Files
Lucina3DS/externals/openal-soft/examples/alstream.c
2025-02-06 22:24:29 +08:00

520 lines
16 KiB
C

/*
* OpenAL Audio Stream Example
*
* Copyright (c) 2011 by Chris Robinson <chris.kcat@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
/* This file contains a relatively simple streaming audio player. */
#include <assert.h>
#include <inttypes.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "sndfile.h"
#include "AL/al.h"
#include "AL/alext.h"
#include "common/alhelpers.h"
/* Define the number of buffers and buffer size (in milliseconds) to use. 4
* buffers at 200ms each gives a nice per-chunk size, and lets the queue last
* for almost one second.
*/
#define NUM_BUFFERS 4
#define BUFFER_MILLISEC 200
typedef enum SampleType {
Int16, Float, IMA4, MSADPCM
} SampleType;
typedef struct StreamPlayer {
/* These are the buffers and source to play out through OpenAL with. */
ALuint buffers[NUM_BUFFERS];
ALuint source;
/* Handle for the audio file */
SNDFILE *sndfile;
SF_INFO sfinfo;
void *membuf;
/* The sample type and block/frame size being read for the buffer. */
SampleType sample_type;
int byteblockalign;
int sampleblockalign;
int block_count;
/* The format of the output stream (sample rate is in sfinfo) */
ALenum format;
} StreamPlayer;
static StreamPlayer *NewPlayer(void);
static void DeletePlayer(StreamPlayer *player);
static int OpenPlayerFile(StreamPlayer *player, const char *filename);
static void ClosePlayerFile(StreamPlayer *player);
static int StartPlayer(StreamPlayer *player);
static int UpdatePlayer(StreamPlayer *player);
/* Creates a new player object, and allocates the needed OpenAL source and
* buffer objects. Error checking is simplified for the purposes of this
* example, and will cause an abort if needed.
*/
static StreamPlayer *NewPlayer(void)
{
StreamPlayer *player;
player = calloc(1, sizeof(*player));
assert(player != NULL);
/* Generate the buffers and source */
alGenBuffers(NUM_BUFFERS, player->buffers);
assert(alGetError() == AL_NO_ERROR && "Could not create buffers");
alGenSources(1, &player->source);
assert(alGetError() == AL_NO_ERROR && "Could not create source");
/* Set parameters so mono sources play out the front-center speaker and
* won't distance attenuate. */
alSource3i(player->source, AL_POSITION, 0, 0, -1);
alSourcei(player->source, AL_SOURCE_RELATIVE, AL_TRUE);
alSourcei(player->source, AL_ROLLOFF_FACTOR, 0);
assert(alGetError() == AL_NO_ERROR && "Could not set source parameters");
return player;
}
/* Destroys a player object, deleting the source and buffers. No error handling
* since these calls shouldn't fail with a properly-made player object. */
static void DeletePlayer(StreamPlayer *player)
{
ClosePlayerFile(player);
alDeleteSources(1, &player->source);
alDeleteBuffers(NUM_BUFFERS, player->buffers);
if(alGetError() != AL_NO_ERROR)
fprintf(stderr, "Failed to delete object IDs\n");
memset(player, 0, sizeof(*player));
free(player);
}
/* Opens the first audio stream of the named file. If a file is already open,
* it will be closed first. */
static int OpenPlayerFile(StreamPlayer *player, const char *filename)
{
int byteblockalign=0, splblockalign=0;
ClosePlayerFile(player);
/* Open the audio file and check that it's usable. */
player->sndfile = sf_open(filename, SFM_READ, &player->sfinfo);
if(!player->sndfile)
{
fprintf(stderr, "Could not open audio in %s: %s\n", filename, sf_strerror(NULL));
return 0;
}
/* Detect a suitable format to load. Formats like Vorbis and Opus use float
* natively, so load as float to avoid clipping when possible. Formats
* larger than 16-bit can also use float to preserve a bit more precision.
