tensor: Fix tensor unittest kernel

This commit is contained in:
Hansung Kim
2024-07-31 11:49:41 -07:00
parent 29f7290948
commit 285776404f

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@@ -4,19 +4,22 @@
#include <vx_intrinsics.h>
#include <stdio.h>
#include <vx_print.h>
#include "test_data.h"
constexpr int DIM_M = 8;
inline void vx_wmma() {
// single "substep" wmma instruction
// use accum buffer 0 (f16-f23)
inline void vx_wmma_acc0() {
asm volatile (".insn r %0, 0, 0, x0, x0, x0" :: "i"(RISCV_CUSTOM3));
}
inline void vx_wmma_new() {
// single "substep" wmma instruction
// use accum buffer 1 (f24-f31)
inline void vx_wmma_acc1() {
asm volatile (".insn r %0, 0, 0, x1, x0, x0" :: "i"(RISCV_CUSTOM3));
}
#include "test_data.h"
inline constexpr void map_operand_32lanes(const int tid, int &row, int &col) {
const int tg = tid / 4;
@@ -85,58 +88,60 @@ inline constexpr void map_c_8lanes(const int tid, int &row, int &col) {
}
void vx_wmma_load() {
int tid = vx_thread_id();
int tg = tid / 4;
int tid = vx_thread_id();
int tg = tid / 4;
int row = 0;
int col = 0;
int row = 0;
int col = 0;
map_operand_8lanes(tid, row, col);
map_operand_8lanes(tid, row, col);
// load A
// each operand element is read twice by two threadgroups (Sec. III-B);
// i.e. 8 regs * 32 lanes = 256 fp32 elements = 2 * (16 * 8) elements
asm volatile ("flw f0, %0" :: "m"(A[row][0]));
asm volatile ("flw f1, %0" :: "m"(A[row][1]));
asm volatile ("flw f2, %0" :: "m"(A[row][2]));
asm volatile ("flw f3, %0" :: "m"(A[row][3]));
asm volatile ("flw f4, %0" :: "m"(A[row][4]));
asm volatile ("flw f5, %0" :: "m"(A[row][5]));
asm volatile ("flw f6, %0" :: "m"(A[row][6]));
asm volatile ("flw f7, %0" :: "m"(A[row][7]));
// load A
// each operand element is read twice by two threadgroups (Sec. III-B);
// i.e. 8 regs * 32 lanes = 256 fp32 elements = 2 * (16 * 8) elements
asm volatile("flw f0, %0" ::"m"(A[row][0]));
asm volatile("flw f1, %0" ::"m"(A[row][1]));
asm volatile("flw f2, %0" ::"m"(A[row][2]));
asm volatile("flw f3, %0" ::"m"(A[row][3]));
asm volatile("flw f4, %0" ::"m"(A[row][4]));
asm volatile("flw f5, %0" ::"m"(A[row][5]));
asm volatile("flw f6, %0" ::"m"(A[row][6]));
asm volatile("flw f7, %0" ::"m"(A[row][7]));
// load B
asm volatile ("flw f8 , %0" :: "m"(B[0][col]));
asm volatile ("flw f9 , %0" :: "m"(B[1][col]));
asm volatile ("flw f10, %0" :: "m"(B[2][col]));
asm volatile ("flw f11, %0" :: "m"(B[3][col]));
asm volatile ("flw f12, %0" :: "m"(B[4][col]));
asm volatile ("flw f13, %0" :: "m"(B[5][col]));
asm volatile ("flw f14, %0" :: "m"(B[6][col]));
asm volatile ("flw f15, %0" :: "m"(B[7][col]));
// load B
asm volatile("flw f8 , %0" ::"m"(B[0][col]));
asm volatile("flw f9 , %0" ::"m"(B[1][col]));
asm volatile("flw f10, %0" ::"m"(B[2][col]));
asm volatile("flw f11, %0" ::"m"(B[3][col]));
asm volatile("flw f12, %0" ::"m"(B[4][col]));
asm volatile("flw f13, %0" ::"m"(B[5][col]));
asm volatile("flw f14, %0" ::"m"(B[6][col]));
asm volatile("flw f15, %0" ::"m"(B[7][col]));
map_c_8lanes(tid, row, col);
map_c_8lanes(tid, row, col);
// load C
asm volatile ("flw f16, %0" :: "m"(C[row+0][col+0]));
asm volatile ("flw f17, %0" :: "m"(C[row+0][col+1]));
