuBootHomeMenu(u32 region) { - BootGame(QString::fromStdString(Core::GetHomeMenuNcchPath(region))); -} - -void GMainWindow::InstallCIA(QStringList filepaths) { - ui->action_Install_CIA->setEnabled(false); - game_list->SetDirectoryWatcherEnabled(false); - progress_bar->show(); - progress_bar->setMaximum(INT_MAX); - - (void)QtConcurrent::run([&, filepaths] { - Service::AM::InstallStatus status; - const auto cia_progress = [&](std::size_t written, std::size_t total) { - emit UpdateProgress(written, total); - }; - for (const auto& current_path : filepaths) { - status = Service::AM::InstallCIA(current_path.toStdString(), cia_progress); - emit CIAInstallReport(status, current_path); - } - emit CIAInstallFinished(); - }); -} - -void GMainWindow::OnUpdateProgress(std::size_t written, std::size_t total) { - progress_bar->setValue( - static_cast(INT_MAX * (static_cast(written) / static_cast(total)))); -} - -void GMainWindow::OnCIAInstallReport(Service::AM::InstallStatus status, QString filepath) { - QString filename = QFileInfo(filepath).fileName(); - switch (status) { - case Service::AM::InstallStatus::Success: - this->statusBar()->showMessage(tr("%1 has been installed successfully.").arg(filename)); - break; - case Service::AM::InstallStatus::ErrorFailedToOpenFile: - QMessageBox::critical(this, tr("Unable to open File"), - tr("Could not open %1").arg(filename)); - break; - case Service::AM::InstallStatus::ErrorAborted: - QMessageBox::critical( - this, tr("Installation aborted"), - tr("The installation of %1 was aborted. Please see the log for more details") - .arg(filename)); - break; - case Service::AM::InstallStatus::ErrorInvalid: - QMessageBox::critical(this, tr("Invalid File"), tr("%1 is not a valid CIA").arg(filename)); - break; - case Service::AM::InstallStatus::ErrorEncrypted: - QMessageBox::critical(this, tr("Encrypted File"), - tr("%1 must be decrypted " - "before being used with Lucina3DS. A real 3DS is required.") - .arg(filename)); - break; - case Service::AM::InstallStatus::ErrorFileNotFound: - QMessageBox::critical(this, tr("Unable to find File"), - tr("Could not find %1").arg(filename)); - break; - } -} - -void GMainWindow::OnCIAInstallFinished() { - progress_bar->hide(); - progress_bar->setValue(0); - game_list->SetDirectoryWatcherEnabled(true); - ui->action_Install_CIA->setEnabled(true); - game_list->PopulateAsync(UISettings::values.game_dirs); -} - -void GMainWindow::UninstallTitles( - const std::vector>& titles) { - if (titles.empty()) { - return; - } - - // Select the first title in the list as representative. - const auto first_name = std::get(titles[0]); - - QProgressDialog progress(tr("Uninstalling '%1'...").arg(first_name), tr("Cancel"), 0, - static_cast(titles.size()), this); - progress.setWindowModality(Qt::WindowModal); - - QFutureWatcher future_watcher; - QObject::connect(&future_watcher, &QFutureWatcher::finished, &progress, - &QProgressDialog::reset); - QObject::connect(&progress, &QProgressDialog::canceled, &future_watcher, - &QFutureWatcher::cancel); - QObject::connect(&future_watcher, &QFutureWatcher::progressValueChanged, &progress, - &QProgressDialog::setValue); - - auto failed = false; - QString failed_name; - - const auto uninstall_title = [&future_watcher, &failed, &failed_name](const auto& title) { - const auto name = std::get(title); - const auto media_type = std::get(title); - const auto program_id = std::get(title); - - const auto result = Service::AM::UninstallProgram(media_type, program_id); - if (result.IsError()) { - LOG_ERROR(Frontend, "Failed to uninstall '{}': 0x{:08X}", name.toStdString(), - result.raw); - failed = true; - failed_name = name; - future_watcher.cancel(); - } - }; - - future_watcher.setFuture(QtConcurrent::map(titles, uninstall_title)); - progress.exec(); - future_watcher.waitForFinished(); - - if (failed) { - QMessageBox::critical(this, tr("Lucina3DS"), tr("Failed to uninstall '%1'.").arg(failed_name)); - } else if (!future_watcher.isCanceled()) { - QMessageBox::information(this, tr("Lucina3DS"), - tr("Successfully uninstalled '%1'.").arg(first_name)); - } -} - -void GMainWindow::OnMenuRecentFile() { - QAction* action = qobject_cast(sender()); - ASSERT(action); - - const QString filename = action->data().toString(); - if (QFileInfo::exists(filename)) { - BootGame(filename); - } else { - // Display an error message and remove the file from the list. - QMessageBox::information(this, tr("File not found"), - tr("File \"%1\" not found").arg(filename)); - - UISettings::values.recent_files.removeOne(filename); - UpdateRecentFiles(); - } -} - -void GMainWindow::OnStartGame() { - qt_cameras->ResumeCameras(); - - PreventOSSleep(); - - emu_thread->SetRunning(true); - graphics_api_button->setEnabled(false); - qRegisterMetaType("Core::System::ResultStatus"); - qRegisterMetaType("std::string"); - connect(emu_thread.get(), &EmuThread::ErrorThrown, this, &GMainWindow::OnCoreError); - - UpdateMenuState(); - - discord_rpc->Update(); - -#ifdef __unix__ - Common::Linux::StartGamemode(); -#endif - - UpdateSaveStates(); - UpdateStatusButtons(); -} - -void GMainWindow::OnRestartGame() { - if (!system.IsPoweredOn()) { - return; - } - // Make a copy since BootGame edits game_path - BootGame(QString(game_path)); -} - -void GMainWindow::OnPauseGame() { - emu_thread->SetRunning(false); - qt_cameras->PauseCameras(); - - UpdateMenuState(); - AllowOSSleep(); - -#ifdef __unix__ - Common::Linux::StopGamemode(); -#endif -} - -void GMainWindow::OnPauseContinueGame() { - if (emulation_running) { - if (emu_thread->IsRunning()) { - OnPauseGame(); - } else { - OnStartGame(); - } - } -} - -void GMainWindow::OnStopGame() { - ShutdownGame(); - graphics_api_button->setEnabled(true); - Settings::RestoreGlobalState(false); - UpdateStatusButtons(); -} - -void GMainWindow::OnLoadComplete() { - loading_screen->OnLoadComplete(); - UpdateSecondaryWindowVisibility(); -} - -void GMainWindow::OnMenuReportCompatibility() { - if (!NetSettings::values.lucina3ds_token.empty() && !NetSettings::values.lucina3ds_username.empty()) { - CompatDB compatdb{this}; - compatdb.exec(); - } else { - QMessageBox::critical(this, tr("Missing Citra Account"), - tr("You must link your Citra account to submit test cases." - "
Go to Emulation > Configure... > Web to do so.")); - } -} - -void GMainWindow::ToggleFullscreen() { - if (!emulation_running) { - return; - } - if (ui->action_Fullscreen->isChecked()) { - ShowFullscreen(); - } else { - HideFullscreen(); - } -} - -void GMainWindow::ToggleSecondaryFullscreen() { - if (!emulation_running) { - return; - } - if (secondary_window->isFullScreen()) { - secondary_window->showNormal(); - } else { - secondary_window->showFullScreen(); - } -} - -void GMainWindow::ShowFullscreen() { - if (ui->action_Single_Window_Mode->isChecked()) { - UISettings::values.geometry = saveGeometry(); - ui->menubar->hide(); - statusBar()->hide(); - showFullScreen(); - } else { - UISettings::values.renderwindow_geometry = render_window->saveGeometry(); - render_window->showFullScreen(); - } -} - -void GMainWindow::HideFullscreen() { - if (ui->action_Single_Window_Mode->isChecked()) { - statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked()); - ui->menubar->show(); - showNormal(); - restoreGeometry(UISettings::values.geometry); - } else { - render_window->showNormal(); - render_window->restoreGeometry(UISettings::values.renderwindow_geometry); - } -} - -void GMainWindow::ToggleWindowMode() { - if (ui->action_Single_Window_Mode->isChecked()) { - // Render in the main window... - render_window->BackupGeometry(); - ui->horizontalLayout->addWidget(render_window); - render_window->setFocusPolicy(Qt::StrongFocus); - if (emulation_running) { - render_window->setVisible(true); - render_window->setFocus(); - game_list->hide(); - } - - } else { - // Render in a separate window... - ui->horizontalLayout->removeWidget(render_window); - render_window->setParent(nullptr); - render_window->setFocusPolicy(Qt::NoFocus); - if (emulation_running) { - render_window->setVisible(true); - render_window->RestoreGeometry(); - game_list->show(); - } - } -} - -void GMainWindow::UpdateSecondaryWindowVisibility() { - if (!emulation_running) { - return; - } - if (Settings::values.layout_option.GetValue() == Settings::LayoutOption::SeparateWindows) { - secondary_window->RestoreGeometry(); - secondary_window->show(); - } else { - secondary_window->BackupGeometry(); - secondary_window->hide(); - } -} - -void GMainWindow::ChangeScreenLayout() { - Settings::LayoutOption new_layout = Settings::LayoutOption::Default; - - if (ui->action_Screen_Layout_Default->isChecked()) { - new_layout = Settings::LayoutOption::Default; - } else if (ui->action_Screen_Layout_Single_Screen->isChecked()) { - new_layout = Settings::LayoutOption::SingleScreen; - } else if (ui->action_Screen_Layout_Large_Screen->isChecked()) { - new_layout = Settings::LayoutOption::LargeScreen; - } else if (ui->action_Screen_Layout_Hybrid_Screen->isChecked()) { - new_layout = Settings::LayoutOption::HybridScreen; - } else if (ui->action_Screen_Layout_Side_by_Side->isChecked()) { - new_layout = Settings::LayoutOption::SideScreen; - } else if (ui->action_Screen_Layout_Separate_Windows->isChecked()) { - new_layout = Settings::LayoutOption::SeparateWindows; - } - - Settings::values.layout_option = new_layout; - system.ApplySettings(); - UpdateSecondaryWindowVisibility(); -} - -void GMainWindow::ToggleScreenLayout() { - const Settings::LayoutOption new_layout = []() { - switch (Settings::values.layout_option.GetValue()) { - case Settings::LayoutOption::Default: - return Settings::LayoutOption::SingleScreen; - case Settings::LayoutOption::SingleScreen: - return Settings::LayoutOption::LargeScreen; - case Settings::LayoutOption::LargeScreen: - return Settings::LayoutOption::HybridScreen; - case Settings::LayoutOption::HybridScreen: - return Settings::LayoutOption::SideScreen; - case Settings::LayoutOption::SideScreen: - return Settings::LayoutOption::SeparateWindows; - case Settings::LayoutOption::SeparateWindows: - return Settings::LayoutOption::Default; - default: - LOG_ERROR(Frontend, "Unknown layout option {}", - Settings::values.layout_option.GetValue()); - return Settings::LayoutOption::Default; - } - }(); - - Settings::values.layout_option = new_layout; - SyncMenuUISettings(); - system.ApplySettings(); - UpdateSecondaryWindowVisibility(); -} - -void GMainWindow::OnSwapScreens() { - Settings::values.swap_screen = ui->action_Screen_Layout_Swap_Screens->isChecked(); - system.ApplySettings(); -} - -void GMainWindow::OnRotateScreens() { - Settings::values.upright_screen = ui->action_Screen_Layout_Upright_Screens->isChecked(); - system.ApplySettings(); -} - -void GMainWindow::TriggerSwapScreens() { - ui->action_Screen_Layout_Swap_Screens->trigger(); -} - -void GMainWindow::TriggerRotateScreens() { - ui->action_Screen_Layout_Upright_Screens->trigger(); -} - -void GMainWindow::OnSaveState() { - QAction* action = qobject_cast(sender()); - ASSERT(action); - - system.SendSignal(Core::System::Signal::Save, action->data().toUInt()); - system.frame_limiter.AdvanceFrame(); - newest_slot = action->data().toUInt(); -} - -void GMainWindow::OnLoadState() { - QAction* action = qobject_cast(sender()); - ASSERT(action); - - if (UISettings::values.save_state_warning) { - QMessageBox::warning(this, tr("Savestates"), - tr("Warning: Savestates are NOT a replacement for in-game saves, " - "and are not meant to be reliable.\n\nUse at your own risk!")); - UISettings::values.save_state_warning = false; - config->Save(); - } - - system.SendSignal(Core::System::Signal::Load, action->data().toUInt()); - system.frame_limiter.AdvanceFrame(); -} - -void GMainWindow::OnConfigure() { - game_list->SetDirectoryWatcherEnabled(false); - Settings::SetConfiguringGlobal(true); - ConfigureDialog configureDialog(this, hotkey_registry, system, gl_renderer, physical_devices, - !multiplayer_state->IsHostingPublicRoom()); - connect(&configureDialog, &ConfigureDialog::LanguageChanged, this, - &GMainWindow::OnLanguageChanged); - auto old_theme = UISettings::values.theme; - const int old_input_profile_index = Settings::values.current_input_profile_index; - const auto old_input_profiles = Settings::values.input_profiles; - const auto old_touch_from_button_maps = Settings::values.touch_from_button_maps; - const bool old_discord_presence = UISettings::values.enable_discord_presence.GetValue(); -#ifdef __unix__ - const bool old_gamemode = Settings::values.enable_gamemode.GetValue(); -#endif - auto result = configureDialog.exec(); - game_list->SetDirectoryWatcherEnabled(true); - if (result == QDialog::Accepted) { - configureDialog.ApplyConfiguration(); - InitializeHotkeys(); - if (UISettings::values.theme != old_theme) { - UpdateUITheme(); - } - if (UISettings::values.enable_discord_presence.GetValue() != old_discord_presence) { - SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue()); - } -#ifdef __unix__ - if (Settings::values.enable_gamemode.GetValue() != old_gamemode) { - SetGamemodeEnabled(Settings::values.enable_gamemode.GetValue()); - } -#endif - if (!multiplayer_state->IsHostingPublicRoom()) - multiplayer_state->UpdateCredentials(); - emit UpdateThemedIcons(); - SyncMenuUISettings(); - game_list->RefreshGameDirectory(); - config->Save(); - if (UISettings::values.hide_mouse && emulation_running) { - setMouseTracking(true); - mouse_hide_timer.start(); - } else { - setMouseTracking(false); - } - UpdateSecondaryWindowVisibility(); - UpdateBootHomeMenuState(); - UpdateStatusButtons(); - } else { - Settings::values.input_profiles = old_input_profiles; - Settings::values.touch_from_button_maps = old_touch_from_button_maps; - Settings::LoadProfile(old_input_profile_index); - } -} - -void GMainWindow::OnLoadAmiibo() { - if (!emu_thread || !emu_thread->IsRunning()) [[unlikely]] { - return; - } - - Service::SM::ServiceManager& sm = system.ServiceManager(); - auto nfc = sm.GetService("nfc:u"); - if (nfc == nullptr) { - return; - } - - std::scoped_lock lock{system.Kernel().GetHLELock()}; - if (nfc->IsTagActive()) { - QMessageBox::warning(this, tr("Error opening amiibo data file"), - tr("A tag is already in use.")); - return; - } - - if (!nfc->IsSearchingForAmiibos()) { - QMessageBox::warning(this, tr("Error opening amiibo data file"), - tr("Game is not looking for amiibos.")); - return; - } - - const QString extensions{QStringLiteral("*.bin")}; - const QString file_filter = tr("Amiibo File (%1);; All Files (*.*)").arg(extensions); - const QString filename = QFileDialog::getOpenFileName(this, tr("Load Amiibo"), {}, file_filter); - - if (filename.isEmpty()) { - return; - } - - LoadAmiibo(filename); -} - -void GMainWindow::LoadAmiibo(const QString& filename) { - Service::SM::ServiceManager& sm = system.ServiceManager(); - auto nfc = sm.GetService("nfc:u"); - if (!nfc) [[unlikely]] { - return; - } - - std::scoped_lock lock{system.Kernel().GetHLELock()}; - if (!nfc->LoadAmiibo(filename.toStdString())) { - QMessageBox::warning(this, tr("Error opening amiibo data file"), - tr("Unable to open amiibo file \"%1\" for reading.").arg(filename)); - return; - } - - ui->action_Remove_Amiibo->setEnabled(true); -} - -void GMainWindow::OnRemoveAmiibo() { - Service::SM::ServiceManager& sm = system.ServiceManager(); - auto nfc = sm.GetService("nfc:u"); - if (!nfc) [[unlikely]] { - return; - } - - std::scoped_lock lock{system.Kernel().GetHLELock()}; - nfc->RemoveAmiibo(); - ui->action_Remove_Amiibo->setEnabled(false); -} - -void GMainWindow::OnOpenLucina3DSFolder() { - QDesktopServices::openUrl(QUrl::fromLocalFile( - QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::UserDir)))); -} - -void GMainWindow::OnToggleFilterBar() { - game_list->SetFilterVisible(ui->action_Show_Filter_Bar->isChecked()); - if (ui->action_Show_Filter_Bar->isChecked()) { - game_list->SetFilterFocus(); - } else { - game_list->ClearFilter(); - } -} - -void GMainWindow::OnCreateGraphicsSurfaceViewer() { - auto graphicsSurfaceViewerWidget = - new GraphicsSurfaceWidget(system, Pica::g_debug_context, this); - addDockWidget(Qt::RightDockWidgetArea, graphicsSurfaceViewerWidget); - // TODO: Maybe graphicsSurfaceViewerWidget->setFloating(true); - graphicsSurfaceViewerWidget->show(); -} - -void GMainWindow::OnRecordMovie() { - MovieRecordDialog dialog(this, system); - if (dialog.exec() != QDialog::Accepted) { - return; - } - - movie_record_on_start = true; - movie_record_path = dialog.GetPath(); - movie_record_author = dialog.GetAuthor(); - - if (emulation_running) { // Restart game - BootGame(QString(game_path)); - } - ui->action_Close_Movie->setEnabled(true); - ui->action_Save_Movie->setEnabled(true); -} - -void GMainWindow::OnPlayMovie() { - MoviePlayDialog dialog(this, game_list, system); - if (dialog.exec() != QDialog::Accepted) { - return; - } - - movie_playback_on_start = true; - movie_playback_path = dialog.GetMoviePath(); - BootGame(dialog.GetGamePath()); - - ui->action_Close_Movie->setEnabled(true); - ui->action_Save_Movie->setEnabled(false); -} - -void GMainWindow::OnCloseMovie() { - if (movie_record_on_start) { - QMessageBox::information(this, tr("Record Movie"), tr("Movie recording cancelled.")); - movie_record_on_start = false; - movie_record_path.clear(); - movie_record_author.clear(); - } else { - const bool was_running = emu_thread && emu_thread->IsRunning(); - if (was_running) { - OnPauseGame(); - } - - const bool was_recording = movie.GetPlayMode() == Core::Movie::PlayMode::Recording; - movie.Shutdown(); - if (was_recording) { - QMessageBox::information(this, tr("Movie Saved"), - tr("The movie is successfully saved.")); - } - - if (was_running) { - OnStartGame(); - } - } - - ui->action_Close_Movie->setEnabled(false); - ui->action_Save_Movie->setEnabled(false); -} - -void GMainWindow::OnSaveMovie() { - const bool was_running = emu_thread && emu_thread->IsRunning(); - if (was_running) { - OnPauseGame(); - } - - if (movie.GetPlayMode() == Core::Movie::PlayMode::Recording) { - movie.SaveMovie(); - QMessageBox::information(this, tr("Movie Saved"), tr("The movie is successfully saved.")); - } else { - LOG_ERROR(Frontend, "Tried to save movie while movie is not being recorded"); - } - - if (was_running) { - OnStartGame(); - } -} - -void GMainWindow::OnCaptureScreenshot() { - if (!emu_thread) [[unlikely]] { - return; - } - - const bool was_running = emu_thread->IsRunning(); - - if (was_running || - (QMessageBox::question( - this, tr("Game will unpause"), - tr("The game will be unpaused, and the next frame will be captured. Is this okay?"), - QMessageBox::Yes | QMessageBox::No, QMessageBox::No) == QMessageBox::Yes)) { - if (was_running) { - OnPauseGame(); - } - std::string path = UISettings::values.screenshot_path.GetValue(); - if (!FileUtil::IsDirectory(path)) { - if (!FileUtil::CreateFullPath(path)) { - QMessageBox::information( - this, tr("Invalid Screenshot Directory"), - tr("Cannot create specified screenshot directory. Screenshot " - "path is set back to its default value.")); - path = FileUtil::GetUserPath(FileUtil::UserPath::UserDir); - path.append("screenshots/"); - UISettings::values.screenshot_path = path; - }; - } - - static QRegularExpression expr(QStringLiteral("[\\/:?\"<>|]")); - const std::string filename = game_title.remove(expr).toStdString(); - const std::string timestamp = QDateTime::currentDateTime() - .toString(QStringLiteral("dd.MM.yy_hh.mm.ss.z")) - .toStdString(); - path.append(fmt::format("/{}_{}.png", filename, timestamp)); - - auto* const screenshot_window = - secondary_window->HasFocus() ? secondary_window : render_window; - screenshot_window->CaptureScreenshot( - UISettings::values.screenshot_resolution_factor.GetValue(), - QString::fromStdString(path)); - OnStartGame(); - } -} - -void GMainWindow::OnDumpVideo() { - if (DynamicLibrary::FFmpeg::LoadFFmpeg()) { - if (ui->action_Dump_Video->isChecked()) { - OnStartVideoDumping(); - } else { - OnStopVideoDumping(); - } - } else { - ui->action_Dump_Video->setChecked(false); - - QMessageBox message_box; - message_box.setWindowTitle(tr("Could not load video dumper")); - message_box.setText( - tr("FFmpeg could not be loaded. Make sure you have a compatible version installed." -#ifdef _WIN32 - "\n\nTo install FFmpeg to Lucina3DS, press Open and select your FFmpeg directory." -#endif - "\n\nTo view a guide on how to install FFmpeg, press Help.")); - message_box.setStandardButtons(QMessageBox::Ok | QMessageBox::Help -#ifdef _WIN32 - | QMessageBox::Open -#endif - ); - auto result = message_box.exec(); - if (result == QMessageBox::Help) { - QDesktopServices::openUrl(QUrl(QStringLiteral( - "https://citra-emu.org/wiki/installing-ffmpeg-for-the-video-dumper/"))); -#ifdef _WIN32 - } else if (result == QMessageBox::Open) { - OnOpenFFmpeg(); -#endif - } - } -} - -#ifdef _WIN32 -void GMainWindow::OnOpenFFmpeg() { - auto filename = - QFileDialog::getExistingDirectory(this, tr("Select FFmpeg Directory")).toStdString(); - if (filename.empty()) { - return; - } - // Check for a bin directory if they chose the FFmpeg root directory. - auto bin_dir = filename + DIR_SEP + "bin"; - if (!FileUtil::Exists(bin_dir)) { - // Otherwise, assume the user directly selected the directory containing the DLLs. - bin_dir = filename; - } - - static const std::array library_names = { - Common::DynamicLibrary::GetLibraryName("avcodec", LIBAVCODEC_VERSION_MAJOR), - Common::DynamicLibrary::GetLibraryName("avfilter", LIBAVFILTER_VERSION_MAJOR), - Common::DynamicLibrary::GetLibraryName("avformat", LIBAVFORMAT_VERSION_MAJOR), - Common::DynamicLibrary::GetLibraryName("avutil", LIBAVUTIL_VERSION_MAJOR), - Common::DynamicLibrary::GetLibraryName("swresample", LIBSWRESAMPLE_VERSION_MAJOR), - }; - - for (auto& library_name : library_names) { - if (!FileUtil::Exists(bin_dir + DIR_SEP + library_name)) { - QMessageBox::critical(this, tr("Lucina3DS"), - tr("The provided FFmpeg directory is missing %1. Please make " - "sure the correct directory was selected.") - .arg(QString::fromStdString(library_name))); - return; - } - } - - std::atomic success(true); - auto process_file = [&success](u64* num_entries_out, const std::string& directory, - const std::string& virtual_name) -> bool { - auto file_path = directory + DIR_SEP + virtual_name; - if (file_path.ends_with(".dll")) { - auto destination_path = FileUtil::GetExeDirectory() + DIR_SEP + virtual_name; - if (!FileUtil::Copy(file_path, destination_path)) { - success.store(false); - return false; - } - } - return true; - }; - FileUtil::ForeachDirectoryEntry(nullptr, bin_dir, process_file); - - if (success.load()) { - QMessageBox::information(this, tr("Lucina3DS"), tr("FFmpeg has been sucessfully installed.")); - } else { - QMessageBox::critical(this, tr("Lucina3DS"), - tr("Installation of FFmpeg failed. Check the log file for details.")); - } -} -#endif - -void GMainWindow::OnStartVideoDumping() { - DumpingDialog dialog(this, system); - if (dialog.exec() != QDialog::DialogCode::Accepted) { - ui->action_Dump_Video->setChecked(false); - return; - } - const auto path = dialog.GetFilePath(); - if (emulation_running) { - StartVideoDumping(path); - } else { - video_dumping_on_start = true; - video_dumping_path = path; - } -} - -void GMainWindow::StartVideoDumping(const QString& path) { - auto& renderer = system.GPU().Renderer(); - const auto layout{Layout::FrameLayoutFromResolutionScale(renderer.GetResolutionScaleFactor())}; - - auto dumper = std::make_shared(renderer); - if (dumper->StartDumping(path.toStdString(), layout)) { - system.RegisterVideoDumper(dumper); - } else { - QMessageBox::critical( - this, tr("Lucina3DS"), - tr("Could not start video dumping.
