Merge remote-tracking branch 'origin/dev' into alon-docs-dev
This commit is contained in:
@@ -80,17 +80,56 @@ This example shows a Rocket Chip based SoC that merges multiple system component
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.. code-block:: scala
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class MySoC(implicit p: Parameters) extends RocketSubsystem
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with CanHaveMisalignedMasterAXI4MemPort
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with CanHaveMasterAXI4MemPort
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with HasPeripheryBootROM
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with HasNoDebug
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with HasPeripherySerial
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with HasPeripheryUART
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with HasPeripheryIceNIC
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{
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//Additional top-level specific instantiations or wiring
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lazy val module = new MySoCModuleImp(this)
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}
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Mix-in
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class MySoCModuleImp(outer: MySoC) extends RocketSubsystemModuleImp(outer)
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with CanHaveMasterAXI4MemPortModuleImp
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with HasPeripheryBootROMModuleImp
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with HasNoDebugModuleImp
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with HasPeripherySerialModuleImp
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with HasPeripheryUARTModuleImp
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with HasPeripheryIceNICModuleImp
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There are two "cakes" here. One for the lazy module (ex. ``HasPeripherySerial``) and one for the lazy module
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implementation (ex. ``HasPeripherySerialModuleImp`` where ``Imp`` refers to implementation). The lazy module defines
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all the logical connections between generators and exchanges configuration information among them, while the
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lazy module implementation performs the actual Chisel RTL elaboration.
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In the MySoC example class, the "outer" ``MySoC`` instantiates the "inner"
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``MySoCModuleImp`` as a lazy module implementation. This delays immediate elaboration
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of the module until all logical connections are determined and all configuration information is exchanged.
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The ``RocketSubsystem`` outer base class, as well as the
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``HasPeripheryX`` outer traits contain code to perform high-level logical
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connections. For example, the ``HasPeripherySerial`` outer trait contains code
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to lazily instantiate the ``SerialAdapter``, and connect the ``SerialAdapter``'s
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TileLink node to the Front bus.
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The ``ModuleImp`` classes and traits perform elaboration of real RTL.
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For example, the ``HasPeripherySerialModuleImp`` trait physically connects
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the ``SerialAdapter`` module, and instantiates queues.
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In the test harness, the SoC is elaborated with
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``val dut = Module(LazyModule(MySoC))``.
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After elaboration, the result will be a MySoC module, which contains a
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SerialAdapter module (among others).
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From a high level, classes which extend LazyModule *must* reference
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their module implementation through ``lazy val module``, and they
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*may* optionally reference other lazy modules (which will elaborate
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as child modules in the module hierarchy). The "inner" modules
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contain the implementation for the module, and may instantiate
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other normal modules OR lazy modules (for nested Diplomacy
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graphs, for example).
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Mix-in
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---------------------------
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A mix-in is a Scala trait, which sets parameters for specific system components, as well as enabling instantiation and wiring of the relevant system components to system buses.
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@@ -1,6 +1,13 @@
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Initial Repository Setup
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========================================================
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Requirements
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-------------------------------------------
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Chipyard is developed and tested on Linux-based systems.
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It is possible to use this on macOS or other BSD-based systems, although GNU tools will need to be installed; it is also recommended to install the RISC-V toolchain from ``brew``.
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Working under Windows is not recommended.
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Checking out the sources
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------------------------
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@@ -28,6 +35,6 @@ But to get a basic installation, just the following steps are necessary.
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./scripts/build-toolchains.sh esp-tools # for a modified risc-v toolchain with Hwacha vector instructions
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Once the script is run, a ``env.sh`` file is emitted at sets the ``PATH``, ``RISCV``, and ``LD_LIBRARY_PATH`` environment variables.
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Once the script is run, a ``env.sh`` file is emitted that sets the ``PATH``, ``RISCV``, and ``LD_LIBRARY_PATH`` environment variables.
