updated documentation
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@@ -24,71 +24,57 @@ Vortex uses the SIMT (Single Instruction, Multiple Threads) execution model with
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- Control the number of warps to activate during execution
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- `WSPAWN` *count, addr*: activate count warps and jump to addr location
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- **Control-Flow Divergence**
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- Control threads to activate when a branch diverges
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- `SPLIT` *predicate*: apply 'taken' predicate thread mask adn save 'not-taken' into IPDOM stack
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- `JOIN`: restore 'not-taken' thread mask
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- Control threads activation when a branch diverges
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- `SPLIT` *taken, predicate*: apply predicate thread mask and save current state into IPDOM stack
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- `JOIN`: pop IPDOM stack to restore thread mask
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- `PRED` *predicate, restore_mask*: thread predicate instruction
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- **Warp Synchronization**
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- `BAR` *id, count*: stall warps entering barrier *id* until count is reached
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### Vortex Pipeline/Datapath
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Vortex has a 5-stage pipeline: FI | ID | Issue | EX | WB.
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Vortex has a 6-stage pipeline:
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- **Schedule**
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- Warp Scheduler
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- Schedule the next PC into the pipeline
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- Track stalled, active warps
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- IPDOM Stack
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- Save split/join states for divergent threads
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- Inflight Tracker
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- Track in-flight instructions
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- **Fetch**
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- Warp Scheduler
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- Track stalled & active warps, resolve branches and barriers, maintain split/join IPDOM stack
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- Instruction Cache
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- Retrieve instruction from cache, issue I-cache requests/responses
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- Retrieve instructions from memory
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- Handle I-cache requests/responses
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- **Decode**
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- Decode fetched instructions, notify warp scheduler when the following instructions are decoded:
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- Branch, tmc, split/join, wspawn
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- Precompute used_regs mask (needed for Issue stage)
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- Decode fetched instructions
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- Notify warp scheduler on control instructions
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- **Issue**
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- Scheduling
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- In-order issue (operands/execute unit ready), out-of-order commit
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- IBuffer
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- Store fetched instructions, separate queues per-warp, selects next warp through round-robin scheduling
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- Store decoded instructions in separate per-warp queues
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- Scoreboard
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- Track in-use registers
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- GPRs (General-Purpose Registers) stage
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- Fetch issued instruction operands and send operands to execute unit
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- Check register use for decoded instructions
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- Operands Collector
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- Fetch the operands for issued instructions from the register file
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- **Execute**
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- ALU Unit
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- Single-cycle operations (+,-,>>,<<,&,|,^), Branch instructions (Share ALU resources)
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- MULDIV Unit
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- Multiplier - done in 2 cycles
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- Divider - division and remainder, done in 32 cycles
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- Implements serial alogrithm (Stalls the pipeline)
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- Handle arithmetic and branch operations
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- FPU Unit
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- Multi-cycle operations, uses `FPnew` Library on ASIC, uses hard DSPs on FPGA
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- CSR Unit
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- Store constant status registers - device caps, FPU status flags, performance counters
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- Handle external CSR requests (requests from host CPU)
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- Handle floating-point operations
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- LSU Unit
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- Handle load/store operations, issue D-cache requests, handle D-cache responses
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- Commit load responses - saves storage, Scoreboard tracks completion
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- GPGPU Unit
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- Handle GPGPU instructions
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- TMC, WSPAWN, SPLIT, BAR
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- JOIN is handled by Warp Scheduler (upon SPLIT response)
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- Handle load/store operations
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- SFU Unit
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- Handle warp control operations
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- Handle Control Status Registers (CSRs) operations
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- **Commit**
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- Commit
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- Update CSR flags, update performance counters
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- Writeback
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- Write result back to GPRs, notify Scoreboard (release in-use register), select candidate instruction (ALU unit has highest priority)
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- **Clustering**
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- Group mulitple cores into clusters (optionally share L2 cache)
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- Group multiple clusters (optionally share L3 cache)
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- Configurable at build time
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- Default configuration:
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- #Clusters = 1
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- #Cores = 4
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- #Warps = 4
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- #Threads = 4
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- **FPGA AFU Interface**
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- Manage CPU-GPU comunication
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- Query devices caps, load kernel instructions and resource buffers, start kernel execution, read destination buffers
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- Local Memory - GPU access to local DRAM
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- Reserved I/O addresses - redirect to host CPU, console output
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- Write result back to the register file and update the Scoreboard.
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### Vortex clustering architecture
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- Sockets
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- Grouping multiple cores sharing L1 cache
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- Clusters
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- Grouping of sockets sharing L2 cache
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