*/
switch((player->sfinfo.format&SF_FORMAT_SUBMASK))
{
case SF_FORMAT_PCM_24:
case SF_FORMAT_PCM_32:
case SF_FORMAT_FLOAT:
case SF_FORMAT_DOUBLE:
case SF_FORMAT_VORBIS:
case SF_FORMAT_OPUS:
case SF_FORMAT_ALAC_20:
case SF_FORMAT_ALAC_24:
case SF_FORMAT_ALAC_32:
case 0x0080/*SF_FORMAT_MPEG_LAYER_I*/:
case 0x0081/*SF_FORMAT_MPEG_LAYER_II*/:
case 0x0082/*SF_FORMAT_MPEG_LAYER_III*/:
if(alIsExtensionPresent("AL_EXT_FLOAT32"))
player->sample_type = Float;
break;
case SF_FORMAT_IMA_ADPCM:
/* ADPCM formats require setting a block alignment as specified in the
* file, which needs to be read from the wave 'fmt ' chunk manually
* since libsndfile doesn't provide it in a format-agnostic way.
*/
if(player->sfinfo.channels <= 2
&& (player->sfinfo.format&SF_FORMAT_TYPEMASK) == SF_FORMAT_WAV
&& alIsExtensionPresent("AL_EXT_IMA4")
&& alIsExtensionPresent("AL_SOFT_block_alignment"))
player->sample_type = IMA4;
break;
case SF_FORMAT_MS_ADPCM:
if(player->sfinfo.channels <= 2
&& (player->sfinfo.format&SF_FORMAT_TYPEMASK) == SF_FORMAT_WAV
&& alIsExtensionPresent("AL_SOFT_MSADPCM")
&& alIsExtensionPresent("AL_SOFT_block_alignment"))
player->sample_type = MSADPCM;
break;
}
if(player->sample_type == IMA4 || player->sample_type == MSADPCM)
{
/* For ADPCM, lookup the wave file's "fmt " chunk, which is a
* WAVEFORMATEX-based structure for the audio format.
*/
SF_CHUNK_INFO inf = { "fmt ", 4, 0, NULL };
SF_CHUNK_ITERATOR *iter = sf_get_chunk_iterator(player->sndfile, &inf);
/* If there's an issue getting the chunk or block alignment, load as
* 16-bit and have libsndfile do the conversion.
*/
if(!iter || sf_get_chunk_size(iter, &inf) != SF_ERR_NO_ERROR || inf.datalen < 14)
player->sample_type = Int16;
else
{
ALubyte *fmtbuf = calloc(inf.datalen, 1);
inf.data = fmtbuf;
if(sf_get_chunk_data(iter, &inf) != SF_ERR_NO_ERROR)
player->sample_type = Int16;
else
{
/* Read the nBlockAlign field, and convert from bytes- to
* samples-per-block (verifying it's valid by converting back
* and comparing to the original value).
