Files
Lucina3DS/externals/glslang/Test/spv.set.vert
2025-02-06 22:24:29 +08:00

15 lines
223 B
GLSL

#version 450
layout(set = 4, binding = 7) uniform sampler2D samp2D;
layout(set = 0, binding = 8) buffer setBuf {
vec4 color;
} setBufInst;
out vec4 color;
void main()
{
color = setBufInst.color;
}