Files
vortex/sim/simx/exe_unit.h
Blaise Tine 970cbf066a cleanup
2023-11-03 08:09:59 -04:00

99 lines
2.2 KiB
C++

// Copyright © 2019-2023
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#include <simobject.h>
#include "pipeline.h"
#include "cache_sim.h"
namespace vortex {
class Core;
class ExeUnit : public SimObject<ExeUnit> {
public:
std::vector<SimPort<pipeline_trace_t*>> Inputs;
std::vector<SimPort<pipeline_trace_t*>> Outputs;
ExeUnit(const SimContext& ctx, Core* core, const char* name)
: SimObject<ExeUnit>(ctx, name)
, Inputs(ISSUE_WIDTH, this)
, Outputs(ISSUE_WIDTH, this)
, core_(core)
{}
virtual ~ExeUnit() {}
virtual void reset() {}
virtual void tick() = 0;
protected:
Core* core_;
};
///////////////////////////////////////////////////////////////////////////////
class AluUnit : public ExeUnit {
public:
AluUnit(const SimContext& ctx, Core*);
void tick();
};
///////////////////////////////////////////////////////////////////////////////
class FpuUnit : public ExeUnit {
public:
FpuUnit(const SimContext& ctx, Core*);
void tick();
};
///////////////////////////////////////////////////////////////////////////////
class LsuUnit : public ExeUnit {
public:
LsuUnit(const SimContext& ctx, Core*);
void reset();
void tick();
private:
struct pending_req_t {
pipeline_trace_t* trace;
uint32_t count;
};
HashTable<pending_req_t> pending_rd_reqs_;
uint32_t num_lanes_;
pipeline_trace_t* fence_state_;
uint64_t pending_loads_;
bool fence_lock_;
uint32_t input_idx_;
};
///////////////////////////////////////////////////////////////////////////////
class SfuUnit : public ExeUnit {
public:
SfuUnit(const SimContext& ctx, Core*);
void tick();
private:
uint32_t input_idx_;
};
}