*/
byteblockalign = fmtbuf[12] | (fmtbuf[13]<<8);
if(player->sample_type == IMA4)
{
splblockalign = (byteblockalign/player->sfinfo.channels - 4)/4*8 + 1;
if(splblockalign < 1
|| ((splblockalign-1)/2 + 4)*player->sfinfo.channels != byteblockalign)
player->sample_type = Int16;
}
else
{
splblockalign = (byteblockalign/player->sfinfo.channels - 7)*2 + 2;
if(splblockalign < 2
|| ((splblockalign-2)/2 + 7)*player->sfinfo.channels != byteblockalign)
player->sample_type = Int16;
}
}
free(fmtbuf);
}
}
if(player->sample_type == Int16)
{
player->sampleblockalign = 1;
player->byteblockalign = player->sfinfo.channels * 2;
}
else if(player->sample_type == Float)
{
player->sampleblockalign = 1;
player->byteblockalign = player->sfinfo.channels * 4;
}
else
{
player->sampleblockalign = splblockalign;
player->byteblockalign = byteblockalign;
}
/* Figure out the OpenAL format from the file and desired sample type. */
player->format = AL_NONE;
if(player->sfinfo.channels == 1)
{
if(player->sample_type == Int16)
player->format = AL_FORMAT_MONO16;
else if(player->sample_type == Float)
player->format = AL_FORMAT_MONO_FLOAT32;
else if(player->sample_type == IMA4)
player->format = AL_FORMAT_MONO_IMA4;
else if(player->sample_type == MSADPCM)
player->format = AL_FORMAT_MONO_MSADPCM_SOFT;
}
else if(player->sfinfo.channels == 2)
{
if(player->sample_type == Int16)
player->format = AL_FORMAT_STEREO16;
else if(player->sample_type == Float)
player->format = AL_FORMAT_STEREO_FLOAT32;
else if(player->sample_type == IMA4)
player->format = AL_FORMAT_STEREO_IMA4;
else if(player->sample_type == MSADPCM)
player->format = AL_FORMAT_STEREO_MSADPCM_SOFT;
}
else if(player->sfinfo.channels == 3)
{
if(sf_command(player->sndfile, SFC_WAVEX_GET_AMBISONIC, NULL, 0) == SF_AMBISONIC_B_FORMAT)
{
if(player->sample_type == Int16)
player->format = AL_FORMAT_BFORMAT2D_16;
else if(player->sample_type == Float)
player->format = AL_FORMAT_BFORMAT2D_FLOAT32;
}
}
else if(player->sfinfo.channels == 4)
{
if(sf_command(player->sndfile, SFC_WAVEX_GET_AMBISONIC, NULL, 0) == SF_AMBISONIC_B_FORMAT)
{
if(player->sample_type == Int16)
player->format = AL_FORMAT_BFORMAT3D_16;
else if(player->sample_type == Float)
player->format = AL_FORMAT_BFORMAT3D_FLOAT32;
}
}
if(!player->format)
{
fprintf(stderr, "Unsupported channel count: %d\n", player->sfinfo.channels);
sf_close(player->sndfile);
player->sndfile = NULL;
return 0;
}
player->block_count = player->sfinfo.samplerate / player->sampleblockalign;
player->block_count = player->block_count * BUFFER_MILLISEC / 1000;
player->membuf = malloc((size_t)(player->block_count * player->byteblockalign));
return 1;
}
/* Closes the audio file stream */
static void ClosePlayerFile(StreamPlayer *player)
{
if(player->sndfile)
sf_close(player->sndfile);
player->sndfile = NULL;
free(player->membuf);
player->membuf = NULL;
if(player->sampleblockalign > 1)
{
ALsizei i;
for(i = 0;i < NUM_BUFFERS;i++)
alBufferi(player->buffers[i], AL_UNPACK_BLOCK_ALIGNMENT_SOFT, 0);
player->sampleblockalign = 0;
player->byteblockalign = 0;
}
}
/* Prebuffers some audio from the file, and starts playing the source */
static int StartPlayer(StreamPlayer *player)
{
ALsizei i;
/* Rewind the source position and clear the buffer queue */
alSourceRewind(player->source);
alSourcei(player->source, AL_BUFFER, 0);
/* Fill the buffer queue */
for(i = 0;i < NUM_BUFFERS;i++)
{
sf_count_t slen;
/* Get some data to give it to the buffer */
if(player->sample_type == Int16)
{
slen = sf_readf_short(player->sndfile, player->membuf,
player->block_count * player->sampleblockalign);
if(slen < 1) break;
slen *= player->byteblockalign;
}
else if(player->sample_type == Float)
{
