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Lucina3DS/externals/glslang/Test/hlsl.clipdistance-9.frag
2025-02-06 22:24:29 +08:00

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GLSL

// Test packing 0 and 1 semantics into single array[4], from in fn params.
float4 main(in float4 Position : SV_Position,
in float3 clip0 : SV_ClipDistance0,
in float clip1 : SV_ClipDistance1) : SV_Target0
{
return Position + clip0.x + clip1;
}