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Lucina3DS/externals/glslang/Test/hlsl.structbuffer.rw.frag
2025-02-06 22:24:29 +08:00

24 lines
379 B
GLSL

struct sb_t
{
float3 color;
bool test;
};
RWStructuredBuffer<sb_t> sbuf;
RWStructuredBuffer<float> sbuf2;
float4 main(uint pos : FOO) : SV_Target0
{
sbuf2[pos+1] = 42;
uint size;
uint stride;
sbuf.GetDimensions(size, stride);
if (sbuf[pos].test)
return float4(sbuf[pos].color + sbuf2[pos], 0);
else
return size + stride;
}