Files
Lucina3DS/externals/glslang/Test/conditionalDiscard.frag
2025-02-06 22:24:29 +08:00

15 lines
206 B
GLSL

#version 110
uniform sampler2D tex;
varying vec2 coord;
void main (void)
{
vec4 v = texture2D(tex, coord);
if (v == vec4(0.1,0.2,0.3,0.4))
discard;
gl_FragColor = v;
}