Refer to the log for details.")); - ui->action_Dump_Video->setChecked(false); - } -} - -void GMainWindow::OnStopVideoDumping() { - ui->action_Dump_Video->setChecked(false); - - if (video_dumping_on_start) { - video_dumping_on_start = false; - video_dumping_path.clear(); - } else { - auto dumper = system.GetVideoDumper(); - if (!dumper || !dumper->IsDumping()) { - return; - } - - game_paused_for_dumping = emu_thread->IsRunning(); - OnPauseGame(); - - auto future = QtConcurrent::run([dumper] { dumper->StopDumping(); }); - auto* future_watcher = new QFutureWatcher(this); - connect(future_watcher, &QFutureWatcher::finished, this, [this] { - if (game_shutdown_delayed) { - game_shutdown_delayed = false; - ShutdownGame(); - } else if (game_paused_for_dumping) { - game_paused_for_dumping = false; - OnStartGame(); - } - }); - future_watcher->setFuture(future); - } -} - -void GMainWindow::UpdateStatusBar() { - if (!emu_thread) [[unlikely]] { - status_bar_update_timer.stop(); - return; - } - - // Update movie status - const u64 current = movie.GetCurrentInputIndex(); - const u64 total = movie.GetTotalInputCount(); - const auto play_mode = movie.GetPlayMode(); - if (play_mode == Core::Movie::PlayMode::Recording) { - message_label->setText(tr("Recording %1").arg(current)); - message_label_used_for_movie = true; - ui->action_Save_Movie->setEnabled(true); - } else if (play_mode == Core::Movie::PlayMode::Playing) { - message_label->setText(tr("Playing %1 / %2").arg(current).arg(total)); - message_label_used_for_movie = true; - ui->action_Save_Movie->setEnabled(false); - } else if (play_mode == Core::Movie::PlayMode::MovieFinished) { - message_label->setText(tr("Movie Finished")); - message_label_used_for_movie = true; - ui->action_Save_Movie->setEnabled(false); - } else if (message_label_used_for_movie) { // Clear the label if movie was just closed - message_label->setText(QString{}); - message_label_used_for_movie = false; - ui->action_Save_Movie->setEnabled(false); - } - - auto results = system.GetAndResetPerfStats(); - - if (show_artic_label) { - const bool do_mb = results.artic_transmitted >= (1000.0 * 1000.0); - const double value = do_mb ? (results.artic_transmitted / (1000.0 * 1000.0)) - : (results.artic_transmitted / 1000.0); - static const std::array, 5> - perf_events = { - std::make_pair(Core::PerfStats::PerfArticEventBits::ARTIC_SHARED_EXT_DATA, - tr("(Accessing SharedExtData)")), - std::make_pair(Core::PerfStats::PerfArticEventBits::ARTIC_SYSTEM_SAVE_DATA, - tr("(Accessing SystemSaveData)")), - std::make_pair(Core::PerfStats::PerfArticEventBits::ARTIC_BOSS_EXT_DATA, - tr("(Accessing BossExtData)")), - std::make_pair(Core::PerfStats::PerfArticEventBits::ARTIC_EXT_DATA, - tr("(Accessing ExtData)")), - std::make_pair(Core::PerfStats::PerfArticEventBits::ARTIC_SAVE_DATA, - tr("(Accessing SaveData)")), - }; - - const QString unit = do_mb ? tr("MB/s") : tr("KB/s"); - QString event{}; - for (auto p : perf_events) { - if (results.artic_events.Get(p.first)) { - event = QString::fromStdString(" ") + p.second; - break; - } - } - - static const std::array label_color = {QStringLiteral("#ffffff"), QStringLiteral("#eed202"), - QStringLiteral("#ff3333")}; - - int style_index; - - if (value > 200.0) { - style_index = 2; - } else if (value > 125.0) { - style_index = 1; - } else { - style_index = 0; - } - const QString style_sheet = - QStringLiteral("QLabel { color: %0; }").arg(label_color[style_index]); - - artic_traffic_label->setText( - tr("Artic Base Traffic: %1 %2%3").arg(value, 0, 'f', 0).arg(unit).arg(event)); - artic_traffic_label->setStyleSheet(style_sheet); - } - - if (Settings::values.frame_limit.GetValue() == 0) { - emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0)); - } else { - emu_speed_label->setText(tr("Speed: %1% / %2%") - .arg(results.emulation_speed * 100.0, 0, 'f', 0) - .arg(Settings::values.frame_limit.GetValue())); - } - game_fps_label->setText(tr("Game: %1 FPS").arg(results.game_fps, 0, 'f', 0)); - emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2)); - - if (show_artic_label) { - artic_traffic_label->setVisible(true); - } - emu_speed_label->setVisible(true); - game_fps_label->setVisible(true); - emu_frametime_label->setVisible(true); -} - -void GMainWindow::UpdateBootHomeMenuState() { - const auto current_region = Settings::values.region_value.GetValue(); - for (u32 region = 0; region < Core::NUM_SYSTEM_TITLE_REGIONS; region++) { - const auto path = Core::GetHomeMenuNcchPath(region); - ui->menu_Boot_Home_Menu->actions().at(region)->setEnabled( - (current_region == Settings::REGION_VALUE_AUTO_SELECT || - current_region == static_cast(region)) && - !path.empty() && FileUtil::Exists(path)); - } -} - -void GMainWindow::HideMouseCursor() { - if (!emu_thread || !UISettings::values.hide_mouse.GetValue()) { - mouse_hide_timer.stop(); - ShowMouseCursor(); - return; - } - render_window->setCursor(QCursor(Qt::BlankCursor)); - secondary_window->setCursor(QCursor(Qt::BlankCursor)); - if (UISettings::values.single_window_mode.GetValue()) { - setCursor(QCursor(Qt::BlankCursor)); - } -} - -void GMainWindow::ShowMouseCursor() { - unsetCursor(); - render_window->unsetCursor(); - secondary_window->unsetCursor(); - if (emu_thread && UISettings::values.hide_mouse) { - mouse_hide_timer.start(); - } -} - -void GMainWindow::OnMute() { - Settings::values.audio_muted = !Settings::values.audio_muted; - UpdateVolumeUI(); -} - -void GMainWindow::OnDecreaseVolume() { - Settings::values.audio_muted = false; - const auto current_volume = - static_cast(Settings::values.volume.GetValue() * volume_slider->maximum()); - int step = 5; - if (current_volume <= 30) { - step = 2; - } - if (current_volume <= 6) { - step = 1; - } - const auto value = - static_cast(std::max(current_volume - step, 0)) / volume_slider->maximum(); - Settings::values.volume.SetValue(value); - UpdateVolumeUI(); -} - -void GMainWindow::OnIncreaseVolume() { - Settings::values.audio_muted = false; - const auto current_volume = - static_cast(Settings::values.volume.GetValue() * volume_slider->maximum()); - int step = 5; - if (current_volume < 30) { - step = 2; - } - if (current_volume < 6) { - step = 1; - } - const auto value = static_cast(current_volume + step) / volume_slider->maximum(); - Settings::values.volume.SetValue(value); - UpdateVolumeUI(); -} - -void GMainWindow::UpdateVolumeUI() { - const auto volume_value = - static_cast(Settings::values.volume.GetValue() * volume_slider->maximum()); - volume_slider->setValue(volume_value); - if (Settings::values.audio_muted) { - volume_button->setChecked(false); - volume_button->setText(tr("VOLUME: MUTE")); - } else { - volume_button->setChecked(true); - volume_button->setText(tr("VOLUME: %1%", "Volume percentage (e.g. 50%)").arg(volume_value)); - } -} - -void GMainWindow::UpdateAPIIndicator(bool update) { - static std::array graphics_apis = {QStringLiteral("SOFTWARE"), QStringLiteral("OPENGL"), - QStringLiteral("VULKAN")}; - - static std::array graphics_api_colors = {QStringLiteral("#3ae400"), QStringLiteral("#00ccdd"), - QStringLiteral("#91242a")}; - - u32 api_index = static_cast(Settings::values.graphics_api.GetValue()); - if (update) { - api_index = (api_index + 1) % graphics_apis.size(); - // Skip past any disabled renderers. -#ifndef ENABLE_SOFTWARE_RENDERER - if (api_index == static_cast(Settings::GraphicsAPI::Software)) { - api_index = (api_index + 1) % graphics_apis.size(); - } -#endif -#ifndef ENABLE_OPENGL - if (api_index == static_cast(Settings::GraphicsAPI::OpenGL)) { - api_index = (api_index + 1) % graphics_apis.size(); - } -#endif -#ifndef ENABLE_VULKAN - if (api_index == static_cast(Settings::GraphicsAPI::Vulkan)) { - api_index = (api_index + 1) % graphics_apis.size(); - } -#endif - Settings::values.graphics_api = static_cast(api_index); - } - - const QString style_sheet = QStringLiteral("QPushButton { font-weight: bold; color: %0; }") - .arg(graphics_api_colors[api_index]); - - graphics_api_button->setText(graphics_apis[api_index]); - graphics_api_button->setStyleSheet(style_sheet); -} - -void GMainWindow::UpdateStatusButtons() { - UpdateAPIIndicator(); - UpdateVolumeUI(); -} - -void GMainWindow::OnMouseActivity() { - ShowMouseCursor(); -} - -void GMainWindow::mouseMoveEvent([[maybe_unused]] QMouseEvent* event) { - OnMouseActivity(); -} - -void GMainWindow::mousePressEvent([[maybe_unused]] QMouseEvent* event) { - OnMouseActivity(); -} - -void GMainWindow::mouseReleaseEvent([[maybe_unused]] QMouseEvent* event) { - OnMouseActivity(); -} - -void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string details) { - QString status_message; - - QString title, message; - QMessageBox::Icon error_severity_icon; - bool can_continue = true; - if (result == Core::System::ResultStatus::ErrorSystemFiles) { - const QString common_message = - tr("%1 is missing. Please dump your " - "system archives.
Continuing emulation may result in crashes and bugs."); - - if (!details.empty()) { - message = common_message.arg(QString::fromStdString(details)); - } else { - message = common_message.arg(tr("A system archive")); - } - - title = tr("System Archive Not Found"); - status_message = tr("System Archive Missing"); - error_severity_icon = QMessageBox::Icon::Critical; - } else if (result == Core::System::ResultStatus::ErrorSavestate) { - title = tr("Save/load Error"); - message = QString::fromStdString(details); - error_severity_icon = QMessageBox::Icon::Warning; - } else if (result == Core::System::ResultStatus::ErrorArticDisconnected) { - title = tr("Artic Base Server"); - message = - tr(fmt::format("A communication error has occurred. The game will quit.\n{}", details) - .c_str()); - error_severity_icon = QMessageBox::Icon::Critical; - can_continue = false; - } else { - title = tr("Fatal Error"); - message = - tr("A fatal error occurred. " - "Check " - "the log for details." - "
Continuing emulation may result in crashes and bugs."); - status_message = tr("Fatal Error encountered"); - error_severity_icon = QMessageBox::Icon::Critical; - } - - QMessageBox message_box; - message_box.setWindowTitle(title); - message_box.setText(message); - message_box.setIcon(error_severity_icon); - if (error_severity_icon == QMessageBox::Icon::Critical) { - if (can_continue) { - message_box.addButton(tr("Continue"), QMessageBox::RejectRole); - } - QPushButton* abort_button = message_box.addButton(tr("Quit Game"), QMessageBox::AcceptRole); - if (result != Core::System::ResultStatus::ShutdownRequested) - message_box.exec(); - - if (!can_continue || result == Core::System::ResultStatus::ShutdownRequested || - message_box.clickedButton() == abort_button) { - if (emu_thread) { - ShutdownGame(); - return; - } - } - } else { - // This block should run when the error isn't too big of a deal - // e.g. when a save state can't be saved or loaded - message_box.addButton(tr("OK"), QMessageBox::RejectRole); - message_box.exec(); - } - - // Only show the message if the game is still running. - if (emu_thread) { - emu_thread->SetRunning(true); - message_label->setText(status_message); - message_label_used_for_movie = false; - } -} - -void GMainWindow::OnMenuAboutLucina3DS() { - AboutDialog about{this}; - about.exec(); -} - -bool GMainWindow::ConfirmClose() { - if (!emu_thread || !UISettings::values.confirm_before_closing) { - return true; - } - - QMessageBox::StandardButton answer = - QMessageBox::question(this, tr("Lucina3DS"), tr("Would you like to exit now?"), - QMessageBox::Yes | QMessageBox::No, QMessageBox::No); - return answer != QMessageBox::No; -} - -void GMainWindow::closeEvent(QCloseEvent* event) { - if (!ConfirmClose()) { - event->ignore(); - return; - } - - UpdateUISettings(); - game_list->SaveInterfaceLayout(); - hotkey_registry.SaveHotkeys(); - - // Shutdown session if the emu thread is active... - if (emu_thread) { - ShutdownGame(); - } - - render_window->close(); - secondary_window->close(); - multiplayer_state->Close(); - InputCommon::Shutdown(); - QWidget::closeEvent(event); -} - -static bool IsSingleFileDropEvent(const QMimeData* mime) { - return mime->hasUrls() && mime->urls().length() == 1; -} - -static const std::array AcceptedExtensions = {"cci", "3ds", "cxi", "bin", - "3dsx", "app", "elf", "axf"}; - -static bool IsCorrectFileExtension(const QMimeData* mime) { - const QString& filename = mime->urls().at(0).toLocalFile(); - return std::find(AcceptedExtensions.begin(), AcceptedExtensions.end(), - QFileInfo(filename).suffix().toStdString()) != AcceptedExtensions.end(); -} - -static bool IsAcceptableDropEvent(QDropEvent* event) { - return IsSingleFileDropEvent(event->mimeData()) && IsCorrectFileExtension(event->mimeData()); -} - -void GMainWindow::AcceptDropEvent(QDropEvent* event) { - if (IsAcceptableDropEvent(event)) { - event->setDropAction(Qt::DropAction::LinkAction); - event->accept(); - } -} - -bool GMainWindow::DropAction(QDropEvent* event) { - if (!IsAcceptableDropEvent(event)) { - return false; - } - - const QMimeData* mime_data = event->mimeData(); - const QString& filename = mime_data->urls().at(0).toLocalFile(); - - if (emulation_running && QFileInfo(filename).suffix() == QStringLiteral("bin")) { - // Amiibo - LoadAmiibo(filename); - } else { - // Game - if (ConfirmChangeGame()) { - BootGame(filename); - } - } - return true; -} - -void GMainWindow::OnFileOpen(const QFileOpenEvent* event) { - BootGame(event->file()); -} - -void GMainWindow::dropEvent(QDropEvent* event) { - DropAction(event); -} - -void GMainWindow::dragEnterEvent(QDragEnterEvent* event) { - AcceptDropEvent(event); -} - -void GMainWindow::dragMoveEvent(QDragMoveEvent* event) { - AcceptDropEvent(event); -} - -bool GMainWindow::ConfirmChangeGame() { - if (!emu_thread) [[unlikely]] { - return true; - } - - auto answer = QMessageBox::question( - this, tr("Lucina3DS"), tr("The game is still running. Would you like to stop emulation?"), - QMessageBox::Yes | QMessageBox::No, QMessageBox::No); - return answer != QMessageBox::No; -} - -void GMainWindow::filterBarSetChecked(bool state) { - ui->action_Show_Filter_Bar->setChecked(state); - emit(OnToggleFilterBar()); -} - -void GMainWindow::UpdateUITheme() { - const QString icons_base_path = QStringLiteral(":/icons/"); - const QString default_theme = QStringLiteral("default"); - const QString default_theme_path = icons_base_path + default_theme; - - const QString& current_theme = UISettings::values.theme; - const bool is_default_theme = current_theme == QString::fromUtf8(UISettings::themes[0].second); - QStringList theme_paths(default_theme_paths); - - if (is_default_theme || current_theme.isEmpty()) { - const QString theme_uri(QStringLiteral(":default/style.qss")); - QFile f(theme_uri); - if (f.open(QFile::ReadOnly | QFile::Text)) { - QTextStream ts(&f); - qApp->setStyleSheet(ts.readAll()); - setStyleSheet(ts.readAll()); - } else { - LOG_ERROR(Frontend, - "Unable to open default stylesheet, falling back to empty stylesheet"); - qApp->setStyleSheet({}); - setStyleSheet({}); - } - theme_paths.append(default_theme_path); - QIcon::setThemeName(default_theme); - } else { - const QString theme_uri(QLatin1Char{':'} + current_theme + QStringLiteral("/style.qss")); - QFile f(theme_uri); - if (f.open(QFile::ReadOnly | QFile::Text)) { - QTextStream ts(&f); - qApp->setStyleSheet(ts.readAll()); - setStyleSheet(ts.readAll()); - } else { - LOG_ERROR(Frontend, "Unable to set style, stylesheet file not found"); - } - - const QString current_theme_path = icons_base_path + current_theme; - theme_paths.append({default_theme_path, current_theme_path}); - QIcon::setThemeName(current_theme); - } - - QIcon::setThemeSearchPaths(theme_paths); -} - -void GMainWindow::LoadTranslation() { - // If the selected language is English, no need to install any translation - if (UISettings::values.language == QStringLiteral("en")) { - return; - } - - bool loaded; - - if (UISettings::values.language.isEmpty()) { - // Use the system's default locale - loaded = translator.load(QLocale::system(), {}, {}, QStringLiteral(":/languages/")); - } else { - // Otherwise load from the specified file - loaded = translator.load(UISettings::values.language, QStringLiteral(":/languages/")); - } - - if (loaded) { - qApp->installTranslator(&translator); - } else { - UISettings::values.language = QStringLiteral("en"); - } -} - -void GMainWindow::OnLanguageChanged(const QString& locale) { - if (UISettings::values.language != QStringLiteral("en")) { - qApp->removeTranslator(&translator); - } - - UISettings::values.language = locale; - LoadTranslation(); - ui->retranslateUi(this); - RetranslateStatusBar(); - UpdateWindowTitle(); -} - -void GMainWindow::OnConfigurePerGame() { - u64 title_id{}; - system.GetAppLoader().ReadProgramId(title_id); - OpenPerGameConfiguration(title_id, game_path); -} - -void GMainWindow::OpenPerGameConfiguration(u64 