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You can put this in your ``.bashrc`` or equivalent environment setup file to get the proper variables.
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These variables need to be set for the make system to work properly.
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87
docs/Generators/IceNet.rst
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87
docs/Generators/IceNet.rst
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@@ -0,0 +1,87 @@
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IceNet
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======
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IceNet is a library of Chisel designs related to networking. The main component
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of IceNet is IceNIC, a network interface controller that is used primarily
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in `FireSim <https://fires.im/>`_ for multi-node networked simulation.
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A diagram of IceNet's microarchitecture is shown below.
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.. image:: ../_static/images/nic-design.png
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There are four basic parts of the NIC: the :ref:`Controller`, which takes requests
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from and sends responses to the CPU; the :ref:`Send Path`, which reads data from
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memory and sends it out to the network; the :ref:`Receive Path`, which receives
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data from the network and writes it to memory; and, optionally,
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the :ref:`Pause Handler`, which generates Ethernet pause frames for the purpose
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of flow control.
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Controller
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----------
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The controller exposes a set of MMIO registers to the CPU. The device driver
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writes to registers to request that packets be sent or to provide memory
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locations to write received data to. Upon the completion of a send request or
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packet receive, the controller sends an interrupt to the CPU, which clears
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the completion by reading from another register.
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Send Path
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---------
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The send path begins at the reader, which takes requests from the controller
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and reads the data from memory.
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Since TileLink responses can come back out-of-order, we use a reservation
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queue to reorder responses so that the packet data can be sent out in the
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proper order.
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The packet data then goes to an arbiter, which can arbitrate access to the
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outbound network interface between the NIC and one or more "tap in" interfaces,
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which come from other hardware modules that may want to send Ethernet packets.
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By default, there are no tap in interfaces, so the arbiter simply passes
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the output of the reservation buffer through.
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Receive Path
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------------
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The receive path begins with the packet buffer, which buffers data coming
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in from the network. If there is insufficient space in the buffer, it will
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drop data at packet granularity to ensure that the NIC does not deliver
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incomplete packets.
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From the packet buffer, the data can optionally go to a network tap, which
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examines the Ethernet header and select packets to be redirected from the NIC
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to external modules through one or more "tap out" interfaces. By default, there
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are no tap out interfaces, so the data will instead go directly to the writer,
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which writes the data to memory and then sends a completion to the controller.
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Pause Handler
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-------------
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IceNIC can be configured to have pause handler, which sits between the
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send and receive paths and the Ethernet interface. This module tracks the
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occupancy of the receive packet buffer. If it sees the buffer filling up, it
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will send an `Ethernet pause frame <https://en.wikipedia.org/wiki/Ethernet_flow_control#Pause_frame>`_
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out to the network to block further packets from being sent. If the NIC receives
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an Ethernet pause frame, the pause handler will block sending from the NIC.
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Linux Driver
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------------
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The default Linux configuration provided by `firesim-software <https://github.com/firesim/firesim-software>`_
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contains an IceNet driver. If you launch a FireSim image that has IceNIC on it,
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the driver will automatically detect the device, and you will be able to use
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the full Linux networking stack in userspace.
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Configuration
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-------------
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To add IceNIC to your design, add ``HasPeripheryIceNIC`` to your lazy module
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and ``HasPeripheryIceNICModuleImp`` to the module implementation. If you
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are confused about the distinction between lazy module and module
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implementation, refer to :ref:`Cake Pattern`.
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Then add the ``WithIceNIC`` config mixin to your configuration. This will
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define ``NICKey``, which IceNIC uses to determine its parameters. The mixin
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takes two arguments. The ``inBufFlits`` argument is the number of 64-bit flits
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that the input packet buffer can hold and the ``usePauser`` argument determines
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whether or not the NIC will have a pause handler.
