softfloat library integration
This commit is contained in:
@@ -4,293 +4,168 @@
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#include <vector>
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#include <mutex>
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#include <iostream>
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#include <rvfloats.h>
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#include "svdpi.h"
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#include "verilated_vpi.h"
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#include "VX_config.h"
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extern "C" {
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void dpi_fadd(int a, int b, int frm, int* result, int* fflags);
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void dpi_fsub(int a, int b, int frm, int* result, int* fflags);
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void dpi_fmul(int a, int b, int frm, int* result, int* fflags);
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void dpi_fmadd(int a, int b, int c, int frm, int* result, int* fflags);
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void dpi_fmsub(int a, int b, int c, int frm, int* result, int* fflags);
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void dpi_fnmadd(int a, int b, int c, int frm, int* result, int* fflags);
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void dpi_fnmsub(int a, int b, int c, int frm, int* result, int* fflags);
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void dpi_fadd(bool enable, int a, int b, const svBitVecVal* frm, int* result, svBitVecVal* fflags);
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void dpi_fsub(bool enable, int a, int b, const svBitVecVal* frm, int* result, svBitVecVal* fflags);
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void dpi_fmul(bool enable, int a, int b, const svBitVecVal* frm, int* result, svBitVecVal* fflags);
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void dpi_fmadd(bool enable, int a, int b, int c, const svBitVecVal* frm, int* result, svBitVecVal* fflags);
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void dpi_fmsub(bool enable, int a, int b, int c, const svBitVecVal* frm, int* result, svBitVecVal* fflags);
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void dpi_fnmadd(bool enable, int a, int b, int c, const svBitVecVal* frm, int* result, svBitVecVal* fflags);
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void dpi_fnmsub(bool enable, int a, int b, int c, const svBitVecVal* frm, int* result, svBitVecVal* fflags);
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void dpi_fdiv(int a, int b, int frm, int* result, int* fflags);
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void dpi_fsqrt(int a, int frm, int* result, int* fflags);
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void dpi_fdiv(bool enable, int a, int b, const svBitVecVal* frm, int* result, svBitVecVal* fflags);
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void dpi_fsqrt(bool enable, int a, const svBitVecVal* frm, int* result, svBitVecVal* fflags);
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void dpi_ftoi(int a, int frm, int* result, int* fflags);
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void dpi_ftou(int a, int frm, int* result, int* fflags);
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void dpi_itof(int a, int frm, int* result, int* fflags);
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void dpi_utof(int a, int frm, int* result, int* fflags);
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void dpi_ftoi(bool enable, int a, const svBitVecVal* frm, int* result, svBitVecVal* fflags);
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void dpi_ftou(bool enable, int a, const svBitVecVal* frm, int* result, svBitVecVal* fflags);
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void dpi_itof(bool enable, int a, const svBitVecVal* frm, int* result, svBitVecVal* fflags);
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void dpi_utof(bool enable, int a, const svBitVecVal* frm, int* result, svBitVecVal* fflags);
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void dpi_fclss(int a, int* result);
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void dpi_fsgnj(int a, int b, int* result);
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void dpi_fsgnjn(int a, int b, int* result);
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void dpi_fsgnjx(int a, int b, int* result);
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void dpi_fclss(bool enable, int a, int* result);
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void dpi_fsgnj(bool enable, int a, int b, int* result);
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void dpi_fsgnjn(bool enable, int a, int b, int* result);
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void dpi_fsgnjx(bool enable, int a, int b, int* result);
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void dpi_flt(int a, int b, int* result, int* fflags);
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void dpi_fle(int a, int b, int* result, int* fflags);
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void dpi_feq(int a, int b, int* result, int* fflags);
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void dpi_fmin(int a, int b, int* result, int* fflags);
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void dpi_fmax(int a, int b, int* result, int* fflags);
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void dpi_flt(bool enable, int a, int b, int* result, svBitVecVal* fflags);
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void dpi_fle(bool enable, int a, int b, int* result, svBitVecVal* fflags);
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void dpi_feq(bool enable, int a, int b, int* result, svBitVecVal* fflags);
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void dpi_fmin(bool enable, int a, int b, int* result, svBitVecVal* fflags);
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void dpi_fmax(bool enable, int a, int b, int* result, svBitVecVal* fflags);
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}
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union Float_t {
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float f;
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int i;
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struct {
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uint32_t man : 23;
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uint32_t exp : 8;
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uint32_t sign : 1;
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} parts;
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};
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void dpi_fadd(int a, int b, int frm, int* result, int* fflags) {
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Float_t fa, fb, fr;
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fa.i = a;
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fb.i = b;
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fr.f = fa.f + fb.f;
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*result = fr.i;
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*fflags = 0;
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void dpi_fadd(bool enable, int a, int b, const svBitVecVal* frm, int* result, svBitVecVal* fflags) {
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if (!enable)
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return;
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*result = rv_fadd(a, b, (*frm & 0x7), fflags);
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}
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void dpi_fsub(int a, int b, int frm, int* result, int* fflags) {
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Float_t fa, fb, fr;
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fa.i = a;
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fb.i = b;
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fr.f = fa.f - fb.f;
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*result = fr.i;
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*fflags = 0;
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void dpi_fsub(bool enable, int a, int b, const svBitVecVal* frm, int* result, svBitVecVal* fflags) {
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if (!enable)
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return;
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*result = rv_fsub(a, b, (*frm & 0x7), fflags);
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}
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void dpi_fmul(int a, int b, int frm, int* result, int* fflags) {
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Float_t fa, fb, fr;
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fa.i = a;
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fb.i = b;
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fr.f = fa.f * fb.f;
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*result = fr.i;
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*fflags = 0;
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void dpi_fmul(bool enable, int a, int b, const svBitVecVal* frm, int* result, svBitVecVal* fflags) {