asm volatile ("flw f18, %0" :: "m"(C[row+2][col+0]));
asm volatile ("flw f19, %0" :: "m"(C[row+2][col+1]));
asm volatile ("flw f20, %0" :: "m"(C[row+0][col+4]));
asm volatile ("flw f21, %0" :: "m"(C[row+0][col+5]));
asm volatile ("flw f22, %0" :: "m"(C[row+2][col+4]));
asm volatile ("flw f23, %0" :: "m"(C[row+2][col+5]));
asm volatile ("flw f24, %0" :: "m"(C[row+0][col+0]));
asm volatile ("flw f25, %0" :: "m"(C[row+0][col+1]));
asm volatile ("flw f26, %0" :: "m"(C[row+2][col+0]));
asm volatile ("flw f27, %0" :: "m"(C[row+2][col+1]));
asm volatile ("flw f28, %0" :: "m"(C[row+0][col+4]));
asm volatile ("flw f29, %0" :: "m"(C[row+0][col+5]));
asm volatile ("flw f30, %0" :: "m"(C[row+2][col+4]));
asm volatile ("flw f31, %0" :: "m"(C[row+2][col+5]));
// load C
// accum buffer 0
asm volatile("flw f16, %0" ::"m"(C[row + 0][col + 0]));
asm volatile("flw f17, %0" ::"m"(C[row + 0][col + 1]));
asm volatile("flw f18, %0" ::"m"(C[row + 2][col + 0]));
asm volatile("flw f19, %0" ::"m"(C[row + 2][col + 1]));
asm volatile("flw f20, %0" ::"m"(C[row + 0][col + 4]));
asm volatile("flw f21, %0" ::"m"(C[row + 0][col + 5]));
asm volatile("flw f22, %0" ::"m"(C[row + 2][col + 4]));
asm volatile("flw f23, %0" ::"m"(C[row + 2][col + 5]));
// accum buffer 1
asm volatile("flw f24, %0" ::"m"(C[row + 0][col + 0]));
asm volatile("flw f25, %0" ::"m"(C[row + 0][col + 1]));
asm volatile("flw f26, %0" ::"m"(C[row + 2][col + 0]));
asm volatile("flw f27, %0" ::"m"(C[row + 2][col + 1]));
asm volatile("flw f28, %0" ::"m"(C[row + 0][col + 4]));
asm volatile("flw f29, %0" ::"m"(C[row + 0][col + 5]));
asm volatile("flw f30, %0" ::"m"(C[row + 2][col + 4]));
asm volatile("flw f31, %0" ::"m"(C[row + 2][col + 5]));
}
// float results[32*8];
// hardcoded device address for result
float *const results = reinterpret_cast<float *>(0xc0000000UL);
void store_wmma_result() {
@@ -150,17 +155,8 @@ void store_wmma_result() {
map_c_8lanes(tid, row, col);
// store C
// asm volatile ("fsw f16, %0" :: "m"(results[tid*8+0]));
// asm volatile ("fsw f17, %0" :: "m"(results[tid*8+1]));
// asm volatile ("fsw f18, %0" :: "m"(results[tid*8+2]));
// asm volatile ("fsw f19, %0" :: "m"(results[tid*8+3]));
// asm volatile ("fsw f20, %0" :: "m"(results[tid*8+4]));
// asm volatile ("fsw f21, %0" :: "m"(results[tid*8+5]));
// asm volatile ("fsw f22, %0" :: "m"(results[tid*8+6]));
// asm volatile ("fsw f23, %0" :: "m"(results[tid*8+7]));
float *const results_wid = results + (DIM_M * DIM_M * wid);
// uncomment to have two accum buffers in rf
// asm volatile("fsw f16, %0" ::"m"(results_wid[DIM_M * (row + 0) + (col + 0)]));
// asm volatile("fsw f17, %0" ::"m"(results_wid[DIM_M * (row + 0) + (col + 1)]));
// asm volatile("fsw f18, %0" ::"m"(results_wid[DIM_M * (row + 2) + (col + 0)]));
@@ -202,9 +198,9 @@ void wmma() {
vx_wmma_load();
// #pragma GCC unroll 100
// for (int i = 0; i < 100; i++) {
// vx_wmma();
// vx_wmma_acc0();
// }
vx_wmma_new();
vx_wmma_acc1();
store_wmma_result();
// print_wmma_result();
@@ -214,7 +210,8 @@ void wmma() {
int main() {
const int num_warps = vx_num_warps();
vx_wspawn(num_warps, wmma);
// vx_wspawn(num_warps, wmma);
vx_wspawn(1, wmma);
wmma();
vx_wspawn_wait();