Merge branch 'graphics' of https://github.com/hansungk/chipyard into graphics
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@@ -45,8 +45,8 @@ class RadianceBaseConfig extends Config(
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class RadianceFP16ClusterConfig extends Config(
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new radiance.subsystem.WithRadianceGemmini(location = InCluster(0), dim = 16, accSizeInKB = 64, tileSize = (8, 4, 8), dataType = RadianceGemminiDataType.FP16) ++
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new radiance.subsystem.WithRadianceCores(8, location = InCluster(0), useVxCache = false) ++
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new radiance.subsystem.WithRadianceSharedMem(address = x"ff000000", size = 128 << 10, numBanks = 4, numWords = 8) ++
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new radiance.subsystem.WithRadianceCores(8, location = InCluster(0), tensorCoreFP16 = true, useVxCache = false) ++
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new radiance.subsystem.WithRadianceSharedMem(address = x"ff000000", size = 128 << 10, numBanks = 4, numWords = 16) ++
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new radiance.subsystem.WithCoalescer(nNewSrcIds = 16) ++
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new radiance.subsystem.WithVortexL1Banks(nBanks = 8)++
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new radiance.subsystem.WithRadianceCluster(0) ++
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@@ -65,9 +65,9 @@ class RadianceClusterConfig extends Config(
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// important to keep gemmini tile before RadianceCores to ensure radiance tile id is 0-indexed
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new radiance.subsystem.WithRadianceGemmini(location = InCluster(0), dim = 8, accSizeInKB = 16, tileSize = 8) ++
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// new radiance.subsystem.WithRadianceGemmini(location = InCluster(0), dim = 8, accSizeInKB = 16, tileSize = 8) ++
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new radiance.subsystem.WithRadianceCores(4, location = InCluster(0), useVxCache = false) ++
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new radiance.subsystem.WithRadianceCores(4, location = InCluster(0), tensorCoreFP16 = false, useVxCache = false) ++
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// new radiance.subsystem.WithRadianceFrameBuffer(x"ff018000", 16, 0x8000, x"ff011000", "fb0") ++
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new radiance.subsystem.WithRadianceSharedMem(address = x"ff000000", size = 64 << 10, numBanks = 4, numWords = 8) ++
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new radiance.subsystem.WithRadianceSharedMem(address = x"ff000000", size = 256 << 10/*KBytes*/, numBanks = 8, numWords = 8) ++
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new radiance.subsystem.WithCoalescer(nNewSrcIds = 16) ++
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new radiance.subsystem.WithVortexL1Banks(nBanks = 8)++
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new radiance.subsystem.WithRadianceCluster(0) ++
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