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Lucina3DS/externals/dds-ktx/ctexview/quad.vert
2025-02-06 22:24:29 +08:00

15 lines
313 B
GLSL

#version 450
layout (location = POSITION) in vec2 a_pos;
layout (location = TEXCOORD0) in vec3 a_uv;
layout (location = TEXCOORD0) out vec3 f_uv;
layout (binding = 0, std140) uniform globals {
mat4 proj_mat;
};
void main() {
gl_Position = proj_mat * vec4(a_pos, 0, 1.0);
f_uv = a_uv;
}