title_id, const QString& file_name) { - Settings::SetConfiguringGlobal(false); - ConfigurePerGame dialog(this, title_id, file_name, gl_renderer, physical_devices, system); - const auto result = dialog.exec(); - - if (result != QDialog::Accepted) { - Settings::RestoreGlobalState(system.IsPoweredOn()); - return; - } else if (result == QDialog::Accepted) { - dialog.ApplyConfiguration(); - } - - // Do not cause the global config to write local settings into the config file - const bool is_powered_on = system.IsPoweredOn(); - Settings::RestoreGlobalState(system.IsPoweredOn()); - - if (!is_powered_on) { - config->Save(); - } - - UpdateStatusButtons(); -} - -void GMainWindow::OnMoviePlaybackCompleted() { - OnPauseGame(); - QMessageBox::information(this, tr("Playback Completed"), tr("Movie playback completed.")); -} - -void GMainWindow::UpdateWindowTitle() { - const QString full_name = QString::fromUtf8(Common::g_build_fullname); - - if (game_title.isEmpty()) { - setWindowTitle(QStringLiteral("%1").arg(full_name)); - } else { - setWindowTitle(QStringLiteral("%1 | %2").arg(full_name, game_title)); - render_window->setWindowTitle( - QStringLiteral("%1 | %2 | %3").arg(full_name, game_title, tr("Primary Window"))); - secondary_window->setWindowTitle(QStringLiteral("%1 | %2 | %3") - .arg(full_name, game_title, tr("Secondary Window"))); - } -} - -void GMainWindow::UpdateUISettings() { - if (!ui->action_Fullscreen->isChecked()) { - UISettings::values.geometry = saveGeometry(); - UISettings::values.renderwindow_geometry = render_window->saveGeometry(); - } - UISettings::values.state = saveState(); -#if MICROPROFILE_ENABLED - UISettings::values.microprofile_geometry = microProfileDialog->saveGeometry(); - UISettings::values.microprofile_visible = microProfileDialog->isVisible(); -#endif - UISettings::values.single_window_mode = ui->action_Single_Window_Mode->isChecked(); - UISettings::values.fullscreen = ui->action_Fullscreen->isChecked(); - UISettings::values.display_titlebar = ui->action_Display_Dock_Widget_Headers->isChecked(); - UISettings::values.show_filter_bar = ui->action_Show_Filter_Bar->isChecked(); - UISettings::values.show_status_bar = ui->action_Show_Status_Bar->isChecked(); - UISettings::values.first_start = false; -} - -void GMainWindow::SyncMenuUISettings() { - ui->action_Screen_Layout_Default->setChecked(Settings::values.layout_option.GetValue() == - Settings::LayoutOption::Default); - ui->action_Screen_Layout_Single_Screen->setChecked(Settings::values.layout_option.GetValue() == - Settings::LayoutOption::SingleScreen); - ui->action_Screen_Layout_Large_Screen->setChecked(Settings::values.layout_option.GetValue() == - Settings::LayoutOption::LargeScreen); - ui->action_Screen_Layout_Hybrid_Screen->setChecked(Settings::values.layout_option.GetValue() == - Settings::LayoutOption::HybridScreen); - ui->action_Screen_Layout_Side_by_Side->setChecked(Settings::values.layout_option.GetValue() == - Settings::LayoutOption::SideScreen); - ui->action_Screen_Layout_Separate_Windows->setChecked( - Settings::values.layout_option.GetValue() == Settings::LayoutOption::SeparateWindows); - ui->action_Screen_Layout_Swap_Screens->setChecked(Settings::values.swap_screen.GetValue()); - ui->action_Screen_Layout_Upright_Screens->setChecked( - Settings::values.upright_screen.GetValue()); -} - -void GMainWindow::RetranslateStatusBar() { - if (emu_thread) - UpdateStatusBar(); - - emu_speed_label->setToolTip(tr("Current emulation speed. Values higher or lower than 100% " - "indicate emulation is running faster or slower than a 3DS.")); - game_fps_label->setToolTip(tr("How many frames per second the game is currently displaying. " - "This will vary from game to game and scene to scene.")); - emu_frametime_label->setToolTip( - tr("Time taken to emulate a 3DS frame, not counting framelimiting or v-sync. For " - "full-speed emulation this should be at most 16.67 ms.")); - - multiplayer_state->retranslateUi(); -} - -void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) { -#ifdef USE_DISCORD_PRESENCE - if (state) { - discord_rpc = std::make_unique(system); - } else { - discord_rpc = std::make_unique(); - } -#else - discord_rpc = std::make_unique(); -#endif - discord_rpc->Update(); -} - -#ifdef __unix__ -void GMainWindow::SetGamemodeEnabled(bool state) { - if (emulation_running) { - Common::Linux::SetGamemodeState(state); - } -} -#endif - -#ifdef main -#undef main -#endif - -static Qt::HighDpiScaleFactorRoundingPolicy GetHighDpiRoundingPolicy() { -#ifdef _WIN32 - // For Windows, we want to avoid scaling artifacts on fractional scaling ratios. - // This is done by setting the optimal scaling policy for the primary screen. - - // Create a temporary QApplication. - int temp_argc = 0; - char** temp_argv = nullptr; - QApplication temp{temp_argc, temp_argv}; - - // Get the current screen geometry. - const QScreen* primary_screen = QGuiApplication::primaryScreen(); - if (!primary_screen) { - return Qt::HighDpiScaleFactorRoundingPolicy::PassThrough; - } - - const QRect screen_rect = primary_screen->geometry(); - const qreal real_ratio = primary_screen->devicePixelRatio(); - const qreal real_width = std::trunc(screen_rect.width() * real_ratio); - const qreal real_height = std::trunc(screen_rect.height() * real_ratio); - - // Recommended minimum width and height for proper window fit. - // Any screen with a lower resolution than this will still have a scale of 1. - constexpr qreal minimum_width = 1350.0; - constexpr qreal minimum_height = 900.0; - - const qreal width_ratio = std::max(1.0, real_width / minimum_width); - const qreal height_ratio = std::max(1.0, real_height / minimum_height); - - // Get the lower of the 2 ratios and truncate, this is the maximum integer scale. - const qreal max_ratio = std::trunc(std::min(width_ratio, height_ratio)); - - if (max_ratio > real_ratio) { - return Qt::HighDpiScaleFactorRoundingPolicy::Round; - } else { - return Qt::HighDpiScaleFactorRoundingPolicy::Floor; - } -#else - // Other OSes should be better than Windows at fractional scaling. - return Qt::HighDpiScaleFactorRoundingPolicy::PassThrough; -#endif -} - -int main(int argc, char* argv[]) { - Common::DetachedTasks detached_tasks; - MicroProfileOnThreadCreate("Frontend"); - SCOPE_EXIT({ MicroProfileShutdown(); }); - - // Init settings params - QCoreApplication::setOrganizationName(QStringLiteral("Citra team | Lucina3DS")); - QCoreApplication::setApplicationName(QStringLiteral("Lucina3DS")); - - auto rounding_policy = GetHighDpiRoundingPolicy(); - QApplication::setHighDpiScaleFactorRoundingPolicy(rounding_policy); - -#ifdef __APPLE__ - auto bundle_dir = FileUtil::GetBundleDirectory(); - if (bundle_dir) { - FileUtil::SetCurrentDir(bundle_dir.value() + ".."); - } -#endif - -#ifdef ENABLE_OPENGL - QCoreApplication::setAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity); - QCoreApplication::setAttribute(Qt::AA_ShareOpenGLContexts); -#endif - - QApplication app(argc, argv); - app.setWindowIcon(QIcon("/usr/share/icons/hicolor/512x512/apps/lucina3ds.png")); - - - // Qt changes the locale and causes issues in float conversion using std::to_string() when - // generating shaders - setlocale(LC_ALL, "C"); - - auto& system{Core::System::GetInstance()}; - - // Register Qt image interface - system.RegisterImageInterface(std::make_shared()); - - GMainWindow main_window(system); - - // Register frontend applets - Frontend::RegisterDefaultApplets(system); - - system.RegisterMiiSelector(std::make_shared(main_window)); - system.RegisterSoftwareKeyboard(std::make_shared(main_window)); - -#ifdef __APPLE__ - // Register microphone permission check. - system.RegisterMicPermissionCheck(&AppleAuthorization::CheckAuthorizationForMicrophone); -#endif - - main_window.setWindowIcon(QIcon("/usr/share/icons/hicolor/512x512/apps/lucina3ds.png")); - main_window.show(); - - QObject::connect(&app, &QGuiApplication::applicationStateChanged, &main_window, - &GMainWindow::OnAppFocusStateChanged); - - int result = app.exec(); - detached_tasks.WaitForAllTasks(); - return result; -} diff --git a/.history/src/lucina3ds_qt/main_20250209235145.cpp b/.history/src/lucina3ds_qt/main_20250209235145.cpp deleted file mode 100644 index c5c1247b..00000000 --- a/.history/src/lucina3ds_qt/main_20250209235145.cpp +++ /dev/null @@ -1,3348 +0,0 @@ -// Copyright 2014 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#ifdef __APPLE__ -#include // for chdir -#endif -#ifdef _WIN32 -#include -#endif -#ifdef __unix__ -#include -#include -#include -#include "common/linux/gamemode.h" -#endif -#include "lucina3ds_qt/aboutdialog.h" -#include "lucina3ds_qt/applets/mii_selector.h" -#include "lucina3ds_qt/applets/swkbd.h" -#include "lucina3ds_qt/bootmanager.h" -#include "lucina3ds_qt/camera/qt_multimedia_camera.h" -#include "lucina3ds_qt/camera/still_image_camera.h" -#include "lucina3ds_qt/compatdb.h" -#include "lucina3ds_qt/compatibility_list.h" -#include "lucina3ds_qt/configuration/config.h" -#include "lucina3ds_qt/configuration/configure_dialog.h" -#include "lucina3ds_qt/configuration/configure_per_game.h" -#include "lucina3ds_qt/debugger/console.h" -#include "lucina3ds_qt/debugger/graphics/graphics.h" -#include "lucina3ds_qt/debugger/graphics/graphics_breakpoints.h" -#include "lucina3ds_qt/debugger/graphics/graphics_cmdlists.h" -#include "lucina3ds_qt/debugger/graphics/graphics_surface.h" -#include "lucina3ds_qt/debugger/graphics/graphics_tracing.h" -#include "lucina3ds_qt/debugger/graphics/graphics_vertex_shader.h" -#include "lucina3ds_qt/debugger/ipc/recorder.h" -#include "lucina3ds_qt/debugger/lle_service_modules.h" -#include "lucina3ds_qt/debugger/profiler.h" -#include "lucina3ds_qt/debugger/registers.h" -#include "lucina3ds_qt/debugger/wait_tree.h" -#include "lucina3ds_qt/discord.h" -#include "lucina3ds_qt/dumping/dumping_dialog.h" -#include "lucina3ds_qt/game_list.h" -#include "lucina3ds_qt/hotkeys.h" -#include "lucina3ds_qt/loading_screen.h" -#include "lucina3ds_qt/main.h" -#include "lucina3ds_qt/movie/movie_play_dialog.h" -#include "lucina3ds_qt/movie/movie_record_dialog.h" -#include "lucina3ds_qt/multiplayer/state.h" -#include "lucina3ds_qt/qt_image_interface.h" -#include "lucina3ds_qt/uisettings.h" -#include "lucina3ds_qt/updater/updater.h" -#include "lucina3ds_qt/util/clickable_label.h" -#include "lucina3ds_qt/util/graphics_device_info.h" -#include "common/arch.h" -#include "common/common_paths.h" -#include "common/detached_tasks.h" -#include "common/dynamic_library/dynamic_library.h" -#include "common/file_util.h" -#include "common/literals.h" -#include "common/logging/backend.h" -#include "common/logging/log.h" -#include "common/memory_detect.h" -#include "common/scm_rev.h" -#include "common/scope_exit.h" -#if LUCINA3DS_ARCH(x86_64) -#include "common/x64/cpu_detect.h" -#endif -#include "common/settings.h" -#include "core/core.h" -#include "core/dumping/backend.h" -#include "core/file_sys/archive_extsavedata.h" -#include "core/file_sys/archive_source_sd_savedata.h" -#include "core/frontend/applets/default_applets.h" -#include "core/hle/service/am/am.h" -#include "core/hle/service/fs/archive.h" -#include "core/hle/service/nfc/nfc.h" -#include "core/loader/loader.h" -#include "core/movie.h" -#include "core/savestate.h" -#include "core/system_titles.h" -#include "input_common/main.h" -#include "network/network_settings.h" -#include "ui_main.h" -#include "video_core/gpu.h" -#include "video_core/renderer_base.h" - -#ifdef __APPLE__ -#include "common/apple_authorization.h" -#endif - -#ifdef USE_DISCORD_PRESENCE -#include "lucina3ds_qt/discord_impl.h" -#endif - -#ifdef QT_STATICPLUGIN -Q_IMPORT_PLUGIN(QWindowsIntegrationPlugin); -#endif - -#ifdef _WIN32 -extern "C" { -// tells Nvidia drivers to use the dedicated GPU by default on laptops with switchable graphics -__declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001; -} -#endif - -#ifdef HAVE_SDL2 -#include -#endif - -constexpr int default_mouse_timeout = 2500; - -/** - * "Callouts" are one-time instructional messages shown to the user. In the config settings, there - * is a bitfield "callout_flags" options, used to track if a message has already been shown to the - * user. This is 32-bits - if we have more than 32 callouts, we should retire and recycle old ones. - */ - -const int GMainWindow::max_recent_files_item; - -static QString PrettyProductName() { -#ifdef _WIN32 - // After Windows 10 Version 2004, Microsoft decided to switch to a different notation: 20H2 - // With that notation change they changed the registry key used to denote the current version - QSettings windows_registry( - QStringLiteral("HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion"), - QSettings::NativeFormat); - const QString release_id = windows_registry.value(QStringLiteral("ReleaseId")).toString(); - if (release_id == QStringLiteral("2009")) { - const u32 current_build = windows_registry.value(QStringLiteral("CurrentBuild")).toUInt(); - const QString display_version = - windows_registry.value(QStringLiteral("DisplayVersion")).toString(); - const u32 ubr = windows_registry.value(QStringLiteral("UBR")).toUInt(); - const u32 version = current_build >= 22000 ? 11 : 10; - return QStringLiteral("Windows %1 Version %2 (Build %3.%4)") - .arg(QString::number(version), display_version, QString::number(current_build), - QString::number(ubr)); - } -#endif - return QSysInfo::prettyProductName(); -} - -GMainWindow::GMainWindow(Core::System& system_) - : ui{std::make_unique()}, system{system_}, movie{system.Movie()}, - config{std::make_unique()}, emu_thread{nullptr} { - Common::Log::Initialize(); - Common::Log::Start(); - - Debugger::ToggleConsole(); - -#ifdef __unix__ - SetGamemodeEnabled(Settings::values.enable_gamemode.GetValue()); -#endif - - // register types to use in slots and signals - qRegisterMetaType("std::size_t"); - qRegisterMetaType("Service::AM::InstallStatus"); - - // Register CameraFactory - qt_cameras = std::make_shared(); - Camera::RegisterFactory("image", std::make_unique()); - Camera::RegisterFactory("qt", std::make_unique(qt_cameras)); - - LoadTranslation(); - - Pica::g_debug_context = Pica::DebugContext::Construct(); - setAcceptDrops(true); - ui->setupUi(this); - statusBar()->hide(); - - default_theme_paths = QIcon::themeSearchPaths(); - UpdateUITheme(); - - SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue()); - discord_rpc->Update(); - - Network::Init(); - - movie.SetPlaybackCompletionCallback([this] { - QMetaObject::invokeMethod(this, "OnMoviePlaybackCompleted", Qt::BlockingQueuedConnection); - }); - - InitializeWidgets(); - InitializeDebugWidgets(); - InitializeRecentFileMenuActions(); - InitializeSaveStateMenuActions(); - InitializeHotkeys(); -#if ENABLE_QT_UPDATER - ShowUpdaterWidgets(); -#else - ui->action_Check_For_Updates->setVisible(false); - ui->action_Open_Maintenance_Tool->setVisible(false); -#endif - - SetDefaultUIGeometry(); - RestoreUIState(); - - ConnectAppEvents(); - ConnectMenuEvents(); - ConnectWidgetEvents(); - - LOG_INFO(Frontend, "Lucina3DS Version: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch, - Common::g_scm_desc); -#if LUCINA3DS_ARCH(x86_64) - const auto& caps = Common::GetCPUCaps(); - std::string cpu_string = caps.cpu_string; - if (caps.avx || caps.avx2 || caps.avx512) { - cpu_string += " | AVX"; - if (caps.avx512) { - cpu_string += "512"; - } else if (caps.avx2) { - cpu_string += '2'; - } - if (caps.fma || caps.fma4) { - cpu_string += " | FMA"; - } - } - LOG_INFO(Frontend, "Host CPU: {}", cpu_string); -#endif - LOG_INFO(Frontend, "Host OS: {}", PrettyProductName().toStdString()); - const auto& mem_info = Common::GetMemInfo(); - using namespace Common::Literals; - LOG_INFO(Frontend, "Host RAM: {:.2f} GiB", mem_info.total_physical_memory / f64{1_GiB}); - LOG_INFO(Frontend, "Host Swap: {:.2f} GiB", mem_info.total_swap_memory / f64{1_GiB}); - UpdateWindowTitle(); - - show(); - - game_list->LoadCompatibilityList(); - game_list->PopulateAsync(UISettings::values.game_dirs); - - mouse_hide_timer.setInterval(default_mouse_timeout); - connect(&mouse_hide_timer, &QTimer::timeout, this, &GMainWindow::HideMouseCursor); - connect(ui->menubar, &QMenuBar::hovered, this, &GMainWindow::OnMouseActivity); - -#ifdef ENABLE_OPENGL - gl_renderer = GetOpenGLRenderer(); -#if defined(_WIN32) - if (gl_renderer.startsWith(QStringLiteral("D3D12"))) { - // OpenGLOn12 supports but does not yet advertise OpenGL 4.0+ - // We can override the version here to allow Citra to work. - // TODO: Remove this when OpenGL 4.0+ is advertised. - qputenv("MESA_GL_VERSION_OVERRIDE", "4.6"); - } -#endif -#endif - -#ifdef ENABLE_VULKAN - physical_devices = GetVulkanPhysicalDevices(); - if (physical_devices.empty()) { - QMessageBox::warning(this, tr("No Suitable Vulkan Devices Detected"), - tr("Vulkan initialization failed during boot.
