Files
Lucina3DS/externals/glslang/Test/spv.depthOut.frag
2025-02-06 22:24:29 +08:00

12 lines
146 B
GLSL

#version 450
in vec4 Color;
in float Depth;
layout(depth_greater) out float gl_FragDepth;
void main()
{
gl_FragDepth = Depth;
}