slen = sf_readf_float(player->sndfile, player->membuf,
player->block_count * player->sampleblockalign);
if(slen < 1) break;
slen *= player->byteblockalign;
}
else
{
slen = sf_read_raw(player->sndfile, player->membuf,
player->block_count * player->byteblockalign);
if(slen > 0) slen -= slen%player->byteblockalign;
if(slen < 1) break;
}
if(player->sampleblockalign > 1)
alBufferi(player->buffers[i], AL_UNPACK_BLOCK_ALIGNMENT_SOFT,
player->sampleblockalign);
alBufferData(player->buffers[i], player->format, player->membuf, (ALsizei)slen,
player->sfinfo.samplerate);
}
if(alGetError() != AL_NO_ERROR)
{
fprintf(stderr, "Error buffering for playback\n");
return 0;
}
/* Now queue and start playback! */
alSourceQueueBuffers(player->source, i, player->buffers);
alSourcePlay(player->source);
if(alGetError() != AL_NO_ERROR)
{
fprintf(stderr, "Error starting playback\n");
return 0;
}
return 1;
}
static int UpdatePlayer(StreamPlayer *player)
{
ALint processed, state;
/* Get relevant source info */
alGetSourcei(player->source, AL_SOURCE_STATE, &state);
alGetSourcei(player->source, AL_BUFFERS_PROCESSED, &processed);
if(alGetError() != AL_NO_ERROR)
{
fprintf(stderr, "Error checking source state\n");
return 0;
}
/* Unqueue and handle each processed buffer */
while(processed > 0)
{
ALuint bufid;
sf_count_t slen;
alSourceUnqueueBuffers(player->source, 1, &bufid);
processed--;
/* Read the next chunk of data, refill the buffer, and queue it
* back on the source */
if(player->sample_type == Int16)
{
slen = sf_readf_short(player->sndfile, player->membuf,
player->block_count * player->sampleblockalign);
if(slen > 0) slen *= player->byteblockalign;
}
else if(player->sample_type == Float)
{
slen = sf_readf_float(player->sndfile, player->membuf,
player->block_count * player->sampleblockalign);
if(slen > 0) slen *= player->byteblockalign;
}
else
{
slen = sf_read_raw(player->sndfile, player->membuf,
player->block_count * player->byteblockalign);
if(slen > 0) slen -= slen%player->byteblockalign;
}
if(slen > 0)
{
alBufferData(bufid, player->format, player->membuf, (ALsizei)slen,
player->sfinfo.samplerate);
alSourceQueueBuffers(player->source, 1, &bufid);
}
if(alGetError() != AL_NO_ERROR)
{
fprintf(stderr, "Error buffering data\n");
return 0;
}
}
/* Make sure the source hasn't underrun */
if(state != AL_PLAYING && state != AL_PAUSED)
{
ALint queued;
/* If no buffers are queued, playback is finished */
alGetSourcei(player->source, AL_BUFFERS_QUEUED, &queued);
if(queued == 0)
return 0;
alSourcePlay(player->source);
if(alGetError() != AL_NO_ERROR)
{
fprintf(stderr, "Error restarting playback\n");
return 0;
}
}
return 1;
}
int main(int argc, char **argv)
{
StreamPlayer *player;
int i;
/* Print out usage if no arguments were specified */
if(argc < 2)
{
fprintf(stderr, "Usage: %s [-device <name>] <filenames...>\n", argv[0]);
return 1;
}
argv++; argc--;
if(InitAL(&argv, &argc) != 0)
return 1;
player = NewPlayer();
/* Play each file listed on the command line */
for(i = 0;i < argc;i++)
{
const char *namepart;
if(!OpenPlayerFile(player, argv[i]))
continue;
/* Get the name portion, without the path, for display. */
namepart = strrchr(argv[i], '/');
if(namepart || (namepart=strrchr(argv[i], '\\')))
namepart++;
else
namepart = argv[i];
printf("Playing: %s (%s, %dhz)\n", namepart, FormatName(player->format),
player->sfinfo.samplerate);
fflush(stdout);
if(!StartPlayer(player))
{
ClosePlayerFile(player);
continue;
}
while(UpdatePlayer(player))
al_nssleep(10000000);
/* All done with this file. Close it and go to the next */
ClosePlayerFile(player);
}
printf("Done.\n");
/* All files done. Delete the player, and close down OpenAL */
DeletePlayer(player);
player = NULL;
CloseAL();
return 0;
}