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externals/glslang/Test/hlsl.clipdistance-4.frag
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9
externals/glslang/Test/hlsl.clipdistance-4.frag
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struct VS_OUTPUT {
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float4 Position : SV_Position;
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float4 ClipRect : SV_ClipDistance0; // vector in split struct
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};
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float4 main(const VS_OUTPUT v) : SV_Target0
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{
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return v.Position + v.ClipRect;
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}
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