" - "Your GPU may not support Vulkan 1.1, or you do not " - "have the latest graphics driver.")); - } -#endif - -#if ENABLE_QT_UPDATER - if (UISettings::values.check_for_update_on_start) { - CheckForUpdates(); - } -#endif - - QStringList args = QApplication::arguments(); - if (args.size() < 2) { - return; - } - - QString game_path; - for (int i = 1; i < args.size(); ++i) { - // Preserves drag/drop functionality - if (args.size() == 2 && !args[1].startsWith(QChar::fromLatin1('-'))) { - game_path = args[1]; - break; - } - - // Launch game in fullscreen mode - if (args[i] == QStringLiteral("-f")) { - ui->action_Fullscreen->setChecked(true); - continue; - } - - // Launch game in windowed mode - if (args[i] == QStringLiteral("-w")) { - ui->action_Fullscreen->setChecked(false); - continue; - } - - // Launch game at path - if (args[i] == QStringLiteral("-g")) { - if (i >= args.size() - 1) { - continue; - } - - if (args[i + 1].startsWith(QChar::fromLatin1('-'))) { - continue; - } - - game_path = args[++i]; - } - } - - if (!game_path.isEmpty()) { - BootGame(game_path); - } -} - -GMainWindow::~GMainWindow() { - // Will get automatically deleted otherwise - if (!render_window->parent()) { - delete render_window; - } - - Pica::g_debug_context.reset(); - Network::Shutdown(); -} - -void GMainWindow::InitializeWidgets() { -#ifdef LUCINA3DS_ENABLE_COMPATIBILITY_REPORTING - ui->action_Report_Compatibility->setVisible(true); -#endif - render_window = new GRenderWindow(this, emu_thread.get(), system, false); - secondary_window = new GRenderWindow(this, emu_thread.get(), system, true); - render_window->hide(); - secondary_window->hide(); - secondary_window->setParent(nullptr); - - game_list = new GameList(this); - ui->horizontalLayout->addWidget(game_list); - - game_list_placeholder = new GameListPlaceholder(this); - ui->horizontalLayout->addWidget(game_list_placeholder); - game_list_placeholder->setVisible(false); - - loading_screen = new LoadingScreen(this); - loading_screen->hide(); - ui->horizontalLayout->addWidget(loading_screen); - connect(loading_screen, &LoadingScreen::Hidden, this, [&] { - loading_screen->Clear(); - if (emulation_running) { - render_window->show(); - render_window->setFocus(); - render_window->activateWindow(); - } - }); - - InputCommon::Init(); - multiplayer_state = new MultiplayerState(system, this, game_list->GetModel(), - ui->action_Leave_Room, ui->action_Show_Room); - multiplayer_state->setVisible(false); - -#if ENABLE_QT_UPDATER - // Setup updater - updater = new Updater(this); - UISettings::values.updater_found = updater->HasUpdater(); -#endif - - UpdateBootHomeMenuState(); - - // Create status bar - message_label = new QLabel(); - // Configured separately for left alignment - message_label->setFrameStyle(QFrame::NoFrame); - message_label->setContentsMargins(4, 0, 4, 0); - message_label->setAlignment(Qt::AlignLeft); - statusBar()->addPermanentWidget(message_label, 1); - - progress_bar = new QProgressBar(); - progress_bar->hide(); - statusBar()->addPermanentWidget(progress_bar); - - artic_traffic_label = new QLabel(); - artic_traffic_label->setToolTip( - tr("Current Artic Base traffic speed. Higher values indicate bigger transfer loads.")); - - emu_speed_label = new QLabel(); - emu_speed_label->setToolTip(tr("Current emulation speed. Values higher or lower than 100% " - "indicate emulation is running faster or slower than a 3DS.")); - game_fps_label = new QLabel(); - game_fps_label->setToolTip(tr("How many frames per second the game is currently displaying. " - "This will vary from game to game and scene to scene.")); - emu_frametime_label = new QLabel(); - emu_frametime_label->setToolTip( - tr("Time taken to emulate a 3DS frame, not counting framelimiting or v-sync. For " - "full-speed emulation this should be at most 16.67 ms.")); - - for (auto& label : - {artic_traffic_label, emu_speed_label, game_fps_label, emu_frametime_label}) { - label->setVisible(false); - label->setFrameStyle(QFrame::NoFrame); - label->setContentsMargins(4, 0, 4, 0); - statusBar()->addPermanentWidget(label); - } - - // Setup Graphics API button - graphics_api_button = new QPushButton(); - graphics_api_button->setObjectName(QStringLiteral("GraphicsAPIStatusBarButton")); - graphics_api_button->setFocusPolicy(Qt::NoFocus); - UpdateAPIIndicator(); - - connect(graphics_api_button, &QPushButton::clicked, this, [this] { UpdateAPIIndicator(true); }); - - statusBar()->insertPermanentWidget(0, graphics_api_button); - - volume_popup = new QWidget(this); - volume_popup->setWindowFlags(Qt::FramelessWindowHint | Qt::NoDropShadowWindowHint | Qt::Popup); - volume_popup->setLayout(new QVBoxLayout()); - volume_popup->setMinimumWidth(200); - - volume_slider = new QSlider(Qt::Horizontal); - volume_slider->setObjectName(QStringLiteral("volume_slider")); - volume_slider->setMaximum(100); - volume_slider->setPageStep(5); - connect(volume_slider, &QSlider::valueChanged, this, [this](int percentage) { - Settings::values.audio_muted = false; - const auto value = static_cast(percentage) / volume_slider->maximum(); - Settings::values.volume.SetValue(value); - UpdateVolumeUI(); - }); - volume_popup->layout()->addWidget(volume_slider); - - volume_button = new QPushButton(); - volume_button->setObjectName(QStringLiteral("TogglableStatusBarButton")); - volume_button->setFocusPolicy(Qt::NoFocus); - volume_button->setCheckable(true); - UpdateVolumeUI(); - connect(volume_button, &QPushButton::clicked, this, [&] { - UpdateVolumeUI(); - volume_popup->setVisible(!volume_popup->isVisible()); - QRect rect = volume_button->geometry(); - QPoint bottomLeft = statusBar()->mapToGlobal(rect.topLeft()); - bottomLeft.setY(bottomLeft.y() - volume_popup->geometry().height()); - volume_popup->setGeometry(QRect(bottomLeft, QSize(rect.width(), rect.height()))); - }); - statusBar()->insertPermanentWidget(1, volume_button); - - statusBar()->addPermanentWidget(multiplayer_state->GetStatusText()); - statusBar()->addPermanentWidget(multiplayer_state->GetStatusIcon()); - - statusBar()->setVisible(true); - - // Removes an ugly inner border from the status bar widgets under Linux - setStyleSheet(QStringLiteral("QStatusBar::item{border: none;}")); - - QActionGroup* actionGroup_ScreenLayouts = new QActionGroup(this); - actionGroup_ScreenLayouts->addAction(ui->action_Screen_Layout_Default); - actionGroup_ScreenLayouts->addAction(ui->action_Screen_Layout_Single_Screen); - actionGroup_ScreenLayouts->addAction(ui->action_Screen_Layout_Large_Screen); - actionGroup_ScreenLayouts->addAction(ui->action_Screen_Layout_Hybrid_Screen); - actionGroup_ScreenLayouts->addAction(ui->action_Screen_Layout_Side_by_Side); - actionGroup_ScreenLayouts->addAction(ui->action_Screen_Layout_Separate_Windows); -} - -void GMainWindow::InitializeDebugWidgets() { - connect(ui->action_Create_Pica_Surface_Viewer, &QAction::triggered, this, - &GMainWindow::OnCreateGraphicsSurfaceViewer); - - QMenu* debug_menu = ui->menu_View_Debugging; - -#if MICROPROFILE_ENABLED - microProfileDialog = new MicroProfileDialog(this); - microProfileDialog->hide(); - debug_menu->addAction(microProfileDialog->toggleViewAction()); -#endif - - registersWidget = new RegistersWidget(system, this); - addDockWidget(Qt::RightDockWidgetArea, registersWidget); - registersWidget->hide(); - debug_menu->addAction(registersWidget->toggleViewAction()); - connect(this, &GMainWindow::EmulationStarting, registersWidget, - &RegistersWidget::OnEmulationStarting); - connect(this, &GMainWindow::EmulationStopping, registersWidget, - &RegistersWidget::OnEmulationStopping); - - graphicsWidget = new GPUCommandStreamWidget(system, this); - addDockWidget(Qt::RightDockWidgetArea, graphicsWidget); - graphicsWidget->hide(); - debug_menu->addAction(graphicsWidget->toggleViewAction()); - - graphicsCommandsWidget = new GPUCommandListWidget(system, this); - addDockWidget(Qt::RightDockWidgetArea, graphicsCommandsWidget); - graphicsCommandsWidget->hide(); - debug_menu->addAction(graphicsCommandsWidget->toggleViewAction()); - - graphicsBreakpointsWidget = new GraphicsBreakPointsWidget(Pica::g_debug_context, this); - addDockWidget(Qt::RightDockWidgetArea, graphicsBreakpointsWidget); - graphicsBreakpointsWidget->hide(); - debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction()); - - graphicsVertexShaderWidget = - new GraphicsVertexShaderWidget(system, Pica::g_debug_context, this); - addDockWidget(Qt::RightDockWidgetArea, graphicsVertexShaderWidget); - graphicsVertexShaderWidget->hide(); - debug_menu->addAction(graphicsVertexShaderWidget->toggleViewAction()); - - graphicsTracingWidget = new GraphicsTracingWidget(system, Pica::g_debug_context, this); - addDockWidget(Qt::RightDockWidgetArea, graphicsTracingWidget); - graphicsTracingWidget->hide(); - debug_menu->addAction(graphicsTracingWidget->toggleViewAction()); - connect(this, &GMainWindow::EmulationStarting, graphicsTracingWidget, - &GraphicsTracingWidget::OnEmulationStarting); - connect(this, &GMainWindow::EmulationStopping, graphicsTracingWidget, - &GraphicsTracingWidget::OnEmulationStopping); - - waitTreeWidget = new WaitTreeWidget(system, this); - addDockWidget(Qt::LeftDockWidgetArea, waitTreeWidget); - waitTreeWidget->hide(); - debug_menu->addAction(waitTreeWidget->toggleViewAction()); - connect(this, &GMainWindow::EmulationStarting, waitTreeWidget, - &WaitTreeWidget::OnEmulationStarting); - connect(this, &GMainWindow::EmulationStopping, waitTreeWidget, - &WaitTreeWidget::OnEmulationStopping); - - lleServiceModulesWidget = new LLEServiceModulesWidget(this); - addDockWidget(Qt::RightDockWidgetArea, lleServiceModulesWidget); - lleServiceModulesWidget->hide(); - debug_menu->addAction(lleServiceModulesWidget->toggleViewAction()); - connect(this, &GMainWindow::EmulationStarting, - [this] { lleServiceModulesWidget->setDisabled(true); }); - connect(this, &GMainWindow::EmulationStopping, waitTreeWidget, - [this] { lleServiceModulesWidget->setDisabled(false); }); - - ipcRecorderWidget = new IPCRecorderWidget(system, this); - addDockWidget(Qt::RightDockWidgetArea, ipcRecorderWidget); - ipcRecorderWidget->hide(); - debug_menu->addAction(ipcRecorderWidget->toggleViewAction()); - connect(this, &GMainWindow::EmulationStarting, ipcRecorderWidget, - &IPCRecorderWidget::OnEmulationStarting); -} - -void GMainWindow::InitializeRecentFileMenuActions() { - for (int i = 0; i < max_recent_files_item; ++i) { - actions_recent_files[i] = new QAction(this); - actions_recent_files[i]->setVisible(false); - connect(actions_recent_files[i], &QAction::triggered, this, &GMainWindow::OnMenuRecentFile); - - ui->menu_recent_files->addAction(actions_recent_files[i]); - } - ui->menu_recent_files->addSeparator(); - QAction* action_clear_recent_files = new QAction(this); - action_clear_recent_files->setText(tr("Clear Recent Files")); - connect(action_clear_recent_files, &QAction::triggered, this, [this] { - UISettings::values.recent_files.clear(); - UpdateRecentFiles(); - }); - ui->menu_recent_files->addAction(action_clear_recent_files); - - UpdateRecentFiles(); -} - -void GMainWindow::InitializeSaveStateMenuActions() { - for (u32 i = 0; i < Core::SaveStateSlotCount; ++i) { - actions_load_state[i] = new QAction(this); - actions_load_state[i]->setData(i + 1); - connect(actions_load_state[i], &QAction::triggered, this, &GMainWindow::OnLoadState); - ui->menu_Load_State->addAction(actions_load_state[i]); - - actions_save_state[i] = new QAction(this); - actions_save_state[i]->setData(i + 1); - connect(actions_save_state[i], &QAction::triggered, this, &GMainWindow::OnSaveState); - ui->menu_Save_State->addAction(actions_save_state[i]); - } - - connect(ui->action_Load_from_Newest_Slot, &QAction::triggered, this, [this] { - UpdateSaveStates(); - if (newest_slot != 0) { - actions_load_state[newest_slot - 1]->trigger(); - } - }); - connect(ui->action_Save_to_Oldest_Slot, &QAction::triggered, this, [this] { - UpdateSaveStates(); - actions_save_state[oldest_slot - 1]->trigger(); - }); - - connect(ui->menu_Load_State->menuAction(), &QAction::hovered, this, - &GMainWindow::UpdateSaveStates); - connect(ui->menu_Save_State->menuAction(), &QAction::hovered, this, - &GMainWindow::UpdateSaveStates); - - UpdateSaveStates(); -} - -void GMainWindow::InitializeHotkeys() { - hotkey_registry.LoadHotkeys(); - - const QString main_window = QStringLiteral("Main Window"); - const QString fullscreen = QStringLiteral("Fullscreen"); - const QString toggle_screen_layout = QStringLiteral("Toggle Screen Layout"); - const QString swap_screens = QStringLiteral("Swap Screens"); - const QString rotate_screens = QStringLiteral("Rotate Screens Upright"); - - const auto link_action_shortcut = [&](QAction* action, const QString& action_name) { - static const QString main_window = QStringLiteral("Main Window"); - action->setShortcut(hotkey_registry.GetKeySequence(main_window, action_name)); - action->setShortcutContext(hotkey_registry.GetShortcutContext(main_window, action_name)); - action->setAutoRepeat(false); - this->addAction(action); - }; - - link_action_shortcut(ui->action_Load_File, QStringLiteral("Load File")); - link_action_shortcut(ui->action_Load_Amiibo, QStringLiteral("Load Amiibo")); - link_action_shortcut(ui->action_Remove_Amiibo, QStringLiteral("Remove Amiibo")); - link_action_shortcut(ui->action_Exit, QStringLiteral("Exit Lucina3DS")); - link_action_shortcut(ui->action_Restart, QStringLiteral("Restart Emulation")); - link_action_shortcut(ui->action_Pause, QStringLiteral("Continue/Pause Emulation")); - link_action_shortcut(ui->action_Stop, QStringLiteral("Stop Emulation")); - link_action_shortcut(ui->action_Show_Filter_Bar, QStringLiteral("Toggle Filter Bar")); - link_action_shortcut(ui->action_Show_Status_Bar, QStringLiteral("Toggle Status Bar")); - link_action_shortcut(ui->action_Fullscreen, fullscreen); - link_action_shortcut(ui->action_Capture_Screenshot, QStringLiteral("Capture Screenshot")); - link_action_shortcut(ui->action_Screen_Layout_Swap_Screens, swap_screens); - link_action_shortcut(ui->action_Screen_Layout_Upright_Screens, rotate_screens); - link_action_shortcut(ui->action_Enable_Frame_Advancing, - QStringLiteral("Toggle Frame Advancing")); - link_action_shortcut(ui->action_Advance_Frame, QStringLiteral("Advance Frame")); - link_action_shortcut(ui->action_Load_from_Newest_Slot, QStringLiteral("Load from Newest Slot")); - link_action_shortcut(ui->action_Save_to_Oldest_Slot, QStringLiteral("Save to Oldest Slot")); - link_action_shortcut(ui->action_View_Lobby, - QStringLiteral("Multiplayer Browse Public Game Lobby")); - link_action_shortcut(ui->action_Start_Room, QStringLiteral("Multiplayer Create Room")); - link_action_shortcut(ui->action_Connect_To_Room, - QStringLiteral("Multiplayer Direct Connect to Room")); - link_action_shortcut(ui->action_Show_Room, QStringLiteral("Multiplayer Show Current Room")); - link_action_shortcut(ui->action_Leave_Room, QStringLiteral("Multiplayer Leave Room")); - - const auto add_secondary_window_hotkey = [this](QKeySequence hotkey, const char* slot) { - // This action will fire specifically when secondary_window is in focus - QAction* secondary_window_action = new QAction(secondary_window); - secondary_window_action->setShortcut(hotkey); - - connect(secondary_window_action, SIGNAL(triggered()), this, slot); - secondary_window->addAction(secondary_window_action); - }; - - // Use the same fullscreen hotkey as the main window - const auto fullscreen_hotkey = hotkey_registry.GetKeySequence(main_window, fullscreen); - add_secondary_window_hotkey(fullscreen_hotkey, SLOT(ToggleSecondaryFullscreen())); - - const auto toggle_screen_hotkey = - hotkey_registry.GetKeySequence(main_window, toggle_screen_layout); - add_secondary_window_hotkey(toggle_screen_hotkey, SLOT(ToggleScreenLayout())); - - const auto swap_screen_hotkey = hotkey_registry.GetKeySequence(main_window, swap_screens); - add_secondary_window_hotkey(swap_screen_hotkey, SLOT(TriggerSwapScreens())); - - const auto rotate_screen_hotkey = hotkey_registry.GetKeySequence(main_window, rotate_screens); - add_secondary_window_hotkey(rotate_screen_hotkey, SLOT(TriggerRotateScreens())); - - const auto connect_shortcut = [&](const QString& action_name, const auto& function) { - const auto* hotkey = hotkey_registry.GetHotkey(main_window, action_name, this); - connect(hotkey, &QShortcut::activated, this, function); - }; - - connect(hotkey_registry.GetHotkey(main_window, toggle_screen_layout, render_window), - &QShortcut::activated, this, &GMainWindow::ToggleScreenLayout); - - connect_shortcut(QStringLiteral("Exit Fullscreen"), [&] { - if (emulation_running) { - ui->action_Fullscreen->setChecked(false); - ToggleFullscreen(); - } - }); - connect_shortcut(QStringLiteral("Toggle Per-Game Speed"), [&] { - Settings::values.frame_limit.SetGlobal(!Settings::values.frame_limit.UsingGlobal()); - UpdateStatusBar(); - }); - connect_shortcut(QStringLiteral("Toggle Texture Dumping"), - [&] { Settings::values.dump_textures = !Settings::values.dump_textures; }); - connect_shortcut(QStringLiteral("Toggle Custom Textures"), - [&] { Settings::values.custom_textures = !Settings::values.custom_textures; }); - // We use "static" here in order to avoid capturing by lambda due to a MSVC bug, which makes - // the variable hold a garbage value after this function exits - static constexpr u16 SPEED_LIMIT_STEP = 5; - connect_shortcut(QStringLiteral("Increase Speed Limit"), [&] { - if (Settings::values.frame_limit.GetValue() == 0) { - return; - } - if (Settings::values.frame_limit.GetValue() < 995 - SPEED_LIMIT_STEP) { - Settings::values.frame_limit.SetValue(Settings::values.frame_limit.GetValue() + - SPEED_LIMIT_STEP); - } else { - Settings::values.frame_limit = 0; - } - UpdateStatusBar(); - }); - connect_shortcut(QStringLiteral("Decrease Speed Limit"), [&] { - if (Settings::values.frame_limit.GetValue() == 0) { - Settings::values.frame_limit = 995; - } else if (Settings::values.frame_limit.GetValue() > SPEED_LIMIT_STEP) { - Settings::values.frame_limit.SetValue(Settings::values.frame_limit.GetValue() - - SPEED_LIMIT_STEP); - UpdateStatusBar(); - } - UpdateStatusBar(); - }); - - connect_shortcut(QStringLiteral("Audio Mute/Unmute"), &GMainWindow::OnMute); - connect_shortcut(QStringLiteral("Audio Volume Down"), &GMainWindow::OnDecreaseVolume); - connect_shortcut(QStringLiteral("Audio Volume Up"), &GMainWindow::OnIncreaseVolume); - - // We use "static" here in order to avoid capturing by lambda due to a MSVC bug, which makes the - // variable hold a garbage value after this function exits - static constexpr u16 FACTOR_3D_STEP = 5; - connect_shortcut(QStringLiteral("Decrease 3D Factor"), [this] { - const auto factor_3d = Settings::values.factor_3d.GetValue(); - if (factor_3d > 0) { - if (factor_3d % FACTOR_3D_STEP != 0) { - Settings::values.factor_3d = factor_3d - (factor_3d % FACTOR_3D_STEP); - } else { - Settings::values.factor_3d = factor_3d - FACTOR_3D_STEP; - } - UpdateStatusBar(); - } - }); - connect_shortcut(QStringLiteral("Increase 3D Factor"), [this] { - const auto factor_3d = Settings::values.factor_3d.GetValue(); - if (factor_3d < 100) { - if (factor_3d % FACTOR_3D_STEP != 0) { - Settings::values.factor_3d = - factor_3d + FACTOR_3D_STEP - (factor_3d % FACTOR_3D_STEP); - } else { - Settings::values.factor_3d = factor_3d + FACTOR_3D_STEP; - } - UpdateStatusBar(); - } - }); -} - -void GMainWindow::SetDefaultUIGeometry() { - // geometry: 55% of the window contents are in the upper screen half, 45% in the lower half - const QRect screenRect = screen()->geometry(); - - const int w = screenRect.width() * 2 / 3; - const int h = screenRect.height() / 2; - const int x = (screenRect.x() + screenRect.width()) / 2 - w / 2; - const int y = (screenRect.y() + screenRect.height()) / 2 - h * 55 / 100; - - setGeometry(x, y, w, h); -} - -void GMainWindow::RestoreUIState() { - restoreGeometry(UISettings::values.geometry); - restoreState(UISettings::values.state); - render_window->restoreGeometry(UISettings::values.renderwindow_geometry); -#if MICROPROFILE_ENABLED - microProfileDialog->restoreGeometry(UISettings::values.microprofile_geometry); - microProfileDialog->setVisible(UISettings::values.microprofile_visible.GetValue()); -#endif - - game_list->LoadInterfaceLayout(); - - ui->action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode.GetValue()); - ToggleWindowMode(); - - ui->action_Fullscreen->setChecked(UISettings::values.fullscreen.GetValue()); - SyncMenuUISettings(); - - ui->action_Display_Dock_Widget_Headers->setChecked( - UISettings::values.display_titlebar.GetValue()); - OnDisplayTitleBars(ui->action_Display_Dock_Widget_Headers->isChecked()); - - ui->action_Show_Filter_Bar->setChecked(UISettings::values.show_filter_bar.GetValue()); - game_list->SetFilterVisible(ui->action_Show_Filter_Bar->isChecked()); - - ui->action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar.GetValue()); - statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked()); -} - -void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) { - if (state != Qt::ApplicationHidden && state != Qt::ApplicationInactive && - state != Qt::ApplicationActive) { - LOG_DEBUG(Frontend, "ApplicationState unusual flag: {} ", state); - } - if (!emulation_running) { - return; - } - if (UISettings::values.pause_when_in_background) { - if (emu_thread->IsRunning() && - (state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) { - auto_paused = true; - OnPauseGame(); - } else if (!emu_thread->IsRunning() && auto_paused && state == Qt::ApplicationActive) { - auto_paused = false; - OnStartGame(); - } - } - if (UISettings::values.mute_when_in_background) { - if (!Settings::values.audio_muted && - (state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) { - Settings::values.audio_muted = true; - auto_muted = true; - } else if (auto_muted && state == Qt::ApplicationActive) { - Settings::values.audio_muted = false; - auto_muted = false; - } - UpdateVolumeUI(); - } -} - -bool GApplicationEventFilter::eventFilter(QObject* object, QEvent* event) { - if (event->type() == QEvent::FileOpen) { - emit FileOpen(static_cast(event)); - return true; - } - return false; -} - -void GMainWindow::ConnectAppEvents() { - const auto filter = new GApplicationEventFilter(); - QGuiApplication::instance()->installEventFilter(filter); - - connect(filter, &GApplicationEventFilter::FileOpen, this, &GMainWindow::OnFileOpen); -} - -void GMainWindow::ConnectWidgetEvents() { - connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile); - connect(game_list, &GameList::OpenDirectory, this, &GMainWindow::OnGameListOpenDirectory); - connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder); - connect(game_list, &GameList::NavigateToGamedbEntryRequested, this, - &GMainWindow::OnGameListNavigateToGamedbEntry); - connect(game_list, &GameList::DumpRomFSRequested, this, &GMainWindow::OnGameListDumpRomFS); - connect(game_list, &GameList::AddDirectory, this, &GMainWindow::OnGameListAddDirectory); - connect(game_list_placeholder, &GameListPlaceholder::AddDirectory, this, - &GMainWindow::OnGameListAddDirectory); - connect(game_list, &GameList::ShowList, this, &GMainWindow::OnGameListShowList); - connect(game_list, &GameList::PopulatingCompleted, this, - [this] { multiplayer_state->UpdateGameList(game_list->GetModel()); }); - - connect(game_list, &GameList::OpenPerGameGeneralRequested, this, - &GMainWindow::OnGameListOpenPerGameProperties); - - connect(this, &GMainWindow::EmulationStarting, render_window, - &GRenderWindow::OnEmulationStarting); - connect(this, &GMainWindow::EmulationStopping, render_window, - &GRenderWindow::OnEmulationStopping); - connect(this, &GMainWindow::EmulationStarting, secondary_window, - &GRenderWindow::OnEmulationStarting); - connect(this, &GMainWindow::EmulationStopping, secondary_window, - &GRenderWindow::OnEmulationStopping); - - connect(&status_bar_update_timer, &QTimer::timeout, this, &GMainWindow::UpdateStatusBar); - - connect(this, &GMainWindow::UpdateProgress, this, &GMainWindow::OnUpdateProgress); - connect(this, &GMainWindow::CIAInstallReport, this, &GMainWindow::OnCIAInstallReport); - connect(this, &GMainWindow::CIAInstallFinished, this, &GMainWindow::OnCIAInstallFinished); - connect(this, &GMainWindow::UpdateThemedIcons, multiplayer_state, - &MultiplayerState::UpdateThemedIcons); -} - -void GMainWindow::ConnectMenuEvents() { - const auto connect_menu = [&](QAction* action, const auto& event_fn) { - connect(action, &QAction::triggered, this, event_fn); - // Add actions to this window so that hiding menus in fullscreen won't disable them - addAction(action); - // Add actions to the render window so that they work outside of single window mode - render_window->addAction(action); - }; - - // File - connect_menu(ui->action_Load_File, &GMainWindow::OnMenuLoadFile); - connect_menu(ui->action_Install_CIA, &GMainWindow::OnMenuInstallCIA); - connect_menu(ui->action_Connect_Artic, &GMainWindow::OnMenuConnectArticBase); - for (u32 region = 0; region < Core::NUM_SYSTEM_TITLE_REGIONS; region++) { - connect_menu(ui->menu_Boot_Home_Menu->actions().at(region), - [this, region] { OnMenuBootHomeMenu(region); }); - } - connect_menu(ui->action_Exit, &QMainWindow::close); - connect_menu(ui->action_Load_Amiibo, &GMainWindow::OnLoadAmiibo); - connect_menu(ui->action_Remove_Amiibo, &GMainWindow::OnRemoveAmiibo); - - // Emulation - connect_menu(ui->action_Pause, &GMainWindow::OnPauseContinueGame); - connect_menu(ui->action_Stop, &GMainWindow::OnStopGame); - connect_menu(ui->action_Restart, [this] { BootGame(QString(game_path)); }); - connect_menu(ui->action_Report_Compatibility, &GMainWindow::OnMenuReportCompatibility); - connect_menu(ui->action_Configure, &GMainWindow::OnConfigure); - connect_menu(ui->action_Configure_Current_Game, &GMainWindow::OnConfigurePerGame); - - // View - connect_menu(ui->action_Single_Window_Mode, &GMainWindow::ToggleWindowMode); - connect_menu(ui->action_Display_Dock_Widget_Headers, &GMainWindow::OnDisplayTitleBars); - connect_menu(ui->action_Show_Filter_Bar, &GMainWindow::OnToggleFilterBar); - connect(ui->action_Show_Status_Bar, &QAction::triggered, statusBar(), &QStatusBar::setVisible); - - // Multiplayer - connect(ui->action_View_Lobby, &QAction::triggered, multiplayer_state, - &MultiplayerState::OnViewLobby); - connect(ui->action_Start_Room, &QAction::triggered, multiplayer_state, - &MultiplayerState::OnCreateRoom); - connect(ui->action_Leave_Room, &QAction::triggered, multiplayer_state, - &MultiplayerState::OnCloseRoom); - connect(ui->action_Connect_To_Room, &QAction::triggered, multiplayer_state, - &MultiplayerState::OnDirectConnectToRoom); - connect(ui->action_Show_Room, &QAction::triggered, multiplayer_state, - &MultiplayerState::OnOpenNetworkRoom); - - connect_menu(ui->action_Fullscreen, &GMainWindow::ToggleFullscreen); - connect_menu(ui->action_Screen_Layout_Default, &GMainWindow::ChangeScreenLayout); - connect_menu(ui->action_Screen_Layout_Single_Screen, &GMainWindow::ChangeScreenLayout); - connect_menu(ui->action_Screen_Layout_Large_Screen, &GMainWindow::ChangeScreenLayout); - connect_menu(ui->action_Screen_Layout_Hybrid_Screen, &GMainWindow::ChangeScreenLayout); - connect_menu(ui->action_Screen_Layout_Side_by_Side, &GMainWindow::ChangeScreenLayout); - connect_menu(ui->action_Screen_Layout_Separate_Windows, &GMainWindow::ChangeScreenLayout); - connect_menu(ui->action_Screen_Layout_Swap_Screens, &GMainWindow::OnSwapScreens); - connect_menu(ui->action_Screen_Layout_Upright_Screens, &GMainWindow::OnRotateScreens); - - // Movie - connect_menu(ui->action_Record_Movie, &GMainWindow::OnRecordMovie); - connect_menu(ui->action_Play_Movie, &GMainWindow::OnPlayMovie); - connect_menu(ui->action_Close_Movie, &GMainWindow::OnCloseMovie); - connect_menu(ui->action_Save_Movie, &GMainWindow::OnSaveMovie); - connect_menu(ui->action_Movie_Read_Only_Mode, - [this](bool checked) { movie.SetReadOnly(checked); }); - connect_menu(ui->action_Enable_Frame_Advancing, [this] { - if (emulation_running) { - system.frame_limiter.SetFrameAdvancing(ui->action_Enable_Frame_Advancing->isChecked()); - ui->action_Advance_Frame->setEnabled(ui->action_Enable_Frame_Advancing->isChecked()); - } - }); - connect_menu(ui->action_Advance_Frame, [this] { - if (emulation_running && system.frame_limiter.IsFrameAdvancing()) { - ui->action_Enable_Frame_Advancing->setChecked(true); - ui->action_Advance_Frame->setEnabled(true); - system.frame_limiter.AdvanceFrame(); - } - }); - connect_menu(ui->action_Capture_Screenshot, &GMainWindow::OnCaptureScreenshot); - connect_menu(ui->action_Dump_Video, &GMainWindow::OnDumpVideo); - - // Help - connect_menu(ui->action_Open_Lucina3DS_Folder, &GMainWindow::OnOpenLucina3DSFolder); - connect_menu(ui->action_Open_Log_Folder, []() { - QString path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::LogDir)); - QDesktopServices::openUrl(QUrl::fromLocalFile(path)); - }); - connect_menu(ui->action_FAQ, []() { - QDesktopServices::openUrl(QUrl(QStringLiteral("https://citra-emu.org/wiki/faq/"))); - }); - connect_menu(ui->action_About, &GMainWindow::OnMenuAboutLucina3DS); - -#if ENABLE_QT_UPDATER - connect_menu(ui->action_Check_For_Updates, &GMainWindow::OnCheckForUpdates); - connect_menu(ui->action_Open_Maintenance_Tool, &GMainWindow::OnOpenUpdater); -#endif -} - -void GMainWindow::UpdateMenuState() { - const bool is_paused = !emu_thread || !emu_thread->IsRunning(); - - const std::array running_actions{ - ui->action_Stop, - ui->action_Restart, - ui->action_Configure_Current_Game, - ui->action_Report_Compatibility, - ui->action_Load_Amiibo, - ui->action_Remove_Amiibo, - ui->action_Pause, - ui->action_Advance_Frame, - }; - - for (QAction* action : running_actions) { - action->setEnabled(emulation_running); - } - - ui->action_Capture_Screenshot->setEnabled(emulation_running); - - if (emulation_running && is_paused) { - ui->action_Pause->setText(tr("&Continue")); - } else { - ui->action_Pause->setText(tr("&Pause")); - } -} - -void GMainWindow::OnDisplayTitleBars(bool show) { - QList widgets = findChildren(); - - if (show) { - for (QDockWidget* widget : widgets) { - QWidget* old = widget->titleBarWidget(); - widget->setTitleBarWidget(nullptr); - if (old) { - delete old; - } - } - } else { - for (QDockWidget* widget : widgets) { - QWidget* old = widget->titleBarWidget(); - widget->setTitleBarWidget(new QWidget()); - if (old) { - delete old; - } - } - } -} - -#if ENABLE_QT_UPDATER -void GMainWindow::OnCheckForUpdates() { - explicit_update_check = true; - CheckForUpdates(); -} - -void GMainWindow::CheckForUpdates() { - if (updater->CheckForUpdates()) { - LOG_INFO(Frontend, "Update check started"); - } else { - LOG_WARNING(Frontend, "Unable to start check for updates"); - } -} - -void GMainWindow::OnUpdateFound(bool found, bool error) { - if (error) { - LOG_WARNING(Frontend, "Update check failed"); - return; - } - - if (!found) { - LOG_INFO(Frontend, "No updates found"); - - // If the user explicitly clicked the "Check for Updates" button, we are - // going to want to show them a prompt anyway. - if (explicit_update_check) { - explicit_update_check = false; - ShowNoUpdatePrompt(); - } - return; - } - - if (emulation_running && !explicit_update_check) { - LOG_INFO(Frontend, "Update found, deferring as game is running"); - defer_update_prompt = true; - return; - } - - LOG_INFO(Frontend, "Update found!"); - explicit_update_check = false; - - ShowUpdatePrompt(); -} - -void GMainWindow::ShowUpdatePrompt() { - defer_update_prompt = false; - - auto result = - QMessageBox::question(this, tr("Update Available"), - tr("An update is available. Would you like to install it now?"), - QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes); - - if (result == QMessageBox::Yes) { - updater->LaunchUIOnExit(); - close(); - } -} - -void GMainWindow::ShowNoUpdatePrompt() { - QMessageBox::information(this, tr("No Update Found"), tr("No update is found."), - QMessageBox::Ok, QMessageBox::Ok); -} - -void GMainWindow::OnOpenUpdater() { - updater->LaunchUI(); -} - -void GMainWindow::ShowUpdaterWidgets() { - ui->action_Check_For_Updates->setVisible(UISettings::values.updater_found); - ui->action_Open_Maintenance_Tool->setVisible(UISettings::values.updater_found); - - connect(updater, &Updater::CheckUpdatesDone, this, &GMainWindow::OnUpdateFound); -} -#endif - -#if defined(HAVE_SDL2) && defined(__unix__) && !defined(__APPLE__) -static std::optional HoldWakeLockLinux(u32 window_id = 0) { - if (!QDBusConnection::sessionBus().isConnected()) { - return {}; - } - // reference: https://flatpak.github.io/xdg-desktop-portal/#gdbus-org.freedesktop.portal.Inhibit - QDBusInterface xdp(QStringLiteral("org.freedesktop.portal.Desktop"), - QStringLiteral("/org/freedesktop/portal/desktop"), - QStringLiteral("org.freedesktop.portal.Inhibit")); - if (!xdp.isValid()) { - LOG_WARNING(Frontend, "Couldn't connect to XDP D-Bus endpoint"); - return {}; - } - QVariantMap options = {}; - //: TRANSLATORS: This string is shown to the user to explain why Citra needs to prevent the - //: computer from sleeping - options.insert(QString::fromLatin1("reason"), - QCoreApplication::translate("GMainWindow", "Luinca3DS is running a game")); - // 0x4: Suspend lock; 0x8: Idle lock - QDBusReply reply = - xdp.call(QString::fromLatin1("Inhibit"), - QString::fromLatin1("x11:") + QString::number(window_id, 16), 12U, options); - - if (reply.isValid()) { - return reply.value(); - } - LOG_WARNING(Frontend, "Couldn't read Inhibit reply from XDP: {}", - reply.error().message().toStdString()); - return {}; -} - -static void ReleaseWakeLockLinux(const QDBusObjectPath& lock) { - if (!QDBusConnection::sessionBus().isConnected()) { - return; - } - QDBusInterface unlocker(QString::fromLatin1("org.freedesktop.portal.Desktop"), lock.path(), - QString::fromLatin1("org.freedesktop.portal.Request")); - unlocker.call(QString::fromLatin1("Close")); -} -#endif // __unix__ - -void GMainWindow::PreventOSSleep() { -#ifdef _WIN32 - SetThreadExecutionState(ES_CONTINUOUS | ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED); -#elif defined(HAVE_SDL2) - SDL_DisableScreenSaver(); -#if defined(__unix__) && !defined(__APPLE__) - auto reply = HoldWakeLockLinux(winId()); - if (reply) { - wake_lock = std::move(reply.value()); - } -#endif // defined(__unix__) && !defined(__APPLE__) -#endif // _WIN32 -} - -void GMainWindow::AllowOSSleep() { -#ifdef _WIN32 - SetThreadExecutionState(ES_CONTINUOUS); -#elif defined(HAVE_SDL2) - SDL_EnableScreenSaver(); -#if defined(__unix__) && !defined(__APPLE__) - if (!wake_lock.path().isEmpty()) { - ReleaseWakeLockLinux(wake_lock); - } -#endif // defined(__unix__) && !defined(__APPLE__) -#endif // _WIN32 -} - -bool GMainWindow::LoadROM(const QString& filename) { - // Shutdown previous session if the emu thread is still active... - if (emu_thread) { - ShutdownGame(); - } - - if (!render_window->InitRenderTarget() || !secondary_window->InitRenderTarget()) { - LOG_CRITICAL(Frontend, "Failed to initialize render targets!"); - return false; - } - - const auto scope = render_window->Acquire(); - - const Core::System::ResultStatus result{ - system.Load(*render_window, filename.toStdString(), secondary_window)}; - - if (result != Core::System::ResultStatus::Success) { - switch (result) { - case Core::System::ResultStatus::ErrorGetLoader: - LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filename.toStdString()); - QMessageBox::critical( - this, tr("Invalid ROM Format"), - tr("Your ROM format is not supported.
Please follow the guides to redump your " - "game " - "cartridges or " - "installed " - "titles.")); - break; - - case Core::System::ResultStatus::ErrorSystemMode: - LOG_CRITICAL(Frontend, "Failed to load ROM!"); - QMessageBox::critical( - this, tr("ROM Corrupted"), - tr("Your ROM is corrupted.
Please follow the guides to redump your " - "game " - "cartridges or " - "installed " - "titles.")); - break; - - case Core::System::ResultStatus::ErrorLoader_ErrorEncrypted: { - QMessageBox::critical( - this, tr("ROM Encrypted"), - tr("Your ROM is encrypted.
Please follow the guides to redump your " - "game " - "cartridges or " - "installed " - "titles.")); - break; - } - case Core::System::ResultStatus::ErrorLoader_ErrorInvalidFormat: - QMessageBox::critical( - this, tr("Invalid ROM Format"), - tr("Your ROM format is not supported.
Please follow the guides to redump your " - "game " - "cartridges or " - "installed " - "titles.")); - break; - - case Core::System::ResultStatus::ErrorLoader_ErrorGbaTitle: - QMessageBox::critical(this, tr("Unsupported ROM"), - tr("GBA Virtual Console ROMs are not supported by Lucina3DS.")); - break; - - case Core::System::ResultStatus::ErrorArticDisconnected: - QMessageBox::critical( - this, tr("Artic Base Server"), - tr(fmt::format( - "An error has occurred whilst communicating with the Artic Base Server.\n{}", - system.GetStatusDetails()) - .c_str())); - break; - default: - QMessageBox::critical( - this, tr("Error while loading ROM!"), - tr("An unknown error occurred. Please see the log for more details.")); - break; - } - return false; - } - - std::string title; - system.GetAppLoader().ReadTitle(title); - game_title = QString::fromStdString(title); - UpdateWindowTitle(); - - game_path = filename; - - return true; -} - -void GMainWindow::BootGame(const QString& filename) { - if (emu_thread) { - ShutdownGame(); - } - - const bool is_artic = filename.startsWith(QString::fromStdString("articbase://")); - - if (!is_artic && filename.endsWith(QStringLiteral(".cia"))) { - const auto answer = QMessageBox::question( - this, tr("CIA must be installed before usage"), - tr("Before using this CIA, you must install it. Do you want to install it now?"), - QMessageBox::Yes | QMessageBox::No); - - if (answer == QMessageBox::Yes) - InstallCIA(QStringList(filename)); - - return; - } - - show_artic_label = is_artic; - - LOG_INFO(Frontend, "Lucinca3DS starting..."); - if (!is_artic) { - StoreRecentFile(filename); // Put the filename on top of the list - } - - if (movie_record_on_start) { - movie.PrepareForRecording(); - } - if (movie_playback_on_start) { - movie.PrepareForPlayback(movie_playback_path.toStdString()); - } - - const std::string path = filename.toStdString(); - auto loader = Loader::GetLoader(path); - - u64 title_id{0}; - Loader::ResultStatus res = loader->ReadProgramId(title_id); - - if (Loader::ResultStatus::Success == res) { - // Load per game settings - const std::string name{is_artic ? "" : FileUtil::GetFilename(filename.toStdString())}; - const std::string config_file_name = - title_id == 0 ? name : fmt::format("{:016X}", title_id); - LOG_INFO(Frontend, "Loading per game config file for title {}", config_file_name); - Config per_game_config(config_file_name, Config::ConfigType::PerGameConfig); - } - - // Artic Base Server cannot accept a client multiple times, so multiple loaders are not - // possible. Instead register the app loader early and do not create it again on system load. - if (!loader->SupportsMultipleInstancesForSameFile()) { - system.RegisterAppLoaderEarly(loader); - } - - system.ApplySettings(); - - Settings::LogSettings(); - - // Save configurations - UpdateUISettings(); - game_list->SaveInterfaceLayout(); - config->Save(); - - if (!LoadROM(filename)) { - render_window->ReleaseRenderTarget(); - secondary_window->ReleaseRenderTarget(); - return; - } - - // Set everything up - if (movie_record_on_start) { - movie.StartRecording(movie_record_path.toStdString(), movie_record_author.toStdString()); - movie_record_on_start = false; - movie_record_path.clear(); - movie_record_author.clear(); - } - if (movie_playback_on_start) { - movie.StartPlayback(movie_playback_path.toStdString()); - movie_playback_on_start = false; - movie_playback_path.clear(); - } - - if (ui->action_Enable_Frame_Advancing->isChecked()) { - ui->action_Advance_Frame->setEnabled(true); - system.frame_limiter.SetFrameAdvancing(true); - } else { - ui->action_Advance_Frame->setEnabled(false); - } - - if (video_dumping_on_start) { - StartVideoDumping(video_dumping_path); - video_dumping_on_start = false; - video_dumping_path.clear(); - } - - // Register debug widgets - if (graphicsWidget->isVisible()) { - graphicsWidget->Register(); - } - - // Create and start the emulation thread - emu_thread = std::make_unique(system, *render_window); - emit EmulationStarting(emu_thread.get()); - emu_thread->start(); - - connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame); - connect(render_window, &GRenderWindow::MouseActivity, this, &GMainWindow::OnMouseActivity); - connect(secondary_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame); - connect(secondary_window, &GRenderWindow::MouseActivity, this, &GMainWindow::OnMouseActivity); - - // BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views - // before the CPU continues - connect(emu_thread.get(), &EmuThread::DebugModeEntered, registersWidget, - &RegistersWidget::OnDebugModeEntered, Qt::BlockingQueuedConnection); - connect(emu_thread.get(), &EmuThread::DebugModeEntered, waitTreeWidget, - &WaitTreeWidget::OnDebugModeEntered, Qt::BlockingQueuedConnection); - connect(emu_thread.get(), &EmuThread::DebugModeLeft, registersWidget, - &RegistersWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection); - connect(emu_thread.get(), &EmuThread::DebugModeLeft, waitTreeWidget, - &WaitTreeWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection); - - connect(emu_thread.get(), &EmuThread::LoadProgress, loading_screen, - &LoadingScreen::OnLoadProgress, Qt::QueuedConnection); - connect(emu_thread.get(), &EmuThread::HideLoadingScreen, loading_screen, - &LoadingScreen::OnLoadComplete); - - // Update the GUI - registersWidget->OnDebugModeEntered(); - if (ui->action_Single_Window_Mode->isChecked()) { - game_list->hide(); - game_list_placeholder->hide(); - } - status_bar_update_timer.start(1000); - - if (UISettings::values.hide_mouse) { - mouse_hide_timer.start(); - setMouseTracking(true); - } - - loading_screen->Prepare(system.GetAppLoader()); - loading_screen->show(); - - emulation_running = true; - if (ui->action_Fullscreen->isChecked()) { - ShowFullscreen(); - } - - OnStartGame(); -} - -void GMainWindow::ShutdownGame() { - if (!emulation_running) { - return; - } - - if (ui->action_Fullscreen->isChecked()) { - HideFullscreen(); - } - - auto video_dumper = system.GetVideoDumper(); - if (video_dumper && video_dumper->IsDumping()) { - game_shutdown_delayed = true; - OnStopVideoDumping(); - return; - } - - AllowOSSleep(); - - discord_rpc->Pause(); - emu_thread->RequestStop(); - - // Release emu threads from any breakpoints - // This belongs after RequestStop() and before wait() because if emulation stops on a GPU - // breakpoint after (or before) RequestStop() is called, the emulation would never be able - // to continue out to the main loop and terminate. Thus wait() would hang forever. - // TODO(bunnei): This function is not thread safe, but it's being used as if it were - Pica::g_debug_context->ClearBreakpoints(); - - // Unregister debug widgets - if (graphicsWidget->isVisible()) { - graphicsWidget->Unregister(); - } - - // Frame advancing must be cancelled in order to release the emu thread from waiting - system.frame_limiter.SetFrameAdvancing(false); - - emit EmulationStopping(); - - // Wait for emulation thread to complete and delete it - emu_thread->wait(); - emu_thread = nullptr; - - OnCloseMovie(); - - discord_rpc->Update(); - -#ifdef __unix__ - Common::Linux::StopGamemode(); -#endif - - // The emulation is stopped, so closing the window or not does not matter anymore - disconnect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame); - disconnect(secondary_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame); - - render_window->hide(); - secondary_window->hide(); - loading_screen->hide(); - loading_screen->Clear(); - - if (game_list->IsEmpty()) { - game_list_placeholder->show(); - } else { - game_list->show(); - } - game_list->SetFilterFocus(); - - setMouseTracking(false); - - // Disable status bar updates - status_bar_update_timer.stop(); - message_label_used_for_movie = false; - show_artic_label = false; - artic_traffic_label->setVisible(false); - emu_speed_label->setVisible(false); - game_fps_label->setVisible(false); - emu_frametime_label->setVisible(false); - - UpdateSaveStates(); - - emulation_running = false; - -#if ENABLE_QT_UDPATER - if (defer_update_prompt) { - ShowUpdatePrompt(); - } -#endif - - game_title.clear(); - UpdateWindowTitle(); - - game_path.clear(); - - // Update the GUI - UpdateMenuState(); - - // When closing the game, destroy the GLWindow to clear the context after the game is closed - render_window->ReleaseRenderTarget(); - secondary_window->ReleaseRenderTarget(); -} - -void GMainWindow::StoreRecentFile(const QString& filename) { - UISettings::values.recent_files.prepend(filename); - UISettings::values.recent_files.removeDuplicates(); - while (UISettings::values.recent_files.size() > max_recent_files_item) { - UISettings::values.recent_files.removeLast(); - } - - UpdateRecentFiles(); -} - -void GMainWindow::UpdateRecentFiles() { - const int num_recent_files = - std::min(static_cast(UISettings::values.recent_files.size()), max_recent_files_item); - - for (int i = 0; i < num_recent_files; i++) { - const QString text = QStringLiteral("&%1. %2").arg(i + 1).arg( - QFileInfo(UISettings::values.recent_files[i]).fileName()); - actions_recent_files[i]->setText(text); - actions_recent_files[i]->setData(UISettings::values.recent_files[i]); - actions_recent_files[i]->setToolTip(UISettings::values.recent_files[i]); - actions_recent_files[i]->setVisible(true); - } - - for (int j = num_recent_files; j < max_recent_files_item; ++j) { - actions_recent_files[j]->setVisible(false); - } - - // Enable the recent files menu if the list isn't empty - ui->menu_recent_files->setEnabled(num_recent_files != 0); -} - -void GMainWindow::UpdateSaveStates() { - if (!system.IsPoweredOn()) { - ui->menu_Load_State->setEnabled(false); - ui->menu_Save_State->setEnabled(false); - return; - } - - ui->menu_Load_State->setEnabled(true); - ui->menu_Save_State->setEnabled(true); - ui->action_Load_from_Newest_Slot->setEnabled(false); - - oldest_slot = newest_slot = 0; - oldest_slot_time = std::numeric_limits::max(); - newest_slot_time = 0; - - u64 title_id; - if (system.GetAppLoader().ReadProgramId(title_id) != Loader::ResultStatus::Success) { - return; - } - auto savestates = Core::ListSaveStates(title_id, movie.GetCurrentMovieID()); - for (u32 i = 0; i < Core::SaveStateSlotCount; ++i) { - actions_load_state[i]->setEnabled(false); - actions_load_state[i]->setText(tr("Slot %1").arg(i + 1)); - actions_save_state[i]->setText(tr("Slot %1").arg(i + 1)); - } - for (const auto& savestate : savestates) { - const bool display_name = - savestate.status == Core::SaveStateInfo::ValidationStatus::RevisionDismatch && - !savestate.build_name.empty(); - const auto text = - tr("Slot %1 - %2 %3") - .arg(savestate.slot) - .arg(QDateTime::fromSecsSinceEpoch(savestate.time) - .toString(QStringLiteral("yyyy-MM-dd hh:mm:ss"))) - .arg(display_name ? QString::fromStdString(savestate.build_name) : QLatin1String()) - .trimmed(); - - actions_load_state[savestate.slot - 1]->setEnabled(true); - actions_load_state[savestate.slot - 1]->setText(text); - actions_save_state[savestate.slot - 1]->setText(text); - - ui->action_Load_from_Newest_Slot->setEnabled(true); - - if (savestate.time > newest_slot_time) { - newest_slot = savestate.slot; - newest_slot_time = savestate.time; - } - if (savestate.time < oldest_slot_time) { - oldest_slot = savestate.slot; - oldest_slot_time = savestate.time; - } - } - for (u32 i = 0; i < Core::SaveStateSlotCount; ++i) { - if (!actions_load_state[i]->isEnabled()) { - // Prefer empty slot - oldest_slot = i + 1; - oldest_slot_time = 0; - break; - } - } -} - -void GMainWindow::OnGameListLoadFile(QString game_path) { - if (ConfirmChangeGame()) { - BootGame(game_path); - } -} - -void GMainWindow::OnGameListOpenFolder(u64 data_id, GameListOpenTarget target) { - std::string path; - std::string open_target; - - switch (target) { - case GameListOpenTarget::SAVE_DATA: { - open_target = "Save Data"; - std::string sdmc_dir = FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir); - path = FileSys::ArchiveSource_SDSaveData::GetSaveDataPathFor(sdmc_dir, data_id); - break; - } - case GameListOpenTarget::EXT_DATA: { - open_target = "Extra Data"; - std::string sdmc_dir = FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir); - path = FileSys::GetExtDataPathFromId(sdmc_dir, data_id); - break; - } - case GameListOpenTarget::APPLICATION: { - open_target = "Application"; - auto media_type = Service::AM::GetTitleMediaType(data_id); - path = Service::AM::GetTitlePath(media_type, data_id) + "content/"; - break; - } - case GameListOpenTarget::UPDATE_DATA: { - open_target = "Update Data"; - path = Service::AM::GetTitlePath(Service::FS::MediaType::SDMC, data_id + 0xe00000000) + - "content/"; - break; - } - case GameListOpenTarget::TEXTURE_DUMP: { - open_target = "Dumped Textures"; - path = fmt::format("{}textures/{:016X}/", - FileUtil::GetUserPath(FileUtil::UserPath::DumpDir), data_id); - break; - } - case GameListOpenTarget::TEXTURE_LOAD: { - open_target = "Custom Textures"; - path = fmt::format("{}textures/{:016X}/", - FileUtil::GetUserPath(FileUtil::UserPath::LoadDir), data_id); - break; - } - case GameListOpenTarget::MODS: { - open_target = "Mods"; - path = fmt::format("{}mods/{:016X}/", FileUtil::GetUserPath(FileUtil::UserPath::LoadDir), - data_id); - break; - } - case GameListOpenTarget::DLC_DATA: { - open_target = "DLC Data"; - path = fmt::format("{}Nintendo 3DS/00000000000000000000000000000000/" - "00000000000000000000000000000000/title/0004008c/{:08x}/content/", - FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir), data_id); - break; - } - case GameListOpenTarget::SHADER_CACHE: { - open_target = "Shader Cache"; - path = FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir); - break; - } - default: - LOG_ERROR(Frontend, "Unexpected target {}", static_cast(target)); - return; - } - - QString qpath = QString::fromStdString(path); - - QDir dir(qpath); - if (!dir.exists()) { - QMessageBox::critical( - this, tr("Error Opening %1 Folder").arg(QString::fromStdString(open_target)), - tr("Folder does not exist!")); - return; - } - - LOG_INFO(Frontend, "Opening {} path for data_id={:016x}", open_target, data_id); - - QDesktopServices::openUrl(QUrl::fromLocalFile(qpath)); -} - -void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id, - const CompatibilityList& compatibility_list) { - auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id); - - QString directory; - if (it != compatibility_list.end()) - directory = it->second.second; - - QDesktopServices::openUrl(QUrl(QStringLiteral("https://citra-emu.org/game/") + directory)); -} - -void GMainWindow::OnGameListDumpRomFS(QString game_path, u64 program_id) { - auto* dialog = new QProgressDialog(tr("Dumping..."), tr("Cancel"), 0, 0, this); - dialog->setWindowModality(Qt::WindowModal); - dialog->setWindowFlags(dialog->windowFlags() & - ~(Qt::WindowCloseButtonHint | Qt::WindowContextHelpButtonHint)); - dialog->setCancelButton(nullptr); - dialog->setMinimumDuration(0); - dialog->setValue(0); - - const auto base_path = fmt::format( - "{}romfs/{:016X}", FileUtil::GetUserPath(FileUtil::UserPath::DumpDir), program_id); - const auto update_path = - fmt::format("{}romfs/{:016X}", FileUtil::GetUserPath(FileUtil::UserPath::DumpDir), - program_id | 0x0004000e00000000); - using FutureWatcher = QFutureWatcher>; - auto* future_watcher = new FutureWatcher(this); - connect(future_watcher, &FutureWatcher::finished, this, - [this, dialog, base_path, update_path, future_watcher] { - dialog->hide(); - const auto& [base, update] = future_watcher->result(); - if (base != Loader::ResultStatus::Success) { - QMessageBox::critical( - this, tr("Lucina3DS"), - tr("Could not dump base RomFS.\nRefer to the log for details.")); - return; - } - QDesktopServices::openUrl(QUrl::fromLocalFile(QString::fromStdString(base_path))); - if (update == Loader::ResultStatus::Success) { - QDesktopServices::openUrl( - QUrl::fromLocalFile(QString::fromStdString(update_path))); - } - }); - - auto future = QtConcurrent::run([game_path, base_path, update_path] { - std::unique_ptr loader = Loader::GetLoader(game_path.toStdString()); - return std::make_pair(loader->DumpRomFS(base_path), loader->DumpUpdateRomFS(update_path)); - }); - future_watcher->setFuture(future); -} - -void GMainWindow::OnGameListOpenDirectory(const QString& directory) { - QString path; - if (directory == QStringLiteral("INSTALLED")) { - path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir) + - "Nintendo " - "3DS/00000000000000000000000000000000/" - "00000000000000000000000000000000/title/00040000"); - } else if (directory == QStringLiteral("SYSTEM")) { - path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) + - "00000000000000000000000000000000/title/00040010"); - } else { - path = directory; - } - if (!QFileInfo::exists(path)) { - QMessageBox::critical(this, tr("Error Opening %1").arg(path), tr("Folder does not exist!")); - return; - } - QDesktopServices::openUrl(QUrl::fromLocalFile(path)); -} - -void GMainWindow::OnGameListAddDirectory() { - const QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory")); - if (dir_path.isEmpty()) - return; - UISettings::GameDir game_dir{dir_path, false, true}; - if (!UISettings::values.game_dirs.contains(game_dir)) { - UISettings::values.game_dirs.append(game_dir); - game_list->PopulateAsync(UISettings::values.game_dirs); - } else { - LOG_WARNING(Frontend, "Selected directory is already in the game list"); - } -} - -void GMainWindow::OnGameListShowList(bool show) { - if (emulation_running && ui->action_Single_Window_Mode->isChecked()) - return; - game_list->setVisible(show); - game_list_placeholder->setVisible(!show); -}; - -void GMainWindow::OnGameListOpenPerGameProperties(const QString& file) { - const auto loader = Loader::GetLoader(file.toStdString()); - - u64 title_id{}; - if (!loader || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) { - QMessageBox::information(this, tr("Properties"), - tr("The game properties could not be loaded.")); - return; - } - - OpenPerGameConfiguration(title_id, file); -} - -void GMainWindow::OnMenuLoadFile() { - const QString extensions = QStringLiteral("*.").append( - GameList::supported_file_extensions.join(QStringLiteral(" *."))); - const QString file_filter = tr("3DS Executable (%1);;All Files (*.*)", - "%1 is an identifier for the 3DS executable file extensions.") - .arg(extensions); - const QString filename = QFileDialog::getOpenFileName( - this, tr("Load File"), UISettings::values.roms_path, file_filter); - - if (filename.isEmpty()) { - return; - } - - UISettings::values.roms_path = QFileInfo(filename).path(); - BootGame(filename); -} - -void GMainWindow::OnMenuInstallCIA() { - QStringList filepaths = QFileDialog::getOpenFileNames( - this, tr("Load Files"), UISettings::values.roms_path, - tr("3DS Installation File (*.CIA*)") + QStringLiteral(";;") + tr("All Files (*.*)")); - - if (filepaths.isEmpty()) { - return; - } - - UISettings::values.roms_path = QFileInfo(filepaths[0]).path(); - InstallCIA(filepaths); -} - -void GMainWindow::OnMenuConnectArticBase() { - bool ok = false; - auto res = QInputDialog::getText(this, tr("Connect to Artic Base"), - tr("Enter Artic Base server address:"), QLineEdit::Normal, - UISettings::values.last_artic_base_addr, &ok); - if (ok) { - UISettings::values.last_artic_base_addr = res; - BootGame(QString::fromStdString("articbase://").append(res)); - } -} - -void GMainWindow::OnMenuBootHomeMenu(u32 region) { - BootGame(QString::fromStdString(Core::GetHomeMenuNcchPath(region))); -} - -void GMainWindow::InstallCIA(QStringList filepaths) { - ui->action_Install_CIA->setEnabled(false); - game_list->SetDirectoryWatcherEnabled(false); - progress_bar->show(); - progress_bar->setMaximum(INT_MAX); - - (void)QtConcurrent::run([&, filepaths] { - Service::AM::InstallStatus status; - const auto cia_progress = [&](std::size_t written, std::size_t total) { - emit UpdateProgress(written, total); - }; - for (const auto& current_path : filepaths) { - status = Service::AM::InstallCIA(current_path.toStdString(), cia_progress); - emit CIAInstallReport(status, current_path); - } - emit CIAInstallFinished(); - }); -} - -void GMainWindow::OnUpdateProgress(std::size_t written, std::size_t total) { - progress_bar->setValue( - static_cast(INT_MAX * (static_cast(written) / static_cast(total)))); -} - -void GMainWindow::OnCIAInstallReport(Service::AM::InstallStatus status, QString filepath) { - QString filename = QFileInfo(filepath).fileName(); - switch (status) { - case Service::AM::InstallStatus::Success: - this->statusBar()->showMessage(tr("%1 has been installed successfully.").arg(filename)); - break; - case Service::AM::InstallStatus::ErrorFailedToOpenFile: - QMessageBox::critical(this, tr("Unable to open File"), - tr("Could not open %1").arg(filename)); - break; - case Service::AM::InstallStatus::ErrorAborted: - QMessageBox::critical( - this, tr("Installation aborted"), - tr("The installation of %1 was aborted. Please see the log for more details") - .arg(filename)); - break; - case Service::AM::InstallStatus::ErrorInvalid: - QMessageBox::critical(this, tr("Invalid File"), tr("%1 is not a valid CIA").arg(filename)); - break; - case Service::AM::InstallStatus::ErrorEncrypted: - QMessageBox::critical(this, tr("Encrypted File"), - tr("%1 must be decrypted " - "before being used with Lucina3DS. A real 3DS is required.") - .arg(filename)); - break; - case Service::AM::InstallStatus::ErrorFileNotFound: - QMessageBox::critical(this, tr("Unable to find File"), - tr("Could not find %1").arg(filename)); - break; - } -} - -void GMainWindow::OnCIAInstallFinished() { - progress_bar->hide(); - progress_bar->setValue(0); - game_list->SetDirectoryWatcherEnabled(true); - ui->action_Install_CIA->setEnabled(true); - game_list->PopulateAsync(UISettings::values.game_dirs); -} - -void GMainWindow::UninstallTitles( - const std::vector>& titles) { - if (titles.empty()) { - return; - } - - // Select the first title in the list as representative. - const auto first_name = std::get(titles[0]); - - QProgressDialog progress(tr("Uninstalling '%1'...").arg(first_name), tr("Cancel"), 0, - static_cast(titles.size()), this); - progress.setWindowModality(Qt::WindowModal); - - QFutureWatcher future_watcher; - QObject::connect(&future_watcher, &QFutureWatcher::finished, &progress, - &QProgressDialog::reset); - QObject::connect(&progress, &QProgressDialog::canceled, &future_watcher, - &QFutureWatcher::cancel); - QObject::connect(&future_watcher, &QFutureWatcher::progressValueChanged, &progress, - &QProgressDialog::setValue); - - auto failed = false; - QString failed_name; - - const auto uninstall_title = [&future_watcher, &failed, &failed_name](const auto& title) { - const auto name = std::get(title); - const auto media_type = std::get(title); - const auto program_id = std::get(title); - - const auto result = Service::AM::UninstallProgram(media_type, program_id); - if (result.IsError()) { - LOG_ERROR(Frontend, "Failed to uninstall '{}': 0x{:08X}", name.toStdString(), - result.raw); - failed = true; - failed_name = name; - future_watcher.cancel(); - } - }; - - future_watcher.setFuture(QtConcurrent::map(titles, uninstall_title)); - progress.exec(); - future_watcher.waitForFinished(); - - if (failed) { - QMessageBox::critical(this, tr("Lucina3DS"), tr("Failed to uninstall '%1'.").arg(failed_name)); - } else if (!future_watcher.isCanceled()) { - QMessageBox::information(this, tr("Lucina3DS"), - tr("Successfully uninstalled '%1'.").arg(first_name)); - } -} - -void GMainWindow::OnMenuRecentFile() { - QAction* action = qobject_cast(sender()); - ASSERT(action); - - const QString filename = action->data().toString(); - if (QFileInfo::exists(filename)) { - BootGame(filename); - } else { - // Display an error message and remove the file from the list. - QMessageBox::information(this, tr("File not found"), - tr("File \"%1\" not found").arg(filename)); - - UISettings::values.recent_files.removeOne(filename); - UpdateRecentFiles(); - } -} - -void GMainWindow::OnStartGame() { - qt_cameras->ResumeCameras(); - - PreventOSSleep(); - - emu_thread->SetRunning(true); - graphics_api_button->setEnabled(false); - qRegisterMetaType("Core::System::ResultStatus"); - qRegisterMetaType("std::string"); - connect(emu_thread.get(), &EmuThread::ErrorThrown, this, &GMainWindow::OnCoreError); - - UpdateMenuState(); - - discord_rpc->Update(); - -#ifdef __unix__ - Common::Linux::StartGamemode(); -#endif - - UpdateSaveStates(); - UpdateStatusButtons(); -} - -void GMainWindow::OnRestartGame() { - if (!system.IsPoweredOn()) { - return; - } - // Make a copy since BootGame edits game_path - BootGame(QString(game_path)); -} - -void GMainWindow::OnPauseGame() { - emu_thread->SetRunning(false); - qt_cameras->PauseCameras(); - - UpdateMenuState(); - AllowOSSleep(); - -#ifdef __unix__ - Common::Linux::StopGamemode(); -#endif -} - -void GMainWindow::OnPauseContinueGame() { - if (emulation_running) { - if (emu_thread->IsRunning()) { - OnPauseGame(); - } else { - OnStartGame(); - } - } -} - -void GMainWindow::OnStopGame() { - ShutdownGame(); - graphics_api_button->setEnabled(true); - Settings::RestoreGlobalState(false); - UpdateStatusButtons(); -} - -void GMainWindow::OnLoadComplete() { - loading_screen->OnLoadComplete(); - UpdateSecondaryWindowVisibility(); -} - -void GMainWindow::OnMenuReportCompatibility() { - if (!NetSettings::values.lucina3ds_token.empty() && !NetSettings::values.lucina3ds_username.empty()) { - CompatDB compatdb{this}; - compatdb.exec(); - } else { - QMessageBox::critical(this, tr("Missing Citra Account"), - tr("You must link your Citra account to submit test cases." - "
Go to Emulation > Configure... > Web to do so.")); - } -} - -void GMainWindow::ToggleFullscreen() { - if (!emulation_running) { - return; - } - if (ui->action_Fullscreen->isChecked()) { - ShowFullscreen(); - } else { - HideFullscreen(); - } -} - -void GMainWindow::ToggleSecondaryFullscreen() { - if (!emulation_running) { - return; - } - if (secondary_window->isFullScreen()) { - secondary_window->showNormal(); - } else { - secondary_window->showFullScreen(); - } -} - -void GMainWindow::ShowFullscreen() { - if (ui->action_Single_Window_Mode->isChecked()) { - UISettings::values.geometry = saveGeometry(); - ui->menubar->hide(); - statusBar()->hide(); - showFullScreen(); - } else { - UISettings::values.renderwindow_geometry = render_window->saveGeometry(); - render_window->showFullScreen(); - } -} - -void GMainWindow::HideFullscreen() { - if (ui->action_Single_Window_Mode->isChecked()) { - statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked()); - ui->menubar->show(); - showNormal(); - restoreGeometry(UISettings::values.geometry); - } else { - render_window->showNormal(); - render_window->restoreGeometry(UISettings::values.renderwindow_geometry); - } -} - -void GMainWindow::ToggleWindowMode() { - if (ui->action_Single_Window_Mode->isChecked()) { - // Render in the main window... - render_window->BackupGeometry(); - ui->horizontalLayout->addWidget(render_window); - render_window->setFocusPolicy(Qt::StrongFocus); - if (emulation_running) { - render_window->setVisible(true); - render_window->setFocus(); - game_list->hide(); - } - - } else { - // Render in a separate window... - ui->horizontalLayout->removeWidget(render_window); - render_window->setParent(nullptr); - render_window->setFocusPolicy(Qt::NoFocus); - if (emulation_running) { - render_window->setVisible(true); - render_window->RestoreGeometry(); - game_list->show(); - } - } -} - -void GMainWindow::UpdateSecondaryWindowVisibility() { - if (!emulation_running) { - return; - } - if (Settings::values.layout_option.GetValue() == Settings::LayoutOption::SeparateWindows) { - secondary_window->RestoreGeometry(); - secondary_window->show(); - } else { - secondary_window->BackupGeometry(); - secondary_window->hide(); - } -} - -void GMainWindow::ChangeScreenLayout() { - Settings::LayoutOption new_layout = Settings::LayoutOption::Default; - - if (ui->action_Screen_Layout_Default->isChecked()) { - new_layout = Settings::LayoutOption::Default; - } else if (ui->action_Screen_Layout_Single_Screen->isChecked()) { - new_layout = Settings::LayoutOption::SingleScreen; - } else if (ui->action_Screen_Layout_Large_Screen->isChecked()) { - new_layout = Settings::LayoutOption::LargeScreen; - } else if (ui->action_Screen_Layout_Hybrid_Screen->isChecked()) { - new_layout = Settings::LayoutOption::HybridScreen; - } else if (ui->action_Screen_Layout_Side_by_Side->isChecked()) { - new_layout = Settings::LayoutOption::SideScreen; - } else if (ui->action_Screen_Layout_Separate_Windows->isChecked()) { - new_layout = Settings::LayoutOption::SeparateWindows; - } - - Settings::values.layout_option = new_layout; - system.ApplySettings(); - UpdateSecondaryWindowVisibility(); -} - -void GMainWindow::ToggleScreenLayout() { - const Settings::LayoutOption new_layout = []() { - switch (Settings::values.layout_option.GetValue()) { - case Settings::LayoutOption::Default: - return Settings::LayoutOption::SingleScreen; - case Settings::LayoutOption::SingleScreen: - return Settings::LayoutOption::LargeScreen; - case Settings::LayoutOption::LargeScreen: - return Settings::LayoutOption::HybridScreen; - case Settings::LayoutOption::HybridScreen: - return Settings::LayoutOption::SideScreen; - case Settings::LayoutOption::SideScreen: - return Settings::LayoutOption::SeparateWindows; - case Settings::LayoutOption::SeparateWindows: - return Settings::LayoutOption::Default; - default: - LOG_ERROR(Frontend, "Unknown layout option {}", - Settings::values.layout_option.GetValue()); - return Settings::LayoutOption::Default; - } - }(); - - Settings::values.layout_option = new_layout; - SyncMenuUISettings(); - system.ApplySettings(); - UpdateSecondaryWindowVisibility(); -} - -void GMainWindow::OnSwapScreens() { - Settings::values.swap_screen = ui->action_Screen_Layout_Swap_Screens->isChecked(); - system.ApplySettings(); -} - -void GMainWindow::OnRotateScreens() { - Settings::values.upright_screen = ui->action_Screen_Layout_Upright_Screens->isChecked(); - system.ApplySettings(); -} - -void GMainWindow::TriggerSwapScreens() { - ui->action_Screen_Layout_Swap_Screens->trigger(); -} - -void GMainWindow::TriggerRotateScreens() { - ui->action_Screen_Layout_Upright_Screens->trigger(); -} - -void GMainWindow::OnSaveState() { - QAction* action = qobject_cast(sender()); - ASSERT(action); - - system.SendSignal(Core::System::Signal::Save, action->data().toUInt()); - system.frame_limiter.AdvanceFrame(); - newest_slot = action->data().toUInt(); -} - -void GMainWindow::OnLoadState() { - QAction* action = qobject_cast(sender()); - ASSERT(action); - - if (UISettings::values.save_state_warning) { - QMessageBox::warning(this, tr("Savestates"), - tr("Warning: Savestates are NOT a replacement for in-game saves, " - "and are not meant to be reliable.