Update DPI for tick/generate split

This commit is contained in:
Hansung Kim
2024-12-04 18:07:55 -08:00
parent 6de4e875d4
commit e3080bf3ee
3 changed files with 44 additions and 36 deletions

View File

@@ -5,27 +5,27 @@
#include <stdint.h>
extern "C" void emulator_init_rs(int num_lanes);
extern "C" void emulator_tick_rs(uint8_t *vec_d_ready, uint8_t *vec_d_valid,
uint8_t *vec_d_is_store, int *vec_d_size);
extern "C" void emulator_generate_rs(uint8_t *vec_a_ready, uint8_t *vec_a_valid,
long long *vec_a_address,
uint8_t *vec_a_is_store, int *vec_a_size,
long long *vec_a_data, uint8_t *vec_d_ready,
uint8_t *vec_d_valid,
uint8_t *vec_d_is_store, int *vec_d_size,
uint8_t inflight, uint8_t *finished);
long long *vec_a_address,
uint8_t *vec_a_is_store, int *vec_a_size,
long long *vec_a_data,
uint8_t *vec_d_ready, uint8_t inflight,
uint8_t *finished);
extern "C" void emulator_init(int num_lanes) {
emulator_init_rs(num_lanes);
extern "C" void emulator_init(int num_lanes) { emulator_init_rs(num_lanes); }
extern "C" void emulator_tick(uint8_t *vec_d_ready, uint8_t *vec_d_valid,
uint8_t *vec_d_is_store, int *vec_d_size) {
emulator_tick_rs(vec_d_ready, vec_d_valid, vec_d_is_store, vec_d_size);
}
extern "C" void emulator_generate(uint8_t *vec_a_ready, uint8_t *vec_a_valid,
long long *vec_a_address,
uint8_t *vec_a_is_store, int *vec_a_size,
long long *vec_a_data, uint8_t *vec_d_ready,
uint8_t *vec_d_valid, uint8_t *vec_d_is_store,
int *vec_d_size, uint8_t inflight,
uint8_t *finished) {
long long *vec_a_address,
uint8_t *vec_a_is_store, int *vec_a_size,
long long *vec_a_data, uint8_t *vec_d_ready,
uint8_t inflight, uint8_t *finished) {
emulator_generate_rs(vec_a_ready, vec_a_valid, vec_a_address, vec_a_is_store,
vec_a_size, vec_a_data, vec_d_ready, vec_d_valid,
vec_d_is_store, vec_d_size, inflight, finished);
vec_a_size, vec_a_data, vec_d_ready, inflight, finished);
}

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@@ -8,6 +8,14 @@ import "DPI-C" function void emulator_init(
// (1) import "DPI-C" declaration
// (2) C function declaration
// (3) DPI function calls inside initial/always blocks
import "DPI-C" function void emulator_tick
(
output bit vec_d_ready[`MAX_NUM_LANES],
input bit vec_d_valid[`MAX_NUM_LANES],
input bit vec_d_is_store[`MAX_NUM_LANES],
input int vec_d_size[`MAX_NUM_LANES]
);
import "DPI-C" function void emulator_generate
(
input bit vec_a_ready[`MAX_NUM_LANES],
@@ -16,11 +24,7 @@ import "DPI-C" function void emulator_generate
output bit vec_a_is_store[`MAX_NUM_LANES],
output int vec_a_size[`MAX_NUM_LANES],
output longint vec_a_data[`MAX_NUM_LANES],
output bit vec_d_ready[`MAX_NUM_LANES],
input bit vec_d_valid[`MAX_NUM_LANES],
input bit vec_d_is_store[`MAX_NUM_LANES],
input int vec_d_size[`MAX_NUM_LANES],
input bit inflight,
output bit finished
@@ -88,10 +92,7 @@ module SimEmulator #(parameter NUM_LANES = 4) (
emulator_init(NUM_LANES);
end
// negedge is important here; the DPI logic is essentially functioning as
// a combinational logic, so we want to reflect the signal change from DPI
// at the *current* cycle, not the next.
always @(negedge clock) begin
always @(posedge clock) begin
if (reset) begin
for (integer tid = 0; tid < NUM_LANES; tid = tid + 1) begin
__in_a_valid[tid] = 1'b0;
@@ -110,23 +111,29 @@ module SimEmulator #(parameter NUM_LANES = 4) (
__in_a_is_store,
__in_a_size,
__in_a_data,
__in_d_ready,
__out_d_valid,
__out_d_is_store,
__out_d_size,
__out_inflight,
__in_finished
);
for (integer tid = 0; tid < NUM_LANES; tid = tid + 1) begin
$display("verilog: %04d a_valid[%d]=%d, a_address[%d]=0x%x, d_ready[%d]=%d",
$time, tid, __in_a_valid[tid], tid, __in_a_address[tid], tid, __in_d_ready[tid]);
end
// for (integer tid = 0; tid < NUM_LANES; tid = tid + 1) begin
// $display("verilog: %04d a_valid[%d]=%d, a_address[%d]=0x%x, d_ready[%d]=%d",
// $time, tid, __in_a_valid[tid], tid, __in_a_address[tid], tid, __in_d_ready[tid]);
// end
end
end
if (finished) begin
$finish;
end
// negedge is important here; the DPI logic is essentially functioning as
// a combinational logic, so we want to reflect the signal change from DPI
// at the *current* cycle, not the next.
always @(negedge clock) begin
if (!reset) begin
emulator_tick(
__in_d_ready,
__out_d_valid,
__out_d_is_store,
__out_d_size
);
end
end
endmodule

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@@ -61,6 +61,7 @@ class EmulatorImp(
val finished = Output(Bool())
})
val sim = Module(new SimEmulator(numLanes))
sim.io.clock := clock
sim.io.reset := reset.asBool