11 KiB
Shader Instruction Set
This page gives an overview over the instruction set supported by nihstro. Note that there is a similar reference list on 3dbrew, which documents the actual implementation on hardware though. nihstro seeks to abstract away annoying details like the fact that there are 3 different CALL instructions, and instead provides convenience shortcuts where possible without giving up flexibility.
Table of Contents
Arithmetic Instructions
Most arithmetic instructions take a destination operand and one or more source operands. Source operands may use any kind of swizzle mask, while destination operands may not use reordering or duplicating swizzle masks. Below you will find a short operation description for each instruction, e.g. dest[i] = src[i], which means that the i-th source component (as specified by the swizzle mask) will be assigned to the i-th destination component (as specified by the swizzle mask), with i ranging from 1 to the number of swizzle mask components. Components not listed in the destination swizzle mask hence will not be written.
Static indexing (i.e. indexing with a constant, not to be confused with the above notation) may be done for both operand types. Source operands additionally support dynamic indexing, where the index depends on one of the address registers a0/a1 or on the loop counter lcnt. Examples:
- static indexing:
c0[20] - dynamic indexing:
c0[2+a0]
mov: Copy floating point value
Syntax: mov dest_operand, src_operand
Operation: dest[i] = src[i]
Restrictions:
srcanddestmust have the same number of components
add: Per-component floating point sum
Syntax: add dest_operand, src1_operand, src2_operand
Operation: dest[i] = src1[i] + src2[i]
Restrictions:
src1,src2, anddestmust have the same number of components- not more than one of the source operands may be a float uniform register and/or use dynamic indexing
Notes:
- subtraction can be performed using negation:
add r0, c0, -c1 - when chaining an addition and a multiplication, consider using
madinstead
mul: Per-component floating point multiplication
Syntax: mul dest_operand, src1_operand, src2_operand
Operation: dest[i] = src1[i] * src2[i]
Restrictions:
src1,src2, anddestmust have the same number of components- not more than one of the source operands may be a float uniform register and/or use dynamic indexing
Notes:
- division can be performed by computing the reciprocal of src2 and multiplying the result:
rcp r0, c1; mul r0, c0, r0 - when chaining an addition and a multiplication, consider using
madinstead
mad: Fused multiply-add of three floating point numbers
Syntax: mad dest_operand, src1_operand, src2_operand, src3_operand
Operation: dest[i] = src1[i] * src2[i] + src3[i]
Restrictions:
src1,src2,src3, anddestmust have the same number of components- not more than two source operands may be float uniform registers
- no dynamic indexing may be performed on any of the source operands.
Notes:
- when dynamic indexing is not avoidable, use
addandmulinstead - not supported currently
max: Copy the greater of two floating point numbers
Syntax: max dest_operand, src1_operand, src2_operand
Operation: dest[i] = max(src1[i], src2[i])
Restrictions:
src1,src2, anddestmust have the same number of components- not more than one of the source operands may be a float uniform register and/or use dynamic indexing
min: Copy the smaller of two floating point numbers
Syntax: min dest_operand, src1_operand, src2_operand
Operation: dest[i] = min(src1[i], src2[i])
Restrictions:
src1,src2, anddestmust have the same number of components- not more than one of the source operands may be a float uniform register and/or use dynamic indexing
flr: Floating point floor
Syntax: flr dest_operand, src_operand
Operation: dest[i] = floor(src[i])
Restrictions:
srcanddestmust have the same number of components
rcp: Floating point reciprocal
Syntax: rcp dest_operand, src_operand
Operation: dest[i] = 1 / src[i]
Restrictions:
srcanddestmust have the same number of components
rsq: Floating point reciprocal square root
Syntax: rsq dest_operand, src_operand
Operation: dest[i] = 1 / sqrt(src[i])
Restrictions:
srcanddestmust have the same number of components
exp: Floating point base-2 exponential
Syntax: exp dest_operand, src_operand
Operation: dest[i] = exp(src[i])
Restrictions:
src1anddestmust have the same number of components
log: Floating point base-2 logarithm
Syntax: log dest_operand, src_operand
Operation: dest[i] = log(src[i])
Restrictions:
src1anddestmust have the same number of components
dp3: Floating point 3-component dot-product
Syntax: dp3 dest_operand, src1_operand, src2_operand
Operation: dest[i] = src1[0]*src2[0]+src1[1]*src2[1]+src1[2]*src2[2])
Restrictions:
src1,src2, anddestmust have the same number of components- not more than one of the source operands may be a float uniform register and/or use dynamic indexing
dp4: Floating point 4-component dot-product
Syntax: dp4 dest_operand, src1_operand, src2_operand
Operation: dest[i] = src1[0]*src2[0]+src1[1]*src2[1]+src1[2]*src2[2]+src1[3]*src2[3])
Restrictions:
src1,src2, anddestmust have the same number of components- not more than one of the source operands may be a float uniform register and/or use dynamic indexing
dph: Floating point homogeneous dot-product
Syntax: dph dest_operand, src1_operand, src2_operand
Operation: dest[i] = src1[0]*src2[0]+src1[1]*src2[1]+src1[2]*src2[2]+src2[3]
Restrictions:
src1,src2, anddestmust have the same number of components- not more than one of the source operands may be a float uniform register and/or use dynamic indexing.
