Merge pull request #1438 from ucb-bar/tcdtm

ELF-based-loadmem | architectural restartable checkpoints
This commit is contained in:
Jerry Zhao
2023-05-07 22:21:37 -07:00
committed by GitHub
31 changed files with 615 additions and 184 deletions

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.. _checkpointing:
Architectural Checkpoints
=========================
Chipyard supports generating architectural checkpoints using Spike.
These checkpoints contain a snapshot of the architectural state of a RISC-V SoC at some point in the execution of a program.
The checkpoints include the contents of cacheable memory, core architectural registers, and core CSRs.
RTL simulations of SoCs can resume execution from checkpoints after restoring the architectural state.
.. note::
Currently, only checkpoints of single-core systems are supported
Generating Checkpoints
------------------------
``scripts/generate-ckpt.sh`` is a script that runs spike with the right commands to generate an architectural checkpoint
``scripts/generate-ckpt.sh -h`` lists options for checkpoint generation.
Example: run the ``hello.riscv`` binary for 1000 instructions before generating a checkpoint.
This should produce a directory named ``hello.riscv.0x80000000.1000.loadarch``
.. code::
scripts/generate-ckpt.sh -b tests/hello.riscv -i 1000
Loading Checkpoints in RTL Simulation
--------------------------------------
Checkpoints can be loaded in RTL simulations with the ``LOADARCH`` flag.
The target config **MUST** use dmi-based bringup (as opposed to the default TSI-based bringup), and support fast ``LOADMEM``.
The target config should also match the architectural configuration of however spike was configured when generating the checkpoint.
.. code::
cd sims/vcs
make CONFIG=dmiRocketConfig run-binary LOADARCH=../../hello.riscv.0x80000000.1000.loadarch

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CDEs
Harness-Clocks
Managing-Published-Scala-Dependencies
Architectural-Checkpoints

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-------------------
The simulator loads the program binary over a simulated serial line. This can be quite slow if there is a lot of static data, so the simulator also allows data to be loaded from a file directly into the DRAM model.
Loadmem files should be ELF files. In the most common use case, this can be the binary.
.. code-block:: shell
make run-binary BINARY=test.riscv LOADMEM=testdata.hex LOADMEM_ADDR=81000000
make run-binary BINARY=test.riscv LOADMEM=test.riscv
The ``.hex`` file should be a text file with a hexadecimal number on each line.
.. code-block:: text
deadbeef
0123
Each line uses little-endian order, so this file would produce the bytes "ef be ad de 01 23". ``LOADMEM_ADDR`` specifies which address in memory (in hexadecimal) to write the first byte to. The default is 0x81000000.
A special target that facilitates automatically generating a hex file for an entire elf RISC-V exectuable and then running the simulator with the appropriate flags is also available.
Usually the ``LOADMEM`` ELF is the same as the ``BINARY`` ELF, so ``LOADMEM=1`` can be used as a shortcut.
.. code-block:: shell
make run-binary-hex BINARY=test.riscv
make run-binary BINARY=test.riscv LOADMEM=1
Generating Waveforms
-----------------------

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@@ -43,7 +43,7 @@ Spike-as-a-Tile can be configured with custom IPC, commit logging, and other beh
.. code-block:: shell
make CONFIG=SpikeUltraFastConfig run-binary-hex BINARY=hello.riscv EXTRA_SPIKE_FLAGS="+spike-ipc=10000 +spike-fast-clint +spike-debug"
make CONFIG=SpikeUltraFastConfig run-binary BINARY=hello.riscv EXTRA_SPIKE_FLAGS="+spike-ipc=10000 +spike-fast-clint +spike-debug" LOADMEM=1
* ``+spike-ipc=``: Sets the maximum number of instructions Spike can retire in a single "tick", or cycle of the uncore simulation.