Files
Lucina3DS/externals/glslang/Test/hlsl.structbuffer.byte.frag
2025-02-06 22:24:29 +08:00

14 lines
254 B
GLSL

ByteAddressBuffer sbuf;
float4 main(uint pos : FOO) : SV_Target0
{
uint size;
sbuf.GetDimensions(size);
return sbuf.Load(pos) +
float4(sbuf.Load2(pos+4), 0, 0) +
float4(sbuf.Load3(pos+8), 0) +
sbuf.Load4(pos+12);
}