Files
vortex/hw/dpi/float_dpi.cpp
Blaise Tine efb70b21df dpi bug fix
2021-10-07 13:35:35 -04:00

296 lines
5.8 KiB
C++

#include <stdio.h>
#include <math.h>
#include <unordered_map>
#include <vector>
#include <mutex>
#include <iostream>
#include "svdpi.h"
#include "verilated_vpi.h"
#include "VX_config.h"
extern "C" {
void dpi_fadd(int a, int b, int frm, int* result, int* fflags);
void dpi_fsub(int a, int b, int frm, int* result, int* fflags);
void dpi_fmul(int a, int b, int frm, int* result, int* fflags);
void dpi_fmadd(int a, int b, int c, int frm, int* result, int* fflags);
void dpi_fmsub(int a, int b, int c, int frm, int* result, int* fflags);
void dpi_fnmadd(int a, int b, int c, int frm, int* result, int* fflags);
void dpi_fnmsub(int a, int b, int c, int frm, int* result, int* fflags);
void dpi_fdiv(int a, int b, int frm, int* result, int* fflags);
void dpi_fsqrt(int a, int frm, int* result, int* fflags);
void dpi_ftoi(int a, int frm, int* result, int* fflags);
void dpi_ftou(int a, int frm, int* result, int* fflags);
void dpi_itof(int a, int frm, int* result, int* fflags);
void dpi_utof(int a, int frm, int* result, int* fflags);
void dpi_fclss(int a, int* result);
void dpi_fsgnj(int a, int b, int* result);
void dpi_fsgnjn(int a, int b, int* result);
void dpi_fsgnjx(int a, int b, int* result);
void dpi_flt(int a, int b, int* result, int* fflags);
void dpi_fle(int a, int b, int* result, int* fflags);
void dpi_feq(int a, int b, int* result, int* fflags);
void dpi_fmin(int a, int b, int* result, int* fflags);
void dpi_fmax(int a, int b, int* result, int* fflags);
}
union Float_t {
float f;
int i;
struct {
uint32_t man : 23;
uint32_t exp : 8;
uint32_t sign : 1;
} parts;
};
void dpi_fadd(int a, int b, int frm, int* result, int* fflags) {
Float_t fa, fb, fr;
fa.i = a;
fb.i = b;
fr.f = fa.f + fb.f;
*result = fr.i;
*fflags = 0;
}
void dpi_fsub(int a, int b, int frm, int* result, int* fflags) {
Float_t fa, fb, fr;
fa.i = a;
fb.i = b;
fr.f = fa.f - fb.f;
*result = fr.i;
*fflags = 0;
}
void dpi_fmul(int a, int b, int frm, int* result, int* fflags) {
Float_t fa, fb, fr;
fa.i = a;
fb.i = b;
fr.f = fa.f * fb.f;
*result = fr.i;
*fflags = 0;
}
void dpi_fmadd(int a, int b, int c, int frm, int* result, int* fflags) {
Float_t fa, fb, fc, fr;
fa.i = a;
fb.i = b;
fc.i = c;
fr.f = fa.f * fb.f + fc.f;
*result = fr.i;
*fflags = 0;
}
void dpi_fmsub(int a, int b, int c, int frm, int* result, int* fflags) {
Float_t fa, fb, fc, fr;
fa.i = a;
fb.i = b;
fc.i = c;
fr.f = fa.f * fb.f - fc.f;
*result = fr.i;
*fflags = 0;
}
void dpi_fnmadd(int a, int b, int c, int frm, int* result, int* fflags) {
Float_t fa, fb, fc, fr;
fa.i = a;
fb.i = b;
fc.i = c;
fr.f = -(fa.f * fb.f + fc.f);
*result = fr.i;
*fflags = 0;
}
void dpi_fnmsub(int a, int b, int c, int frm, int* result, int* fflags) {
