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Lucina3DS/externals/glslang/Test/spv.specConst.vert
2025-02-06 22:24:29 +08:00

9 lines
114 B
GLSL

#version 450
layout(constant_id = 11) const int a = 8;
void main()
{
gl_Position = vec4(1.0) / a;
}