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63
docs/Generators/TestChipIP.rst
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63
docs/Generators/TestChipIP.rst
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Test Chip IP
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============
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Chipyard includes a Test Chip IP library which provides various hardware
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widgets that may be useful when designing SoCs. This includes a :ref:`Serial Adapter`,
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:ref:`Block Device Controller`, :ref:`TileLink SERDES`, and :ref:`TileLink Switcher`.
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Serial Adapter
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--------------
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The serial adapter is used by tethered test chips to communicate with the host
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processor. An instance of RISC-V frontend server running on the host CPU
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can send commands to the serial adapter to read and write data from the memory
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system. The frontend server uses this functionality to load the test program
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into memory and to poll for completion of the program. More information on
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this can be found in :ref:`Chipyard Boot Process`.
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Block Device Controller
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-----------------------
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The block device controller provides a generic interface for secondary storage.
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This device is primarily used in FireSim to interface with a block device
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software simulation model. The default Linux configuration in `firesim-software <https://github.com/firesim/firesim-software>`_
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To add a block device to your design, add ``HasPeripheryBlockDevice`` to your
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lazy module and ``HasPeripheryBlockDeviceModuleImp`` to the implementation.
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Then add the ``WithBlockDevice`` config mixin to your configuration.
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TileLink SERDES
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---------------
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The TileLink SERDES in the Test Chip IP library allow TileLink memory requests
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to be serialized so that they can be carried off chip through a serial link.
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The five TileLink channels are multiplexed over two SERDES channels, one in
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each direction.
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There are three different variants provided by the library, ``TLSerdes``
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exposes a manager interface to the chip, tunnels A, C, and E channels on
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its outbound link, and tunnels B and D channels on its inbound link. ``TLDesser``
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exposes a client interface to the chip, tunnels A, C, and E on its inbound link,
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and tunnels B and D on its outbound link. Finally, ``TLSerdesser`` exposes
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both client and manager interface to the chip and can tunnel all channels in
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both directions.
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For an example of how to use the SERDES classes, take a look at the
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``SerdesTest`` unit test in `the Test Chip IP unit test suite
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<https://github.com/ucb-bar/testchipip/blob/master/src/main/scala/Unittests.scala>`_.
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TileLink Switcher
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-----------------
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The TileLink switcher is used when the chip has multiple possible memory
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interfaces and you would like to select which channels to map your memory
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requests to at boot time. It exposes a client node, multiple manager nodes,
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and a select signal. Depending on the setting of the select signal, requests
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from the client node will be directed to one of the manager nodes.
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The select signal must be set before any TileLink messages are sent and be
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kept stable throughout the remainder of operation. It is not safe to change
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the select signal once TileLink messages have begun sending.
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For an example of how to use the switcher, take a look at the ``SwitcherTest``
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unit test in the `Test Chip IP unit tests <https://github.com/ucb-bar/testchipip/blob/master/src/main/scala/Unittests.scala>`_.
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@@ -1,12 +1,19 @@
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.. _generator-index:
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Generators
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============================
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Generator can be thought of as a generalized RTL design, written using a mix of meta-programming and standard RTL.
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A Generator can be thought of as a generalized RTL design, written using a mix of meta-programming and standard RTL.
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This type of meta-programming is enabled by the Chisel hardware description language (see :ref:`Chisel`).
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A standard RTL design is essentially just a single instance of a design coming from a generator.
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However, by using meta-programming and parameter systems, generators can allow for integration of complex hardware designs in automated ways.
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The following pages introduce the generators integrated with the Chipyard framework.
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Chipyard bundles the source code for the generators, under the ``generators`` directory.
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It builds them from source each time (although the build system will cache results if they have not changed),
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so changes to the generators themselves will automatically be used when building with Chipyard and propagate to software simulation, FPGA-accelerated simulation, and VLSI flows.