Float_t fa, fb, fc, fr;
fa.i = a;
fb.i = b;
fc.i = c;
fr.f = -(fa.f * fb.f - fc.f);
*result = fr.i;
*fflags = 0;
}
void dpi_fdiv(int a, int b, int frm, int* result, int* fflags) {
Float_t fa, fb, fr;
fa.i = a;
fb.i = b;
fr.f = fa.f / fb.f;
*result = fr.i;
*fflags = 0;
}
void dpi_fsqrt(int a, int frm, int* result, int* fflags) {
Float_t fa, fr;
fa.i = a;
fr.f = sqrtf(fa.f);
*result = fr.i;
*fflags = 0;
}
void dpi_ftoi(int a, int frm, int* result, int* fflags) {
Float_t fa, fr;
fa.i = a;
fr.i = int(fa.f);
*result = fr.i;
*fflags = 0;
}
void dpi_ftou(int a, int frm, int* result, int* fflags) {
Float_t fa, fr;
fa.i = a;
fr.i = unsigned(fa.f);
*result = fr.i;
*fflags = 0;
}
void dpi_itof(int a, int frm, int* result, int* fflags) {
Float_t fa, fr;
fr.f = (float)a;
*result = fr.i;
*fflags = 0;
}
void dpi_utof(int a, int frm, int* result, int* fflags) {
Float_t fa, fr;
unsigned ua = a;
fr.f = (float)ua;
*result = fr.i;
*fflags = 0;
}
void dpi_flt(int a, int b, int* result, int* fflags) {
Float_t fa, fb, fr;
fa.i = a;
fb.i = b;
fr.i = fa.f < fb.f;
*result = fr.i;
*fflags = 0;
}
void dpi_fle(int a, int b, int* result, int* fflags) {
Float_t fa, fb, fr;
fa.i = a;
fb.i = b;
fr.i = fa.f <= fb.f;
*result = fr.i;
*fflags = 0;
}
void dpi_feq(int a, int b, int* result, int* fflags) {
Float_t fa, fb, fr;
fa.i = a;
fb.i = b;
fr.i = fa.f == fb.f;
*result = fr.i;
*fflags = 0;
}
void dpi_fmin(int a, int b, int* result, int* fflags) {
Float_t fa, fb, fr;
fa.i = a;
fb.i = b;
fr.f = std::min<float>(fa.f, fb.f);
*result = fr.i;
*fflags = 0;
}
void dpi_fmax(int a, int b, int* result, int* fflags) {
Float_t fa, fb, fr;
fa.i = a;
fb.i = b;
fr.f = std::max<float>(fa.f, fb.f);
*result = fr.i;
*fflags = 0;
}
void dpi_fclss(int a, int* result) {
int r = 0; // clear all bits
bool fsign = (a >> 31);
uint32_t expo = (a >> 23) & 0xFF;
uint32_t fraction = a & 0x7FFFFF;
if ((expo == 0) && (fraction == 0)) {
r = fsign ? (1 << 3) : (1 << 4); // +/- 0
} else if ((expo == 0) && (fraction != 0)) {
r = fsign ? (1 << 2) : (1 << 5); // +/- subnormal
} else if ((expo == 0xFF) && (fraction == 0)) {
r = fsign ? (1<<0) : (1<<7); // +/- infinity
} else if ((expo == 0xFF ) && (fraction != 0)) {
if (!fsign && (fraction == 0x00400000)) {
r = (1 << 9); // quiet NaN
} else {
r = (1 << 8); // signaling NaN
}
} else {
r = fsign ? (1 << 1) : (1 << 6); // +/- normal
}
*result = r;
}
void dpi_fsgnj(int a, int b, int* result) {
int sign = b & 0x80000000;
int r = sign | (a & 0x7FFFFFFF);
*result = r;
}
void dpi_fsgnjn(int a, int b, int* result) {
int sign = ~b & 0x80000000;
int r = sign | (a & 0x7FFFFFFF);
*result = r;
}
void dpi_fsgnjx(int a, int b, int* result) {
int sign1 = a & 0x80000000;
int sign2 = b & 0x80000000;
int r = (sign1 ^ sign2) | (a & 0x7FFFFFFF);
*result = r;
}