\n\nUse at your own risk!")); - UISettings::values.save_state_warning = false; - config->Save(); - } - - system.SendSignal(Core::System::Signal::Load, action->data().toUInt()); - system.frame_limiter.AdvanceFrame(); -} - -void GMainWindow::OnConfigure() { - game_list->SetDirectoryWatcherEnabled(false); - Settings::SetConfiguringGlobal(true); - ConfigureDialog configureDialog(this, hotkey_registry, system, gl_renderer, physical_devices, - !multiplayer_state->IsHostingPublicRoom()); - connect(&configureDialog, &ConfigureDialog::LanguageChanged, this, - &GMainWindow::OnLanguageChanged); - auto old_theme = UISettings::values.theme; - const int old_input_profile_index = Settings::values.current_input_profile_index; - const auto old_input_profiles = Settings::values.input_profiles; - const auto old_touch_from_button_maps = Settings::values.touch_from_button_maps; - const bool old_discord_presence = UISettings::values.enable_discord_presence.GetValue(); -#ifdef __unix__ - const bool old_gamemode = Settings::values.enable_gamemode.GetValue(); -#endif - auto result = configureDialog.exec(); - game_list->SetDirectoryWatcherEnabled(true); - if (result == QDialog::Accepted) { - configureDialog.ApplyConfiguration(); - InitializeHotkeys(); - if (UISettings::values.theme != old_theme) { - UpdateUITheme(); - } - if (UISettings::values.enable_discord_presence.GetValue() != old_discord_presence) { - SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue()); - } -#ifdef __unix__ - if (Settings::values.enable_gamemode.GetValue() != old_gamemode) { - SetGamemodeEnabled(Settings::values.enable_gamemode.GetValue()); - } -#endif - if (!multiplayer_state->IsHostingPublicRoom()) - multiplayer_state->UpdateCredentials(); - emit UpdateThemedIcons(); - SyncMenuUISettings(); - game_list->RefreshGameDirectory(); - config->Save(); - if (UISettings::values.hide_mouse && emulation_running) { - setMouseTracking(true); - mouse_hide_timer.start(); - } else { - setMouseTracking(false); - } - UpdateSecondaryWindowVisibility(); - UpdateBootHomeMenuState(); - UpdateStatusButtons(); - } else { - Settings::values.input_profiles = old_input_profiles; - Settings::values.touch_from_button_maps = old_touch_from_button_maps; - Settings::LoadProfile(old_input_profile_index); - } -} - -void GMainWindow::OnLoadAmiibo() { - if (!emu_thread || !emu_thread->IsRunning()) [[unlikely]] { - return; - } - - Service::SM::ServiceManager& sm = system.ServiceManager(); - auto nfc = sm.GetService("nfc:u"); - if (nfc == nullptr) { - return; - } - - std::scoped_lock lock{system.Kernel().GetHLELock()}; - if (nfc->IsTagActive()) { - QMessageBox::warning(this, tr("Error opening amiibo data file"), - tr("A tag is already in use.")); - return; - } - - if (!nfc->IsSearchingForAmiibos()) { - QMessageBox::warning(this, tr("Error opening amiibo data file"), - tr("Game is not looking for amiibos.")); - return; - } - - const QString extensions{QStringLiteral("*.bin")}; - const QString file_filter = tr("Amiibo File (%1);; All Files (*.*)").arg(extensions); - const QString filename = QFileDialog::getOpenFileName(this, tr("Load Amiibo"), {}, file_filter); - - if (filename.isEmpty()) { - return; - } - - LoadAmiibo(filename); -} - -void GMainWindow::LoadAmiibo(const QString& filename) { - Service::SM::ServiceManager& sm = system.ServiceManager(); - auto nfc = sm.GetService("nfc:u"); - if (!nfc) [[unlikely]] { - return; - } - - std::scoped_lock lock{system.Kernel().GetHLELock()}; - if (!nfc->LoadAmiibo(filename.toStdString())) { - QMessageBox::warning(this, tr("Error opening amiibo data file"), - tr("Unable to open amiibo file \"%1\" for reading.").arg(filename)); - return; - } - - ui->action_Remove_Amiibo->setEnabled(true); -} - -void GMainWindow::OnRemoveAmiibo() { - Service::SM::ServiceManager& sm = system.ServiceManager(); - auto nfc = sm.GetService("nfc:u"); - if (!nfc) [[unlikely]] { - return; - } - - std::scoped_lock lock{system.Kernel().GetHLELock()}; - nfc->RemoveAmiibo(); - ui->action_Remove_Amiibo->setEnabled(false); -} - -void GMainWindow::OnOpenLucina3DSFolder() { - QDesktopServices::openUrl(QUrl::fromLocalFile( - QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::UserDir)))); -} - -void GMainWindow::OnToggleFilterBar() { - game_list->SetFilterVisible(ui->action_Show_Filter_Bar->isChecked()); - if (ui->action_Show_Filter_Bar->isChecked()) { - game_list->SetFilterFocus(); - } else { - game_list->ClearFilter(); - } -} - -void GMainWindow::OnCreateGraphicsSurfaceViewer() { - auto graphicsSurfaceViewerWidget = - new GraphicsSurfaceWidget(system, Pica::g_debug_context, this); - addDockWidget(Qt::RightDockWidgetArea, graphicsSurfaceViewerWidget); - // TODO: Maybe graphicsSurfaceViewerWidget->setFloating(true); - graphicsSurfaceViewerWidget->show(); -} - -void GMainWindow::OnRecordMovie() { - MovieRecordDialog dialog(this, system); - if (dialog.exec() != QDialog::Accepted) { - return; - } - - movie_record_on_start = true; - movie_record_path = dialog.GetPath(); - movie_record_author = dialog.GetAuthor(); - - if (emulation_running) { // Restart game - BootGame(QString(game_path)); - } - ui->action_Close_Movie->setEnabled(true); - ui->action_Save_Movie->setEnabled(true); -} - -void GMainWindow::OnPlayMovie() { - MoviePlayDialog dialog(this, game_list, system); - if (dialog.exec() != QDialog::Accepted) { - return; - } - - movie_playback_on_start = true; - movie_playback_path = dialog.GetMoviePath(); - BootGame(dialog.GetGamePath()); - - ui->action_Close_Movie->setEnabled(true); - ui->action_Save_Movie->setEnabled(false); -} - -void GMainWindow::OnCloseMovie() { - if (movie_record_on_start) { - QMessageBox::information(this, tr("Record Movie"), tr("Movie recording cancelled.")); - movie_record_on_start = false; - movie_record_path.clear(); - movie_record_author.clear(); - } else { - const bool was_running = emu_thread && emu_thread->IsRunning(); - if (was_running) { - OnPauseGame(); - } - - const bool was_recording = movie.GetPlayMode() == Core::Movie::PlayMode::Recording; - movie.Shutdown(); - if (was_recording) { - QMessageBox::information(this, tr("Movie Saved"), - tr("The movie is successfully saved.")); - } - - if (was_running) { - OnStartGame(); - } - } - - ui->action_Close_Movie->setEnabled(false); - ui->action_Save_Movie->setEnabled(false); -} - -void GMainWindow::OnSaveMovie() { - const bool was_running = emu_thread && emu_thread->IsRunning(); - if (was_running) { - OnPauseGame(); - } - - if (movie.GetPlayMode() == Core::Movie::PlayMode::Recording) { - movie.SaveMovie(); - QMessageBox::information(this, tr("Movie Saved"), tr("The movie is successfully saved.")); - } else { - LOG_ERROR(Frontend, "Tried to save movie while movie is not being recorded"); - } - - if (was_running) { - OnStartGame(); - } -} - -void GMainWindow::OnCaptureScreenshot() { - if (!emu_thread) [[unlikely]] { - return; - } - - const bool was_running = emu_thread->IsRunning(); - - if (was_running || - (QMessageBox::question( - this, tr("Game will unpause"), - tr("The game will be unpaused, and the next frame will be captured. Is this okay?"), - QMessageBox::Yes | QMessageBox::No, QMessageBox::No) == QMessageBox::Yes)) { - if (was_running) { - OnPauseGame(); - } - std::string path = UISettings::values.screenshot_path.GetValue(); - if (!FileUtil::IsDirectory(path)) { - if (!FileUtil::CreateFullPath(path)) { - QMessageBox::information( - this, tr("Invalid Screenshot Directory"), - tr("Cannot create specified screenshot directory. Screenshot " - "path is set back to its default value.")); - path = FileUtil::GetUserPath(FileUtil::UserPath::UserDir); - path.append("screenshots/"); - UISettings::values.screenshot_path = path; - }; - } - - static QRegularExpression expr(QStringLiteral("[\\/:?\"<>|]")); - const std::string filename = game_title.remove(expr).toStdString(); - const std::string timestamp = QDateTime::currentDateTime() - .toString(QStringLiteral("dd.MM.yy_hh.mm.ss.z")) - .toStdString(); - path.append(fmt::format("/{}_{}.png", filename, timestamp)); - - auto* const screenshot_window = - secondary_window->HasFocus() ? secondary_window : render_window; - screenshot_window->CaptureScreenshot( - UISettings::values.screenshot_resolution_factor.GetValue(), - QString::fromStdString(path)); - OnStartGame(); - } -} - -void GMainWindow::OnDumpVideo() { - if (DynamicLibrary::FFmpeg::LoadFFmpeg()) { - if (ui->action_Dump_Video->isChecked()) { - OnStartVideoDumping(); - } else { - OnStopVideoDumping(); - } - } else { - ui->action_Dump_Video->setChecked(false); - - QMessageBox message_box; - message_box.setWindowTitle(tr("Could not load video dumper")); - message_box.setText( - tr("FFmpeg could not be loaded. Make sure you have a compatible version installed." -#ifdef _WIN32 - "\n\nTo install FFmpeg to Lucina3DS, press Open and select your FFmpeg directory." -#endif - "\n\nTo view a guide on how to install FFmpeg, press Help.")); - message_box.setStandardButtons(QMessageBox::Ok | QMessageBox::Help -#ifdef _WIN32 - | QMessageBox::Open -#endif - ); - auto result = message_box.exec(); - if (result == QMessageBox::Help) { - QDesktopServices::openUrl(QUrl(QStringLiteral( - "https://citra-emu.org/wiki/installing-ffmpeg-for-the-video-dumper/"))); -#ifdef _WIN32 - } else if (result == QMessageBox::Open) { - OnOpenFFmpeg(); -#endif - } - } -} - -#ifdef _WIN32 -void GMainWindow::OnOpenFFmpeg() { - auto filename = - QFileDialog::getExistingDirectory(this, tr("Select FFmpeg Directory")).toStdString(); - if (filename.empty()) { - return; - } - // Check for a bin directory if they chose the FFmpeg root directory. - auto bin_dir = filename + DIR_SEP + "bin"; - if (!FileUtil::Exists(bin_dir)) { - // Otherwise, assume the user directly selected the directory containing the DLLs. - bin_dir = filename; - } - - static const std::array library_names = { - Common::DynamicLibrary::GetLibraryName("avcodec", LIBAVCODEC_VERSION_MAJOR), - Common::DynamicLibrary::GetLibraryName("avfilter", LIBAVFILTER_VERSION_MAJOR), - Common::DynamicLibrary::GetLibraryName("avformat", LIBAVFORMAT_VERSION_MAJOR), - Common::DynamicLibrary::GetLibraryName("avutil", LIBAVUTIL_VERSION_MAJOR), - Common::DynamicLibrary::GetLibraryName("swresample", LIBSWRESAMPLE_VERSION_MAJOR), - }; - - for (auto& library_name : library_names) { - if (!FileUtil::Exists(bin_dir + DIR_SEP + library_name)) { - QMessageBox::critical(this, tr("Lucina3DS"), - tr("The provided FFmpeg directory is missing %1. Please make " - "sure the correct directory was selected.") - .arg(QString::fromStdString(library_name))); - return; - } - } - - std::atomic success(true); - auto process_file = [&success](u64* num_entries_out, const std::string& directory, - const std::string& virtual_name) -> bool { - auto file_path = directory + DIR_SEP + virtual_name; - if (file_path.ends_with(".dll")) { - auto destination_path = FileUtil::GetExeDirectory() + DIR_SEP + virtual_name; - if (!FileUtil::Copy(file_path, destination_path)) { - success.store(false); - return false; - } - } - return true; - }; - FileUtil::ForeachDirectoryEntry(nullptr, bin_dir, process_file); - - if (success.load()) { - QMessageBox::information(this, tr("Lucina3DS"), tr("FFmpeg has been sucessfully installed.")); - } else { - QMessageBox::critical(this, tr("Lucina3DS"), - tr("Installation of FFmpeg failed. Check the log file for details.")); - } -} -#endif - -void GMainWindow::OnStartVideoDumping() { - DumpingDialog dialog(this, system); - if (dialog.exec() != QDialog::DialogCode::Accepted) { - ui->action_Dump_Video->setChecked(false); - return; - } - const auto path = dialog.GetFilePath(); - if (emulation_running) { - StartVideoDumping(path); - } else { - video_dumping_on_start = true; - video_dumping_path = path; - } -} - -void GMainWindow::StartVideoDumping(const QString& path) { - auto& renderer = system.GPU().Renderer(); - const auto layout{Layout::FrameLayoutFromResolutionScale(renderer.GetResolutionScaleFactor())}; - - auto dumper = std::make_shared(renderer); - if (dumper->StartDumping(path.toStdString(), layout)) { - system.RegisterVideoDumper(dumper); - } else { - QMessageBox::critical( - this, tr("Lucina3DS"), - tr("Could not start video dumping.
Refer to the log for details.")); - ui->action_Dump_Video->setChecked(false); - } -} - -void GMainWindow::OnStopVideoDumping() { - ui->action_Dump_Video->setChecked(false); - - if (video_dumping_on_start) { - video_dumping_on_start = false; - video_dumping_path.clear(); - } else { - auto dumper = system.GetVideoDumper(); - if (!dumper || !dumper->IsDumping()) { - return; - } - - game_paused_for_dumping = emu_thread->IsRunning(); - OnPauseGame(); - - auto future = QtConcurrent::run([dumper] { dumper->StopDumping(); }); - auto* future_watcher = new QFutureWatcher(this); - connect(future_watcher, &QFutureWatcher::finished, this, [this] { - if (game_shutdown_delayed) { - game_shutdown_delayed = false; - ShutdownGame(); - } else if (game_paused_for_dumping) { - game_paused_for_dumping = false; - OnStartGame(); - } - }); - future_watcher->setFuture(future); - } -} - -void GMainWindow::UpdateStatusBar() { - if (!emu_thread) [[unlikely]] { - status_bar_update_timer.stop(); - return; - } - - // Update movie status - const u64 current = movie.GetCurrentInputIndex(); - const u64 total = movie.GetTotalInputCount(); - const auto play_mode = movie.GetPlayMode(); - if (play_mode == Core::Movie::PlayMode::Recording) { - message_label->setText(tr("Recording %1").arg(current)); - message_label_used_for_movie = true; - ui->action_Save_Movie->setEnabled(true); - } else if (play_mode == Core::Movie::PlayMode::Playing) { - message_label->setText(tr("Playing %1 / %2").arg(current).arg(total)); - message_label_used_for_movie = true; - ui->action_Save_Movie->setEnabled(false); - } else if (play_mode == Core::Movie::PlayMode::MovieFinished) { - message_label->setText(tr("Movie Finished")); - message_label_used_for_movie = true; - ui->action_Save_Movie->setEnabled(false); - } else if (message_label_used_for_movie) { // Clear the label if movie was just closed - message_label->setText(QString{}); - message_label_used_for_movie = false; - ui->action_Save_Movie->setEnabled(false); - } - - auto results = system.GetAndResetPerfStats(); - - if (show_artic_label) { - const bool do_mb = results.artic_transmitted >= (1000.0 * 1000.0); - const double value = do_mb ? (results.artic_transmitted / (1000.0 * 1000.0)) - : (results.artic_transmitted / 1000.0); - static const std::array, 5> - perf_events = { - std::make_pair(Core::PerfStats::PerfArticEventBits::ARTIC_SHARED_EXT_DATA, - tr("(Accessing SharedExtData)")), - std::make_pair(Core::PerfStats::PerfArticEventBits::ARTIC_SYSTEM_SAVE_DATA, - tr("(Accessing SystemSaveData)")), - std::make_pair(Core::PerfStats::PerfArticEventBits::ARTIC_BOSS_EXT_DATA, - tr("(Accessing BossExtData)")), - std::make_pair(Core::PerfStats::PerfArticEventBits::ARTIC_EXT_DATA, - tr("(Accessing ExtData)")), - std::make_pair(Core::PerfStats::PerfArticEventBits::ARTIC_SAVE_DATA, - tr("(Accessing SaveData)")), - }; - - const QString unit = do_mb ? tr("MB/s") : tr("KB/s"); - QString event{}; - for (auto p : perf_events) { - if (results.artic_events.Get(p.first)) { - event = QString::fromStdString(" ") + p.second; - break; - } - } - - static const std::array label_color = {QStringLiteral("#ffffff"), QStringLiteral("#eed202"), - QStringLiteral("#ff3333")}; - - int style_index; - - if (value > 200.0) { - style_index = 2; - } else if (value > 125.0) { - style_index = 1; - } else { - style_index = 0; - } - const QString style_sheet = - QStringLiteral("QLabel { color: %0; }").arg(label_color[style_index]); - - artic_traffic_label->setText( - tr("Artic Base Traffic: %1 %2%3").arg(value, 0, 'f', 0).arg(unit).arg(event)); - artic_traffic_label->setStyleSheet(style_sheet); - } - - if (Settings::values.frame_limit.GetValue() == 0) { - emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0)); - } else { - emu_speed_label->setText(tr("Speed: %1% / %2%") - .arg(results.emulation_speed * 100.0, 0, 'f', 0) - .arg(Settings::values.frame_limit.GetValue())); - } - game_fps_label->setText(tr("Game: %1 FPS").arg(results.game_fps, 0, 'f', 0)); - emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2)); - - if (show_artic_label) { - artic_traffic_label->setVisible(true); - } - emu_speed_label->setVisible(true); - game_fps_label->setVisible(true); - emu_frametime_label->setVisible(true); -} - -void GMainWindow::UpdateBootHomeMenuState() { - const auto current_region = Settings::values.region_value.GetValue(); - for (u32 region = 0; region < Core::NUM_SYSTEM_TITLE_REGIONS; region++) { - const auto path = Core::GetHomeMenuNcchPath(region); - ui->menu_Boot_Home_Menu->actions().at(region)->setEnabled( - (current_region == Settings::REGION_VALUE_AUTO_SELECT || - current_region == static_cast(region)) && - !path.empty() && FileUtil::Exists(path)); - } -} - -void GMainWindow::HideMouseCursor() { - if (!emu_thread || !UISettings::values.hide_mouse.GetValue()) { - mouse_hide_timer.stop(); - ShowMouseCursor(); - return; - } - render_window->setCursor(QCursor(Qt::BlankCursor)); - secondary_window->setCursor(QCursor(Qt::BlankCursor)); - if (UISettings::values.single_window_mode.GetValue()) { - setCursor(QCursor(Qt::BlankCursor)); - } -} - -void GMainWindow::ShowMouseCursor() { - unsetCursor(); - render_window->unsetCursor(); - secondary_window->unsetCursor(); - if (emu_thread && UISettings::values.hide_mouse) { - mouse_hide_timer.start(); - } -} - -void GMainWindow::OnMute() { - Settings::values.audio_muted = !Settings::values.audio_muted; - UpdateVolumeUI(); -} - -void GMainWindow::OnDecreaseVolume() { - Settings::values.audio_muted = false; - const auto current_volume = - static_cast(Settings::values.volume.GetValue() * volume_slider->maximum()); - int step = 5; - if (current_volume <= 30) { - step = 2; - } - if (current_volume <= 6) { - step = 1; - } - const auto value = - static_cast(std::max(current_volume - step, 0)) / volume_slider->maximum(); - Settings::values.volume.SetValue(value); - UpdateVolumeUI(); -} - -void GMainWindow::OnIncreaseVolume() { - Settings::values.audio_muted = false; - const auto current_volume = - static_cast(Settings::values.volume.GetValue() * volume_slider->maximum()); - int step = 5; - if (current_volume < 30) { - step = 2; - } - if (current_volume < 6) { - step = 1; - } - const auto value = static_cast(current_volume + step) / volume_slider->maximum(); - Settings::values.volume.SetValue(value); - UpdateVolumeUI(); -} - -void GMainWindow::UpdateVolumeUI() { - const auto volume_value = - static_cast(Settings::values.volume.GetValue() * volume_slider->maximum()); - volume_slider->setValue(volume_value); - if (Settings::values.audio_muted) { - volume_button->setChecked(false); - volume_button->setText(tr("VOLUME: MUTE")); - } else { - volume_button->setChecked(true); - volume_button->setText(tr("VOLUME: %1%", "Volume percentage (e.g. 50%)").arg(volume_value)); - } -} - -void GMainWindow::UpdateAPIIndicator(bool update) { - static std::array graphics_apis = {QStringLiteral("SOFTWARE"), QStringLiteral("OPENGL"), - QStringLiteral("VULKAN")}; - - static std::array graphics_api_colors = {QStringLiteral("#3ae400"), QStringLiteral("#00ccdd"), - QStringLiteral("#91242a")}; - - u32 api_index = static_cast(Settings::values.graphics_api.GetValue()); - if (update) { - api_index = (api_index + 1) % graphics_apis.size(); - // Skip past any disabled renderers. -#ifndef ENABLE_SOFTWARE_RENDERER - if (api_index == static_cast(Settings::GraphicsAPI::Software)) { - api_index = (api_index + 1) % graphics_apis.size(); - } -#endif -#ifndef ENABLE_OPENGL - if (api_index == static_cast(Settings::GraphicsAPI::OpenGL)) { - api_index = (api_index + 1) % graphics_apis.size(); - } -#endif -#ifndef ENABLE_VULKAN - if (api_index == static_cast(Settings::GraphicsAPI::Vulkan)) { - api_index = (api_index + 1) % graphics_apis.size(); - } -#endif - Settings::values.graphics_api = static_cast(api_index); - } - - const QString style_sheet = QStringLiteral("QPushButton { font-weight: bold; color: %0; }") - .arg(graphics_api_colors[api_index]); - - graphics_api_button->setText(graphics_apis[api_index]); - graphics_api_button->setStyleSheet(style_sheet); -} - -void GMainWindow::UpdateStatusButtons() { - UpdateAPIIndicator(); - UpdateVolumeUI(); -} - -void GMainWindow::OnMouseActivity() { - ShowMouseCursor(); -} - -void GMainWindow::mouseMoveEvent([[maybe_unused]] QMouseEvent* event) { - OnMouseActivity(); -} - -void GMainWindow::mousePressEvent([[maybe_unused]] QMouseEvent* event) { - OnMouseActivity(); -} - -void GMainWindow::mouseReleaseEvent([[maybe_unused]] QMouseEvent* event) { - OnMouseActivity(); -} - -void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string details) { - QString status_message; - - QString title, message; - QMessageBox::Icon error_severity_icon; - bool can_continue = true; - if (result == Core::System::ResultStatus::ErrorSystemFiles) { - const QString common_message = - tr("%1 is missing. Please dump your " - "system archives.
