fixes: texture unit mem access sometimes going to smem, bilinear texture filtering; new: cache req_id,
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@@ -1,8 +1,9 @@
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#include <stdio.h>
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#include <vx_print.h>
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int main()
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{
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printf("Hello World!\n");
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vx_printf("Hello World!\n");
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return 0;
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}
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