Files
Lucina3DS/externals/glslang/Test/spv.textureError.frag
2025-02-06 22:24:29 +08:00

11 lines
132 B
GLSL

#version 140
uniform sampler2D s2D;
centroid vec2 centTexCoord;
void main()
{
gl_FragColor = texture2D(s2D, centTexCoord);
}