Files
Lucina3DS/externals/glslang/Test/hlsl.logical.binary.frag
2025-02-06 22:24:29 +08:00

22 lines
273 B
GLSL

struct PS_OUTPUT
{
float4 Color : SV_Target0;
};
uniform int ival;
uniform int4 ival4;
uniform float fval;
uniform float4 fval4;
PS_OUTPUT main()
{
if (ival && fval);
if (ival || fval);
PS_OUTPUT psout;
psout.Color = 1.0;
return psout;
}