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if (!enable)
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return;
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*result = rv_fmul(a, b, (*frm & 0x7), fflags);
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}
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void dpi_fmadd(int a, int b, int c, int frm, int* result, int* fflags) {
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Float_t fa, fb, fc, fr;
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fa.i = a;
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fb.i = b;
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fc.i = c;
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fr.f = fa.f * fb.f + fc.f;
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*result = fr.i;
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*fflags = 0;
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void dpi_fmadd(bool enable, int a, int b, int c, const svBitVecVal* frm, int* result, svBitVecVal* fflags) {
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if (!enable)
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return;
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*result = rv_fmadd(a, b, c, (*frm & 0x7), fflags);
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}
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void dpi_fmsub(int a, int b, int c, int frm, int* result, int* fflags) {
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Float_t fa, fb, fc, fr;
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fa.i = a;
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fb.i = b;
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fc.i = c;
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fr.f = fa.f * fb.f - fc.f;
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*result = fr.i;
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*fflags = 0;
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void dpi_fmsub(bool enable, int a, int b, int c, const svBitVecVal* frm, int* result, svBitVecVal* fflags) {
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if (!enable)
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return;
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*result = rv_fmsub(a, b, c, (*frm & 0x7), fflags);
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}
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void dpi_fnmadd(int a, int b, int c, int frm, int* result, int* fflags) {
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Float_t fa, fb, fc, fr;
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fa.i = a;
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fb.i = b;
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fc.i = c;
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fr.f = -(fa.f * fb.f + fc.f);
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*result = fr.i;
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*fflags = 0;
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void dpi_fnmadd(bool enable, int a, int b, int c, const svBitVecVal* frm, int* result, svBitVecVal* fflags) {
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if (!enable)
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return;
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*result = rv_fnmadd(a, b, c, (*frm & 0x7), fflags);
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}
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void dpi_fnmsub(int a, int b, int c, int frm, int* result, int* fflags) {
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Float_t fa, fb, fc, fr;
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fa.i = a;
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fb.i = b;
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fc.i = c;
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fr.f = -(fa.f * fb.f - fc.f);
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*result = fr.i;
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*fflags = 0;
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void dpi_fnmsub(bool enable, int a, int b, int c, const svBitVecVal* frm, int* result, svBitVecVal* fflags) {
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if (!enable)
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return;
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*result = rv_fnmsub(a, b, c, (*frm & 0x7), fflags);
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}
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void dpi_fdiv(int a, int b, int frm, int* result, int* fflags) {
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Float_t fa, fb, fr;
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fa.i = a;
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fb.i = b;
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fr.f = fa.f / fb.f;
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*result = fr.i;
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*fflags = 0;
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void dpi_fdiv(bool enable, int a, int b, const svBitVecVal* frm, int* result, svBitVecVal* fflags) {
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if (!enable)
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return;
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*result = rv_fdiv(a, b, (*frm & 0x7), fflags);
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}
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void dpi_fsqrt(int a, int frm, int* result, int* fflags) {
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Float_t fa, fr;
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fa.i = a;
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fr.f = sqrtf(fa.f);
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*result = fr.i;
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*fflags = 0;
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void dpi_fsqrt(bool enable, int a, const svBitVecVal* frm, int* result, svBitVecVal* fflags) {
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if (!enable)
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return;
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*result = rv_fsqrt(a, (*frm & 0x7), fflags);
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}
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void dpi_ftoi(int a, int frm, int* result, int* fflags) {
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Float_t fa, fr;
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fa.i = a;
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fr.i = int(fa.f);
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*result = fr.i;
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*fflags = 0;
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void dpi_ftoi(bool enable, int a, const svBitVecVal* frm, int* result, svBitVecVal* fflags) {
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if (!enable)
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return;
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*result = rv_ftoi(a, (*frm & 0x7), fflags);
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}
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void dpi_ftou(int a, int frm, int* result, int* fflags) {
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Float_t fa, fr;
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fa.i = a;
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fr.i = unsigned(fa.f);
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*result = fr.i;
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*fflags = 0;
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void dpi_ftou(bool enable, int a, const svBitVecVal* frm, int* result, svBitVecVal* fflags) {
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if (!enable)
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return;
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*result = rv_ftou(a, (*frm & 0x7), fflags);
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}
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void dpi_itof(int a, int frm, int* result, int* fflags) {
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Float_t fa, fr;
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fr.f = (float)a;
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*result = fr.i;
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*fflags = 0;
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void dpi_itof(bool enable, int a, const svBitVecVal* frm, int* result, svBitVecVal* fflags) {
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if (!enable)
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return;
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*result = rv_itof(a, (*frm & 0x7), fflags);
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}
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void dpi_utof(int a, int frm, int* result, int* fflags) {
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Float_t fa, fr;
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unsigned ua = a;
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fr.f = (float)ua;
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*result = fr.i;
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*fflags = 0;
