#include "../intrinsics/vx_intrinsics.h" #include "vx_api.h" func_t global_function_pointer; // void (func_t)(void *) void * global_argument_struct; unsigned global_num_threads; void setup_call() { vx_tmc(global_num_threads); global_function_pointer(global_argument_struct); unsigned wid = vx_warpID(); if (wid != 0) { vx_tmc(0); // Halt Warp Execution } else { vx_tmc(1); // Only activate one thread } } void vx_spawnWarps(unsigned numWarps, unsigned numThreads, func_t func_ptr, void * args) { global_function_pointer = func_ptr; global_argument_struct = args; global_num_threads = numThreads; vx_wspawn(numWarps, (unsigned) setup_call); setup_call(); }