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Lucina3DS/externals/glslang/Test/spv.arbPostDepthCoverage_Error.frag
2025-02-06 22:24:29 +08:00

13 lines
339 B
GLSL

#version 310 es
#extension GL_ARB_post_depth_coverage : enable
precision highp float;
layout(post_depth_coverage, location = 0) in float a; // should fail since post_depth_coverage may only
// be declared on in only (not with variable declarations)
void main () {
}