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void dpi_utof(bool enable, int a, const svBitVecVal* frm, int* result, svBitVecVal* fflags) {
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if (!enable)
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return;
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*result = rv_utof(a, (*frm & 0x7), fflags);
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}
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void dpi_flt(int a, int b, int* result, int* fflags) {
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Float_t fa, fb, fr;
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fa.i = a;
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fb.i = b;
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fr.i = fa.f < fb.f;
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*result = fr.i;
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*fflags = 0;
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void dpi_flt(bool enable, int a, int b, int* result, svBitVecVal* fflags) {
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if (!enable)
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return;
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*result = rv_flt(a, b, fflags);
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}
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void dpi_fle(int a, int b, int* result, int* fflags) {
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Float_t fa, fb, fr;
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fa.i = a;
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fb.i = b;
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fr.i = fa.f <= fb.f;
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*result = fr.i;
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*fflags = 0;
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void dpi_fle(bool enable, int a, int b, int* result, svBitVecVal* fflags) {
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if (!enable)
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return;
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*result = rv_fle(a, b, fflags);
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}
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void dpi_feq(int a, int b, int* result, int* fflags) {
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Float_t fa, fb, fr;
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fa.i = a;
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fb.i = b;
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fr.i = fa.f == fb.f;
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*result = fr.i;
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*fflags = 0;
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void dpi_feq(bool enable, int a, int b, int* result, svBitVecVal* fflags) {
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if (!enable)
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return;
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*result = rv_feq(a, b, fflags);
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}
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void dpi_fmin(int a, int b, int* result, int* fflags) {
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Float_t fa, fb, fr;
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fa.i = a;
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fb.i = b;
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fr.f = std::min<float>(fa.f, fb.f);
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*result = fr.i;
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*fflags = 0;
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void dpi_fmin(bool enable, int a, int b, int* result, svBitVecVal* fflags) {
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if (!enable)
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return;
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*result = rv_fmin(a, b, fflags);
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}
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void dpi_fmax(int a, int b, int* result, int* fflags) {
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Float_t fa, fb, fr;
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fa.i = a;
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fb.i = b;
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fr.f = std::max<float>(fa.f, fb.f);
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*result = fr.i;
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*fflags = 0;
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void dpi_fmax(bool enable, int a, int b, int* result, svBitVecVal* fflags) {
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if (!enable)
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return;
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*result = rv_fmax(a, b, fflags);
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}
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void dpi_fclss(int a, int* result) {
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int r = 0; // clear all bits
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bool fsign = (a >> 31);
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uint32_t expo = (a >> 23) & 0xFF;
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uint32_t fraction = a & 0x7FFFFF;
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if ((expo == 0) && (fraction == 0)) {
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r = fsign ? (1 << 3) : (1 << 4); // +/- 0
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} else if ((expo == 0) && (fraction != 0)) {
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r = fsign ? (1 << 2) : (1 << 5); // +/- subnormal
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} else if ((expo == 0xFF) && (fraction == 0)) {
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r = fsign ? (1<<0) : (1<<7); // +/- infinity
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} else if ((expo == 0xFF ) && (fraction != 0)) {
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if (!fsign && (fraction == 0x00400000)) {
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r = (1 << 9); // quiet NaN
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} else {
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r = (1 << 8); // signaling NaN
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}
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} else {
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r = fsign ? (1 << 1) : (1 << 6); // +/- normal
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}
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*result = r;
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void dpi_fclss(bool enable, int a, int* result) {
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if (!enable)
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return;
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*result = rv_fclss(a);
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}
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void dpi_fsgnj(int a, int b, int* result) {
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int sign = b & 0x80000000;
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int r = sign | (a & 0x7FFFFFFF);
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*result = r;
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void dpi_fsgnj(bool enable, int a, int b, int* result) {
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if (!enable)
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return;
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*result = rv_fsgnj(a, b);
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}
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void dpi_fsgnjn(int a, int b, int* result) {
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int sign = ~b & 0x80000000;
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int r = sign | (a & 0x7FFFFFFF);
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*result = r;
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void dpi_fsgnjn(bool enable, int a, int b, int* result) {
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if (!enable)
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return;
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*result = rv_fsgnjn(a, b);
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}
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void dpi_fsgnjx(int a, int b, int* result) {
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int sign1 = a & 0x80000000;
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int sign2 = b & 0x80000000;
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int r = (sign1 ^ sign2) | (a & 0x7FFFFFFF);
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*result = r;
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void dpi_fsgnjx(bool enable, int a, int b, int* result) {
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if (!enable)
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return;
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*result = rv_fsgnjx(a, b);
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}
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