sge: Set to one if greater or equal
Syntax: sge dest_operand, src1_operand, src2_operand
Operation: dest[i] = (src1[i] >= src2[i]) ? 1.0 : 0.0
Restrictions:
src1,src2, anddestmust have the same number of components- not more than one of the source operands may be a float uniform register and/or use dynamic indexing
slt: Set to one if (strictly) less
Syntax: slt dest_operand, src1_operand, src2_operand
Operation: dest[i] = (src1[i] < src2[i]) ? 1.0 : 0.0
Restrictions:
src1,src2, anddestmust have the same number of components- not more than one of the source operands may be a float uniform register and/or use dynamic indexing
mova: Move to address register
Syntax: mova src_operand
Operation:
a0 = src.x
a1 = src.y
Restrictions:
- src_operand must be a two-component vector.
Notes:
- not supported currently
Flow Control Instructions
These allow for non-linear code execution, e.g. by conditionally or repeatedly running code.
Some flow control instruction take a "condition" parameter. A condition is either
- a boolean uniform or
- an expression consisting of one or two conditional code components, combined via
&&("and") or||("or"), and optionally negated. Examples:cc.x,cc.y && !cc.x
cmp: Compare two floating point numbers
Syntax: cmp src1_operand, src2_operand, op1, op2
op1 and op2 may be any of the strings == (equal), != (not equal), < (less than), <= (less than or equal to), > (greater than), and >= (greater than or equal to).
Operation:
cc.x = (src1[0] op1 src2[0])
cc.y = (src1[1] op2 src2[1])
Restrictions:
src1andsrc2must be two-component vectors- it is not possible to set
cc.xwithout also settingcc.y - not more than one of the source operands may be a float uniform register and/or use dynamic indexing
Notes:
- this instruction is used to set conditional codes, which can be used as conditions for
if/jmp/call/break.
if: Conditional code execution
Syntax: if condition
Operation:
If condition is true, conditionally executes the code between itself and the corresponding else or endif pseudo-instruction. Otherwise, executes the code in the else branch, if one is given (otherwise, skips the branch body and continues after the endif statement).
Restrictions:
- not more than one
elsebranch may be specified (else ifsyntax is not supported)
Notes:
- all
ifbranches must be closed explicitly usingendif - jumping out of a branch body may result in undefined behavior
Example:
if cc.x && !cc.y
// do stuff
else
if b0
// do other stuff
endif
endif
loop: Repeat code execution
Syntax: loop int_uniform
Operation:
Initialize lcnt to int_uniform.y, then process code between loop and endloop for int_uniform.x+1 iterations in total. After each iteration, lcnt is incremented by int_uniform.z.
Restrictions:
- no swizzle mask may be applied on the given uniform
- there is no direct way of looping zero times (the easiest way is to use
breakwith an extra boolean uniform)
Notes:
lcntcan be used to dynamically index arrays, e.g. to implement vertex lighting with multiple light sources
break: Break out of current loop
Syntax: break condition
Operation:
If condition is true, break out of the current loop.
Restrictions:
- jumping out of a branch body may result in undefined behavior
jmp: Jump to code address
Syntax: jmp target_label if condition
Restrictions:
- jumping out of or into branch bodies or loops may result in undefined behavior
- there is no way to force a jump without specifying a condition
Notes:
- if you need to automatically return from a function, use
callinstead
Example:
main:
jmp my_helper_code if b0
// if not b0, do other stuff here
nop
end
my_helper_code:
// do stuff
nop
end
call: Jump to code address and return to caller
Possible syntaxes:
call target_label until return_label if condition
call target_label until return_label
Operation:
If condition is true (or none is given), jumps to target_label and processes shader code there until return_label is hit, at which point code execution jumps back to the caller.
Restrictions:
- jumping out of or into branch bodies or loops may result in undefined behavior
Notes:
- if you don't need to automatically return from a function, use
jmpinstead
Example:
main:
call my_helper_code until end_helper_code
nop
end
my_helper_code:
// do stuff here
nop
end_helper_code:
Special Purpose Instructions
nop: No operation
Syntax: nop
Notes:
- This may be necessary before using
endto make sure all pending write operations have been completed
end: Finish shader execution
Syntax: end
Operation: Stops shader execution.