Merge branch 'graphics' of https://github.com/hansungk/chipyard into graphics
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@@ -50,6 +50,7 @@ class RadianceBaseConfig extends Config(
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new chipyard.config.WithSystemBusFrequency(400.0) ++
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new chipyard.config.WithFrontBusFrequency(400.0) ++
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new chipyard.config.WithOffchipBusFrequency(400.0) ++
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new chipyard.harness.WithHarnessBinderClockFreqMHz(400.0) ++
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new AbstractConfig)
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class RadianceFP16ClusterConfig extends Config(
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@@ -154,6 +155,14 @@ class RadianceNoCoalConfig extends Config(
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new radiance.subsystem.WithVortexL1Banks(nBanks = 1)++
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new RadianceBaseConfig)
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class RadianceEmulatorConfig extends Config(
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new radiance.subsystem.WithEmulatorCores(1, useVxCache = false) ++
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new radiance.subsystem.WithSimtConfig(nMemLanes = 4, nSrcIds = 4) ++
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new chipyard.config.WithSystemBusWidth(bitWidth = 256) ++
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new chipyard.harness.WithCeaseSuccess ++
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new chipyard.iobinders.WithCeasePunchThrough ++
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new AbstractConfig)
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class RadianceFuzzerConfig extends Config(
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new radiance.subsystem.WithFuzzerCores(1, useVxCache = false) ++
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new radiance.subsystem.WithCoalescer(nNewSrcIds = 2) ++
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