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Lucina3DS/externals/glslang/Test/hlsl.attribute.expression.comp
2025-02-06 22:24:29 +08:00

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uniform int bound;
#define FOO 3
#define BAR 2
[numthreads(2+2, 2*3, (1+FOO)*BAR)]
void main()
{
[unroll(5*2 + 1) ]
for (int x=0; x<bound; ++x)
;
}