Continuing emulation may result in crashes and bugs."); - - if (!details.empty()) { - message = common_message.arg(QString::fromStdString(details)); - } else { - message = common_message.arg(tr("A system archive")); - } - - title = tr("System Archive Not Found"); - status_message = tr("System Archive Missing"); - error_severity_icon = QMessageBox::Icon::Critical; - } else if (result == Core::System::ResultStatus::ErrorSavestate) { - title = tr("Save/load Error"); - message = QString::fromStdString(details); - error_severity_icon = QMessageBox::Icon::Warning; - } else if (result == Core::System::ResultStatus::ErrorArticDisconnected) { - title = tr("Artic Base Server"); - message = - tr(fmt::format("A communication error has occurred. The game will quit.\n{}", details) - .c_str()); - error_severity_icon = QMessageBox::Icon::Critical; - can_continue = false; - } else { - title = tr("Fatal Error"); - message = - tr("A fatal error occurred. " - "Check " - "the log for details." - "
Continuing emulation may result in crashes and bugs."); - status_message = tr("Fatal Error encountered"); - error_severity_icon = QMessageBox::Icon::Critical; - } - - QMessageBox message_box; - message_box.setWindowTitle(title); - message_box.setText(message); - message_box.setIcon(error_severity_icon); - if (error_severity_icon == QMessageBox::Icon::Critical) { - if (can_continue) { - message_box.addButton(tr("Continue"), QMessageBox::RejectRole); - } - QPushButton* abort_button = message_box.addButton(tr("Quit Game"), QMessageBox::AcceptRole); - if (result != Core::System::ResultStatus::ShutdownRequested) - message_box.exec(); - - if (!can_continue || result == Core::System::ResultStatus::ShutdownRequested || - message_box.clickedButton() == abort_button) { - if (emu_thread) { - ShutdownGame(); - return; - } - } - } else { - // This block should run when the error isn't too big of a deal - // e.g. when a save state can't be saved or loaded - message_box.addButton(tr("OK"), QMessageBox::RejectRole); - message_box.exec(); - } - - // Only show the message if the game is still running. - if (emu_thread) { - emu_thread->SetRunning(true); - message_label->setText(status_message); - message_label_used_for_movie = false; - } -} - -void GMainWindow::OnMenuAboutLucina3DS() { - AboutDialog about{this}; - about.exec(); -} - -bool GMainWindow::ConfirmClose() { - if (!emu_thread || !UISettings::values.confirm_before_closing) { - return true; - } - - QMessageBox::StandardButton answer = - QMessageBox::question(this, tr("Lucina3DS"), tr("Would you like to exit now?"), - QMessageBox::Yes | QMessageBox::No, QMessageBox::No); - return answer != QMessageBox::No; -} - -void GMainWindow::closeEvent(QCloseEvent* event) { - if (!ConfirmClose()) { - event->ignore(); - return; - } - - UpdateUISettings(); - game_list->SaveInterfaceLayout(); - hotkey_registry.SaveHotkeys(); - - // Shutdown session if the emu thread is active... - if (emu_thread) { - ShutdownGame(); - } - - render_window->close(); - secondary_window->close(); - multiplayer_state->Close(); - InputCommon::Shutdown(); - QWidget::closeEvent(event); -} - -static bool IsSingleFileDropEvent(const QMimeData* mime) { - return mime->hasUrls() && mime->urls().length() == 1; -} - -static const std::array AcceptedExtensions = {"cci", "3ds", "cxi", "bin", - "3dsx", "app", "elf", "axf"}; - -static bool IsCorrectFileExtension(const QMimeData* mime) { - const QString& filename = mime->urls().at(0).toLocalFile(); - return std::find(AcceptedExtensions.begin(), AcceptedExtensions.end(), - QFileInfo(filename).suffix().toStdString()) != AcceptedExtensions.end(); -} - -static bool IsAcceptableDropEvent(QDropEvent* event) { - return IsSingleFileDropEvent(event->mimeData()) && IsCorrectFileExtension(event->mimeData()); -} - -void GMainWindow::AcceptDropEvent(QDropEvent* event) { - if (IsAcceptableDropEvent(event)) { - event->setDropAction(Qt::DropAction::LinkAction); - event->accept(); - } -} - -bool GMainWindow::DropAction(QDropEvent* event) { - if (!IsAcceptableDropEvent(event)) { - return false; - } - - const QMimeData* mime_data = event->mimeData(); - const QString& filename = mime_data->urls().at(0).toLocalFile(); - - if (emulation_running && QFileInfo(filename).suffix() == QStringLiteral("bin")) { - // Amiibo - LoadAmiibo(filename); - } else { - // Game - if (ConfirmChangeGame()) { - BootGame(filename); - } - } - return true; -} - -void GMainWindow::OnFileOpen(const QFileOpenEvent* event) { - BootGame(event->file()); -} - -void GMainWindow::dropEvent(QDropEvent* event) { - DropAction(event); -} - -void GMainWindow::dragEnterEvent(QDragEnterEvent* event) { - AcceptDropEvent(event); -} - -void GMainWindow::dragMoveEvent(QDragMoveEvent* event) { - AcceptDropEvent(event); -} - -bool GMainWindow::ConfirmChangeGame() { - if (!emu_thread) [[unlikely]] { - return true; - } - - auto answer = QMessageBox::question( - this, tr("Lucina3DS"), tr("The game is still running. Would you like to stop emulation?"), - QMessageBox::Yes | QMessageBox::No, QMessageBox::No); - return answer != QMessageBox::No; -} - -void GMainWindow::filterBarSetChecked(bool state) { - ui->action_Show_Filter_Bar->setChecked(state); - emit(OnToggleFilterBar()); -} - -void GMainWindow::UpdateUITheme() { - const QString icons_base_path = QStringLiteral(":/icons/"); - const QString default_theme = QStringLiteral("default"); - const QString default_theme_path = icons_base_path + default_theme; - - const QString& current_theme = UISettings::values.theme; - const bool is_default_theme = current_theme == QString::fromUtf8(UISettings::themes[0].second); - QStringList theme_paths(default_theme_paths); - - if (is_default_theme || current_theme.isEmpty()) { - const QString theme_uri(QStringLiteral(":default/style.qss")); - QFile f(theme_uri); - if (f.open(QFile::ReadOnly | QFile::Text)) { - QTextStream ts(&f); - qApp->setStyleSheet(ts.readAll()); - setStyleSheet(ts.readAll()); - } else { - LOG_ERROR(Frontend, - "Unable to open default stylesheet, falling back to empty stylesheet"); - qApp->setStyleSheet({}); - setStyleSheet({}); - } - theme_paths.append(default_theme_path); - QIcon::setThemeName(default_theme); - } else { - const QString theme_uri(QLatin1Char{':'} + current_theme + QStringLiteral("/style.qss")); - QFile f(theme_uri); - if (f.open(QFile::ReadOnly | QFile::Text)) { - QTextStream ts(&f); - qApp->setStyleSheet(ts.readAll()); - setStyleSheet(ts.readAll()); - } else { - LOG_ERROR(Frontend, "Unable to set style, stylesheet file not found"); - } - - const QString current_theme_path = icons_base_path + current_theme; - theme_paths.append({default_theme_path, current_theme_path}); - QIcon::setThemeName(current_theme); - } - - QIcon::setThemeSearchPaths(theme_paths); -} - -void GMainWindow::LoadTranslation() { - // If the selected language is English, no need to install any translation - if (UISettings::values.language == QStringLiteral("en")) { - return; - } - - bool loaded; - - if (UISettings::values.language.isEmpty()) { - // Use the system's default locale - loaded = translator.load(QLocale::system(), {}, {}, QStringLiteral(":/languages/")); - } else { - // Otherwise load from the specified file - loaded = translator.load(UISettings::values.language, QStringLiteral(":/languages/")); - } - - if (loaded) { - qApp->installTranslator(&translator); - } else { - UISettings::values.language = QStringLiteral("en"); - } -} - -void GMainWindow::OnLanguageChanged(const QString& locale) { - if (UISettings::values.language != QStringLiteral("en")) { - qApp->removeTranslator(&translator); - } - - UISettings::values.language = locale; - LoadTranslation(); - ui->retranslateUi(this); - RetranslateStatusBar(); - UpdateWindowTitle(); -} - -void GMainWindow::OnConfigurePerGame() { - u64 title_id{}; - system.GetAppLoader().ReadProgramId(title_id); - OpenPerGameConfiguration(title_id, game_path); -} - -void GMainWindow::OpenPerGameConfiguration(u64 title_id, const QString& file_name) { - Settings::SetConfiguringGlobal(false); - ConfigurePerGame dialog(this, title_id, file_name, gl_renderer, physical_devices, system); - const auto result = dialog.exec(); - - if (result != QDialog::Accepted) { - Settings::RestoreGlobalState(system.IsPoweredOn()); - return; - } else if (result == QDialog::Accepted) { - dialog.ApplyConfiguration(); - } - - // Do not cause the global config to write local settings into the config file - const bool is_powered_on = system.IsPoweredOn(); - Settings::RestoreGlobalState(system.IsPoweredOn()); - - if (!is_powered_on) { - config->Save(); - } - - UpdateStatusButtons(); -} - -void GMainWindow::OnMoviePlaybackCompleted() { - OnPauseGame(); - QMessageBox::information(this, tr("Playback Completed"), tr("Movie playback completed.")); -} - -void GMainWindow::UpdateWindowTitle() { - const QString full_name = QString::fromUtf8(Common::g_build_fullname); - - if (game_title.isEmpty()) { - setWindowTitle(QStringLiteral("%1").arg(full_name)); - } else { - setWindowTitle(QStringLiteral("%1 | %2").arg(full_name, game_title)); - render_window->setWindowTitle( - QStringLiteral("%1 | %2 | %3").arg(full_name, game_title, tr("Primary Window"))); - secondary_window->setWindowTitle(QStringLiteral("%1 | %2 | %3") - .arg(full_name, game_title, tr("Secondary Window"))); - } -} - -void GMainWindow::UpdateUISettings() { - if (!ui->action_Fullscreen->isChecked()) { - UISettings::values.geometry = saveGeometry(); - UISettings::values.renderwindow_geometry = render_window->saveGeometry(); - } - UISettings::values.state = saveState(); -#if MICROPROFILE_ENABLED - UISettings::values.microprofile_geometry = microProfileDialog->saveGeometry(); - UISettings::values.microprofile_visible = microProfileDialog->isVisible(); -#endif - UISettings::values.single_window_mode = ui->action_Single_Window_Mode->isChecked(); - UISettings::values.fullscreen = ui->action_Fullscreen->isChecked(); - UISettings::values.display_titlebar = ui->action_Display_Dock_Widget_Headers->isChecked(); - UISettings::values.show_filter_bar = ui->action_Show_Filter_Bar->isChecked(); - UISettings::values.show_status_bar = ui->action_Show_Status_Bar->isChecked(); - UISettings::values.first_start = false; -} - -void GMainWindow::SyncMenuUISettings() { - ui->action_Screen_Layout_Default->setChecked(Settings::values.layout_option.GetValue() == - Settings::LayoutOption::Default); - ui->action_Screen_Layout_Single_Screen->setChecked(Settings::values.layout_option.GetValue() == - Settings::LayoutOption::SingleScreen); - ui->action_Screen_Layout_Large_Screen->setChecked(Settings::values.layout_option.GetValue() == - Settings::LayoutOption::LargeScreen); - ui->action_Screen_Layout_Hybrid_Screen->setChecked(Settings::values.layout_option.GetValue() == - Settings::LayoutOption::HybridScreen); - ui->action_Screen_Layout_Side_by_Side->setChecked(Settings::values.layout_option.GetValue() == - Settings::LayoutOption::SideScreen); - ui->action_Screen_Layout_Separate_Windows->setChecked( - Settings::values.layout_option.GetValue() == Settings::LayoutOption::SeparateWindows); - ui->action_Screen_Layout_Swap_Screens->setChecked(Settings::values.swap_screen.GetValue()); - ui->action_Screen_Layout_Upright_Screens->setChecked( - Settings::values.upright_screen.GetValue()); -} - -void GMainWindow::RetranslateStatusBar() { - if (emu_thread) - UpdateStatusBar(); - - emu_speed_label->setToolTip(tr("Current emulation speed. Values higher or lower than 100% " - "indicate emulation is running faster or slower than a 3DS.")); - game_fps_label->setToolTip(tr("How many frames per second the game is currently displaying. " - "This will vary from game to game and scene to scene.")); - emu_frametime_label->setToolTip( - tr("Time taken to emulate a 3DS frame, not counting framelimiting or v-sync. For " - "full-speed emulation this should be at most 16.67 ms.")); - - multiplayer_state->retranslateUi(); -} - -void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) { -#ifdef USE_DISCORD_PRESENCE - if (state) { - discord_rpc = std::make_unique(system); - } else { - discord_rpc = std::make_unique(); - } -#else - discord_rpc = std::make_unique(); -#endif - discord_rpc->Update(); -} - -#ifdef __unix__ -void GMainWindow::SetGamemodeEnabled(bool state) { - if (emulation_running) { - Common::Linux::SetGamemodeState(state); - } -} -#endif - -#ifdef main -#undef main -#endif - -static Qt::HighDpiScaleFactorRoundingPolicy GetHighDpiRoundingPolicy() { -#ifdef _WIN32 - // For Windows, we want to avoid scaling artifacts on fractional scaling ratios. - // This is done by setting the optimal scaling policy for the primary screen. - - // Create a temporary QApplication. - int temp_argc = 0; - char** temp_argv = nullptr; - QApplication temp{temp_argc, temp_argv}; - - // Get the current screen geometry. - const QScreen* primary_screen = QGuiApplication::primaryScreen(); - if (!primary_screen) { - return Qt::HighDpiScaleFactorRoundingPolicy::PassThrough; - } - - const QRect screen_rect = primary_screen->geometry(); - const qreal real_ratio = primary_screen->devicePixelRatio(); - const qreal real_width = std::trunc(screen_rect.width() * real_ratio); - const qreal real_height = std::trunc(screen_rect.height() * real_ratio); - - // Recommended minimum width and height for proper window fit. - // Any screen with a lower resolution than this will still have a scale of 1. - constexpr qreal minimum_width = 1350.0; - constexpr qreal minimum_height = 900.0; - - const qreal width_ratio = std::max(1.0, real_width / minimum_width); - const qreal height_ratio = std::max(1.0, real_height / minimum_height); - - // Get the lower of the 2 ratios and truncate, this is the maximum integer scale. - const qreal max_ratio = std::trunc(std::min(width_ratio, height_ratio)); - - if (max_ratio > real_ratio) { - return Qt::HighDpiScaleFactorRoundingPolicy::Round; - } else { - return Qt::HighDpiScaleFactorRoundingPolicy::Floor; - } -#else - // Other OSes should be better than Windows at fractional scaling. - return Qt::HighDpiScaleFactorRoundingPolicy::PassThrough; -#endif -} - -int main(int argc, char* argv[]) { - Common::DetachedTasks detached_tasks; - MicroProfileOnThreadCreate("Frontend"); - SCOPE_EXIT({ MicroProfileShutdown(); }); - - // Init settings params - QCoreApplication::setOrganizationName(QStringLiteral("Citra team | Lucina3DS")); - QCoreApplication::setApplicationName(QStringLiteral("Lucina3DS")); - - auto rounding_policy = GetHighDpiRoundingPolicy(); - QApplication::setHighDpiScaleFactorRoundingPolicy(rounding_policy); - -#ifdef __APPLE__ - auto bundle_dir = FileUtil::GetBundleDirectory(); - if (bundle_dir) { - FileUtil::SetCurrentDir(bundle_dir.value() + ".."); - } -#endif - -#ifdef ENABLE_OPENGL - QCoreApplication::setAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity); - QCoreApplication::setAttribute(Qt::AA_ShareOpenGLContexts); -#endif - - QApplication app(argc, argv); - app.setWindowIcon(QIcon(QString::fromUtf8("/usr/share/icons/hicolor/512x512/apps/lucina3ds.png"))); - - - // Qt changes the locale and causes issues in float conversion using std::to_string() when - // generating shaders - setlocale(LC_ALL, "C"); - - auto& system{Core::System::GetInstance()}; - - // Register Qt image interface - system.RegisterImageInterface(std::make_shared()); - - GMainWindow main_window(system); - - // Register frontend applets - Frontend::RegisterDefaultApplets(system); - - system.RegisterMiiSelector(std::make_shared(main_window)); - system.RegisterSoftwareKeyboard(std::make_shared(main_window)); - -#ifdef __APPLE__ - // Register microphone permission check. - system.RegisterMicPermissionCheck(&AppleAuthorization::CheckAuthorizationForMicrophone); -#endif - - main_window.setWindowIcon(QIcon(QString::fromUtf8("/usr/share/icons/hicolor/512x512/apps/lucina3ds.png"))); - main_window.show(); - - QObject::connect(&app, &QGuiApplication::applicationStateChanged, &main_window, - &GMainWindow::OnAppFocusStateChanged); - - int result = app.exec(); - detached_tasks.WaitForAllTasks(); - return result; -} diff --git a/src/lucina3ds_qt/main.cpp b/src/lucina3ds_qt/main.cpp index c5c1247b..30978bb7 100644 --- a/src/lucina3ds_qt/main.cpp +++ b/src/lucina3ds_qt/main.cpp @@ -155,6 +155,7 @@ static QString PrettyProductName() { GMainWindow::GMainWindow(Core::System& system_) : ui{std::make_unique()}, system{system_}, movie{system.Movie()}, config{std::make_unique()}, emu_thread{nullptr} { + setWindowIcon(QIcon(QString::fromUtf8(":256x256/lucina3ds.png"))); Common::Log::Initialize(); Common::Log::Start(); @@ -3311,7 +3312,7 @@ int main(int argc, char* argv[]) { #endif QApplication app(argc, argv); - app.setWindowIcon(QIcon(QString::fromUtf8("/usr/share/icons/hicolor/512x512/apps/lucina3ds.png"))); + // app.setWindowIcon(QIcon(QString::fromUtf8("/usr/share/icons/hicolor/512x512/apps/lucina3ds.png"))); // Qt changes the locale and causes issues in float conversion using std::to_string() when @@ -3336,7 +3337,7 @@ int main(int argc, char* argv[]) { system.RegisterMicPermissionCheck(&AppleAuthorization::CheckAuthorizationForMicrophone); #endif - main_window.setWindowIcon(QIcon(QString::fromUtf8("/usr/share/icons/hicolor/512x512/apps/lucina3ds.png"))); + // main_window.setWindowIcon(QIcon(QString::fromUtf8("/usr/share/icons/hicolor/512x512/apps/lucina3ds.png"))); main_window.show(); QObject::connect(&app, &QGuiApplication::applicationStateChanged, &main_window, diff --git a/src/lucina3ds_qt/main.ui b/src/lucina3ds_qt/main.ui index 20a7ff3b..efd23b29 100644 --- a/src/lucina3ds_qt/main.ui +++ b/src/lucina3ds_qt/main.ui @@ -602,7 +602,7 @@ - &Open Citra Folder + &Open Lucina3DS Folder Open Lucina3DS Folder