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.. toctree::
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:maxdepth: 2
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:caption: Generators:
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@@ -15,5 +22,7 @@ The following pages introduce the generators integrated with the Chipyard framew
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Rocket
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BOOM
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Hwacha
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IceNet
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TestChipIP
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SiFive-Generators
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SHA3
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@@ -1,6 +1,13 @@
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Quick Start
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===============================
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Requirements
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-------------------------------------------
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Chipyard is developed and tested on Linux-based systems.
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It is possible to use this on macOS or other BSD-based systems, although GNU tools will need to be installed; it is also recommended to install the RISC-V toolchain from ``brew``.
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Working under Windows is not recommended.
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Setting up the Chipyard Repo
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-------------------------------------------
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@@ -49,7 +56,8 @@ This depends on what you are planning to do with Chipyard.
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* If you want to learn about the structure of Chipyard, go to :ref:`chipyard-components`.
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* If you intend to change the generators (BOOM, Rocket, etc) themselves, see :ref:`generator-index`.
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* If you intend to run a VLSI flow using one of the vanilla Chipyard examples, go to <> and follow the instructions.
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* If you intend to build a chip using one of the vanilla Chipyard examples, go to :ref:`build-a-chip` and follow the instructions.
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23
docs/Software/FireMarshal.rst
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23
docs/Software/FireMarshal.rst
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@@ -0,0 +1,23 @@
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FireMarshal
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=================
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FireMarshal is a workload generation tool for RISC-V based systems. It
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currently only supports the FireSim FPGA-accelerated simulation platform.
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**Workloads** in FireMarshal consist of a series of **Jobs** that are assigned
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to logical nodes in the target system. If no jobs are specified, then the
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workload is considered ``uniform`` and only a single image will be produced for
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all nodes in the system. Workloads are described by a ``json`` file and a
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corresponding workload directory and can inherit their definitions from
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existing workloads. Typically, workload configurations are kept in
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``workloads/`` although you can use any directory you like. We provide a few
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basic workloads to start with including buildroot or Fedora-based linux
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distributions and bare-metal.
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Once you define a workload, the ``marshal`` command will produce a
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corresponding boot-binary and rootfs for each job in the workload. This binary
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and rootfs can then be launched on qemu or spike (for functional simulation), or
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installed to a platform for running on real RTL (currently only FireSim is
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automated).
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To get started, checkout the full `FireMarshal documentation <https://firemarshal.readthedocs.io/en/latest/index.html>`_.
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4
docs/Software/Spike.rst
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4
docs/Software/Spike.rst
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@@ -0,0 +1,4 @@
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The RISC-V ISA Simulator (Spike)
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=================================
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.. attention:: This article is a stub. Fill it out!
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21
docs/Software/index.rst
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21
docs/Software/index.rst
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@@ -0,0 +1,21 @@
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Target Software
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==================================
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Chipyard includes tools for developing target software workloads. The primary
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tool is FireMarshal, which manages workload descriptions and generates binaries
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and disk images to run on your target designs. Workloads can be bare-metal, or
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be based on standard Linux distributions. Users can customize every part of the
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build process, including providing custom kernels (if needed by the hardware).
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FireMarshal can also run your workloads on high-performance functional
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simulators like Spike and Qemu. Spike is easily customized and serves as the
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official RISC-V ISA reference implementation. Qemu is a high-performance
|
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functional simulator that can run nearly as fast as native code, but can be
|
||||
challenging to modify.
|
||||
|
||||
.. toctree::
|
||||
:maxdepth: 2
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||||
:caption: Contents:
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FireMarshal
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Spike
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BIN
docs/_static/images/nic-design.png
vendored
Normal file
BIN
docs/_static/images/nic-design.png
vendored
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 20 KiB |
@@ -38,6 +38,8 @@ Table of Contents
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||||
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||||
Customization/index
|
||||
|
||||
Software/index
|
||||
|
||||
Advanced-Usage/index
|
||||
|
||||
TileLink-Diplomacy-Reference/index
|
||||
|
||||
Reference in New Issue
Block a user