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Lucina3DS/externals/glslang/Test/spv.ARMCoreBuiltIns.vert
2025-02-06 22:24:29 +08:00

13 lines
272 B
GLSL

#version 450
#extension GL_ARM_shader_core_builtins: enable
layout(set = 0, binding = 0, std430) buffer Output
{
uvec4 result;
};
void main (void)
{
uint temp = gl_WarpMaxIDARM;
result = uvec4(gl_CoreIDARM, gl_CoreCountARM, gl_CoreMaxIDARM, gl_WarpIDARM + temp);
}