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Lucina3DS/externals/dds-ktx/ctexview/quad.frag
2025-02-06 22:24:29 +08:00

29 lines
646 B
GLSL

#version 450
precision mediump float;
layout (location = TEXCOORD0) in vec3 f_uv;
layout (location = SV_Target0) out vec4 frag_color;
#ifdef CUBEMAP
layout (binding = 0) uniform samplerCube tex_image;
#else
layout (binding = 0) uniform sampler2D tex_image;
#endif
layout (binding = 0, std140) uniform globals {
vec4 color;
vec4 target_lod;
};
void main()
{
#ifdef CUBEMAP
frag_color = textureLod(tex_image, f_uv, target_lod.x) * vec4(color.xyz, 1.0);
#else
frag_color = textureLod(tex_image, f_uv.xy, target_lod.x) * vec4(color.rgb, 1.0);
#endif
frag_color.a = color.a < 1.0 ? 1.0 : frag_color.a;
}